
(FPCore (x y z) :precision binary64 (- (+ (- x (* (+ y 0.5) (log y))) y) z))
double code(double x, double y, double z) {
return ((x - ((y + 0.5) * log(y))) + y) - z;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = ((x - ((y + 0.5d0) * log(y))) + y) - z
end function
public static double code(double x, double y, double z) {
return ((x - ((y + 0.5) * Math.log(y))) + y) - z;
}
def code(x, y, z): return ((x - ((y + 0.5) * math.log(y))) + y) - z
function code(x, y, z) return Float64(Float64(Float64(x - Float64(Float64(y + 0.5) * log(y))) + y) - z) end
function tmp = code(x, y, z) tmp = ((x - ((y + 0.5) * log(y))) + y) - z; end
code[x_, y_, z_] := N[(N[(N[(x - N[(N[(y + 0.5), $MachinePrecision] * N[Log[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision] + y), $MachinePrecision] - z), $MachinePrecision]
\begin{array}{l}
\\
\left(\left(x - \left(y + 0.5\right) \cdot \log y\right) + y\right) - z
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 10 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z) :precision binary64 (- (+ (- x (* (+ y 0.5) (log y))) y) z))
double code(double x, double y, double z) {
return ((x - ((y + 0.5) * log(y))) + y) - z;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = ((x - ((y + 0.5d0) * log(y))) + y) - z
end function
public static double code(double x, double y, double z) {
return ((x - ((y + 0.5) * Math.log(y))) + y) - z;
}
def code(x, y, z): return ((x - ((y + 0.5) * math.log(y))) + y) - z
function code(x, y, z) return Float64(Float64(Float64(x - Float64(Float64(y + 0.5) * log(y))) + y) - z) end
function tmp = code(x, y, z) tmp = ((x - ((y + 0.5) * log(y))) + y) - z; end
code[x_, y_, z_] := N[(N[(N[(x - N[(N[(y + 0.5), $MachinePrecision] * N[Log[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision] + y), $MachinePrecision] - z), $MachinePrecision]
\begin{array}{l}
\\
\left(\left(x - \left(y + 0.5\right) \cdot \log y\right) + y\right) - z
\end{array}
(FPCore (x y z) :precision binary64 (fma (log y) (- -0.5 y) (+ y (- x z))))
double code(double x, double y, double z) {
return fma(log(y), (-0.5 - y), (y + (x - z)));
}
function code(x, y, z) return fma(log(y), Float64(-0.5 - y), Float64(y + Float64(x - z))) end
code[x_, y_, z_] := N[(N[Log[y], $MachinePrecision] * N[(-0.5 - y), $MachinePrecision] + N[(y + N[(x - z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\mathsf{fma}\left(\log y, -0.5 - y, y + \left(x - z\right)\right)
\end{array}
Initial program 99.8%
associate--l+99.8%
sub-neg99.8%
+-commutative99.8%
associate-+l+99.8%
*-commutative99.8%
distribute-rgt-neg-in99.8%
fma-def99.9%
neg-sub099.9%
+-commutative99.9%
associate--r+99.9%
metadata-eval99.9%
associate-+r-99.9%
+-commutative99.9%
associate-+r-99.9%
Simplified99.9%
Final simplification99.9%
(FPCore (x y z)
:precision binary64
(let* ((t_0 (- (* (log y) -0.5) z)))
(if (<= y 1.06e-253)
(- x z)
(if (<= y 8.4e-200)
t_0
(if (<= y 2e-150)
(- x z)
(if (<= y 8.2e-112)
t_0
(if (<= y 5.8e+26) (- x z) (- (* y (- 1.0 (log y))) z))))))))
double code(double x, double y, double z) {
double t_0 = (log(y) * -0.5) - z;
double tmp;
if (y <= 1.06e-253) {
tmp = x - z;
} else if (y <= 8.4e-200) {
tmp = t_0;
} else if (y <= 2e-150) {
tmp = x - z;
} else if (y <= 8.2e-112) {
tmp = t_0;
} else if (y <= 5.8e+26) {
tmp = x - z;
} else {
tmp = (y * (1.0 - log(y))) - z;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: tmp
t_0 = (log(y) * (-0.5d0)) - z
if (y <= 1.06d-253) then
tmp = x - z
else if (y <= 8.4d-200) then
tmp = t_0
else if (y <= 2d-150) then
tmp = x - z
else if (y <= 8.2d-112) then
tmp = t_0
else if (y <= 5.8d+26) then
tmp = x - z
else
tmp = (y * (1.0d0 - log(y))) - z
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double t_0 = (Math.log(y) * -0.5) - z;
double tmp;
if (y <= 1.06e-253) {
tmp = x - z;
} else if (y <= 8.4e-200) {
tmp = t_0;
} else if (y <= 2e-150) {
tmp = x - z;
} else if (y <= 8.2e-112) {
tmp = t_0;
} else if (y <= 5.8e+26) {
tmp = x - z;
} else {
tmp = (y * (1.0 - Math.log(y))) - z;
}
return tmp;
}
def code(x, y, z): t_0 = (math.log(y) * -0.5) - z tmp = 0 if y <= 1.06e-253: tmp = x - z elif y <= 8.4e-200: tmp = t_0 elif y <= 2e-150: tmp = x - z elif y <= 8.2e-112: tmp = t_0 elif y <= 5.8e+26: tmp = x - z else: tmp = (y * (1.0 - math.log(y))) - z return tmp
function code(x, y, z) t_0 = Float64(Float64(log(y) * -0.5) - z) tmp = 0.0 if (y <= 1.06e-253) tmp = Float64(x - z); elseif (y <= 8.4e-200) tmp = t_0; elseif (y <= 2e-150) tmp = Float64(x - z); elseif (y <= 8.2e-112) tmp = t_0; elseif (y <= 5.8e+26) tmp = Float64(x - z); else tmp = Float64(Float64(y * Float64(1.0 - log(y))) - z); end return tmp end
function tmp_2 = code(x, y, z) t_0 = (log(y) * -0.5) - z; tmp = 0.0; if (y <= 1.06e-253) tmp = x - z; elseif (y <= 8.4e-200) tmp = t_0; elseif (y <= 2e-150) tmp = x - z; elseif (y <= 8.2e-112) tmp = t_0; elseif (y <= 5.8e+26) tmp = x - z; else tmp = (y * (1.0 - log(y))) - z; end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = N[(N[(N[Log[y], $MachinePrecision] * -0.5), $MachinePrecision] - z), $MachinePrecision]}, If[LessEqual[y, 1.06e-253], N[(x - z), $MachinePrecision], If[LessEqual[y, 8.4e-200], t$95$0, If[LessEqual[y, 2e-150], N[(x - z), $MachinePrecision], If[LessEqual[y, 8.2e-112], t$95$0, If[LessEqual[y, 5.8e+26], N[(x - z), $MachinePrecision], N[(N[(y * N[(1.0 - N[Log[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision] - z), $MachinePrecision]]]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \log y \cdot -0.5 - z\\
\mathbf{if}\;y \leq 1.06 \cdot 10^{-253}:\\
\;\;\;\;x - z\\
\mathbf{elif}\;y \leq 8.4 \cdot 10^{-200}:\\
\;\;\;\;t_0\\
\mathbf{elif}\;y \leq 2 \cdot 10^{-150}:\\
\;\;\;\;x - z\\
\mathbf{elif}\;y \leq 8.2 \cdot 10^{-112}:\\
\;\;\;\;t_0\\
\mathbf{elif}\;y \leq 5.8 \cdot 10^{+26}:\\
\;\;\;\;x - z\\
\mathbf{else}:\\
\;\;\;\;y \cdot \left(1 - \log y\right) - z\\
\end{array}
\end{array}
if y < 1.06000000000000007e-253 or 8.3999999999999996e-200 < y < 2.00000000000000001e-150 or 8.19999999999999991e-112 < y < 5.8e26Initial program 100.0%
Taylor expanded in x around inf 80.9%
if 1.06000000000000007e-253 < y < 8.3999999999999996e-200 or 2.00000000000000001e-150 < y < 8.19999999999999991e-112Initial program 100.0%
Taylor expanded in x around 0 84.5%
Taylor expanded in y around 0 84.5%
*-commutative84.5%
Simplified84.5%
if 5.8e26 < y Initial program 99.7%
Taylor expanded in y around inf 86.7%
*-commutative86.7%
log-rec86.7%
cancel-sign-sub86.7%
*-commutative86.7%
neg-mul-186.7%
log-rec86.7%
log-rec86.7%
sub-neg86.7%
Simplified86.7%
Final simplification84.1%
(FPCore (x y z) :precision binary64 (if (<= y 3.25) (- (- x (* (log y) 0.5)) z) (- (+ y (- x (* y (log y)))) z)))
double code(double x, double y, double z) {
double tmp;
if (y <= 3.25) {
tmp = (x - (log(y) * 0.5)) - z;
} else {
tmp = (y + (x - (y * log(y)))) - z;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (y <= 3.25d0) then
tmp = (x - (log(y) * 0.5d0)) - z
else
tmp = (y + (x - (y * log(y)))) - z
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if (y <= 3.25) {
tmp = (x - (Math.log(y) * 0.5)) - z;
} else {
tmp = (y + (x - (y * Math.log(y)))) - z;
}
return tmp;
}
def code(x, y, z): tmp = 0 if y <= 3.25: tmp = (x - (math.log(y) * 0.5)) - z else: tmp = (y + (x - (y * math.log(y)))) - z return tmp
function code(x, y, z) tmp = 0.0 if (y <= 3.25) tmp = Float64(Float64(x - Float64(log(y) * 0.5)) - z); else tmp = Float64(Float64(y + Float64(x - Float64(y * log(y)))) - z); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if (y <= 3.25) tmp = (x - (log(y) * 0.5)) - z; else tmp = (y + (x - (y * log(y)))) - z; end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[y, 3.25], N[(N[(x - N[(N[Log[y], $MachinePrecision] * 0.5), $MachinePrecision]), $MachinePrecision] - z), $MachinePrecision], N[(N[(y + N[(x - N[(y * N[Log[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] - z), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq 3.25:\\
\;\;\;\;\left(x - \log y \cdot 0.5\right) - z\\
\mathbf{else}:\\
\;\;\;\;\left(y + \left(x - y \cdot \log y\right)\right) - z\\
\end{array}
\end{array}
if y < 3.25Initial program 100.0%
Taylor expanded in y around 0 99.3%
if 3.25 < y Initial program 99.7%
Taylor expanded in y around inf 99.7%
mul-1-neg99.7%
distribute-rgt-neg-in99.7%
log-rec99.7%
remove-double-neg99.7%
Simplified99.7%
Final simplification99.5%
(FPCore (x y z) :precision binary64 (if (<= y 3.25) (- (- x (* (log y) 0.5)) z) (- (- (+ y x) (* y (log y))) z)))
double code(double x, double y, double z) {
double tmp;
if (y <= 3.25) {
tmp = (x - (log(y) * 0.5)) - z;
} else {
tmp = ((y + x) - (y * log(y))) - z;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (y <= 3.25d0) then
tmp = (x - (log(y) * 0.5d0)) - z
else
tmp = ((y + x) - (y * log(y))) - z
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if (y <= 3.25) {
tmp = (x - (Math.log(y) * 0.5)) - z;
} else {
tmp = ((y + x) - (y * Math.log(y))) - z;
}
return tmp;
}
def code(x, y, z): tmp = 0 if y <= 3.25: tmp = (x - (math.log(y) * 0.5)) - z else: tmp = ((y + x) - (y * math.log(y))) - z return tmp
function code(x, y, z) tmp = 0.0 if (y <= 3.25) tmp = Float64(Float64(x - Float64(log(y) * 0.5)) - z); else tmp = Float64(Float64(Float64(y + x) - Float64(y * log(y))) - z); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if (y <= 3.25) tmp = (x - (log(y) * 0.5)) - z; else tmp = ((y + x) - (y * log(y))) - z; end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[y, 3.25], N[(N[(x - N[(N[Log[y], $MachinePrecision] * 0.5), $MachinePrecision]), $MachinePrecision] - z), $MachinePrecision], N[(N[(N[(y + x), $MachinePrecision] - N[(y * N[Log[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision] - z), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq 3.25:\\
\;\;\;\;\left(x - \log y \cdot 0.5\right) - z\\
\mathbf{else}:\\
\;\;\;\;\left(\left(y + x\right) - y \cdot \log y\right) - z\\
\end{array}
\end{array}
if y < 3.25Initial program 100.0%
Taylor expanded in y around 0 99.3%
if 3.25 < y Initial program 99.7%
+-commutative99.7%
associate-+r-99.7%
Applied egg-rr99.7%
Taylor expanded in y around inf 99.7%
mul-1-neg99.7%
distribute-rgt-neg-in99.7%
log-rec99.7%
remove-double-neg99.7%
Simplified99.7%
Final simplification99.5%
(FPCore (x y z) :precision binary64 (- (+ y (- x (* (log y) (+ y 0.5)))) z))
double code(double x, double y, double z) {
return (y + (x - (log(y) * (y + 0.5)))) - z;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (y + (x - (log(y) * (y + 0.5d0)))) - z
end function
public static double code(double x, double y, double z) {
return (y + (x - (Math.log(y) * (y + 0.5)))) - z;
}
def code(x, y, z): return (y + (x - (math.log(y) * (y + 0.5)))) - z
function code(x, y, z) return Float64(Float64(y + Float64(x - Float64(log(y) * Float64(y + 0.5)))) - z) end
function tmp = code(x, y, z) tmp = (y + (x - (log(y) * (y + 0.5)))) - z; end
code[x_, y_, z_] := N[(N[(y + N[(x - N[(N[Log[y], $MachinePrecision] * N[(y + 0.5), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] - z), $MachinePrecision]
\begin{array}{l}
\\
\left(y + \left(x - \log y \cdot \left(y + 0.5\right)\right)\right) - z
\end{array}
Initial program 99.8%
Final simplification99.8%
(FPCore (x y z) :precision binary64 (- (- (+ y x) (* (log y) (+ y 0.5))) z))
double code(double x, double y, double z) {
return ((y + x) - (log(y) * (y + 0.5))) - z;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = ((y + x) - (log(y) * (y + 0.5d0))) - z
end function
public static double code(double x, double y, double z) {
return ((y + x) - (Math.log(y) * (y + 0.5))) - z;
}
def code(x, y, z): return ((y + x) - (math.log(y) * (y + 0.5))) - z
function code(x, y, z) return Float64(Float64(Float64(y + x) - Float64(log(y) * Float64(y + 0.5))) - z) end
function tmp = code(x, y, z) tmp = ((y + x) - (log(y) * (y + 0.5))) - z; end
code[x_, y_, z_] := N[(N[(N[(y + x), $MachinePrecision] - N[(N[Log[y], $MachinePrecision] * N[(y + 0.5), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] - z), $MachinePrecision]
\begin{array}{l}
\\
\left(\left(y + x\right) - \log y \cdot \left(y + 0.5\right)\right) - z
\end{array}
Initial program 99.8%
+-commutative99.8%
associate-+r-99.8%
Applied egg-rr99.8%
Final simplification99.8%
(FPCore (x y z) :precision binary64 (if (<= x -5800000000000.0) (- x z) (if (<= x 1100.0) (- (* (log y) -0.5) z) (- x z))))
double code(double x, double y, double z) {
double tmp;
if (x <= -5800000000000.0) {
tmp = x - z;
} else if (x <= 1100.0) {
tmp = (log(y) * -0.5) - z;
} else {
tmp = x - z;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (x <= (-5800000000000.0d0)) then
tmp = x - z
else if (x <= 1100.0d0) then
tmp = (log(y) * (-0.5d0)) - z
else
tmp = x - z
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if (x <= -5800000000000.0) {
tmp = x - z;
} else if (x <= 1100.0) {
tmp = (Math.log(y) * -0.5) - z;
} else {
tmp = x - z;
}
return tmp;
}
def code(x, y, z): tmp = 0 if x <= -5800000000000.0: tmp = x - z elif x <= 1100.0: tmp = (math.log(y) * -0.5) - z else: tmp = x - z return tmp
function code(x, y, z) tmp = 0.0 if (x <= -5800000000000.0) tmp = Float64(x - z); elseif (x <= 1100.0) tmp = Float64(Float64(log(y) * -0.5) - z); else tmp = Float64(x - z); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if (x <= -5800000000000.0) tmp = x - z; elseif (x <= 1100.0) tmp = (log(y) * -0.5) - z; else tmp = x - z; end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[x, -5800000000000.0], N[(x - z), $MachinePrecision], If[LessEqual[x, 1100.0], N[(N[(N[Log[y], $MachinePrecision] * -0.5), $MachinePrecision] - z), $MachinePrecision], N[(x - z), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -5800000000000:\\
\;\;\;\;x - z\\
\mathbf{elif}\;x \leq 1100:\\
\;\;\;\;\log y \cdot -0.5 - z\\
\mathbf{else}:\\
\;\;\;\;x - z\\
\end{array}
\end{array}
if x < -5.8e12 or 1100 < x Initial program 99.8%
Taylor expanded in x around inf 80.1%
if -5.8e12 < x < 1100Initial program 99.8%
Taylor expanded in x around 0 99.8%
Taylor expanded in y around 0 62.2%
*-commutative62.2%
Simplified62.2%
Final simplification70.8%
(FPCore (x y z) :precision binary64 (if (<= y 2.05e+28) (- (- x (* (log y) 0.5)) z) (- (* y (- 1.0 (log y))) z)))
double code(double x, double y, double z) {
double tmp;
if (y <= 2.05e+28) {
tmp = (x - (log(y) * 0.5)) - z;
} else {
tmp = (y * (1.0 - log(y))) - z;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (y <= 2.05d+28) then
tmp = (x - (log(y) * 0.5d0)) - z
else
tmp = (y * (1.0d0 - log(y))) - z
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if (y <= 2.05e+28) {
tmp = (x - (Math.log(y) * 0.5)) - z;
} else {
tmp = (y * (1.0 - Math.log(y))) - z;
}
return tmp;
}
def code(x, y, z): tmp = 0 if y <= 2.05e+28: tmp = (x - (math.log(y) * 0.5)) - z else: tmp = (y * (1.0 - math.log(y))) - z return tmp
function code(x, y, z) tmp = 0.0 if (y <= 2.05e+28) tmp = Float64(Float64(x - Float64(log(y) * 0.5)) - z); else tmp = Float64(Float64(y * Float64(1.0 - log(y))) - z); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if (y <= 2.05e+28) tmp = (x - (log(y) * 0.5)) - z; else tmp = (y * (1.0 - log(y))) - z; end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[y, 2.05e+28], N[(N[(x - N[(N[Log[y], $MachinePrecision] * 0.5), $MachinePrecision]), $MachinePrecision] - z), $MachinePrecision], N[(N[(y * N[(1.0 - N[Log[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision] - z), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq 2.05 \cdot 10^{+28}:\\
\;\;\;\;\left(x - \log y \cdot 0.5\right) - z\\
\mathbf{else}:\\
\;\;\;\;y \cdot \left(1 - \log y\right) - z\\
\end{array}
\end{array}
if y < 2.0499999999999999e28Initial program 100.0%
Taylor expanded in y around 0 99.3%
if 2.0499999999999999e28 < y Initial program 99.7%
Taylor expanded in y around inf 86.7%
*-commutative86.7%
log-rec86.7%
cancel-sign-sub86.7%
*-commutative86.7%
neg-mul-186.7%
log-rec86.7%
log-rec86.7%
sub-neg86.7%
Simplified86.7%
Final simplification93.3%
(FPCore (x y z) :precision binary64 (- x z))
double code(double x, double y, double z) {
return x - z;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x - z
end function
public static double code(double x, double y, double z) {
return x - z;
}
def code(x, y, z): return x - z
function code(x, y, z) return Float64(x - z) end
function tmp = code(x, y, z) tmp = x - z; end
code[x_, y_, z_] := N[(x - z), $MachinePrecision]
\begin{array}{l}
\\
x - z
\end{array}
Initial program 99.8%
Taylor expanded in x around inf 57.3%
Final simplification57.3%
(FPCore (x y z) :precision binary64 (- z))
double code(double x, double y, double z) {
return -z;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = -z
end function
public static double code(double x, double y, double z) {
return -z;
}
def code(x, y, z): return -z
function code(x, y, z) return Float64(-z) end
function tmp = code(x, y, z) tmp = -z; end
code[x_, y_, z_] := (-z)
\begin{array}{l}
\\
-z
\end{array}
Initial program 99.8%
associate--l+99.8%
sub-neg99.8%
+-commutative99.8%
associate-+l+99.8%
*-commutative99.8%
distribute-rgt-neg-in99.8%
fma-def99.9%
neg-sub099.9%
+-commutative99.9%
associate--r+99.9%
metadata-eval99.9%
associate-+r-99.9%
+-commutative99.9%
associate-+r-99.9%
Simplified99.9%
Taylor expanded in z around inf 30.9%
mul-1-neg30.9%
Simplified30.9%
Final simplification30.9%
(FPCore (x y z) :precision binary64 (- (- (+ y x) z) (* (+ y 0.5) (log y))))
double code(double x, double y, double z) {
return ((y + x) - z) - ((y + 0.5) * log(y));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = ((y + x) - z) - ((y + 0.5d0) * log(y))
end function
public static double code(double x, double y, double z) {
return ((y + x) - z) - ((y + 0.5) * Math.log(y));
}
def code(x, y, z): return ((y + x) - z) - ((y + 0.5) * math.log(y))
function code(x, y, z) return Float64(Float64(Float64(y + x) - z) - Float64(Float64(y + 0.5) * log(y))) end
function tmp = code(x, y, z) tmp = ((y + x) - z) - ((y + 0.5) * log(y)); end
code[x_, y_, z_] := N[(N[(N[(y + x), $MachinePrecision] - z), $MachinePrecision] - N[(N[(y + 0.5), $MachinePrecision] * N[Log[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(\left(y + x\right) - z\right) - \left(y + 0.5\right) \cdot \log y
\end{array}
herbie shell --seed 2023185
(FPCore (x y z)
:name "Numeric.SpecFunctions:stirlingError from math-functions-0.1.5.2"
:precision binary64
:herbie-target
(- (- (+ y x) z) (* (+ y 0.5) (log y)))
(- (+ (- x (* (+ y 0.5) (log y))) y) z))