
(FPCore (v) :precision binary64 (* (* (/ (sqrt 2.0) 4.0) (sqrt (- 1.0 (* 3.0 (* v v))))) (- 1.0 (* v v))))
double code(double v) {
return ((sqrt(2.0) / 4.0) * sqrt((1.0 - (3.0 * (v * v))))) * (1.0 - (v * v));
}
real(8) function code(v)
real(8), intent (in) :: v
code = ((sqrt(2.0d0) / 4.0d0) * sqrt((1.0d0 - (3.0d0 * (v * v))))) * (1.0d0 - (v * v))
end function
public static double code(double v) {
return ((Math.sqrt(2.0) / 4.0) * Math.sqrt((1.0 - (3.0 * (v * v))))) * (1.0 - (v * v));
}
def code(v): return ((math.sqrt(2.0) / 4.0) * math.sqrt((1.0 - (3.0 * (v * v))))) * (1.0 - (v * v))
function code(v) return Float64(Float64(Float64(sqrt(2.0) / 4.0) * sqrt(Float64(1.0 - Float64(3.0 * Float64(v * v))))) * Float64(1.0 - Float64(v * v))) end
function tmp = code(v) tmp = ((sqrt(2.0) / 4.0) * sqrt((1.0 - (3.0 * (v * v))))) * (1.0 - (v * v)); end
code[v_] := N[(N[(N[(N[Sqrt[2.0], $MachinePrecision] / 4.0), $MachinePrecision] * N[Sqrt[N[(1.0 - N[(3.0 * N[(v * v), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision] * N[(1.0 - N[(v * v), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(\frac{\sqrt{2}}{4} \cdot \sqrt{1 - 3 \cdot \left(v \cdot v\right)}\right) \cdot \left(1 - v \cdot v\right)
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 4 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (v) :precision binary64 (* (* (/ (sqrt 2.0) 4.0) (sqrt (- 1.0 (* 3.0 (* v v))))) (- 1.0 (* v v))))
double code(double v) {
return ((sqrt(2.0) / 4.0) * sqrt((1.0 - (3.0 * (v * v))))) * (1.0 - (v * v));
}
real(8) function code(v)
real(8), intent (in) :: v
code = ((sqrt(2.0d0) / 4.0d0) * sqrt((1.0d0 - (3.0d0 * (v * v))))) * (1.0d0 - (v * v))
end function
public static double code(double v) {
return ((Math.sqrt(2.0) / 4.0) * Math.sqrt((1.0 - (3.0 * (v * v))))) * (1.0 - (v * v));
}
def code(v): return ((math.sqrt(2.0) / 4.0) * math.sqrt((1.0 - (3.0 * (v * v))))) * (1.0 - (v * v))
function code(v) return Float64(Float64(Float64(sqrt(2.0) / 4.0) * sqrt(Float64(1.0 - Float64(3.0 * Float64(v * v))))) * Float64(1.0 - Float64(v * v))) end
function tmp = code(v) tmp = ((sqrt(2.0) / 4.0) * sqrt((1.0 - (3.0 * (v * v))))) * (1.0 - (v * v)); end
code[v_] := N[(N[(N[(N[Sqrt[2.0], $MachinePrecision] / 4.0), $MachinePrecision] * N[Sqrt[N[(1.0 - N[(3.0 * N[(v * v), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision] * N[(1.0 - N[(v * v), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(\frac{\sqrt{2}}{4} \cdot \sqrt{1 - 3 \cdot \left(v \cdot v\right)}\right) \cdot \left(1 - v \cdot v\right)
\end{array}
(FPCore (v) :precision binary64 (sqrt (* (fma -3.0 (* v v) 1.0) (* 0.125 (pow (- 1.0 (* v v)) 2.0)))))
double code(double v) {
return sqrt((fma(-3.0, (v * v), 1.0) * (0.125 * pow((1.0 - (v * v)), 2.0))));
}
function code(v) return sqrt(Float64(fma(-3.0, Float64(v * v), 1.0) * Float64(0.125 * (Float64(1.0 - Float64(v * v)) ^ 2.0)))) end
code[v_] := N[Sqrt[N[(N[(-3.0 * N[(v * v), $MachinePrecision] + 1.0), $MachinePrecision] * N[(0.125 * N[Power[N[(1.0 - N[(v * v), $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]
\begin{array}{l}
\\
\sqrt{\mathsf{fma}\left(-3, v \cdot v, 1\right) \cdot \left(0.125 \cdot {\left(1 - v \cdot v\right)}^{2}\right)}
\end{array}
Initial program 100.0%
associate-*l*100.0%
Simplified100.0%
add-sqr-sqrt98.5%
sqrt-unprod100.0%
*-commutative100.0%
*-commutative100.0%
swap-sqr100.0%
Applied egg-rr100.0%
associate-*l*100.0%
fma-udef100.0%
*-commutative100.0%
fma-def100.0%
*-commutative100.0%
fma-udef100.0%
+-commutative100.0%
distribute-rgt-neg-out100.0%
unsub-neg100.0%
Simplified100.0%
Final simplification100.0%
(FPCore (v) :precision binary64 (* (- 1.0 (* v v)) (* (/ (sqrt 2.0) 4.0) (sqrt (- 1.0 (* (* v v) 3.0))))))
double code(double v) {
return (1.0 - (v * v)) * ((sqrt(2.0) / 4.0) * sqrt((1.0 - ((v * v) * 3.0))));
}
real(8) function code(v)
real(8), intent (in) :: v
code = (1.0d0 - (v * v)) * ((sqrt(2.0d0) / 4.0d0) * sqrt((1.0d0 - ((v * v) * 3.0d0))))
end function
public static double code(double v) {
return (1.0 - (v * v)) * ((Math.sqrt(2.0) / 4.0) * Math.sqrt((1.0 - ((v * v) * 3.0))));
}
def code(v): return (1.0 - (v * v)) * ((math.sqrt(2.0) / 4.0) * math.sqrt((1.0 - ((v * v) * 3.0))))
function code(v) return Float64(Float64(1.0 - Float64(v * v)) * Float64(Float64(sqrt(2.0) / 4.0) * sqrt(Float64(1.0 - Float64(Float64(v * v) * 3.0))))) end
function tmp = code(v) tmp = (1.0 - (v * v)) * ((sqrt(2.0) / 4.0) * sqrt((1.0 - ((v * v) * 3.0)))); end
code[v_] := N[(N[(1.0 - N[(v * v), $MachinePrecision]), $MachinePrecision] * N[(N[(N[Sqrt[2.0], $MachinePrecision] / 4.0), $MachinePrecision] * N[Sqrt[N[(1.0 - N[(N[(v * v), $MachinePrecision] * 3.0), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(1 - v \cdot v\right) \cdot \left(\frac{\sqrt{2}}{4} \cdot \sqrt{1 - \left(v \cdot v\right) \cdot 3}\right)
\end{array}
Initial program 100.0%
Final simplification100.0%
(FPCore (v) :precision binary64 (* (/ (sqrt 2.0) 4.0) (+ 1.0 (* (* v v) -2.5))))
double code(double v) {
return (sqrt(2.0) / 4.0) * (1.0 + ((v * v) * -2.5));
}
real(8) function code(v)
real(8), intent (in) :: v
code = (sqrt(2.0d0) / 4.0d0) * (1.0d0 + ((v * v) * (-2.5d0)))
end function
public static double code(double v) {
return (Math.sqrt(2.0) / 4.0) * (1.0 + ((v * v) * -2.5));
}
def code(v): return (math.sqrt(2.0) / 4.0) * (1.0 + ((v * v) * -2.5))
function code(v) return Float64(Float64(sqrt(2.0) / 4.0) * Float64(1.0 + Float64(Float64(v * v) * -2.5))) end
function tmp = code(v) tmp = (sqrt(2.0) / 4.0) * (1.0 + ((v * v) * -2.5)); end
code[v_] := N[(N[(N[Sqrt[2.0], $MachinePrecision] / 4.0), $MachinePrecision] * N[(1.0 + N[(N[(v * v), $MachinePrecision] * -2.5), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{\sqrt{2}}{4} \cdot \left(1 + \left(v \cdot v\right) \cdot -2.5\right)
\end{array}
Initial program 100.0%
associate-*l*100.0%
Simplified100.0%
Taylor expanded in v around 0 99.7%
unpow299.7%
Simplified99.7%
Final simplification99.7%
(FPCore (v) :precision binary64 (sqrt 0.125))
double code(double v) {
return sqrt(0.125);
}
real(8) function code(v)
real(8), intent (in) :: v
code = sqrt(0.125d0)
end function
public static double code(double v) {
return Math.sqrt(0.125);
}
def code(v): return math.sqrt(0.125)
function code(v) return sqrt(0.125) end
function tmp = code(v) tmp = sqrt(0.125); end
code[v_] := N[Sqrt[0.125], $MachinePrecision]
\begin{array}{l}
\\
\sqrt{0.125}
\end{array}
Initial program 100.0%
associate-*l*100.0%
Simplified100.0%
add-sqr-sqrt98.5%
sqrt-unprod100.0%
*-commutative100.0%
*-commutative100.0%
swap-sqr100.0%
Applied egg-rr100.0%
associate-*l*100.0%
fma-udef100.0%
*-commutative100.0%
fma-def100.0%
*-commutative100.0%
fma-udef100.0%
+-commutative100.0%
distribute-rgt-neg-out100.0%
unsub-neg100.0%
Simplified100.0%
Taylor expanded in v around 0 99.4%
Final simplification99.4%
herbie shell --seed 2023182
(FPCore (v)
:name "Falkner and Boettcher, Appendix B, 2"
:precision binary64
(* (* (/ (sqrt 2.0) 4.0) (sqrt (- 1.0 (* 3.0 (* v v))))) (- 1.0 (* v v))))