
(FPCore (v t) :precision binary64 (/ (- 1.0 (* 5.0 (* v v))) (* (* (* PI t) (sqrt (* 2.0 (- 1.0 (* 3.0 (* v v)))))) (- 1.0 (* v v)))))
double code(double v, double t) {
return (1.0 - (5.0 * (v * v))) / (((((double) M_PI) * t) * sqrt((2.0 * (1.0 - (3.0 * (v * v)))))) * (1.0 - (v * v)));
}
public static double code(double v, double t) {
return (1.0 - (5.0 * (v * v))) / (((Math.PI * t) * Math.sqrt((2.0 * (1.0 - (3.0 * (v * v)))))) * (1.0 - (v * v)));
}
def code(v, t): return (1.0 - (5.0 * (v * v))) / (((math.pi * t) * math.sqrt((2.0 * (1.0 - (3.0 * (v * v)))))) * (1.0 - (v * v)))
function code(v, t) return Float64(Float64(1.0 - Float64(5.0 * Float64(v * v))) / Float64(Float64(Float64(pi * t) * sqrt(Float64(2.0 * Float64(1.0 - Float64(3.0 * Float64(v * v)))))) * Float64(1.0 - Float64(v * v)))) end
function tmp = code(v, t) tmp = (1.0 - (5.0 * (v * v))) / (((pi * t) * sqrt((2.0 * (1.0 - (3.0 * (v * v)))))) * (1.0 - (v * v))); end
code[v_, t_] := N[(N[(1.0 - N[(5.0 * N[(v * v), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / N[(N[(N[(Pi * t), $MachinePrecision] * N[Sqrt[N[(2.0 * N[(1.0 - N[(3.0 * N[(v * v), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision] * N[(1.0 - N[(v * v), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{1 - 5 \cdot \left(v \cdot v\right)}{\left(\left(\pi \cdot t\right) \cdot \sqrt{2 \cdot \left(1 - 3 \cdot \left(v \cdot v\right)\right)}\right) \cdot \left(1 - v \cdot v\right)}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 7 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (v t) :precision binary64 (/ (- 1.0 (* 5.0 (* v v))) (* (* (* PI t) (sqrt (* 2.0 (- 1.0 (* 3.0 (* v v)))))) (- 1.0 (* v v)))))
double code(double v, double t) {
return (1.0 - (5.0 * (v * v))) / (((((double) M_PI) * t) * sqrt((2.0 * (1.0 - (3.0 * (v * v)))))) * (1.0 - (v * v)));
}
public static double code(double v, double t) {
return (1.0 - (5.0 * (v * v))) / (((Math.PI * t) * Math.sqrt((2.0 * (1.0 - (3.0 * (v * v)))))) * (1.0 - (v * v)));
}
def code(v, t): return (1.0 - (5.0 * (v * v))) / (((math.pi * t) * math.sqrt((2.0 * (1.0 - (3.0 * (v * v)))))) * (1.0 - (v * v)))
function code(v, t) return Float64(Float64(1.0 - Float64(5.0 * Float64(v * v))) / Float64(Float64(Float64(pi * t) * sqrt(Float64(2.0 * Float64(1.0 - Float64(3.0 * Float64(v * v)))))) * Float64(1.0 - Float64(v * v)))) end
function tmp = code(v, t) tmp = (1.0 - (5.0 * (v * v))) / (((pi * t) * sqrt((2.0 * (1.0 - (3.0 * (v * v)))))) * (1.0 - (v * v))); end
code[v_, t_] := N[(N[(1.0 - N[(5.0 * N[(v * v), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / N[(N[(N[(Pi * t), $MachinePrecision] * N[Sqrt[N[(2.0 * N[(1.0 - N[(3.0 * N[(v * v), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision] * N[(1.0 - N[(v * v), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{1 - 5 \cdot \left(v \cdot v\right)}{\left(\left(\pi \cdot t\right) \cdot \sqrt{2 \cdot \left(1 - 3 \cdot \left(v \cdot v\right)\right)}\right) \cdot \left(1 - v \cdot v\right)}
\end{array}
(FPCore (v t) :precision binary64 (/ (/ (/ (fma v (* v -5.0) 1.0) PI) (* t (sqrt (fma v (* v -6.0) 2.0)))) (- 1.0 (* v v))))
double code(double v, double t) {
return ((fma(v, (v * -5.0), 1.0) / ((double) M_PI)) / (t * sqrt(fma(v, (v * -6.0), 2.0)))) / (1.0 - (v * v));
}
function code(v, t) return Float64(Float64(Float64(fma(v, Float64(v * -5.0), 1.0) / pi) / Float64(t * sqrt(fma(v, Float64(v * -6.0), 2.0)))) / Float64(1.0 - Float64(v * v))) end
code[v_, t_] := N[(N[(N[(N[(v * N[(v * -5.0), $MachinePrecision] + 1.0), $MachinePrecision] / Pi), $MachinePrecision] / N[(t * N[Sqrt[N[(v * N[(v * -6.0), $MachinePrecision] + 2.0), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / N[(1.0 - N[(v * v), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{\frac{\frac{\mathsf{fma}\left(v, v \cdot -5, 1\right)}{\pi}}{t \cdot \sqrt{\mathsf{fma}\left(v, v \cdot -6, 2\right)}}}{1 - v \cdot v}
\end{array}
Initial program 99.3%
Simplified99.5%
Final simplification99.5%
(FPCore (v t) :precision binary64 (/ (/ (/ (/ (fma (* v v) -5.0 1.0) PI) t) (- 1.0 (* v v))) (sqrt (+ 2.0 (* -6.0 (* v v))))))
double code(double v, double t) {
return (((fma((v * v), -5.0, 1.0) / ((double) M_PI)) / t) / (1.0 - (v * v))) / sqrt((2.0 + (-6.0 * (v * v))));
}
function code(v, t) return Float64(Float64(Float64(Float64(fma(Float64(v * v), -5.0, 1.0) / pi) / t) / Float64(1.0 - Float64(v * v))) / sqrt(Float64(2.0 + Float64(-6.0 * Float64(v * v))))) end
code[v_, t_] := N[(N[(N[(N[(N[(N[(v * v), $MachinePrecision] * -5.0 + 1.0), $MachinePrecision] / Pi), $MachinePrecision] / t), $MachinePrecision] / N[(1.0 - N[(v * v), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / N[Sqrt[N[(2.0 + N[(-6.0 * N[(v * v), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{\frac{\frac{\frac{\mathsf{fma}\left(v \cdot v, -5, 1\right)}{\pi}}{t}}{1 - v \cdot v}}{\sqrt{2 + -6 \cdot \left(v \cdot v\right)}}
\end{array}
Initial program 99.3%
associate-*l*99.3%
associate-/r*99.3%
associate-/l/99.3%
sub-neg99.3%
+-commutative99.3%
*-commutative99.3%
distribute-rgt-neg-in99.3%
fma-def99.3%
metadata-eval99.3%
sub-neg99.3%
distribute-rgt-in99.3%
Simplified99.3%
Taylor expanded in t around 0 99.3%
+-commutative99.3%
*-commutative99.3%
unpow299.3%
fma-udef99.3%
*-commutative99.3%
associate-/r*99.5%
Simplified99.5%
Final simplification99.5%
(FPCore (v t) :precision binary64 (/ (- 1.0 (* (* v v) 5.0)) (* (* PI t) (* (- 1.0 (* v v)) (sqrt (+ 2.0 (* 2.0 (* (* v v) -3.0))))))))
double code(double v, double t) {
return (1.0 - ((v * v) * 5.0)) / ((((double) M_PI) * t) * ((1.0 - (v * v)) * sqrt((2.0 + (2.0 * ((v * v) * -3.0))))));
}
public static double code(double v, double t) {
return (1.0 - ((v * v) * 5.0)) / ((Math.PI * t) * ((1.0 - (v * v)) * Math.sqrt((2.0 + (2.0 * ((v * v) * -3.0))))));
}
def code(v, t): return (1.0 - ((v * v) * 5.0)) / ((math.pi * t) * ((1.0 - (v * v)) * math.sqrt((2.0 + (2.0 * ((v * v) * -3.0))))))
function code(v, t) return Float64(Float64(1.0 - Float64(Float64(v * v) * 5.0)) / Float64(Float64(pi * t) * Float64(Float64(1.0 - Float64(v * v)) * sqrt(Float64(2.0 + Float64(2.0 * Float64(Float64(v * v) * -3.0))))))) end
function tmp = code(v, t) tmp = (1.0 - ((v * v) * 5.0)) / ((pi * t) * ((1.0 - (v * v)) * sqrt((2.0 + (2.0 * ((v * v) * -3.0)))))); end
code[v_, t_] := N[(N[(1.0 - N[(N[(v * v), $MachinePrecision] * 5.0), $MachinePrecision]), $MachinePrecision] / N[(N[(Pi * t), $MachinePrecision] * N[(N[(1.0 - N[(v * v), $MachinePrecision]), $MachinePrecision] * N[Sqrt[N[(2.0 + N[(2.0 * N[(N[(v * v), $MachinePrecision] * -3.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{1 - \left(v \cdot v\right) \cdot 5}{\left(\pi \cdot t\right) \cdot \left(\left(1 - v \cdot v\right) \cdot \sqrt{2 + 2 \cdot \left(\left(v \cdot v\right) \cdot -3\right)}\right)}
\end{array}
Initial program 99.3%
associate-*l*99.3%
sub-neg99.3%
distribute-lft-in99.3%
metadata-eval99.3%
*-commutative99.3%
distribute-rgt-neg-in99.3%
metadata-eval99.3%
Simplified99.3%
Final simplification99.3%
(FPCore (v t) :precision binary64 (/ (- 1.0 (* (* v v) 5.0)) (* (- 1.0 (* v v)) (* (* PI t) (sqrt (* 2.0 (- 1.0 (* (* v v) 3.0))))))))
double code(double v, double t) {
return (1.0 - ((v * v) * 5.0)) / ((1.0 - (v * v)) * ((((double) M_PI) * t) * sqrt((2.0 * (1.0 - ((v * v) * 3.0))))));
}
public static double code(double v, double t) {
return (1.0 - ((v * v) * 5.0)) / ((1.0 - (v * v)) * ((Math.PI * t) * Math.sqrt((2.0 * (1.0 - ((v * v) * 3.0))))));
}
def code(v, t): return (1.0 - ((v * v) * 5.0)) / ((1.0 - (v * v)) * ((math.pi * t) * math.sqrt((2.0 * (1.0 - ((v * v) * 3.0))))))
function code(v, t) return Float64(Float64(1.0 - Float64(Float64(v * v) * 5.0)) / Float64(Float64(1.0 - Float64(v * v)) * Float64(Float64(pi * t) * sqrt(Float64(2.0 * Float64(1.0 - Float64(Float64(v * v) * 3.0))))))) end
function tmp = code(v, t) tmp = (1.0 - ((v * v) * 5.0)) / ((1.0 - (v * v)) * ((pi * t) * sqrt((2.0 * (1.0 - ((v * v) * 3.0)))))); end
code[v_, t_] := N[(N[(1.0 - N[(N[(v * v), $MachinePrecision] * 5.0), $MachinePrecision]), $MachinePrecision] / N[(N[(1.0 - N[(v * v), $MachinePrecision]), $MachinePrecision] * N[(N[(Pi * t), $MachinePrecision] * N[Sqrt[N[(2.0 * N[(1.0 - N[(N[(v * v), $MachinePrecision] * 3.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{1 - \left(v \cdot v\right) \cdot 5}{\left(1 - v \cdot v\right) \cdot \left(\left(\pi \cdot t\right) \cdot \sqrt{2 \cdot \left(1 - \left(v \cdot v\right) \cdot 3\right)}\right)}
\end{array}
Initial program 99.3%
Final simplification99.3%
(FPCore (v t) :precision binary64 (/ 1.0 (* PI (* t (sqrt 2.0)))))
double code(double v, double t) {
return 1.0 / (((double) M_PI) * (t * sqrt(2.0)));
}
public static double code(double v, double t) {
return 1.0 / (Math.PI * (t * Math.sqrt(2.0)));
}
def code(v, t): return 1.0 / (math.pi * (t * math.sqrt(2.0)))
function code(v, t) return Float64(1.0 / Float64(pi * Float64(t * sqrt(2.0)))) end
function tmp = code(v, t) tmp = 1.0 / (pi * (t * sqrt(2.0))); end
code[v_, t_] := N[(1.0 / N[(Pi * N[(t * N[Sqrt[2.0], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{1}{\pi \cdot \left(t \cdot \sqrt{2}\right)}
\end{array}
Initial program 99.3%
Taylor expanded in v around 0 97.4%
*-commutative97.4%
*-commutative97.4%
associate-*l*97.4%
Simplified97.4%
Final simplification97.4%
(FPCore (v t) :precision binary64 (/ (/ 1.0 (/ PI (sqrt 0.5))) t))
double code(double v, double t) {
return (1.0 / (((double) M_PI) / sqrt(0.5))) / t;
}
public static double code(double v, double t) {
return (1.0 / (Math.PI / Math.sqrt(0.5))) / t;
}
def code(v, t): return (1.0 / (math.pi / math.sqrt(0.5))) / t
function code(v, t) return Float64(Float64(1.0 / Float64(pi / sqrt(0.5))) / t) end
function tmp = code(v, t) tmp = (1.0 / (pi / sqrt(0.5))) / t; end
code[v_, t_] := N[(N[(1.0 / N[(Pi / N[Sqrt[0.5], $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / t), $MachinePrecision]
\begin{array}{l}
\\
\frac{\frac{1}{\frac{\pi}{\sqrt{0.5}}}}{t}
\end{array}
Initial program 99.3%
associate-*l*99.3%
associate-/r*99.3%
associate-/l/99.3%
sub-neg99.3%
+-commutative99.3%
*-commutative99.3%
distribute-rgt-neg-in99.3%
fma-def99.3%
metadata-eval99.3%
sub-neg99.3%
distribute-rgt-in99.3%
Simplified99.3%
Taylor expanded in t around 0 99.3%
+-commutative99.3%
*-commutative99.3%
unpow299.3%
fma-udef99.3%
*-commutative99.3%
associate-/r*99.5%
Simplified99.5%
Taylor expanded in v around 0 97.0%
*-commutative97.0%
associate-/r*97.0%
Simplified97.0%
clear-num97.8%
inv-pow97.8%
Applied egg-rr97.8%
unpow-197.8%
Simplified97.8%
Final simplification97.8%
(FPCore (v t) :precision binary64 (/ (sqrt 0.5) (* PI t)))
double code(double v, double t) {
return sqrt(0.5) / (((double) M_PI) * t);
}
public static double code(double v, double t) {
return Math.sqrt(0.5) / (Math.PI * t);
}
def code(v, t): return math.sqrt(0.5) / (math.pi * t)
function code(v, t) return Float64(sqrt(0.5) / Float64(pi * t)) end
function tmp = code(v, t) tmp = sqrt(0.5) / (pi * t); end
code[v_, t_] := N[(N[Sqrt[0.5], $MachinePrecision] / N[(Pi * t), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{\sqrt{0.5}}{\pi \cdot t}
\end{array}
Initial program 99.3%
associate-*l*99.3%
sub-neg99.3%
distribute-lft-in99.3%
metadata-eval99.3%
*-commutative99.3%
distribute-rgt-neg-in99.3%
metadata-eval99.3%
Simplified99.3%
Taylor expanded in v around 0 97.0%
Final simplification97.0%
herbie shell --seed 2023182
(FPCore (v t)
:name "Falkner and Boettcher, Equation (20:1,3)"
:precision binary64
(/ (- 1.0 (* 5.0 (* v v))) (* (* (* PI t) (sqrt (* 2.0 (- 1.0 (* 3.0 (* v v)))))) (- 1.0 (* v v)))))