
(FPCore (normAngle u n0_i n1_i)
:precision binary32
(let* ((t_0 (/ 1.0 (sin normAngle))))
(+
(* (* (sin (* (- 1.0 u) normAngle)) t_0) n0_i)
(* (* (sin (* u normAngle)) t_0) n1_i))))
float code(float normAngle, float u, float n0_i, float n1_i) {
float t_0 = 1.0f / sinf(normAngle);
return ((sinf(((1.0f - u) * normAngle)) * t_0) * n0_i) + ((sinf((u * normAngle)) * t_0) * n1_i);
}
real(4) function code(normangle, u, n0_i, n1_i)
real(4), intent (in) :: normangle
real(4), intent (in) :: u
real(4), intent (in) :: n0_i
real(4), intent (in) :: n1_i
real(4) :: t_0
t_0 = 1.0e0 / sin(normangle)
code = ((sin(((1.0e0 - u) * normangle)) * t_0) * n0_i) + ((sin((u * normangle)) * t_0) * n1_i)
end function
function code(normAngle, u, n0_i, n1_i) t_0 = Float32(Float32(1.0) / sin(normAngle)) return Float32(Float32(Float32(sin(Float32(Float32(Float32(1.0) - u) * normAngle)) * t_0) * n0_i) + Float32(Float32(sin(Float32(u * normAngle)) * t_0) * n1_i)) end
function tmp = code(normAngle, u, n0_i, n1_i) t_0 = single(1.0) / sin(normAngle); tmp = ((sin(((single(1.0) - u) * normAngle)) * t_0) * n0_i) + ((sin((u * normAngle)) * t_0) * n1_i); end
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{1}{\sin normAngle}\\
\left(\sin \left(\left(1 - u\right) \cdot normAngle\right) \cdot t_0\right) \cdot n0_i + \left(\sin \left(u \cdot normAngle\right) \cdot t_0\right) \cdot n1_i
\end{array}
\end{array}
Sampling outcomes in binary32 precision:
Herbie found 8 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (normAngle u n0_i n1_i)
:precision binary32
(let* ((t_0 (/ 1.0 (sin normAngle))))
(+
(* (* (sin (* (- 1.0 u) normAngle)) t_0) n0_i)
(* (* (sin (* u normAngle)) t_0) n1_i))))
float code(float normAngle, float u, float n0_i, float n1_i) {
float t_0 = 1.0f / sinf(normAngle);
return ((sinf(((1.0f - u) * normAngle)) * t_0) * n0_i) + ((sinf((u * normAngle)) * t_0) * n1_i);
}
real(4) function code(normangle, u, n0_i, n1_i)
real(4), intent (in) :: normangle
real(4), intent (in) :: u
real(4), intent (in) :: n0_i
real(4), intent (in) :: n1_i
real(4) :: t_0
t_0 = 1.0e0 / sin(normangle)
code = ((sin(((1.0e0 - u) * normangle)) * t_0) * n0_i) + ((sin((u * normangle)) * t_0) * n1_i)
end function
function code(normAngle, u, n0_i, n1_i) t_0 = Float32(Float32(1.0) / sin(normAngle)) return Float32(Float32(Float32(sin(Float32(Float32(Float32(1.0) - u) * normAngle)) * t_0) * n0_i) + Float32(Float32(sin(Float32(u * normAngle)) * t_0) * n1_i)) end
function tmp = code(normAngle, u, n0_i, n1_i) t_0 = single(1.0) / sin(normAngle); tmp = ((sin(((single(1.0) - u) * normAngle)) * t_0) * n0_i) + ((sin((u * normAngle)) * t_0) * n1_i); end
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{1}{\sin normAngle}\\
\left(\sin \left(\left(1 - u\right) \cdot normAngle\right) \cdot t_0\right) \cdot n0_i + \left(\sin \left(u \cdot normAngle\right) \cdot t_0\right) \cdot n1_i
\end{array}
\end{array}
(FPCore (normAngle u n0_i n1_i) :precision binary32 (fma (/ (sin (* (- 1.0 u) normAngle)) (sin normAngle)) n0_i (* (/ u (/ (sin normAngle) normAngle)) n1_i)))
float code(float normAngle, float u, float n0_i, float n1_i) {
return fmaf((sinf(((1.0f - u) * normAngle)) / sinf(normAngle)), n0_i, ((u / (sinf(normAngle) / normAngle)) * n1_i));
}
function code(normAngle, u, n0_i, n1_i) return fma(Float32(sin(Float32(Float32(Float32(1.0) - u) * normAngle)) / sin(normAngle)), n0_i, Float32(Float32(u / Float32(sin(normAngle) / normAngle)) * n1_i)) end
\begin{array}{l}
\\
\mathsf{fma}\left(\frac{\sin \left(\left(1 - u\right) \cdot normAngle\right)}{\sin normAngle}, n0_i, \frac{u}{\frac{\sin normAngle}{normAngle}} \cdot n1_i\right)
\end{array}
Initial program 98.3%
fma-def98.4%
associate-*r/98.6%
*-rgt-identity98.6%
associate-*r/98.7%
*-rgt-identity98.7%
Simplified98.7%
Taylor expanded in u around 0 98.7%
associate-/l*99.3%
Simplified99.3%
Final simplification99.3%
(FPCore (normAngle u n0_i n1_i) :precision binary32 (+ n0_i (* u (- (* normAngle (/ n1_i (sin normAngle))) n0_i))))
float code(float normAngle, float u, float n0_i, float n1_i) {
return n0_i + (u * ((normAngle * (n1_i / sinf(normAngle))) - n0_i));
}
real(4) function code(normangle, u, n0_i, n1_i)
real(4), intent (in) :: normangle
real(4), intent (in) :: u
real(4), intent (in) :: n0_i
real(4), intent (in) :: n1_i
code = n0_i + (u * ((normangle * (n1_i / sin(normangle))) - n0_i))
end function
function code(normAngle, u, n0_i, n1_i) return Float32(n0_i + Float32(u * Float32(Float32(normAngle * Float32(n1_i / sin(normAngle))) - n0_i))) end
function tmp = code(normAngle, u, n0_i, n1_i) tmp = n0_i + (u * ((normAngle * (n1_i / sin(normAngle))) - n0_i)); end
\begin{array}{l}
\\
n0_i + u \cdot \left(normAngle \cdot \frac{n1_i}{\sin normAngle} - n0_i\right)
\end{array}
Initial program 98.3%
fma-def98.4%
associate-*r/98.6%
*-rgt-identity98.6%
associate-*r/98.7%
*-rgt-identity98.7%
Simplified98.7%
Taylor expanded in u around 0 98.7%
associate-/l*99.3%
Simplified99.3%
Taylor expanded in normAngle around 0 99.0%
Taylor expanded in u around -inf 89.3%
mul-1-neg89.3%
unsub-neg89.3%
mul-1-neg89.3%
unsub-neg89.3%
associate-/l*99.1%
associate-/r/99.1%
Simplified99.1%
Final simplification99.1%
(FPCore (normAngle u n0_i n1_i)
:precision binary32
(+
n0_i
(*
u
(-
(+ n1_i (* 0.16666666666666666 (* n1_i (* normAngle normAngle))))
n0_i))))
float code(float normAngle, float u, float n0_i, float n1_i) {
return n0_i + (u * ((n1_i + (0.16666666666666666f * (n1_i * (normAngle * normAngle)))) - n0_i));
}
real(4) function code(normangle, u, n0_i, n1_i)
real(4), intent (in) :: normangle
real(4), intent (in) :: u
real(4), intent (in) :: n0_i
real(4), intent (in) :: n1_i
code = n0_i + (u * ((n1_i + (0.16666666666666666e0 * (n1_i * (normangle * normangle)))) - n0_i))
end function
function code(normAngle, u, n0_i, n1_i) return Float32(n0_i + Float32(u * Float32(Float32(n1_i + Float32(Float32(0.16666666666666666) * Float32(n1_i * Float32(normAngle * normAngle)))) - n0_i))) end
function tmp = code(normAngle, u, n0_i, n1_i) tmp = n0_i + (u * ((n1_i + (single(0.16666666666666666) * (n1_i * (normAngle * normAngle)))) - n0_i)); end
\begin{array}{l}
\\
n0_i + u \cdot \left(\left(n1_i + 0.16666666666666666 \cdot \left(n1_i \cdot \left(normAngle \cdot normAngle\right)\right)\right) - n0_i\right)
\end{array}
Initial program 98.3%
fma-def98.4%
associate-*r/98.6%
*-rgt-identity98.6%
associate-*r/98.7%
*-rgt-identity98.7%
Simplified98.7%
Taylor expanded in u around 0 98.7%
associate-/l*99.3%
Simplified99.3%
Taylor expanded in normAngle around 0 99.0%
Taylor expanded in u around -inf 89.3%
mul-1-neg89.3%
unsub-neg89.3%
mul-1-neg89.3%
unsub-neg89.3%
associate-/l*99.1%
associate-/r/99.1%
Simplified99.1%
Taylor expanded in normAngle around 0 98.8%
unpow298.8%
Simplified98.8%
Final simplification98.8%
(FPCore (normAngle u n0_i n1_i)
:precision binary32
(if (or (<= n0_i -3.0000000095132306e-30)
(not (<= n0_i 4.999999943633011e-27)))
(* (- 1.0 u) n0_i)
(* u n1_i)))
float code(float normAngle, float u, float n0_i, float n1_i) {
float tmp;
if ((n0_i <= -3.0000000095132306e-30f) || !(n0_i <= 4.999999943633011e-27f)) {
tmp = (1.0f - u) * n0_i;
} else {
tmp = u * n1_i;
}
return tmp;
}
real(4) function code(normangle, u, n0_i, n1_i)
real(4), intent (in) :: normangle
real(4), intent (in) :: u
real(4), intent (in) :: n0_i
real(4), intent (in) :: n1_i
real(4) :: tmp
if ((n0_i <= (-3.0000000095132306e-30)) .or. (.not. (n0_i <= 4.999999943633011e-27))) then
tmp = (1.0e0 - u) * n0_i
else
tmp = u * n1_i
end if
code = tmp
end function
function code(normAngle, u, n0_i, n1_i) tmp = Float32(0.0) if ((n0_i <= Float32(-3.0000000095132306e-30)) || !(n0_i <= Float32(4.999999943633011e-27))) tmp = Float32(Float32(Float32(1.0) - u) * n0_i); else tmp = Float32(u * n1_i); end return tmp end
function tmp_2 = code(normAngle, u, n0_i, n1_i) tmp = single(0.0); if ((n0_i <= single(-3.0000000095132306e-30)) || ~((n0_i <= single(4.999999943633011e-27)))) tmp = (single(1.0) - u) * n0_i; else tmp = u * n1_i; end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;n0_i \leq -3.0000000095132306 \cdot 10^{-30} \lor \neg \left(n0_i \leq 4.999999943633011 \cdot 10^{-27}\right):\\
\;\;\;\;\left(1 - u\right) \cdot n0_i\\
\mathbf{else}:\\
\;\;\;\;u \cdot n1_i\\
\end{array}
\end{array}
if n0_i < -3e-30 or 4.99999994e-27 < n0_i Initial program 98.7%
fma-def98.9%
associate-*r/99.0%
*-rgt-identity99.0%
associate-*r/99.0%
*-rgt-identity99.0%
Simplified99.0%
Taylor expanded in normAngle around 0 97.7%
Taylor expanded in n1_i around 0 74.5%
if -3e-30 < n0_i < 4.99999994e-27Initial program 97.4%
fma-def97.5%
associate-*r/97.5%
*-rgt-identity97.5%
associate-*r/97.8%
*-rgt-identity97.8%
Simplified97.8%
Taylor expanded in normAngle around 0 98.2%
Taylor expanded in n1_i around inf 65.4%
*-commutative65.4%
Simplified65.4%
Final simplification71.7%
(FPCore (normAngle u n0_i n1_i)
:precision binary32
(if (or (<= n0_i -3.0000000095132306e-30)
(not (<= n0_i 4.999999943633011e-27)))
(- n0_i (* u n0_i))
(* u n1_i)))
float code(float normAngle, float u, float n0_i, float n1_i) {
float tmp;
if ((n0_i <= -3.0000000095132306e-30f) || !(n0_i <= 4.999999943633011e-27f)) {
tmp = n0_i - (u * n0_i);
} else {
tmp = u * n1_i;
}
return tmp;
}
real(4) function code(normangle, u, n0_i, n1_i)
real(4), intent (in) :: normangle
real(4), intent (in) :: u
real(4), intent (in) :: n0_i
real(4), intent (in) :: n1_i
real(4) :: tmp
if ((n0_i <= (-3.0000000095132306e-30)) .or. (.not. (n0_i <= 4.999999943633011e-27))) then
tmp = n0_i - (u * n0_i)
else
tmp = u * n1_i
end if
code = tmp
end function
function code(normAngle, u, n0_i, n1_i) tmp = Float32(0.0) if ((n0_i <= Float32(-3.0000000095132306e-30)) || !(n0_i <= Float32(4.999999943633011e-27))) tmp = Float32(n0_i - Float32(u * n0_i)); else tmp = Float32(u * n1_i); end return tmp end
function tmp_2 = code(normAngle, u, n0_i, n1_i) tmp = single(0.0); if ((n0_i <= single(-3.0000000095132306e-30)) || ~((n0_i <= single(4.999999943633011e-27)))) tmp = n0_i - (u * n0_i); else tmp = u * n1_i; end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;n0_i \leq -3.0000000095132306 \cdot 10^{-30} \lor \neg \left(n0_i \leq 4.999999943633011 \cdot 10^{-27}\right):\\
\;\;\;\;n0_i - u \cdot n0_i\\
\mathbf{else}:\\
\;\;\;\;u \cdot n1_i\\
\end{array}
\end{array}
if n0_i < -3e-30 or 4.99999994e-27 < n0_i Initial program 98.7%
fma-def98.9%
associate-*r/99.0%
*-rgt-identity99.0%
associate-*r/99.0%
*-rgt-identity99.0%
Simplified99.0%
Taylor expanded in u around 0 99.0%
associate-/l*99.2%
Simplified99.2%
Taylor expanded in normAngle around 0 98.8%
Taylor expanded in u around -inf 94.9%
mul-1-neg94.9%
unsub-neg94.9%
mul-1-neg94.9%
unsub-neg94.9%
associate-/l*98.9%
associate-/r/98.9%
Simplified98.9%
Taylor expanded in n0_i around inf 74.8%
if -3e-30 < n0_i < 4.99999994e-27Initial program 97.4%
fma-def97.5%
associate-*r/97.5%
*-rgt-identity97.5%
associate-*r/97.8%
*-rgt-identity97.8%
Simplified97.8%
Taylor expanded in normAngle around 0 98.2%
Taylor expanded in n1_i around inf 65.4%
*-commutative65.4%
Simplified65.4%
Final simplification71.9%
(FPCore (normAngle u n0_i n1_i) :precision binary32 (if (<= n1_i -4.99999991225835e-15) (* u n1_i) (if (<= n1_i 2.00000009162741e-18) n0_i (* u n1_i))))
float code(float normAngle, float u, float n0_i, float n1_i) {
float tmp;
if (n1_i <= -4.99999991225835e-15f) {
tmp = u * n1_i;
} else if (n1_i <= 2.00000009162741e-18f) {
tmp = n0_i;
} else {
tmp = u * n1_i;
}
return tmp;
}
real(4) function code(normangle, u, n0_i, n1_i)
real(4), intent (in) :: normangle
real(4), intent (in) :: u
real(4), intent (in) :: n0_i
real(4), intent (in) :: n1_i
real(4) :: tmp
if (n1_i <= (-4.99999991225835e-15)) then
tmp = u * n1_i
else if (n1_i <= 2.00000009162741e-18) then
tmp = n0_i
else
tmp = u * n1_i
end if
code = tmp
end function
function code(normAngle, u, n0_i, n1_i) tmp = Float32(0.0) if (n1_i <= Float32(-4.99999991225835e-15)) tmp = Float32(u * n1_i); elseif (n1_i <= Float32(2.00000009162741e-18)) tmp = n0_i; else tmp = Float32(u * n1_i); end return tmp end
function tmp_2 = code(normAngle, u, n0_i, n1_i) tmp = single(0.0); if (n1_i <= single(-4.99999991225835e-15)) tmp = u * n1_i; elseif (n1_i <= single(2.00000009162741e-18)) tmp = n0_i; else tmp = u * n1_i; end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;n1_i \leq -4.99999991225835 \cdot 10^{-15}:\\
\;\;\;\;u \cdot n1_i\\
\mathbf{elif}\;n1_i \leq 2.00000009162741 \cdot 10^{-18}:\\
\;\;\;\;n0_i\\
\mathbf{else}:\\
\;\;\;\;u \cdot n1_i\\
\end{array}
\end{array}
if n1_i < -4.99999991e-15 or 2.00000009e-18 < n1_i Initial program 97.8%
fma-def97.9%
associate-*r/97.9%
*-rgt-identity97.9%
associate-*r/98.1%
*-rgt-identity98.1%
Simplified98.1%
Taylor expanded in normAngle around 0 97.3%
Taylor expanded in n1_i around inf 59.8%
*-commutative59.8%
Simplified59.8%
if -4.99999991e-15 < n1_i < 2.00000009e-18Initial program 98.6%
fma-def98.7%
associate-*r/99.0%
*-rgt-identity99.0%
associate-*r/99.0%
*-rgt-identity99.0%
Simplified99.0%
Taylor expanded in u around 0 61.4%
Final simplification60.8%
(FPCore (normAngle u n0_i n1_i) :precision binary32 (+ n0_i (* u (- n1_i n0_i))))
float code(float normAngle, float u, float n0_i, float n1_i) {
return n0_i + (u * (n1_i - n0_i));
}
real(4) function code(normangle, u, n0_i, n1_i)
real(4), intent (in) :: normangle
real(4), intent (in) :: u
real(4), intent (in) :: n0_i
real(4), intent (in) :: n1_i
code = n0_i + (u * (n1_i - n0_i))
end function
function code(normAngle, u, n0_i, n1_i) return Float32(n0_i + Float32(u * Float32(n1_i - n0_i))) end
function tmp = code(normAngle, u, n0_i, n1_i) tmp = n0_i + (u * (n1_i - n0_i)); end
\begin{array}{l}
\\
n0_i + u \cdot \left(n1_i - n0_i\right)
\end{array}
Initial program 98.3%
fma-def98.4%
associate-*r/98.6%
*-rgt-identity98.6%
associate-*r/98.7%
*-rgt-identity98.7%
Simplified98.7%
Taylor expanded in normAngle around 0 97.9%
Taylor expanded in u around -inf 98.1%
+-commutative98.1%
mul-1-neg98.1%
unsub-neg98.1%
+-commutative98.1%
mul-1-neg98.1%
unsub-neg98.1%
Simplified98.1%
Final simplification98.1%
(FPCore (normAngle u n0_i n1_i) :precision binary32 n0_i)
float code(float normAngle, float u, float n0_i, float n1_i) {
return n0_i;
}
real(4) function code(normangle, u, n0_i, n1_i)
real(4), intent (in) :: normangle
real(4), intent (in) :: u
real(4), intent (in) :: n0_i
real(4), intent (in) :: n1_i
code = n0_i
end function
function code(normAngle, u, n0_i, n1_i) return n0_i end
function tmp = code(normAngle, u, n0_i, n1_i) tmp = n0_i; end
\begin{array}{l}
\\
n0_i
\end{array}
Initial program 98.3%
fma-def98.4%
associate-*r/98.6%
*-rgt-identity98.6%
associate-*r/98.7%
*-rgt-identity98.7%
Simplified98.7%
Taylor expanded in u around 0 49.3%
Final simplification49.3%
herbie shell --seed 2023182
(FPCore (normAngle u n0_i n1_i)
:name "Curve intersection, scale width based on ribbon orientation"
:precision binary32
:pre (and (and (and (and (<= 0.0 normAngle) (<= normAngle (/ PI 2.0))) (and (<= -1.0 n0_i) (<= n0_i 1.0))) (and (<= -1.0 n1_i) (<= n1_i 1.0))) (and (<= 2.328306437e-10 u) (<= u 1.0)))
(+ (* (* (sin (* (- 1.0 u) normAngle)) (/ 1.0 (sin normAngle))) n0_i) (* (* (sin (* u normAngle)) (/ 1.0 (sin normAngle))) n1_i)))