
(FPCore (x) :precision binary32 (atanh x))
float code(float x) {
return atanhf(x);
}
function code(x) return atanh(x) end
function tmp = code(x) tmp = atanh(x); end
\begin{array}{l}
\\
\tanh^{-1} x
\end{array}
Sampling outcomes in binary32 precision:
Herbie found 5 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x) :precision binary32 (* 0.5 (log1p (/ (* 2.0 x) (- 1.0 x)))))
float code(float x) {
return 0.5f * log1pf(((2.0f * x) / (1.0f - x)));
}
function code(x) return Float32(Float32(0.5) * log1p(Float32(Float32(Float32(2.0) * x) / Float32(Float32(1.0) - x)))) end
\begin{array}{l}
\\
0.5 \cdot \mathsf{log1p}\left(\frac{2 \cdot x}{1 - x}\right)
\end{array}
(FPCore (x) :precision binary32 (* 0.5 (log1p (/ (* 2.0 x) (- 1.0 x)))))
float code(float x) {
return 0.5f * log1pf(((2.0f * x) / (1.0f - x)));
}
function code(x) return Float32(Float32(0.5) * log1p(Float32(Float32(Float32(2.0) * x) / Float32(Float32(1.0) - x)))) end
\begin{array}{l}
\\
0.5 \cdot \mathsf{log1p}\left(\frac{2 \cdot x}{1 - x}\right)
\end{array}
Initial program 99.7%
Final simplification99.7%
(FPCore (x) :precision binary32 (* 0.5 (log1p (* 2.0 (+ x (* x x))))))
float code(float x) {
return 0.5f * log1pf((2.0f * (x + (x * x))));
}
function code(x) return Float32(Float32(0.5) * log1p(Float32(Float32(2.0) * Float32(x + Float32(x * x))))) end
\begin{array}{l}
\\
0.5 \cdot \mathsf{log1p}\left(2 \cdot \left(x + x \cdot x\right)\right)
\end{array}
Initial program 99.7%
associate-/l*98.9%
Simplified98.9%
Taylor expanded in x around 0 94.5%
distribute-lft-out94.5%
unpow294.5%
Simplified94.5%
Final simplification94.5%
(FPCore (x) :precision binary32 (* 0.5 (log1p (/ 2.0 (+ (/ 1.0 x) -1.0)))))
float code(float x) {
return 0.5f * log1pf((2.0f / ((1.0f / x) + -1.0f)));
}
function code(x) return Float32(Float32(0.5) * log1p(Float32(Float32(2.0) / Float32(Float32(Float32(1.0) / x) + Float32(-1.0))))) end
\begin{array}{l}
\\
0.5 \cdot \mathsf{log1p}\left(\frac{2}{\frac{1}{x} + -1}\right)
\end{array}
Initial program 99.7%
associate-/l*98.9%
Simplified98.9%
Taylor expanded in x around 0 99.0%
Final simplification99.0%
(FPCore (x) :precision binary32 (* 0.5 (log1p (+ x x))))
float code(float x) {
return 0.5f * log1pf((x + x));
}
function code(x) return Float32(Float32(0.5) * log1p(Float32(x + x))) end
\begin{array}{l}
\\
0.5 \cdot \mathsf{log1p}\left(x + x\right)
\end{array}
Initial program 99.7%
associate-/l*98.9%
Simplified98.9%
Taylor expanded in x around 0 91.1%
count-291.1%
Simplified91.1%
Final simplification91.1%
(FPCore (x) :precision binary32 (* 0.5 (log1p -2.0)))
float code(float x) {
return 0.5f * log1pf(-2.0f);
}
function code(x) return Float32(Float32(0.5) * log1p(Float32(-2.0))) end
\begin{array}{l}
\\
0.5 \cdot \mathsf{log1p}\left(-2\right)
\end{array}
Initial program 99.7%
associate-/l*98.9%
Simplified98.9%
Taylor expanded in x around inf -0.0%
Final simplification-0.0%
herbie shell --seed 2023182
(FPCore (x)
:name "Rust f32::atanh"
:precision binary32
(* 0.5 (log1p (/ (* 2.0 x) (- 1.0 x)))))