
(FPCore (x.re x.im y.re y.im) :precision binary64 (+ (* x.re y.im) (* x.im y.re)))
double code(double x_46_re, double x_46_im, double y_46_re, double y_46_im) {
return (x_46_re * y_46_im) + (x_46_im * y_46_re);
}
real(8) function code(x_46re, x_46im, y_46re, y_46im)
real(8), intent (in) :: x_46re
real(8), intent (in) :: x_46im
real(8), intent (in) :: y_46re
real(8), intent (in) :: y_46im
code = (x_46re * y_46im) + (x_46im * y_46re)
end function
public static double code(double x_46_re, double x_46_im, double y_46_re, double y_46_im) {
return (x_46_re * y_46_im) + (x_46_im * y_46_re);
}
def code(x_46_re, x_46_im, y_46_re, y_46_im): return (x_46_re * y_46_im) + (x_46_im * y_46_re)
function code(x_46_re, x_46_im, y_46_re, y_46_im) return Float64(Float64(x_46_re * y_46_im) + Float64(x_46_im * y_46_re)) end
function tmp = code(x_46_re, x_46_im, y_46_re, y_46_im) tmp = (x_46_re * y_46_im) + (x_46_im * y_46_re); end
code[x$46$re_, x$46$im_, y$46$re_, y$46$im_] := N[(N[(x$46$re * y$46$im), $MachinePrecision] + N[(x$46$im * y$46$re), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x.re \cdot y.im + x.im \cdot y.re
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 4 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x.re x.im y.re y.im) :precision binary64 (+ (* x.re y.im) (* x.im y.re)))
double code(double x_46_re, double x_46_im, double y_46_re, double y_46_im) {
return (x_46_re * y_46_im) + (x_46_im * y_46_re);
}
real(8) function code(x_46re, x_46im, y_46re, y_46im)
real(8), intent (in) :: x_46re
real(8), intent (in) :: x_46im
real(8), intent (in) :: y_46re
real(8), intent (in) :: y_46im
code = (x_46re * y_46im) + (x_46im * y_46re)
end function
public static double code(double x_46_re, double x_46_im, double y_46_re, double y_46_im) {
return (x_46_re * y_46_im) + (x_46_im * y_46_re);
}
def code(x_46_re, x_46_im, y_46_re, y_46_im): return (x_46_re * y_46_im) + (x_46_im * y_46_re)
function code(x_46_re, x_46_im, y_46_re, y_46_im) return Float64(Float64(x_46_re * y_46_im) + Float64(x_46_im * y_46_re)) end
function tmp = code(x_46_re, x_46_im, y_46_re, y_46_im) tmp = (x_46_re * y_46_im) + (x_46_im * y_46_re); end
code[x$46$re_, x$46$im_, y$46$re_, y$46$im_] := N[(N[(x$46$re * y$46$im), $MachinePrecision] + N[(x$46$im * y$46$re), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x.re \cdot y.im + x.im \cdot y.re
\end{array}
(FPCore (x.re x.im y.re y.im) :precision binary64 (fma x.re y.im (* x.im y.re)))
double code(double x_46_re, double x_46_im, double y_46_re, double y_46_im) {
return fma(x_46_re, y_46_im, (x_46_im * y_46_re));
}
function code(x_46_re, x_46_im, y_46_re, y_46_im) return fma(x_46_re, y_46_im, Float64(x_46_im * y_46_re)) end
code[x$46$re_, x$46$im_, y$46$re_, y$46$im_] := N[(x$46$re * y$46$im + N[(x$46$im * y$46$re), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\mathsf{fma}\left(x.re, y.im, x.im \cdot y.re\right)
\end{array}
Initial program 99.2%
fma-def100.0%
Simplified100.0%
Final simplification100.0%
(FPCore (x.re x.im y.re y.im) :precision binary64 (if (<= y.re -3.6e+34) (* x.im y.re) (if (<= y.re 20500000000000.0) (* x.re y.im) (* x.im y.re))))
double code(double x_46_re, double x_46_im, double y_46_re, double y_46_im) {
double tmp;
if (y_46_re <= -3.6e+34) {
tmp = x_46_im * y_46_re;
} else if (y_46_re <= 20500000000000.0) {
tmp = x_46_re * y_46_im;
} else {
tmp = x_46_im * y_46_re;
}
return tmp;
}
real(8) function code(x_46re, x_46im, y_46re, y_46im)
real(8), intent (in) :: x_46re
real(8), intent (in) :: x_46im
real(8), intent (in) :: y_46re
real(8), intent (in) :: y_46im
real(8) :: tmp
if (y_46re <= (-3.6d+34)) then
tmp = x_46im * y_46re
else if (y_46re <= 20500000000000.0d0) then
tmp = x_46re * y_46im
else
tmp = x_46im * y_46re
end if
code = tmp
end function
public static double code(double x_46_re, double x_46_im, double y_46_re, double y_46_im) {
double tmp;
if (y_46_re <= -3.6e+34) {
tmp = x_46_im * y_46_re;
} else if (y_46_re <= 20500000000000.0) {
tmp = x_46_re * y_46_im;
} else {
tmp = x_46_im * y_46_re;
}
return tmp;
}
def code(x_46_re, x_46_im, y_46_re, y_46_im): tmp = 0 if y_46_re <= -3.6e+34: tmp = x_46_im * y_46_re elif y_46_re <= 20500000000000.0: tmp = x_46_re * y_46_im else: tmp = x_46_im * y_46_re return tmp
function code(x_46_re, x_46_im, y_46_re, y_46_im) tmp = 0.0 if (y_46_re <= -3.6e+34) tmp = Float64(x_46_im * y_46_re); elseif (y_46_re <= 20500000000000.0) tmp = Float64(x_46_re * y_46_im); else tmp = Float64(x_46_im * y_46_re); end return tmp end
function tmp_2 = code(x_46_re, x_46_im, y_46_re, y_46_im) tmp = 0.0; if (y_46_re <= -3.6e+34) tmp = x_46_im * y_46_re; elseif (y_46_re <= 20500000000000.0) tmp = x_46_re * y_46_im; else tmp = x_46_im * y_46_re; end tmp_2 = tmp; end
code[x$46$re_, x$46$im_, y$46$re_, y$46$im_] := If[LessEqual[y$46$re, -3.6e+34], N[(x$46$im * y$46$re), $MachinePrecision], If[LessEqual[y$46$re, 20500000000000.0], N[(x$46$re * y$46$im), $MachinePrecision], N[(x$46$im * y$46$re), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y.re \leq -3.6 \cdot 10^{+34}:\\
\;\;\;\;x.im \cdot y.re\\
\mathbf{elif}\;y.re \leq 20500000000000:\\
\;\;\;\;x.re \cdot y.im\\
\mathbf{else}:\\
\;\;\;\;x.im \cdot y.re\\
\end{array}
\end{array}
if y.re < -3.6e34 or 2.05e13 < y.re Initial program 98.5%
Taylor expanded in x.re around 0 65.7%
if -3.6e34 < y.re < 2.05e13Initial program 100.0%
Taylor expanded in x.re around inf 73.2%
Final simplification69.4%
(FPCore (x.re x.im y.re y.im) :precision binary64 (+ (* x.re y.im) (* x.im y.re)))
double code(double x_46_re, double x_46_im, double y_46_re, double y_46_im) {
return (x_46_re * y_46_im) + (x_46_im * y_46_re);
}
real(8) function code(x_46re, x_46im, y_46re, y_46im)
real(8), intent (in) :: x_46re
real(8), intent (in) :: x_46im
real(8), intent (in) :: y_46re
real(8), intent (in) :: y_46im
code = (x_46re * y_46im) + (x_46im * y_46re)
end function
public static double code(double x_46_re, double x_46_im, double y_46_re, double y_46_im) {
return (x_46_re * y_46_im) + (x_46_im * y_46_re);
}
def code(x_46_re, x_46_im, y_46_re, y_46_im): return (x_46_re * y_46_im) + (x_46_im * y_46_re)
function code(x_46_re, x_46_im, y_46_re, y_46_im) return Float64(Float64(x_46_re * y_46_im) + Float64(x_46_im * y_46_re)) end
function tmp = code(x_46_re, x_46_im, y_46_re, y_46_im) tmp = (x_46_re * y_46_im) + (x_46_im * y_46_re); end
code[x$46$re_, x$46$im_, y$46$re_, y$46$im_] := N[(N[(x$46$re * y$46$im), $MachinePrecision] + N[(x$46$im * y$46$re), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x.re \cdot y.im + x.im \cdot y.re
\end{array}
Initial program 99.2%
Final simplification99.2%
(FPCore (x.re x.im y.re y.im) :precision binary64 (* x.re y.im))
double code(double x_46_re, double x_46_im, double y_46_re, double y_46_im) {
return x_46_re * y_46_im;
}
real(8) function code(x_46re, x_46im, y_46re, y_46im)
real(8), intent (in) :: x_46re
real(8), intent (in) :: x_46im
real(8), intent (in) :: y_46re
real(8), intent (in) :: y_46im
code = x_46re * y_46im
end function
public static double code(double x_46_re, double x_46_im, double y_46_re, double y_46_im) {
return x_46_re * y_46_im;
}
def code(x_46_re, x_46_im, y_46_re, y_46_im): return x_46_re * y_46_im
function code(x_46_re, x_46_im, y_46_re, y_46_im) return Float64(x_46_re * y_46_im) end
function tmp = code(x_46_re, x_46_im, y_46_re, y_46_im) tmp = x_46_re * y_46_im; end
code[x$46$re_, x$46$im_, y$46$re_, y$46$im_] := N[(x$46$re * y$46$im), $MachinePrecision]
\begin{array}{l}
\\
x.re \cdot y.im
\end{array}
Initial program 99.2%
Taylor expanded in x.re around inf 55.0%
Final simplification55.0%
herbie shell --seed 2023182
(FPCore (x.re x.im y.re y.im)
:name "_multiplyComplex, imaginary part"
:precision binary64
(+ (* x.re y.im) (* x.im y.re)))