
(FPCore (x y z) :precision binary64 (+ (* x y) (* (- 1.0 x) z)))
double code(double x, double y, double z) {
return (x * y) + ((1.0 - x) * z);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x * y) + ((1.0d0 - x) * z)
end function
public static double code(double x, double y, double z) {
return (x * y) + ((1.0 - x) * z);
}
def code(x, y, z): return (x * y) + ((1.0 - x) * z)
function code(x, y, z) return Float64(Float64(x * y) + Float64(Float64(1.0 - x) * z)) end
function tmp = code(x, y, z) tmp = (x * y) + ((1.0 - x) * z); end
code[x_, y_, z_] := N[(N[(x * y), $MachinePrecision] + N[(N[(1.0 - x), $MachinePrecision] * z), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot y + \left(1 - x\right) \cdot z
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 8 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z) :precision binary64 (+ (* x y) (* (- 1.0 x) z)))
double code(double x, double y, double z) {
return (x * y) + ((1.0 - x) * z);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x * y) + ((1.0d0 - x) * z)
end function
public static double code(double x, double y, double z) {
return (x * y) + ((1.0 - x) * z);
}
def code(x, y, z): return (x * y) + ((1.0 - x) * z)
function code(x, y, z) return Float64(Float64(x * y) + Float64(Float64(1.0 - x) * z)) end
function tmp = code(x, y, z) tmp = (x * y) + ((1.0 - x) * z); end
code[x_, y_, z_] := N[(N[(x * y), $MachinePrecision] + N[(N[(1.0 - x), $MachinePrecision] * z), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot y + \left(1 - x\right) \cdot z
\end{array}
(FPCore (x y z) :precision binary64 (fma x (- y z) z))
double code(double x, double y, double z) {
return fma(x, (y - z), z);
}
function code(x, y, z) return fma(x, Float64(y - z), z) end
code[x_, y_, z_] := N[(x * N[(y - z), $MachinePrecision] + z), $MachinePrecision]
\begin{array}{l}
\\
\mathsf{fma}\left(x, y - z, z\right)
\end{array}
Initial program 96.9%
sub-neg96.9%
+-commutative96.9%
distribute-lft1-in96.9%
associate-+r+96.9%
+-commutative96.9%
*-commutative96.9%
neg-mul-196.9%
associate-*r*96.9%
*-commutative96.9%
distribute-rgt-out100.0%
fma-def100.0%
+-commutative100.0%
*-commutative100.0%
neg-mul-1100.0%
unsub-neg100.0%
Simplified100.0%
Final simplification100.0%
(FPCore (x y z)
:precision binary64
(let* ((t_0 (* z (- x))))
(if (<= x -1.9e+290)
t_0
(if (<= x -1.6e+246)
(* x y)
(if (<= x -6e+144)
t_0
(if (<= x -2.6e+107)
(* x y)
(if (<= x -2.4e+59)
t_0
(if (<= x -1.4e-79)
(* x y)
(if (<= x 1.15e-8)
z
(if (<= x 3.8e+105)
(* x y)
(if (<= x 1.8e+216) t_0 (* x y))))))))))))
double code(double x, double y, double z) {
double t_0 = z * -x;
double tmp;
if (x <= -1.9e+290) {
tmp = t_0;
} else if (x <= -1.6e+246) {
tmp = x * y;
} else if (x <= -6e+144) {
tmp = t_0;
} else if (x <= -2.6e+107) {
tmp = x * y;
} else if (x <= -2.4e+59) {
tmp = t_0;
} else if (x <= -1.4e-79) {
tmp = x * y;
} else if (x <= 1.15e-8) {
tmp = z;
} else if (x <= 3.8e+105) {
tmp = x * y;
} else if (x <= 1.8e+216) {
tmp = t_0;
} else {
tmp = x * y;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: tmp
t_0 = z * -x
if (x <= (-1.9d+290)) then
tmp = t_0
else if (x <= (-1.6d+246)) then
tmp = x * y
else if (x <= (-6d+144)) then
tmp = t_0
else if (x <= (-2.6d+107)) then
tmp = x * y
else if (x <= (-2.4d+59)) then
tmp = t_0
else if (x <= (-1.4d-79)) then
tmp = x * y
else if (x <= 1.15d-8) then
tmp = z
else if (x <= 3.8d+105) then
tmp = x * y
else if (x <= 1.8d+216) then
tmp = t_0
else
tmp = x * y
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double t_0 = z * -x;
double tmp;
if (x <= -1.9e+290) {
tmp = t_0;
} else if (x <= -1.6e+246) {
tmp = x * y;
} else if (x <= -6e+144) {
tmp = t_0;
} else if (x <= -2.6e+107) {
tmp = x * y;
} else if (x <= -2.4e+59) {
tmp = t_0;
} else if (x <= -1.4e-79) {
tmp = x * y;
} else if (x <= 1.15e-8) {
tmp = z;
} else if (x <= 3.8e+105) {
tmp = x * y;
} else if (x <= 1.8e+216) {
tmp = t_0;
} else {
tmp = x * y;
}
return tmp;
}
def code(x, y, z): t_0 = z * -x tmp = 0 if x <= -1.9e+290: tmp = t_0 elif x <= -1.6e+246: tmp = x * y elif x <= -6e+144: tmp = t_0 elif x <= -2.6e+107: tmp = x * y elif x <= -2.4e+59: tmp = t_0 elif x <= -1.4e-79: tmp = x * y elif x <= 1.15e-8: tmp = z elif x <= 3.8e+105: tmp = x * y elif x <= 1.8e+216: tmp = t_0 else: tmp = x * y return tmp
function code(x, y, z) t_0 = Float64(z * Float64(-x)) tmp = 0.0 if (x <= -1.9e+290) tmp = t_0; elseif (x <= -1.6e+246) tmp = Float64(x * y); elseif (x <= -6e+144) tmp = t_0; elseif (x <= -2.6e+107) tmp = Float64(x * y); elseif (x <= -2.4e+59) tmp = t_0; elseif (x <= -1.4e-79) tmp = Float64(x * y); elseif (x <= 1.15e-8) tmp = z; elseif (x <= 3.8e+105) tmp = Float64(x * y); elseif (x <= 1.8e+216) tmp = t_0; else tmp = Float64(x * y); end return tmp end
function tmp_2 = code(x, y, z) t_0 = z * -x; tmp = 0.0; if (x <= -1.9e+290) tmp = t_0; elseif (x <= -1.6e+246) tmp = x * y; elseif (x <= -6e+144) tmp = t_0; elseif (x <= -2.6e+107) tmp = x * y; elseif (x <= -2.4e+59) tmp = t_0; elseif (x <= -1.4e-79) tmp = x * y; elseif (x <= 1.15e-8) tmp = z; elseif (x <= 3.8e+105) tmp = x * y; elseif (x <= 1.8e+216) tmp = t_0; else tmp = x * y; end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = N[(z * (-x)), $MachinePrecision]}, If[LessEqual[x, -1.9e+290], t$95$0, If[LessEqual[x, -1.6e+246], N[(x * y), $MachinePrecision], If[LessEqual[x, -6e+144], t$95$0, If[LessEqual[x, -2.6e+107], N[(x * y), $MachinePrecision], If[LessEqual[x, -2.4e+59], t$95$0, If[LessEqual[x, -1.4e-79], N[(x * y), $MachinePrecision], If[LessEqual[x, 1.15e-8], z, If[LessEqual[x, 3.8e+105], N[(x * y), $MachinePrecision], If[LessEqual[x, 1.8e+216], t$95$0, N[(x * y), $MachinePrecision]]]]]]]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := z \cdot \left(-x\right)\\
\mathbf{if}\;x \leq -1.9 \cdot 10^{+290}:\\
\;\;\;\;t_0\\
\mathbf{elif}\;x \leq -1.6 \cdot 10^{+246}:\\
\;\;\;\;x \cdot y\\
\mathbf{elif}\;x \leq -6 \cdot 10^{+144}:\\
\;\;\;\;t_0\\
\mathbf{elif}\;x \leq -2.6 \cdot 10^{+107}:\\
\;\;\;\;x \cdot y\\
\mathbf{elif}\;x \leq -2.4 \cdot 10^{+59}:\\
\;\;\;\;t_0\\
\mathbf{elif}\;x \leq -1.4 \cdot 10^{-79}:\\
\;\;\;\;x \cdot y\\
\mathbf{elif}\;x \leq 1.15 \cdot 10^{-8}:\\
\;\;\;\;z\\
\mathbf{elif}\;x \leq 3.8 \cdot 10^{+105}:\\
\;\;\;\;x \cdot y\\
\mathbf{elif}\;x \leq 1.8 \cdot 10^{+216}:\\
\;\;\;\;t_0\\
\mathbf{else}:\\
\;\;\;\;x \cdot y\\
\end{array}
\end{array}
if x < -1.9e290 or -1.60000000000000007e246 < x < -5.9999999999999998e144 or -2.6000000000000001e107 < x < -2.4000000000000002e59 or 3.8e105 < x < 1.8000000000000001e216Initial program 95.1%
sub-neg95.1%
+-commutative95.1%
distribute-lft1-in95.1%
associate-+r+95.1%
+-commutative95.1%
*-commutative95.1%
neg-mul-195.1%
associate-*r*95.1%
*-commutative95.1%
distribute-rgt-out100.0%
fma-def100.0%
+-commutative100.0%
*-commutative100.0%
neg-mul-1100.0%
unsub-neg100.0%
Simplified100.0%
Taylor expanded in x around inf 100.0%
Taylor expanded in y around 0 72.2%
mul-1-neg72.2%
distribute-rgt-neg-in72.2%
Simplified72.2%
if -1.9e290 < x < -1.60000000000000007e246 or -5.9999999999999998e144 < x < -2.6000000000000001e107 or -2.4000000000000002e59 < x < -1.40000000000000006e-79 or 1.15e-8 < x < 3.8e105 or 1.8000000000000001e216 < x Initial program 94.3%
Taylor expanded in y around inf 69.6%
if -1.40000000000000006e-79 < x < 1.15e-8Initial program 100.0%
Taylor expanded in x around 0 81.2%
Final simplification75.1%
(FPCore (x y z) :precision binary64 (if (or (<= x -1.4e-79) (not (<= x 5.5e-8))) (* x (- y z)) (* z (- 1.0 x))))
double code(double x, double y, double z) {
double tmp;
if ((x <= -1.4e-79) || !(x <= 5.5e-8)) {
tmp = x * (y - z);
} else {
tmp = z * (1.0 - x);
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((x <= (-1.4d-79)) .or. (.not. (x <= 5.5d-8))) then
tmp = x * (y - z)
else
tmp = z * (1.0d0 - x)
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((x <= -1.4e-79) || !(x <= 5.5e-8)) {
tmp = x * (y - z);
} else {
tmp = z * (1.0 - x);
}
return tmp;
}
def code(x, y, z): tmp = 0 if (x <= -1.4e-79) or not (x <= 5.5e-8): tmp = x * (y - z) else: tmp = z * (1.0 - x) return tmp
function code(x, y, z) tmp = 0.0 if ((x <= -1.4e-79) || !(x <= 5.5e-8)) tmp = Float64(x * Float64(y - z)); else tmp = Float64(z * Float64(1.0 - x)); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((x <= -1.4e-79) || ~((x <= 5.5e-8))) tmp = x * (y - z); else tmp = z * (1.0 - x); end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[x, -1.4e-79], N[Not[LessEqual[x, 5.5e-8]], $MachinePrecision]], N[(x * N[(y - z), $MachinePrecision]), $MachinePrecision], N[(z * N[(1.0 - x), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -1.4 \cdot 10^{-79} \lor \neg \left(x \leq 5.5 \cdot 10^{-8}\right):\\
\;\;\;\;x \cdot \left(y - z\right)\\
\mathbf{else}:\\
\;\;\;\;z \cdot \left(1 - x\right)\\
\end{array}
\end{array}
if x < -1.40000000000000006e-79 or 5.5000000000000003e-8 < x Initial program 94.6%
sub-neg94.6%
+-commutative94.6%
distribute-lft1-in94.6%
associate-+r+94.6%
+-commutative94.6%
*-commutative94.6%
neg-mul-194.6%
associate-*r*94.6%
*-commutative94.6%
distribute-rgt-out100.0%
fma-def100.0%
+-commutative100.0%
*-commutative100.0%
neg-mul-1100.0%
unsub-neg100.0%
Simplified100.0%
Taylor expanded in x around inf 97.2%
if -1.40000000000000006e-79 < x < 5.5000000000000003e-8Initial program 100.0%
Taylor expanded in y around 0 82.0%
Final simplification90.8%
(FPCore (x y z) :precision binary64 (if (or (<= x -2e-79) (not (<= x 9.6e-6))) (* x (- y z)) (- z (* x z))))
double code(double x, double y, double z) {
double tmp;
if ((x <= -2e-79) || !(x <= 9.6e-6)) {
tmp = x * (y - z);
} else {
tmp = z - (x * z);
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((x <= (-2d-79)) .or. (.not. (x <= 9.6d-6))) then
tmp = x * (y - z)
else
tmp = z - (x * z)
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((x <= -2e-79) || !(x <= 9.6e-6)) {
tmp = x * (y - z);
} else {
tmp = z - (x * z);
}
return tmp;
}
def code(x, y, z): tmp = 0 if (x <= -2e-79) or not (x <= 9.6e-6): tmp = x * (y - z) else: tmp = z - (x * z) return tmp
function code(x, y, z) tmp = 0.0 if ((x <= -2e-79) || !(x <= 9.6e-6)) tmp = Float64(x * Float64(y - z)); else tmp = Float64(z - Float64(x * z)); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((x <= -2e-79) || ~((x <= 9.6e-6))) tmp = x * (y - z); else tmp = z - (x * z); end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[x, -2e-79], N[Not[LessEqual[x, 9.6e-6]], $MachinePrecision]], N[(x * N[(y - z), $MachinePrecision]), $MachinePrecision], N[(z - N[(x * z), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -2 \cdot 10^{-79} \lor \neg \left(x \leq 9.6 \cdot 10^{-6}\right):\\
\;\;\;\;x \cdot \left(y - z\right)\\
\mathbf{else}:\\
\;\;\;\;z - x \cdot z\\
\end{array}
\end{array}
if x < -2e-79 or 9.5999999999999996e-6 < x Initial program 94.6%
sub-neg94.6%
+-commutative94.6%
distribute-lft1-in94.6%
associate-+r+94.6%
+-commutative94.6%
*-commutative94.6%
neg-mul-194.6%
associate-*r*94.6%
*-commutative94.6%
distribute-rgt-out100.0%
fma-def100.0%
+-commutative100.0%
*-commutative100.0%
neg-mul-1100.0%
unsub-neg100.0%
Simplified100.0%
Taylor expanded in x around inf 97.2%
if -2e-79 < x < 9.5999999999999996e-6Initial program 100.0%
sub-neg100.0%
+-commutative100.0%
distribute-lft1-in100.0%
associate-+r+100.0%
+-commutative100.0%
*-commutative100.0%
neg-mul-1100.0%
associate-*r*100.0%
*-commutative100.0%
distribute-rgt-out100.0%
fma-def100.0%
+-commutative100.0%
*-commutative100.0%
neg-mul-1100.0%
unsub-neg100.0%
Simplified100.0%
Taylor expanded in x around 0 100.0%
Taylor expanded in y around 0 82.0%
+-commutative82.0%
mul-1-neg82.0%
unsub-neg82.0%
Simplified82.0%
Final simplification90.8%
(FPCore (x y z) :precision binary64 (if (<= y -4.5e+68) (* x y) (if (<= y 3.3e+44) (* z (- 1.0 x)) (* x y))))
double code(double x, double y, double z) {
double tmp;
if (y <= -4.5e+68) {
tmp = x * y;
} else if (y <= 3.3e+44) {
tmp = z * (1.0 - x);
} else {
tmp = x * y;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (y <= (-4.5d+68)) then
tmp = x * y
else if (y <= 3.3d+44) then
tmp = z * (1.0d0 - x)
else
tmp = x * y
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if (y <= -4.5e+68) {
tmp = x * y;
} else if (y <= 3.3e+44) {
tmp = z * (1.0 - x);
} else {
tmp = x * y;
}
return tmp;
}
def code(x, y, z): tmp = 0 if y <= -4.5e+68: tmp = x * y elif y <= 3.3e+44: tmp = z * (1.0 - x) else: tmp = x * y return tmp
function code(x, y, z) tmp = 0.0 if (y <= -4.5e+68) tmp = Float64(x * y); elseif (y <= 3.3e+44) tmp = Float64(z * Float64(1.0 - x)); else tmp = Float64(x * y); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if (y <= -4.5e+68) tmp = x * y; elseif (y <= 3.3e+44) tmp = z * (1.0 - x); else tmp = x * y; end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[y, -4.5e+68], N[(x * y), $MachinePrecision], If[LessEqual[y, 3.3e+44], N[(z * N[(1.0 - x), $MachinePrecision]), $MachinePrecision], N[(x * y), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -4.5 \cdot 10^{+68}:\\
\;\;\;\;x \cdot y\\
\mathbf{elif}\;y \leq 3.3 \cdot 10^{+44}:\\
\;\;\;\;z \cdot \left(1 - x\right)\\
\mathbf{else}:\\
\;\;\;\;x \cdot y\\
\end{array}
\end{array}
if y < -4.5000000000000003e68 or 3.30000000000000013e44 < y Initial program 91.9%
Taylor expanded in y around inf 78.2%
if -4.5000000000000003e68 < y < 3.30000000000000013e44Initial program 100.0%
Taylor expanded in y around 0 86.9%
Final simplification83.5%
(FPCore (x y z) :precision binary64 (if (<= x -2.25e-79) (* x y) (if (<= x 1.4e-8) z (* x y))))
double code(double x, double y, double z) {
double tmp;
if (x <= -2.25e-79) {
tmp = x * y;
} else if (x <= 1.4e-8) {
tmp = z;
} else {
tmp = x * y;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (x <= (-2.25d-79)) then
tmp = x * y
else if (x <= 1.4d-8) then
tmp = z
else
tmp = x * y
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if (x <= -2.25e-79) {
tmp = x * y;
} else if (x <= 1.4e-8) {
tmp = z;
} else {
tmp = x * y;
}
return tmp;
}
def code(x, y, z): tmp = 0 if x <= -2.25e-79: tmp = x * y elif x <= 1.4e-8: tmp = z else: tmp = x * y return tmp
function code(x, y, z) tmp = 0.0 if (x <= -2.25e-79) tmp = Float64(x * y); elseif (x <= 1.4e-8) tmp = z; else tmp = Float64(x * y); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if (x <= -2.25e-79) tmp = x * y; elseif (x <= 1.4e-8) tmp = z; else tmp = x * y; end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[x, -2.25e-79], N[(x * y), $MachinePrecision], If[LessEqual[x, 1.4e-8], z, N[(x * y), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -2.25 \cdot 10^{-79}:\\
\;\;\;\;x \cdot y\\
\mathbf{elif}\;x \leq 1.4 \cdot 10^{-8}:\\
\;\;\;\;z\\
\mathbf{else}:\\
\;\;\;\;x \cdot y\\
\end{array}
\end{array}
if x < -2.2500000000000001e-79 or 1.4e-8 < x Initial program 94.6%
Taylor expanded in y around inf 52.7%
if -2.2500000000000001e-79 < x < 1.4e-8Initial program 100.0%
Taylor expanded in x around 0 81.2%
Final simplification64.6%
(FPCore (x y z) :precision binary64 (+ z (* x (- y z))))
double code(double x, double y, double z) {
return z + (x * (y - z));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = z + (x * (y - z))
end function
public static double code(double x, double y, double z) {
return z + (x * (y - z));
}
def code(x, y, z): return z + (x * (y - z))
function code(x, y, z) return Float64(z + Float64(x * Float64(y - z))) end
function tmp = code(x, y, z) tmp = z + (x * (y - z)); end
code[x_, y_, z_] := N[(z + N[(x * N[(y - z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
z + x \cdot \left(y - z\right)
\end{array}
Initial program 96.9%
sub-neg96.9%
+-commutative96.9%
distribute-lft1-in96.9%
associate-+r+96.9%
+-commutative96.9%
*-commutative96.9%
neg-mul-196.9%
associate-*r*96.9%
*-commutative96.9%
distribute-rgt-out100.0%
fma-def100.0%
+-commutative100.0%
*-commutative100.0%
neg-mul-1100.0%
unsub-neg100.0%
Simplified100.0%
Taylor expanded in x around 0 100.0%
Final simplification100.0%
(FPCore (x y z) :precision binary64 z)
double code(double x, double y, double z) {
return z;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = z
end function
public static double code(double x, double y, double z) {
return z;
}
def code(x, y, z): return z
function code(x, y, z) return z end
function tmp = code(x, y, z) tmp = z; end
code[x_, y_, z_] := z
\begin{array}{l}
\\
z
\end{array}
Initial program 96.9%
Taylor expanded in x around 0 37.1%
Final simplification37.1%
herbie shell --seed 2023182
(FPCore (x y z)
:name "Diagrams.Backend.Rasterific:$crender from diagrams-rasterific-1.3.1.3"
:precision binary64
(+ (* x y) (* (- 1.0 x) z)))