
(FPCore (x y z) :precision binary64 (+ (* x (sin y)) (* z (cos y))))
double code(double x, double y, double z) {
return (x * sin(y)) + (z * cos(y));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x * sin(y)) + (z * cos(y))
end function
public static double code(double x, double y, double z) {
return (x * Math.sin(y)) + (z * Math.cos(y));
}
def code(x, y, z): return (x * math.sin(y)) + (z * math.cos(y))
function code(x, y, z) return Float64(Float64(x * sin(y)) + Float64(z * cos(y))) end
function tmp = code(x, y, z) tmp = (x * sin(y)) + (z * cos(y)); end
code[x_, y_, z_] := N[(N[(x * N[Sin[y], $MachinePrecision]), $MachinePrecision] + N[(z * N[Cos[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot \sin y + z \cdot \cos y
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 10 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z) :precision binary64 (+ (* x (sin y)) (* z (cos y))))
double code(double x, double y, double z) {
return (x * sin(y)) + (z * cos(y));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x * sin(y)) + (z * cos(y))
end function
public static double code(double x, double y, double z) {
return (x * Math.sin(y)) + (z * Math.cos(y));
}
def code(x, y, z): return (x * math.sin(y)) + (z * math.cos(y))
function code(x, y, z) return Float64(Float64(x * sin(y)) + Float64(z * cos(y))) end
function tmp = code(x, y, z) tmp = (x * sin(y)) + (z * cos(y)); end
code[x_, y_, z_] := N[(N[(x * N[Sin[y], $MachinePrecision]), $MachinePrecision] + N[(z * N[Cos[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot \sin y + z \cdot \cos y
\end{array}
(FPCore (x y z) :precision binary64 (fma x (sin y) (* z (cos y))))
double code(double x, double y, double z) {
return fma(x, sin(y), (z * cos(y)));
}
function code(x, y, z) return fma(x, sin(y), Float64(z * cos(y))) end
code[x_, y_, z_] := N[(x * N[Sin[y], $MachinePrecision] + N[(z * N[Cos[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\mathsf{fma}\left(x, \sin y, z \cdot \cos y\right)
\end{array}
Initial program 99.8%
fma-def99.8%
Simplified99.8%
Final simplification99.8%
(FPCore (x y z) :precision binary64 (if (or (<= x -1e-50) (not (<= x 1.3e-88))) (fma x (sin y) z) (* z (cos y))))
double code(double x, double y, double z) {
double tmp;
if ((x <= -1e-50) || !(x <= 1.3e-88)) {
tmp = fma(x, sin(y), z);
} else {
tmp = z * cos(y);
}
return tmp;
}
function code(x, y, z) tmp = 0.0 if ((x <= -1e-50) || !(x <= 1.3e-88)) tmp = fma(x, sin(y), z); else tmp = Float64(z * cos(y)); end return tmp end
code[x_, y_, z_] := If[Or[LessEqual[x, -1e-50], N[Not[LessEqual[x, 1.3e-88]], $MachinePrecision]], N[(x * N[Sin[y], $MachinePrecision] + z), $MachinePrecision], N[(z * N[Cos[y], $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -1 \cdot 10^{-50} \lor \neg \left(x \leq 1.3 \cdot 10^{-88}\right):\\
\;\;\;\;\mathsf{fma}\left(x, \sin y, z\right)\\
\mathbf{else}:\\
\;\;\;\;z \cdot \cos y\\
\end{array}
\end{array}
if x < -1.00000000000000001e-50 or 1.30000000000000007e-88 < x Initial program 99.8%
fma-def99.9%
Simplified99.9%
Taylor expanded in y around 0 87.5%
if -1.00000000000000001e-50 < x < 1.30000000000000007e-88Initial program 99.8%
Taylor expanded in x around 0 99.8%
fma-def99.8%
Simplified99.8%
Taylor expanded in z around inf 91.5%
Final simplification89.0%
(FPCore (x y z) :precision binary64 (+ (* z (cos y)) (* x (sin y))))
double code(double x, double y, double z) {
return (z * cos(y)) + (x * sin(y));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (z * cos(y)) + (x * sin(y))
end function
public static double code(double x, double y, double z) {
return (z * Math.cos(y)) + (x * Math.sin(y));
}
def code(x, y, z): return (z * math.cos(y)) + (x * math.sin(y))
function code(x, y, z) return Float64(Float64(z * cos(y)) + Float64(x * sin(y))) end
function tmp = code(x, y, z) tmp = (z * cos(y)) + (x * sin(y)); end
code[x_, y_, z_] := N[(N[(z * N[Cos[y], $MachinePrecision]), $MachinePrecision] + N[(x * N[Sin[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
z \cdot \cos y + x \cdot \sin y
\end{array}
Initial program 99.8%
Final simplification99.8%
(FPCore (x y z)
:precision binary64
(let* ((t_0 (* x (sin y))))
(if (<= y -2.3e+58)
t_0
(if (<= y -520.0) (* z (cos y)) (if (<= y 31.5) (+ z (* x y)) t_0)))))
double code(double x, double y, double z) {
double t_0 = x * sin(y);
double tmp;
if (y <= -2.3e+58) {
tmp = t_0;
} else if (y <= -520.0) {
tmp = z * cos(y);
} else if (y <= 31.5) {
tmp = z + (x * y);
} else {
tmp = t_0;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: tmp
t_0 = x * sin(y)
if (y <= (-2.3d+58)) then
tmp = t_0
else if (y <= (-520.0d0)) then
tmp = z * cos(y)
else if (y <= 31.5d0) then
tmp = z + (x * y)
else
tmp = t_0
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double t_0 = x * Math.sin(y);
double tmp;
if (y <= -2.3e+58) {
tmp = t_0;
} else if (y <= -520.0) {
tmp = z * Math.cos(y);
} else if (y <= 31.5) {
tmp = z + (x * y);
} else {
tmp = t_0;
}
return tmp;
}
def code(x, y, z): t_0 = x * math.sin(y) tmp = 0 if y <= -2.3e+58: tmp = t_0 elif y <= -520.0: tmp = z * math.cos(y) elif y <= 31.5: tmp = z + (x * y) else: tmp = t_0 return tmp
function code(x, y, z) t_0 = Float64(x * sin(y)) tmp = 0.0 if (y <= -2.3e+58) tmp = t_0; elseif (y <= -520.0) tmp = Float64(z * cos(y)); elseif (y <= 31.5) tmp = Float64(z + Float64(x * y)); else tmp = t_0; end return tmp end
function tmp_2 = code(x, y, z) t_0 = x * sin(y); tmp = 0.0; if (y <= -2.3e+58) tmp = t_0; elseif (y <= -520.0) tmp = z * cos(y); elseif (y <= 31.5) tmp = z + (x * y); else tmp = t_0; end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = N[(x * N[Sin[y], $MachinePrecision]), $MachinePrecision]}, If[LessEqual[y, -2.3e+58], t$95$0, If[LessEqual[y, -520.0], N[(z * N[Cos[y], $MachinePrecision]), $MachinePrecision], If[LessEqual[y, 31.5], N[(z + N[(x * y), $MachinePrecision]), $MachinePrecision], t$95$0]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := x \cdot \sin y\\
\mathbf{if}\;y \leq -2.3 \cdot 10^{+58}:\\
\;\;\;\;t_0\\
\mathbf{elif}\;y \leq -520:\\
\;\;\;\;z \cdot \cos y\\
\mathbf{elif}\;y \leq 31.5:\\
\;\;\;\;z + x \cdot y\\
\mathbf{else}:\\
\;\;\;\;t_0\\
\end{array}
\end{array}
if y < -2.30000000000000002e58 or 31.5 < y Initial program 99.7%
Taylor expanded in x around 0 99.7%
fma-def99.7%
Simplified99.7%
Taylor expanded in z around 0 56.8%
if -2.30000000000000002e58 < y < -520Initial program 99.5%
Taylor expanded in x around 0 99.5%
fma-def99.5%
Simplified99.5%
Taylor expanded in z around inf 89.5%
if -520 < y < 31.5Initial program 100.0%
Taylor expanded in y around 0 97.8%
Final simplification80.3%
(FPCore (x y z)
:precision binary64
(let* ((t_0 (* x (sin y))))
(if (<= y -3.85e+59)
t_0
(if (<= y -520.0) (* z (cos y)) (if (<= y 31.5) (fma y x z) t_0)))))
double code(double x, double y, double z) {
double t_0 = x * sin(y);
double tmp;
if (y <= -3.85e+59) {
tmp = t_0;
} else if (y <= -520.0) {
tmp = z * cos(y);
} else if (y <= 31.5) {
tmp = fma(y, x, z);
} else {
tmp = t_0;
}
return tmp;
}
function code(x, y, z) t_0 = Float64(x * sin(y)) tmp = 0.0 if (y <= -3.85e+59) tmp = t_0; elseif (y <= -520.0) tmp = Float64(z * cos(y)); elseif (y <= 31.5) tmp = fma(y, x, z); else tmp = t_0; end return tmp end
code[x_, y_, z_] := Block[{t$95$0 = N[(x * N[Sin[y], $MachinePrecision]), $MachinePrecision]}, If[LessEqual[y, -3.85e+59], t$95$0, If[LessEqual[y, -520.0], N[(z * N[Cos[y], $MachinePrecision]), $MachinePrecision], If[LessEqual[y, 31.5], N[(y * x + z), $MachinePrecision], t$95$0]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := x \cdot \sin y\\
\mathbf{if}\;y \leq -3.85 \cdot 10^{+59}:\\
\;\;\;\;t_0\\
\mathbf{elif}\;y \leq -520:\\
\;\;\;\;z \cdot \cos y\\
\mathbf{elif}\;y \leq 31.5:\\
\;\;\;\;\mathsf{fma}\left(y, x, z\right)\\
\mathbf{else}:\\
\;\;\;\;t_0\\
\end{array}
\end{array}
if y < -3.84999999999999993e59 or 31.5 < y Initial program 99.7%
Taylor expanded in x around 0 99.7%
fma-def99.7%
Simplified99.7%
Taylor expanded in z around 0 56.8%
if -3.84999999999999993e59 < y < -520Initial program 99.5%
Taylor expanded in x around 0 99.5%
fma-def99.5%
Simplified99.5%
Taylor expanded in z around inf 89.5%
if -520 < y < 31.5Initial program 100.0%
Taylor expanded in y around 0 97.8%
fma-def97.8%
Simplified97.8%
Final simplification80.4%
(FPCore (x y z) :precision binary64 (if (or (<= x -1.4e-46) (not (<= x 5.7e-89))) (+ z (* x (sin y))) (* z (cos y))))
double code(double x, double y, double z) {
double tmp;
if ((x <= -1.4e-46) || !(x <= 5.7e-89)) {
tmp = z + (x * sin(y));
} else {
tmp = z * cos(y);
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((x <= (-1.4d-46)) .or. (.not. (x <= 5.7d-89))) then
tmp = z + (x * sin(y))
else
tmp = z * cos(y)
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((x <= -1.4e-46) || !(x <= 5.7e-89)) {
tmp = z + (x * Math.sin(y));
} else {
tmp = z * Math.cos(y);
}
return tmp;
}
def code(x, y, z): tmp = 0 if (x <= -1.4e-46) or not (x <= 5.7e-89): tmp = z + (x * math.sin(y)) else: tmp = z * math.cos(y) return tmp
function code(x, y, z) tmp = 0.0 if ((x <= -1.4e-46) || !(x <= 5.7e-89)) tmp = Float64(z + Float64(x * sin(y))); else tmp = Float64(z * cos(y)); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((x <= -1.4e-46) || ~((x <= 5.7e-89))) tmp = z + (x * sin(y)); else tmp = z * cos(y); end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[x, -1.4e-46], N[Not[LessEqual[x, 5.7e-89]], $MachinePrecision]], N[(z + N[(x * N[Sin[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(z * N[Cos[y], $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -1.4 \cdot 10^{-46} \lor \neg \left(x \leq 5.7 \cdot 10^{-89}\right):\\
\;\;\;\;z + x \cdot \sin y\\
\mathbf{else}:\\
\;\;\;\;z \cdot \cos y\\
\end{array}
\end{array}
if x < -1.3999999999999999e-46 or 5.7000000000000002e-89 < x Initial program 99.8%
Taylor expanded in y around 0 87.5%
if -1.3999999999999999e-46 < x < 5.7000000000000002e-89Initial program 99.8%
Taylor expanded in x around 0 99.8%
fma-def99.8%
Simplified99.8%
Taylor expanded in z around inf 91.5%
Final simplification89.0%
(FPCore (x y z) :precision binary64 (if (or (<= y -520.0) (not (<= y 0.007))) (* z (cos y)) (+ (* x y) (* z (+ 1.0 (* -0.5 (* y y)))))))
double code(double x, double y, double z) {
double tmp;
if ((y <= -520.0) || !(y <= 0.007)) {
tmp = z * cos(y);
} else {
tmp = (x * y) + (z * (1.0 + (-0.5 * (y * y))));
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((y <= (-520.0d0)) .or. (.not. (y <= 0.007d0))) then
tmp = z * cos(y)
else
tmp = (x * y) + (z * (1.0d0 + ((-0.5d0) * (y * y))))
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((y <= -520.0) || !(y <= 0.007)) {
tmp = z * Math.cos(y);
} else {
tmp = (x * y) + (z * (1.0 + (-0.5 * (y * y))));
}
return tmp;
}
def code(x, y, z): tmp = 0 if (y <= -520.0) or not (y <= 0.007): tmp = z * math.cos(y) else: tmp = (x * y) + (z * (1.0 + (-0.5 * (y * y)))) return tmp
function code(x, y, z) tmp = 0.0 if ((y <= -520.0) || !(y <= 0.007)) tmp = Float64(z * cos(y)); else tmp = Float64(Float64(x * y) + Float64(z * Float64(1.0 + Float64(-0.5 * Float64(y * y))))); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((y <= -520.0) || ~((y <= 0.007))) tmp = z * cos(y); else tmp = (x * y) + (z * (1.0 + (-0.5 * (y * y)))); end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[y, -520.0], N[Not[LessEqual[y, 0.007]], $MachinePrecision]], N[(z * N[Cos[y], $MachinePrecision]), $MachinePrecision], N[(N[(x * y), $MachinePrecision] + N[(z * N[(1.0 + N[(-0.5 * N[(y * y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -520 \lor \neg \left(y \leq 0.007\right):\\
\;\;\;\;z \cdot \cos y\\
\mathbf{else}:\\
\;\;\;\;x \cdot y + z \cdot \left(1 + -0.5 \cdot \left(y \cdot y\right)\right)\\
\end{array}
\end{array}
if y < -520 or 0.00700000000000000015 < y Initial program 99.6%
Taylor expanded in x around 0 99.6%
fma-def99.7%
Simplified99.7%
Taylor expanded in z around inf 47.0%
if -520 < y < 0.00700000000000000015Initial program 100.0%
Taylor expanded in y around 0 100.0%
unpow2100.0%
Simplified100.0%
Taylor expanded in y around 0 98.9%
Final simplification75.0%
(FPCore (x y z) :precision binary64 (if (<= z -2.05e-140) z (if (<= z 2.5e-117) (* x y) z)))
double code(double x, double y, double z) {
double tmp;
if (z <= -2.05e-140) {
tmp = z;
} else if (z <= 2.5e-117) {
tmp = x * y;
} else {
tmp = z;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (z <= (-2.05d-140)) then
tmp = z
else if (z <= 2.5d-117) then
tmp = x * y
else
tmp = z
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if (z <= -2.05e-140) {
tmp = z;
} else if (z <= 2.5e-117) {
tmp = x * y;
} else {
tmp = z;
}
return tmp;
}
def code(x, y, z): tmp = 0 if z <= -2.05e-140: tmp = z elif z <= 2.5e-117: tmp = x * y else: tmp = z return tmp
function code(x, y, z) tmp = 0.0 if (z <= -2.05e-140) tmp = z; elseif (z <= 2.5e-117) tmp = Float64(x * y); else tmp = z; end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if (z <= -2.05e-140) tmp = z; elseif (z <= 2.5e-117) tmp = x * y; else tmp = z; end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[z, -2.05e-140], z, If[LessEqual[z, 2.5e-117], N[(x * y), $MachinePrecision], z]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z \leq -2.05 \cdot 10^{-140}:\\
\;\;\;\;z\\
\mathbf{elif}\;z \leq 2.5 \cdot 10^{-117}:\\
\;\;\;\;x \cdot y\\
\mathbf{else}:\\
\;\;\;\;z\\
\end{array}
\end{array}
if z < -2.0500000000000001e-140 or 2.5e-117 < z Initial program 99.8%
Taylor expanded in x around 0 99.8%
fma-def99.8%
Simplified99.8%
Taylor expanded in y around 0 51.6%
if -2.0500000000000001e-140 < z < 2.5e-117Initial program 99.8%
Taylor expanded in y around 0 55.3%
unpow255.3%
Simplified55.3%
Taylor expanded in y around 0 47.0%
Taylor expanded in x around inf 36.0%
Final simplification47.7%
(FPCore (x y z) :precision binary64 (+ z (* x y)))
double code(double x, double y, double z) {
return z + (x * y);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = z + (x * y)
end function
public static double code(double x, double y, double z) {
return z + (x * y);
}
def code(x, y, z): return z + (x * y)
function code(x, y, z) return Float64(z + Float64(x * y)) end
function tmp = code(x, y, z) tmp = z + (x * y); end
code[x_, y_, z_] := N[(z + N[(x * y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
z + x \cdot y
\end{array}
Initial program 99.8%
Taylor expanded in y around 0 56.1%
Final simplification56.1%
(FPCore (x y z) :precision binary64 z)
double code(double x, double y, double z) {
return z;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = z
end function
public static double code(double x, double y, double z) {
return z;
}
def code(x, y, z): return z
function code(x, y, z) return z end
function tmp = code(x, y, z) tmp = z; end
code[x_, y_, z_] := z
\begin{array}{l}
\\
z
\end{array}
Initial program 99.8%
Taylor expanded in x around 0 99.8%
fma-def99.8%
Simplified99.8%
Taylor expanded in y around 0 42.6%
Final simplification42.6%
herbie shell --seed 2023182
(FPCore (x y z)
:name "Diagrams.ThreeD.Transform:aboutX from diagrams-lib-1.3.0.3, B"
:precision binary64
(+ (* x (sin y)) (* z (cos y))))