
(FPCore (x y z) :precision binary64 (+ (* x (cos y)) (* z (sin y))))
double code(double x, double y, double z) {
return (x * cos(y)) + (z * sin(y));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x * cos(y)) + (z * sin(y))
end function
public static double code(double x, double y, double z) {
return (x * Math.cos(y)) + (z * Math.sin(y));
}
def code(x, y, z): return (x * math.cos(y)) + (z * math.sin(y))
function code(x, y, z) return Float64(Float64(x * cos(y)) + Float64(z * sin(y))) end
function tmp = code(x, y, z) tmp = (x * cos(y)) + (z * sin(y)); end
code[x_, y_, z_] := N[(N[(x * N[Cos[y], $MachinePrecision]), $MachinePrecision] + N[(z * N[Sin[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot \cos y + z \cdot \sin y
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 6 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z) :precision binary64 (+ (* x (cos y)) (* z (sin y))))
double code(double x, double y, double z) {
return (x * cos(y)) + (z * sin(y));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x * cos(y)) + (z * sin(y))
end function
public static double code(double x, double y, double z) {
return (x * Math.cos(y)) + (z * Math.sin(y));
}
def code(x, y, z): return (x * math.cos(y)) + (z * math.sin(y))
function code(x, y, z) return Float64(Float64(x * cos(y)) + Float64(z * sin(y))) end
function tmp = code(x, y, z) tmp = (x * cos(y)) + (z * sin(y)); end
code[x_, y_, z_] := N[(N[(x * N[Cos[y], $MachinePrecision]), $MachinePrecision] + N[(z * N[Sin[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot \cos y + z \cdot \sin y
\end{array}
(FPCore (x y z) :precision binary64 (+ (* x (cos y)) (* z (sin y))))
double code(double x, double y, double z) {
return (x * cos(y)) + (z * sin(y));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x * cos(y)) + (z * sin(y))
end function
public static double code(double x, double y, double z) {
return (x * Math.cos(y)) + (z * Math.sin(y));
}
def code(x, y, z): return (x * math.cos(y)) + (z * math.sin(y))
function code(x, y, z) return Float64(Float64(x * cos(y)) + Float64(z * sin(y))) end
function tmp = code(x, y, z) tmp = (x * cos(y)) + (z * sin(y)); end
code[x_, y_, z_] := N[(N[(x * N[Cos[y], $MachinePrecision]), $MachinePrecision] + N[(z * N[Sin[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot \cos y + z \cdot \sin y
\end{array}
Initial program 99.8%
Final simplification99.8%
(FPCore (x y z) :precision binary64 (if (or (<= x -4.1e+90) (not (<= x 2.9e+116))) (+ (* x (cos y)) (* y z)) (+ x (* z (sin y)))))
double code(double x, double y, double z) {
double tmp;
if ((x <= -4.1e+90) || !(x <= 2.9e+116)) {
tmp = (x * cos(y)) + (y * z);
} else {
tmp = x + (z * sin(y));
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((x <= (-4.1d+90)) .or. (.not. (x <= 2.9d+116))) then
tmp = (x * cos(y)) + (y * z)
else
tmp = x + (z * sin(y))
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((x <= -4.1e+90) || !(x <= 2.9e+116)) {
tmp = (x * Math.cos(y)) + (y * z);
} else {
tmp = x + (z * Math.sin(y));
}
return tmp;
}
def code(x, y, z): tmp = 0 if (x <= -4.1e+90) or not (x <= 2.9e+116): tmp = (x * math.cos(y)) + (y * z) else: tmp = x + (z * math.sin(y)) return tmp
function code(x, y, z) tmp = 0.0 if ((x <= -4.1e+90) || !(x <= 2.9e+116)) tmp = Float64(Float64(x * cos(y)) + Float64(y * z)); else tmp = Float64(x + Float64(z * sin(y))); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((x <= -4.1e+90) || ~((x <= 2.9e+116))) tmp = (x * cos(y)) + (y * z); else tmp = x + (z * sin(y)); end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[x, -4.1e+90], N[Not[LessEqual[x, 2.9e+116]], $MachinePrecision]], N[(N[(x * N[Cos[y], $MachinePrecision]), $MachinePrecision] + N[(y * z), $MachinePrecision]), $MachinePrecision], N[(x + N[(z * N[Sin[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -4.1 \cdot 10^{+90} \lor \neg \left(x \leq 2.9 \cdot 10^{+116}\right):\\
\;\;\;\;x \cdot \cos y + y \cdot z\\
\mathbf{else}:\\
\;\;\;\;x + z \cdot \sin y\\
\end{array}
\end{array}
if x < -4.10000000000000042e90 or 2.9000000000000001e116 < x Initial program 99.8%
Taylor expanded in y around 0 84.7%
if -4.10000000000000042e90 < x < 2.9000000000000001e116Initial program 99.8%
Taylor expanded in y around 0 85.1%
Final simplification84.9%
(FPCore (x y z) :precision binary64 (if (or (<= y -520.0) (not (<= y 0.048))) (* z (sin y)) (+ (* y z) (* x (+ 1.0 (* -0.5 (* y y)))))))
double code(double x, double y, double z) {
double tmp;
if ((y <= -520.0) || !(y <= 0.048)) {
tmp = z * sin(y);
} else {
tmp = (y * z) + (x * (1.0 + (-0.5 * (y * y))));
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((y <= (-520.0d0)) .or. (.not. (y <= 0.048d0))) then
tmp = z * sin(y)
else
tmp = (y * z) + (x * (1.0d0 + ((-0.5d0) * (y * y))))
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((y <= -520.0) || !(y <= 0.048)) {
tmp = z * Math.sin(y);
} else {
tmp = (y * z) + (x * (1.0 + (-0.5 * (y * y))));
}
return tmp;
}
def code(x, y, z): tmp = 0 if (y <= -520.0) or not (y <= 0.048): tmp = z * math.sin(y) else: tmp = (y * z) + (x * (1.0 + (-0.5 * (y * y)))) return tmp
function code(x, y, z) tmp = 0.0 if ((y <= -520.0) || !(y <= 0.048)) tmp = Float64(z * sin(y)); else tmp = Float64(Float64(y * z) + Float64(x * Float64(1.0 + Float64(-0.5 * Float64(y * y))))); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((y <= -520.0) || ~((y <= 0.048))) tmp = z * sin(y); else tmp = (y * z) + (x * (1.0 + (-0.5 * (y * y)))); end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[y, -520.0], N[Not[LessEqual[y, 0.048]], $MachinePrecision]], N[(z * N[Sin[y], $MachinePrecision]), $MachinePrecision], N[(N[(y * z), $MachinePrecision] + N[(x * N[(1.0 + N[(-0.5 * N[(y * y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -520 \lor \neg \left(y \leq 0.048\right):\\
\;\;\;\;z \cdot \sin y\\
\mathbf{else}:\\
\;\;\;\;y \cdot z + x \cdot \left(1 + -0.5 \cdot \left(y \cdot y\right)\right)\\
\end{array}
\end{array}
if y < -520 or 0.048000000000000001 < y Initial program 99.6%
Taylor expanded in x around 0 47.0%
if -520 < y < 0.048000000000000001Initial program 100.0%
Taylor expanded in y around 0 99.3%
unpow299.3%
Simplified99.3%
Taylor expanded in y around 0 99.3%
Final simplification75.2%
(FPCore (x y z) :precision binary64 (+ x (* z (sin y))))
double code(double x, double y, double z) {
return x + (z * sin(y));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x + (z * sin(y))
end function
public static double code(double x, double y, double z) {
return x + (z * Math.sin(y));
}
def code(x, y, z): return x + (z * math.sin(y))
function code(x, y, z) return Float64(x + Float64(z * sin(y))) end
function tmp = code(x, y, z) tmp = x + (z * sin(y)); end
code[x_, y_, z_] := N[(x + N[(z * N[Sin[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x + z \cdot \sin y
\end{array}
Initial program 99.8%
Taylor expanded in y around 0 77.0%
Final simplification77.0%
(FPCore (x y z) :precision binary64 (+ x (* y z)))
double code(double x, double y, double z) {
return x + (y * z);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x + (y * z)
end function
public static double code(double x, double y, double z) {
return x + (y * z);
}
def code(x, y, z): return x + (y * z)
function code(x, y, z) return Float64(x + Float64(y * z)) end
function tmp = code(x, y, z) tmp = x + (y * z); end
code[x_, y_, z_] := N[(x + N[(y * z), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x + y \cdot z
\end{array}
Initial program 99.8%
Taylor expanded in y around 0 56.2%
Final simplification56.2%
(FPCore (x y z) :precision binary64 (* y z))
double code(double x, double y, double z) {
return y * z;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = y * z
end function
public static double code(double x, double y, double z) {
return y * z;
}
def code(x, y, z): return y * z
function code(x, y, z) return Float64(y * z) end
function tmp = code(x, y, z) tmp = y * z; end
code[x_, y_, z_] := N[(y * z), $MachinePrecision]
\begin{array}{l}
\\
y \cdot z
\end{array}
Initial program 99.8%
Taylor expanded in y around 0 61.1%
unpow261.1%
Simplified61.1%
Taylor expanded in y around 0 54.8%
Taylor expanded in x around 0 24.1%
Final simplification24.1%
herbie shell --seed 2023182
(FPCore (x y z)
:name "Diagrams.ThreeD.Transform:aboutY from diagrams-lib-1.3.0.3"
:precision binary64
(+ (* x (cos y)) (* z (sin y))))