
(FPCore (x y z t) :precision binary64 (+ (* x y) (* z t)))
double code(double x, double y, double z, double t) {
return (x * y) + (z * t);
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = (x * y) + (z * t)
end function
public static double code(double x, double y, double z, double t) {
return (x * y) + (z * t);
}
def code(x, y, z, t): return (x * y) + (z * t)
function code(x, y, z, t) return Float64(Float64(x * y) + Float64(z * t)) end
function tmp = code(x, y, z, t) tmp = (x * y) + (z * t); end
code[x_, y_, z_, t_] := N[(N[(x * y), $MachinePrecision] + N[(z * t), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot y + z \cdot t
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 4 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z t) :precision binary64 (+ (* x y) (* z t)))
double code(double x, double y, double z, double t) {
return (x * y) + (z * t);
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = (x * y) + (z * t)
end function
public static double code(double x, double y, double z, double t) {
return (x * y) + (z * t);
}
def code(x, y, z, t): return (x * y) + (z * t)
function code(x, y, z, t) return Float64(Float64(x * y) + Float64(z * t)) end
function tmp = code(x, y, z, t) tmp = (x * y) + (z * t); end
code[x_, y_, z_, t_] := N[(N[(x * y), $MachinePrecision] + N[(z * t), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot y + z \cdot t
\end{array}
(FPCore (x y z t) :precision binary64 (fma x y (* z t)))
double code(double x, double y, double z, double t) {
return fma(x, y, (z * t));
}
function code(x, y, z, t) return fma(x, y, Float64(z * t)) end
code[x_, y_, z_, t_] := N[(x * y + N[(z * t), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\mathsf{fma}\left(x, y, z \cdot t\right)
\end{array}
Initial program 98.8%
fma-def99.6%
Simplified99.6%
Final simplification99.6%
(FPCore (x y z t)
:precision binary64
(if (<= y -8.3e-103)
(* x y)
(if (or (<= y 310000000000.0) (and (not (<= y 2.1e+48)) (<= y 2.2e+114)))
(* z t)
(* x y))))
double code(double x, double y, double z, double t) {
double tmp;
if (y <= -8.3e-103) {
tmp = x * y;
} else if ((y <= 310000000000.0) || (!(y <= 2.1e+48) && (y <= 2.2e+114))) {
tmp = z * t;
} else {
tmp = x * y;
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: tmp
if (y <= (-8.3d-103)) then
tmp = x * y
else if ((y <= 310000000000.0d0) .or. (.not. (y <= 2.1d+48)) .and. (y <= 2.2d+114)) then
tmp = z * t
else
tmp = x * y
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double tmp;
if (y <= -8.3e-103) {
tmp = x * y;
} else if ((y <= 310000000000.0) || (!(y <= 2.1e+48) && (y <= 2.2e+114))) {
tmp = z * t;
} else {
tmp = x * y;
}
return tmp;
}
def code(x, y, z, t): tmp = 0 if y <= -8.3e-103: tmp = x * y elif (y <= 310000000000.0) or (not (y <= 2.1e+48) and (y <= 2.2e+114)): tmp = z * t else: tmp = x * y return tmp
function code(x, y, z, t) tmp = 0.0 if (y <= -8.3e-103) tmp = Float64(x * y); elseif ((y <= 310000000000.0) || (!(y <= 2.1e+48) && (y <= 2.2e+114))) tmp = Float64(z * t); else tmp = Float64(x * y); end return tmp end
function tmp_2 = code(x, y, z, t) tmp = 0.0; if (y <= -8.3e-103) tmp = x * y; elseif ((y <= 310000000000.0) || (~((y <= 2.1e+48)) && (y <= 2.2e+114))) tmp = z * t; else tmp = x * y; end tmp_2 = tmp; end
code[x_, y_, z_, t_] := If[LessEqual[y, -8.3e-103], N[(x * y), $MachinePrecision], If[Or[LessEqual[y, 310000000000.0], And[N[Not[LessEqual[y, 2.1e+48]], $MachinePrecision], LessEqual[y, 2.2e+114]]], N[(z * t), $MachinePrecision], N[(x * y), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -8.3 \cdot 10^{-103}:\\
\;\;\;\;x \cdot y\\
\mathbf{elif}\;y \leq 310000000000 \lor \neg \left(y \leq 2.1 \cdot 10^{+48}\right) \land y \leq 2.2 \cdot 10^{+114}:\\
\;\;\;\;z \cdot t\\
\mathbf{else}:\\
\;\;\;\;x \cdot y\\
\end{array}
\end{array}
if y < -8.30000000000000006e-103 or 3.1e11 < y < 2.0999999999999998e48 or 2.2e114 < y Initial program 98.4%
Taylor expanded in x around inf 68.5%
if -8.30000000000000006e-103 < y < 3.1e11 or 2.0999999999999998e48 < y < 2.2e114Initial program 99.2%
Taylor expanded in x around 0 71.3%
Final simplification69.9%
(FPCore (x y z t) :precision binary64 (+ (* z t) (* x y)))
double code(double x, double y, double z, double t) {
return (z * t) + (x * y);
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = (z * t) + (x * y)
end function
public static double code(double x, double y, double z, double t) {
return (z * t) + (x * y);
}
def code(x, y, z, t): return (z * t) + (x * y)
function code(x, y, z, t) return Float64(Float64(z * t) + Float64(x * y)) end
function tmp = code(x, y, z, t) tmp = (z * t) + (x * y); end
code[x_, y_, z_, t_] := N[(N[(z * t), $MachinePrecision] + N[(x * y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
z \cdot t + x \cdot y
\end{array}
Initial program 98.8%
Final simplification98.8%
(FPCore (x y z t) :precision binary64 (* z t))
double code(double x, double y, double z, double t) {
return z * t;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = z * t
end function
public static double code(double x, double y, double z, double t) {
return z * t;
}
def code(x, y, z, t): return z * t
function code(x, y, z, t) return Float64(z * t) end
function tmp = code(x, y, z, t) tmp = z * t; end
code[x_, y_, z_, t_] := N[(z * t), $MachinePrecision]
\begin{array}{l}
\\
z \cdot t
\end{array}
Initial program 98.8%
Taylor expanded in x around 0 54.0%
Final simplification54.0%
herbie shell --seed 2023182
(FPCore (x y z t)
:name "Linear.V2:$cdot from linear-1.19.1.3, A"
:precision binary64
(+ (* x y) (* z t)))