
(FPCore (x y z t) :precision binary64 (- (* x y) (* z t)))
double code(double x, double y, double z, double t) {
return (x * y) - (z * t);
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = (x * y) - (z * t)
end function
public static double code(double x, double y, double z, double t) {
return (x * y) - (z * t);
}
def code(x, y, z, t): return (x * y) - (z * t)
function code(x, y, z, t) return Float64(Float64(x * y) - Float64(z * t)) end
function tmp = code(x, y, z, t) tmp = (x * y) - (z * t); end
code[x_, y_, z_, t_] := N[(N[(x * y), $MachinePrecision] - N[(z * t), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot y - z \cdot t
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 5 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z t) :precision binary64 (- (* x y) (* z t)))
double code(double x, double y, double z, double t) {
return (x * y) - (z * t);
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = (x * y) - (z * t)
end function
public static double code(double x, double y, double z, double t) {
return (x * y) - (z * t);
}
def code(x, y, z, t): return (x * y) - (z * t)
function code(x, y, z, t) return Float64(Float64(x * y) - Float64(z * t)) end
function tmp = code(x, y, z, t) tmp = (x * y) - (z * t); end
code[x_, y_, z_, t_] := N[(N[(x * y), $MachinePrecision] - N[(z * t), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot y - z \cdot t
\end{array}
(FPCore (x y z t) :precision binary64 (fma (- z) t (* x y)))
double code(double x, double y, double z, double t) {
return fma(-z, t, (x * y));
}
function code(x, y, z, t) return fma(Float64(-z), t, Float64(x * y)) end
code[x_, y_, z_, t_] := N[((-z) * t + N[(x * y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\mathsf{fma}\left(-z, t, x \cdot y\right)
\end{array}
Initial program 98.4%
sub-neg98.4%
distribute-rgt-neg-out98.4%
+-commutative98.4%
distribute-rgt-neg-out98.4%
distribute-lft-neg-in98.4%
fma-def99.6%
Applied egg-rr99.6%
Final simplification99.6%
(FPCore (x y z t) :precision binary64 (fma x y (* z (- t))))
double code(double x, double y, double z, double t) {
return fma(x, y, (z * -t));
}
function code(x, y, z, t) return fma(x, y, Float64(z * Float64(-t))) end
code[x_, y_, z_, t_] := N[(x * y + N[(z * (-t)), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\mathsf{fma}\left(x, y, z \cdot \left(-t\right)\right)
\end{array}
Initial program 98.4%
fma-neg98.8%
distribute-rgt-neg-in98.8%
Simplified98.8%
Final simplification98.8%
(FPCore (x y z t)
:precision binary64
(if (or (<= y -2.8e-89)
(and (not (<= y 255000000000.0))
(or (<= y 2.1e+48) (not (<= y 3.6e+114)))))
(* x y)
(* z (- t))))
double code(double x, double y, double z, double t) {
double tmp;
if ((y <= -2.8e-89) || (!(y <= 255000000000.0) && ((y <= 2.1e+48) || !(y <= 3.6e+114)))) {
tmp = x * y;
} else {
tmp = z * -t;
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: tmp
if ((y <= (-2.8d-89)) .or. (.not. (y <= 255000000000.0d0)) .and. (y <= 2.1d+48) .or. (.not. (y <= 3.6d+114))) then
tmp = x * y
else
tmp = z * -t
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double tmp;
if ((y <= -2.8e-89) || (!(y <= 255000000000.0) && ((y <= 2.1e+48) || !(y <= 3.6e+114)))) {
tmp = x * y;
} else {
tmp = z * -t;
}
return tmp;
}
def code(x, y, z, t): tmp = 0 if (y <= -2.8e-89) or (not (y <= 255000000000.0) and ((y <= 2.1e+48) or not (y <= 3.6e+114))): tmp = x * y else: tmp = z * -t return tmp
function code(x, y, z, t) tmp = 0.0 if ((y <= -2.8e-89) || (!(y <= 255000000000.0) && ((y <= 2.1e+48) || !(y <= 3.6e+114)))) tmp = Float64(x * y); else tmp = Float64(z * Float64(-t)); end return tmp end
function tmp_2 = code(x, y, z, t) tmp = 0.0; if ((y <= -2.8e-89) || (~((y <= 255000000000.0)) && ((y <= 2.1e+48) || ~((y <= 3.6e+114))))) tmp = x * y; else tmp = z * -t; end tmp_2 = tmp; end
code[x_, y_, z_, t_] := If[Or[LessEqual[y, -2.8e-89], And[N[Not[LessEqual[y, 255000000000.0]], $MachinePrecision], Or[LessEqual[y, 2.1e+48], N[Not[LessEqual[y, 3.6e+114]], $MachinePrecision]]]], N[(x * y), $MachinePrecision], N[(z * (-t)), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -2.8 \cdot 10^{-89} \lor \neg \left(y \leq 255000000000\right) \land \left(y \leq 2.1 \cdot 10^{+48} \lor \neg \left(y \leq 3.6 \cdot 10^{+114}\right)\right):\\
\;\;\;\;x \cdot y\\
\mathbf{else}:\\
\;\;\;\;z \cdot \left(-t\right)\\
\end{array}
\end{array}
if y < -2.7999999999999999e-89 or 2.55e11 < y < 2.0999999999999998e48 or 3.6000000000000001e114 < y Initial program 96.8%
Taylor expanded in x around inf 68.7%
if -2.7999999999999999e-89 < y < 2.55e11 or 2.0999999999999998e48 < y < 3.6000000000000001e114Initial program 100.0%
Taylor expanded in x around 0 70.8%
mul-1-neg70.8%
distribute-rgt-neg-in70.8%
Simplified70.8%
Final simplification69.8%
(FPCore (x y z t) :precision binary64 (- (* x y) (* z t)))
double code(double x, double y, double z, double t) {
return (x * y) - (z * t);
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = (x * y) - (z * t)
end function
public static double code(double x, double y, double z, double t) {
return (x * y) - (z * t);
}
def code(x, y, z, t): return (x * y) - (z * t)
function code(x, y, z, t) return Float64(Float64(x * y) - Float64(z * t)) end
function tmp = code(x, y, z, t) tmp = (x * y) - (z * t); end
code[x_, y_, z_, t_] := N[(N[(x * y), $MachinePrecision] - N[(z * t), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot y - z \cdot t
\end{array}
Initial program 98.4%
Final simplification98.4%
(FPCore (x y z t) :precision binary64 (* x y))
double code(double x, double y, double z, double t) {
return x * y;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = x * y
end function
public static double code(double x, double y, double z, double t) {
return x * y;
}
def code(x, y, z, t): return x * y
function code(x, y, z, t) return Float64(x * y) end
function tmp = code(x, y, z, t) tmp = x * y; end
code[x_, y_, z_, t_] := N[(x * y), $MachinePrecision]
\begin{array}{l}
\\
x \cdot y
\end{array}
Initial program 98.4%
Taylor expanded in x around inf 50.4%
Final simplification50.4%
herbie shell --seed 2023182
(FPCore (x y z t)
:name "Linear.V3:cross from linear-1.19.1.3"
:precision binary64
(- (* x y) (* z t)))