
(FPCore (x y z) :precision binary64 (+ x (* y (+ z x))))
double code(double x, double y, double z) {
return x + (y * (z + x));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x + (y * (z + x))
end function
public static double code(double x, double y, double z) {
return x + (y * (z + x));
}
def code(x, y, z): return x + (y * (z + x))
function code(x, y, z) return Float64(x + Float64(y * Float64(z + x))) end
function tmp = code(x, y, z) tmp = x + (y * (z + x)); end
code[x_, y_, z_] := N[(x + N[(y * N[(z + x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x + y \cdot \left(z + x\right)
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 7 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z) :precision binary64 (+ x (* y (+ z x))))
double code(double x, double y, double z) {
return x + (y * (z + x));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x + (y * (z + x))
end function
public static double code(double x, double y, double z) {
return x + (y * (z + x));
}
def code(x, y, z): return x + (y * (z + x))
function code(x, y, z) return Float64(x + Float64(y * Float64(z + x))) end
function tmp = code(x, y, z) tmp = x + (y * (z + x)); end
code[x_, y_, z_] := N[(x + N[(y * N[(z + x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x + y \cdot \left(z + x\right)
\end{array}
(FPCore (x y z) :precision binary64 (fma y (+ x z) x))
double code(double x, double y, double z) {
return fma(y, (x + z), x);
}
function code(x, y, z) return fma(y, Float64(x + z), x) end
code[x_, y_, z_] := N[(y * N[(x + z), $MachinePrecision] + x), $MachinePrecision]
\begin{array}{l}
\\
\mathsf{fma}\left(y, x + z, x\right)
\end{array}
Initial program 100.0%
+-commutative100.0%
fma-def100.0%
+-commutative100.0%
Simplified100.0%
Final simplification100.0%
(FPCore (x y z)
:precision binary64
(if (<= y -2.9e+216)
(* y z)
(if (<= y -6e+58)
(* y x)
(if (<= y -1.02e-147)
(* y z)
(if (<= y 6.2e-91) x (if (<= y 5.2e+136) (* y z) (* y x)))))))
double code(double x, double y, double z) {
double tmp;
if (y <= -2.9e+216) {
tmp = y * z;
} else if (y <= -6e+58) {
tmp = y * x;
} else if (y <= -1.02e-147) {
tmp = y * z;
} else if (y <= 6.2e-91) {
tmp = x;
} else if (y <= 5.2e+136) {
tmp = y * z;
} else {
tmp = y * x;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (y <= (-2.9d+216)) then
tmp = y * z
else if (y <= (-6d+58)) then
tmp = y * x
else if (y <= (-1.02d-147)) then
tmp = y * z
else if (y <= 6.2d-91) then
tmp = x
else if (y <= 5.2d+136) then
tmp = y * z
else
tmp = y * x
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if (y <= -2.9e+216) {
tmp = y * z;
} else if (y <= -6e+58) {
tmp = y * x;
} else if (y <= -1.02e-147) {
tmp = y * z;
} else if (y <= 6.2e-91) {
tmp = x;
} else if (y <= 5.2e+136) {
tmp = y * z;
} else {
tmp = y * x;
}
return tmp;
}
def code(x, y, z): tmp = 0 if y <= -2.9e+216: tmp = y * z elif y <= -6e+58: tmp = y * x elif y <= -1.02e-147: tmp = y * z elif y <= 6.2e-91: tmp = x elif y <= 5.2e+136: tmp = y * z else: tmp = y * x return tmp
function code(x, y, z) tmp = 0.0 if (y <= -2.9e+216) tmp = Float64(y * z); elseif (y <= -6e+58) tmp = Float64(y * x); elseif (y <= -1.02e-147) tmp = Float64(y * z); elseif (y <= 6.2e-91) tmp = x; elseif (y <= 5.2e+136) tmp = Float64(y * z); else tmp = Float64(y * x); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if (y <= -2.9e+216) tmp = y * z; elseif (y <= -6e+58) tmp = y * x; elseif (y <= -1.02e-147) tmp = y * z; elseif (y <= 6.2e-91) tmp = x; elseif (y <= 5.2e+136) tmp = y * z; else tmp = y * x; end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[y, -2.9e+216], N[(y * z), $MachinePrecision], If[LessEqual[y, -6e+58], N[(y * x), $MachinePrecision], If[LessEqual[y, -1.02e-147], N[(y * z), $MachinePrecision], If[LessEqual[y, 6.2e-91], x, If[LessEqual[y, 5.2e+136], N[(y * z), $MachinePrecision], N[(y * x), $MachinePrecision]]]]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -2.9 \cdot 10^{+216}:\\
\;\;\;\;y \cdot z\\
\mathbf{elif}\;y \leq -6 \cdot 10^{+58}:\\
\;\;\;\;y \cdot x\\
\mathbf{elif}\;y \leq -1.02 \cdot 10^{-147}:\\
\;\;\;\;y \cdot z\\
\mathbf{elif}\;y \leq 6.2 \cdot 10^{-91}:\\
\;\;\;\;x\\
\mathbf{elif}\;y \leq 5.2 \cdot 10^{+136}:\\
\;\;\;\;y \cdot z\\
\mathbf{else}:\\
\;\;\;\;y \cdot x\\
\end{array}
\end{array}
if y < -2.9000000000000001e216 or -6.0000000000000005e58 < y < -1.02e-147 or 6.19999999999999962e-91 < y < 5.2000000000000003e136Initial program 100.0%
Taylor expanded in y around inf 79.1%
Taylor expanded in z around inf 63.2%
if -2.9000000000000001e216 < y < -6.0000000000000005e58 or 5.2000000000000003e136 < y Initial program 100.0%
Taylor expanded in y around inf 100.0%
Taylor expanded in z around 0 65.0%
if -1.02e-147 < y < 6.19999999999999962e-91Initial program 100.0%
Taylor expanded in y around 0 70.4%
Final simplification66.1%
(FPCore (x y z) :precision binary64 (if (or (<= y -1.02e-147) (not (<= y 3.7e-90))) (* y (+ x z)) x))
double code(double x, double y, double z) {
double tmp;
if ((y <= -1.02e-147) || !(y <= 3.7e-90)) {
tmp = y * (x + z);
} else {
tmp = x;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((y <= (-1.02d-147)) .or. (.not. (y <= 3.7d-90))) then
tmp = y * (x + z)
else
tmp = x
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((y <= -1.02e-147) || !(y <= 3.7e-90)) {
tmp = y * (x + z);
} else {
tmp = x;
}
return tmp;
}
def code(x, y, z): tmp = 0 if (y <= -1.02e-147) or not (y <= 3.7e-90): tmp = y * (x + z) else: tmp = x return tmp
function code(x, y, z) tmp = 0.0 if ((y <= -1.02e-147) || !(y <= 3.7e-90)) tmp = Float64(y * Float64(x + z)); else tmp = x; end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((y <= -1.02e-147) || ~((y <= 3.7e-90))) tmp = y * (x + z); else tmp = x; end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[y, -1.02e-147], N[Not[LessEqual[y, 3.7e-90]], $MachinePrecision]], N[(y * N[(x + z), $MachinePrecision]), $MachinePrecision], x]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -1.02 \cdot 10^{-147} \lor \neg \left(y \leq 3.7 \cdot 10^{-90}\right):\\
\;\;\;\;y \cdot \left(x + z\right)\\
\mathbf{else}:\\
\;\;\;\;x\\
\end{array}
\end{array}
if y < -1.02e-147 or 3.70000000000000018e-90 < y Initial program 100.0%
Taylor expanded in y around inf 87.8%
if -1.02e-147 < y < 3.70000000000000018e-90Initial program 100.0%
Taylor expanded in y around 0 70.4%
Final simplification81.8%
(FPCore (x y z) :precision binary64 (if (or (<= y -1.0) (not (<= y 0.8))) (* y (+ x z)) (+ x (* y z))))
double code(double x, double y, double z) {
double tmp;
if ((y <= -1.0) || !(y <= 0.8)) {
tmp = y * (x + z);
} else {
tmp = x + (y * z);
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((y <= (-1.0d0)) .or. (.not. (y <= 0.8d0))) then
tmp = y * (x + z)
else
tmp = x + (y * z)
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((y <= -1.0) || !(y <= 0.8)) {
tmp = y * (x + z);
} else {
tmp = x + (y * z);
}
return tmp;
}
def code(x, y, z): tmp = 0 if (y <= -1.0) or not (y <= 0.8): tmp = y * (x + z) else: tmp = x + (y * z) return tmp
function code(x, y, z) tmp = 0.0 if ((y <= -1.0) || !(y <= 0.8)) tmp = Float64(y * Float64(x + z)); else tmp = Float64(x + Float64(y * z)); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((y <= -1.0) || ~((y <= 0.8))) tmp = y * (x + z); else tmp = x + (y * z); end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[y, -1.0], N[Not[LessEqual[y, 0.8]], $MachinePrecision]], N[(y * N[(x + z), $MachinePrecision]), $MachinePrecision], N[(x + N[(y * z), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -1 \lor \neg \left(y \leq 0.8\right):\\
\;\;\;\;y \cdot \left(x + z\right)\\
\mathbf{else}:\\
\;\;\;\;x + y \cdot z\\
\end{array}
\end{array}
if y < -1 or 0.80000000000000004 < y Initial program 100.0%
Taylor expanded in y around inf 99.2%
if -1 < y < 0.80000000000000004Initial program 100.0%
Taylor expanded in z around inf 99.1%
Final simplification99.1%
(FPCore (x y z) :precision binary64 (if (<= y -1.6e-11) (* y x) (if (<= y 0.8) x (* y x))))
double code(double x, double y, double z) {
double tmp;
if (y <= -1.6e-11) {
tmp = y * x;
} else if (y <= 0.8) {
tmp = x;
} else {
tmp = y * x;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (y <= (-1.6d-11)) then
tmp = y * x
else if (y <= 0.8d0) then
tmp = x
else
tmp = y * x
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if (y <= -1.6e-11) {
tmp = y * x;
} else if (y <= 0.8) {
tmp = x;
} else {
tmp = y * x;
}
return tmp;
}
def code(x, y, z): tmp = 0 if y <= -1.6e-11: tmp = y * x elif y <= 0.8: tmp = x else: tmp = y * x return tmp
function code(x, y, z) tmp = 0.0 if (y <= -1.6e-11) tmp = Float64(y * x); elseif (y <= 0.8) tmp = x; else tmp = Float64(y * x); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if (y <= -1.6e-11) tmp = y * x; elseif (y <= 0.8) tmp = x; else tmp = y * x; end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[y, -1.6e-11], N[(y * x), $MachinePrecision], If[LessEqual[y, 0.8], x, N[(y * x), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -1.6 \cdot 10^{-11}:\\
\;\;\;\;y \cdot x\\
\mathbf{elif}\;y \leq 0.8:\\
\;\;\;\;x\\
\mathbf{else}:\\
\;\;\;\;y \cdot x\\
\end{array}
\end{array}
if y < -1.59999999999999997e-11 or 0.80000000000000004 < y Initial program 100.0%
Taylor expanded in y around inf 99.2%
Taylor expanded in z around 0 52.7%
if -1.59999999999999997e-11 < y < 0.80000000000000004Initial program 100.0%
Taylor expanded in y around 0 60.0%
Final simplification56.5%
(FPCore (x y z) :precision binary64 (+ x (* y (+ x z))))
double code(double x, double y, double z) {
return x + (y * (x + z));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x + (y * (x + z))
end function
public static double code(double x, double y, double z) {
return x + (y * (x + z));
}
def code(x, y, z): return x + (y * (x + z))
function code(x, y, z) return Float64(x + Float64(y * Float64(x + z))) end
function tmp = code(x, y, z) tmp = x + (y * (x + z)); end
code[x_, y_, z_] := N[(x + N[(y * N[(x + z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x + y \cdot \left(x + z\right)
\end{array}
Initial program 100.0%
Final simplification100.0%
(FPCore (x y z) :precision binary64 x)
double code(double x, double y, double z) {
return x;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x
end function
public static double code(double x, double y, double z) {
return x;
}
def code(x, y, z): return x
function code(x, y, z) return x end
function tmp = code(x, y, z) tmp = x; end
code[x_, y_, z_] := x
\begin{array}{l}
\\
x
\end{array}
Initial program 100.0%
Taylor expanded in y around 0 33.3%
Final simplification33.3%
herbie shell --seed 2023182
(FPCore (x y z)
:name "Main:bigenough2 from A"
:precision binary64
(+ x (* y (+ z x))))