
(FPCore (x y z) :precision binary64 (+ x (* y (- z x))))
double code(double x, double y, double z) {
return x + (y * (z - x));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x + (y * (z - x))
end function
public static double code(double x, double y, double z) {
return x + (y * (z - x));
}
def code(x, y, z): return x + (y * (z - x))
function code(x, y, z) return Float64(x + Float64(y * Float64(z - x))) end
function tmp = code(x, y, z) tmp = x + (y * (z - x)); end
code[x_, y_, z_] := N[(x + N[(y * N[(z - x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x + y \cdot \left(z - x\right)
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 7 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z) :precision binary64 (+ x (* y (- z x))))
double code(double x, double y, double z) {
return x + (y * (z - x));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x + (y * (z - x))
end function
public static double code(double x, double y, double z) {
return x + (y * (z - x));
}
def code(x, y, z): return x + (y * (z - x))
function code(x, y, z) return Float64(x + Float64(y * Float64(z - x))) end
function tmp = code(x, y, z) tmp = x + (y * (z - x)); end
code[x_, y_, z_] := N[(x + N[(y * N[(z - x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x + y \cdot \left(z - x\right)
\end{array}
(FPCore (x y z) :precision binary64 (fma y (- z x) x))
double code(double x, double y, double z) {
return fma(y, (z - x), x);
}
function code(x, y, z) return fma(y, Float64(z - x), x) end
code[x_, y_, z_] := N[(y * N[(z - x), $MachinePrecision] + x), $MachinePrecision]
\begin{array}{l}
\\
\mathsf{fma}\left(y, z - x, x\right)
\end{array}
Initial program 100.0%
+-commutative100.0%
fma-def100.0%
Simplified100.0%
Final simplification100.0%
(FPCore (x y z)
:precision binary64
(let* ((t_0 (* y (- x))))
(if (<= y -3.2e+57)
t_0
(if (<= y -1.02e-147)
(* y z)
(if (<= y 3.3e-90) x (if (<= y 3.1e+136) (* y z) t_0))))))
double code(double x, double y, double z) {
double t_0 = y * -x;
double tmp;
if (y <= -3.2e+57) {
tmp = t_0;
} else if (y <= -1.02e-147) {
tmp = y * z;
} else if (y <= 3.3e-90) {
tmp = x;
} else if (y <= 3.1e+136) {
tmp = y * z;
} else {
tmp = t_0;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: tmp
t_0 = y * -x
if (y <= (-3.2d+57)) then
tmp = t_0
else if (y <= (-1.02d-147)) then
tmp = y * z
else if (y <= 3.3d-90) then
tmp = x
else if (y <= 3.1d+136) then
tmp = y * z
else
tmp = t_0
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double t_0 = y * -x;
double tmp;
if (y <= -3.2e+57) {
tmp = t_0;
} else if (y <= -1.02e-147) {
tmp = y * z;
} else if (y <= 3.3e-90) {
tmp = x;
} else if (y <= 3.1e+136) {
tmp = y * z;
} else {
tmp = t_0;
}
return tmp;
}
def code(x, y, z): t_0 = y * -x tmp = 0 if y <= -3.2e+57: tmp = t_0 elif y <= -1.02e-147: tmp = y * z elif y <= 3.3e-90: tmp = x elif y <= 3.1e+136: tmp = y * z else: tmp = t_0 return tmp
function code(x, y, z) t_0 = Float64(y * Float64(-x)) tmp = 0.0 if (y <= -3.2e+57) tmp = t_0; elseif (y <= -1.02e-147) tmp = Float64(y * z); elseif (y <= 3.3e-90) tmp = x; elseif (y <= 3.1e+136) tmp = Float64(y * z); else tmp = t_0; end return tmp end
function tmp_2 = code(x, y, z) t_0 = y * -x; tmp = 0.0; if (y <= -3.2e+57) tmp = t_0; elseif (y <= -1.02e-147) tmp = y * z; elseif (y <= 3.3e-90) tmp = x; elseif (y <= 3.1e+136) tmp = y * z; else tmp = t_0; end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = N[(y * (-x)), $MachinePrecision]}, If[LessEqual[y, -3.2e+57], t$95$0, If[LessEqual[y, -1.02e-147], N[(y * z), $MachinePrecision], If[LessEqual[y, 3.3e-90], x, If[LessEqual[y, 3.1e+136], N[(y * z), $MachinePrecision], t$95$0]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := y \cdot \left(-x\right)\\
\mathbf{if}\;y \leq -3.2 \cdot 10^{+57}:\\
\;\;\;\;t_0\\
\mathbf{elif}\;y \leq -1.02 \cdot 10^{-147}:\\
\;\;\;\;y \cdot z\\
\mathbf{elif}\;y \leq 3.3 \cdot 10^{-90}:\\
\;\;\;\;x\\
\mathbf{elif}\;y \leq 3.1 \cdot 10^{+136}:\\
\;\;\;\;y \cdot z\\
\mathbf{else}:\\
\;\;\;\;t_0\\
\end{array}
\end{array}
if y < -3.20000000000000029e57 or 3.09999999999999983e136 < y Initial program 100.0%
flip--93.1%
associate-*r/82.3%
Applied egg-rr82.3%
associate-/l*92.9%
+-commutative92.9%
Simplified92.9%
Taylor expanded in z around inf 95.3%
Taylor expanded in y around inf 100.0%
Taylor expanded in z around 0 62.1%
mul-1-neg62.1%
distribute-rgt-neg-out62.1%
Simplified62.1%
if -3.20000000000000029e57 < y < -1.02e-147 or 3.3e-90 < y < 3.09999999999999983e136Initial program 100.0%
flip--59.9%
associate-*r/50.6%
Applied egg-rr50.6%
associate-/l*59.8%
+-commutative59.8%
Simplified59.8%
Taylor expanded in z around inf 100.0%
Taylor expanded in z around inf 62.0%
if -1.02e-147 < y < 3.3e-90Initial program 100.0%
Taylor expanded in y around 0 70.4%
Final simplification64.9%
(FPCore (x y z) :precision binary64 (if (or (<= y -1.02e-147) (not (<= y 3.7e-90))) (* y (- z x)) x))
double code(double x, double y, double z) {
double tmp;
if ((y <= -1.02e-147) || !(y <= 3.7e-90)) {
tmp = y * (z - x);
} else {
tmp = x;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((y <= (-1.02d-147)) .or. (.not. (y <= 3.7d-90))) then
tmp = y * (z - x)
else
tmp = x
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((y <= -1.02e-147) || !(y <= 3.7e-90)) {
tmp = y * (z - x);
} else {
tmp = x;
}
return tmp;
}
def code(x, y, z): tmp = 0 if (y <= -1.02e-147) or not (y <= 3.7e-90): tmp = y * (z - x) else: tmp = x return tmp
function code(x, y, z) tmp = 0.0 if ((y <= -1.02e-147) || !(y <= 3.7e-90)) tmp = Float64(y * Float64(z - x)); else tmp = x; end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((y <= -1.02e-147) || ~((y <= 3.7e-90))) tmp = y * (z - x); else tmp = x; end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[y, -1.02e-147], N[Not[LessEqual[y, 3.7e-90]], $MachinePrecision]], N[(y * N[(z - x), $MachinePrecision]), $MachinePrecision], x]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -1.02 \cdot 10^{-147} \lor \neg \left(y \leq 3.7 \cdot 10^{-90}\right):\\
\;\;\;\;y \cdot \left(z - x\right)\\
\mathbf{else}:\\
\;\;\;\;x\\
\end{array}
\end{array}
if y < -1.02e-147 or 3.70000000000000018e-90 < y Initial program 100.0%
flip--76.9%
associate-*r/66.9%
Applied egg-rr66.9%
associate-/l*76.7%
+-commutative76.7%
Simplified76.7%
Taylor expanded in z around inf 97.6%
Taylor expanded in y around inf 87.8%
if -1.02e-147 < y < 3.70000000000000018e-90Initial program 100.0%
Taylor expanded in y around 0 70.4%
Final simplification81.8%
(FPCore (x y z) :precision binary64 (if (or (<= y -1.0) (not (<= y 0.8))) (* y (- z x)) (+ x (* y z))))
double code(double x, double y, double z) {
double tmp;
if ((y <= -1.0) || !(y <= 0.8)) {
tmp = y * (z - x);
} else {
tmp = x + (y * z);
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((y <= (-1.0d0)) .or. (.not. (y <= 0.8d0))) then
tmp = y * (z - x)
else
tmp = x + (y * z)
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((y <= -1.0) || !(y <= 0.8)) {
tmp = y * (z - x);
} else {
tmp = x + (y * z);
}
return tmp;
}
def code(x, y, z): tmp = 0 if (y <= -1.0) or not (y <= 0.8): tmp = y * (z - x) else: tmp = x + (y * z) return tmp
function code(x, y, z) tmp = 0.0 if ((y <= -1.0) || !(y <= 0.8)) tmp = Float64(y * Float64(z - x)); else tmp = Float64(x + Float64(y * z)); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((y <= -1.0) || ~((y <= 0.8))) tmp = y * (z - x); else tmp = x + (y * z); end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[y, -1.0], N[Not[LessEqual[y, 0.8]], $MachinePrecision]], N[(y * N[(z - x), $MachinePrecision]), $MachinePrecision], N[(x + N[(y * z), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -1 \lor \neg \left(y \leq 0.8\right):\\
\;\;\;\;y \cdot \left(z - x\right)\\
\mathbf{else}:\\
\;\;\;\;x + y \cdot z\\
\end{array}
\end{array}
if y < -1 or 0.80000000000000004 < y Initial program 100.0%
flip--89.9%
associate-*r/76.6%
Applied egg-rr76.6%
associate-/l*89.7%
+-commutative89.7%
Simplified89.7%
Taylor expanded in z around inf 96.6%
Taylor expanded in y around inf 99.2%
if -1 < y < 0.80000000000000004Initial program 100.0%
Taylor expanded in z around inf 99.1%
Final simplification99.1%
(FPCore (x y z) :precision binary64 (if (<= x -5.6e+187) x (if (<= x 1.7e+25) (* y z) x)))
double code(double x, double y, double z) {
double tmp;
if (x <= -5.6e+187) {
tmp = x;
} else if (x <= 1.7e+25) {
tmp = y * z;
} else {
tmp = x;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (x <= (-5.6d+187)) then
tmp = x
else if (x <= 1.7d+25) then
tmp = y * z
else
tmp = x
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if (x <= -5.6e+187) {
tmp = x;
} else if (x <= 1.7e+25) {
tmp = y * z;
} else {
tmp = x;
}
return tmp;
}
def code(x, y, z): tmp = 0 if x <= -5.6e+187: tmp = x elif x <= 1.7e+25: tmp = y * z else: tmp = x return tmp
function code(x, y, z) tmp = 0.0 if (x <= -5.6e+187) tmp = x; elseif (x <= 1.7e+25) tmp = Float64(y * z); else tmp = x; end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if (x <= -5.6e+187) tmp = x; elseif (x <= 1.7e+25) tmp = y * z; else tmp = x; end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[x, -5.6e+187], x, If[LessEqual[x, 1.7e+25], N[(y * z), $MachinePrecision], x]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -5.6 \cdot 10^{+187}:\\
\;\;\;\;x\\
\mathbf{elif}\;x \leq 1.7 \cdot 10^{+25}:\\
\;\;\;\;y \cdot z\\
\mathbf{else}:\\
\;\;\;\;x\\
\end{array}
\end{array}
if x < -5.59999999999999979e187 or 1.69999999999999992e25 < x Initial program 100.0%
Taylor expanded in y around 0 51.6%
if -5.59999999999999979e187 < x < 1.69999999999999992e25Initial program 100.0%
flip--75.5%
associate-*r/66.7%
Applied egg-rr66.7%
associate-/l*75.3%
+-commutative75.3%
Simplified75.3%
Taylor expanded in z around inf 100.0%
Taylor expanded in z around inf 63.8%
Final simplification59.2%
(FPCore (x y z) :precision binary64 (+ x (* y (- z x))))
double code(double x, double y, double z) {
return x + (y * (z - x));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x + (y * (z - x))
end function
public static double code(double x, double y, double z) {
return x + (y * (z - x));
}
def code(x, y, z): return x + (y * (z - x))
function code(x, y, z) return Float64(x + Float64(y * Float64(z - x))) end
function tmp = code(x, y, z) tmp = x + (y * (z - x)); end
code[x_, y_, z_] := N[(x + N[(y * N[(z - x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x + y \cdot \left(z - x\right)
\end{array}
Initial program 100.0%
Final simplification100.0%
(FPCore (x y z) :precision binary64 x)
double code(double x, double y, double z) {
return x;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x
end function
public static double code(double x, double y, double z) {
return x;
}
def code(x, y, z): return x
function code(x, y, z) return x end
function tmp = code(x, y, z) tmp = x; end
code[x_, y_, z_] := x
\begin{array}{l}
\\
x
\end{array}
Initial program 100.0%
Taylor expanded in y around 0 33.2%
Final simplification33.2%
herbie shell --seed 2023182
(FPCore (x y z)
:name "SynthBasics:oscSampleBasedAux from YampaSynth-0.2"
:precision binary64
(+ x (* y (- z x))))