
(FPCore (x y) :precision binary64 (/ (- x y) (+ x y)))
double code(double x, double y) {
return (x - y) / (x + y);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (x - y) / (x + y)
end function
public static double code(double x, double y) {
return (x - y) / (x + y);
}
def code(x, y): return (x - y) / (x + y)
function code(x, y) return Float64(Float64(x - y) / Float64(x + y)) end
function tmp = code(x, y) tmp = (x - y) / (x + y); end
code[x_, y_] := N[(N[(x - y), $MachinePrecision] / N[(x + y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x - y}{x + y}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 4 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y) :precision binary64 (/ (- x y) (+ x y)))
double code(double x, double y) {
return (x - y) / (x + y);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (x - y) / (x + y)
end function
public static double code(double x, double y) {
return (x - y) / (x + y);
}
def code(x, y): return (x - y) / (x + y)
function code(x, y) return Float64(Float64(x - y) / Float64(x + y)) end
function tmp = code(x, y) tmp = (x - y) / (x + y); end
code[x_, y_] := N[(N[(x - y), $MachinePrecision] / N[(x + y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x - y}{x + y}
\end{array}
(FPCore (x y) :precision binary64 (/ (- x y) (+ x y)))
double code(double x, double y) {
return (x - y) / (x + y);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (x - y) / (x + y)
end function
public static double code(double x, double y) {
return (x - y) / (x + y);
}
def code(x, y): return (x - y) / (x + y)
function code(x, y) return Float64(Float64(x - y) / Float64(x + y)) end
function tmp = code(x, y) tmp = (x - y) / (x + y); end
code[x_, y_] := N[(N[(x - y), $MachinePrecision] / N[(x + y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x - y}{x + y}
\end{array}
Initial program 100.0%
Final simplification100.0%
(FPCore (x y) :precision binary64 (if (<= x -1.3e+58) 1.0 (if (<= x 2.95e+41) (+ (* 2.0 (/ x y)) -1.0) 1.0)))
double code(double x, double y) {
double tmp;
if (x <= -1.3e+58) {
tmp = 1.0;
} else if (x <= 2.95e+41) {
tmp = (2.0 * (x / y)) + -1.0;
} else {
tmp = 1.0;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if (x <= (-1.3d+58)) then
tmp = 1.0d0
else if (x <= 2.95d+41) then
tmp = (2.0d0 * (x / y)) + (-1.0d0)
else
tmp = 1.0d0
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if (x <= -1.3e+58) {
tmp = 1.0;
} else if (x <= 2.95e+41) {
tmp = (2.0 * (x / y)) + -1.0;
} else {
tmp = 1.0;
}
return tmp;
}
def code(x, y): tmp = 0 if x <= -1.3e+58: tmp = 1.0 elif x <= 2.95e+41: tmp = (2.0 * (x / y)) + -1.0 else: tmp = 1.0 return tmp
function code(x, y) tmp = 0.0 if (x <= -1.3e+58) tmp = 1.0; elseif (x <= 2.95e+41) tmp = Float64(Float64(2.0 * Float64(x / y)) + -1.0); else tmp = 1.0; end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if (x <= -1.3e+58) tmp = 1.0; elseif (x <= 2.95e+41) tmp = (2.0 * (x / y)) + -1.0; else tmp = 1.0; end tmp_2 = tmp; end
code[x_, y_] := If[LessEqual[x, -1.3e+58], 1.0, If[LessEqual[x, 2.95e+41], N[(N[(2.0 * N[(x / y), $MachinePrecision]), $MachinePrecision] + -1.0), $MachinePrecision], 1.0]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -1.3 \cdot 10^{+58}:\\
\;\;\;\;1\\
\mathbf{elif}\;x \leq 2.95 \cdot 10^{+41}:\\
\;\;\;\;2 \cdot \frac{x}{y} + -1\\
\mathbf{else}:\\
\;\;\;\;1\\
\end{array}
\end{array}
if x < -1.29999999999999994e58 or 2.95e41 < x Initial program 100.0%
Taylor expanded in x around inf 87.3%
if -1.29999999999999994e58 < x < 2.95e41Initial program 100.0%
Taylor expanded in x around 0 78.3%
Final simplification82.0%
(FPCore (x y) :precision binary64 (if (<= x -1e+56) 1.0 (if (<= x 6.5e+35) -1.0 1.0)))
double code(double x, double y) {
double tmp;
if (x <= -1e+56) {
tmp = 1.0;
} else if (x <= 6.5e+35) {
tmp = -1.0;
} else {
tmp = 1.0;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if (x <= (-1d+56)) then
tmp = 1.0d0
else if (x <= 6.5d+35) then
tmp = -1.0d0
else
tmp = 1.0d0
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if (x <= -1e+56) {
tmp = 1.0;
} else if (x <= 6.5e+35) {
tmp = -1.0;
} else {
tmp = 1.0;
}
return tmp;
}
def code(x, y): tmp = 0 if x <= -1e+56: tmp = 1.0 elif x <= 6.5e+35: tmp = -1.0 else: tmp = 1.0 return tmp
function code(x, y) tmp = 0.0 if (x <= -1e+56) tmp = 1.0; elseif (x <= 6.5e+35) tmp = -1.0; else tmp = 1.0; end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if (x <= -1e+56) tmp = 1.0; elseif (x <= 6.5e+35) tmp = -1.0; else tmp = 1.0; end tmp_2 = tmp; end
code[x_, y_] := If[LessEqual[x, -1e+56], 1.0, If[LessEqual[x, 6.5e+35], -1.0, 1.0]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -1 \cdot 10^{+56}:\\
\;\;\;\;1\\
\mathbf{elif}\;x \leq 6.5 \cdot 10^{+35}:\\
\;\;\;\;-1\\
\mathbf{else}:\\
\;\;\;\;1\\
\end{array}
\end{array}
if x < -1.00000000000000009e56 or 6.5000000000000003e35 < x Initial program 100.0%
Taylor expanded in x around inf 86.0%
if -1.00000000000000009e56 < x < 6.5000000000000003e35Initial program 100.0%
Taylor expanded in x around 0 78.2%
Final simplification81.5%
(FPCore (x y) :precision binary64 -1.0)
double code(double x, double y) {
return -1.0;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = -1.0d0
end function
public static double code(double x, double y) {
return -1.0;
}
def code(x, y): return -1.0
function code(x, y) return -1.0 end
function tmp = code(x, y) tmp = -1.0; end
code[x_, y_] := -1.0
\begin{array}{l}
\\
-1
\end{array}
Initial program 100.0%
Taylor expanded in x around 0 50.6%
Final simplification50.6%
(FPCore (x y) :precision binary64 (- (/ x (+ x y)) (/ y (+ x y))))
double code(double x, double y) {
return (x / (x + y)) - (y / (x + y));
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (x / (x + y)) - (y / (x + y))
end function
public static double code(double x, double y) {
return (x / (x + y)) - (y / (x + y));
}
def code(x, y): return (x / (x + y)) - (y / (x + y))
function code(x, y) return Float64(Float64(x / Float64(x + y)) - Float64(y / Float64(x + y))) end
function tmp = code(x, y) tmp = (x / (x + y)) - (y / (x + y)); end
code[x_, y_] := N[(N[(x / N[(x + y), $MachinePrecision]), $MachinePrecision] - N[(y / N[(x + y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x}{x + y} - \frac{y}{x + y}
\end{array}
herbie shell --seed 2023182
(FPCore (x y)
:name "Data.Colour.RGB:hslsv from colour-2.3.3, D"
:precision binary64
:herbie-target
(- (/ x (+ x y)) (/ y (+ x y)))
(/ (- x y) (+ x y)))