
(FPCore (x y z t) :precision binary64 (- (* x x) (* (* y 4.0) (- (* z z) t))))
double code(double x, double y, double z, double t) {
return (x * x) - ((y * 4.0) * ((z * z) - t));
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = (x * x) - ((y * 4.0d0) * ((z * z) - t))
end function
public static double code(double x, double y, double z, double t) {
return (x * x) - ((y * 4.0) * ((z * z) - t));
}
def code(x, y, z, t): return (x * x) - ((y * 4.0) * ((z * z) - t))
function code(x, y, z, t) return Float64(Float64(x * x) - Float64(Float64(y * 4.0) * Float64(Float64(z * z) - t))) end
function tmp = code(x, y, z, t) tmp = (x * x) - ((y * 4.0) * ((z * z) - t)); end
code[x_, y_, z_, t_] := N[(N[(x * x), $MachinePrecision] - N[(N[(y * 4.0), $MachinePrecision] * N[(N[(z * z), $MachinePrecision] - t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot x - \left(y \cdot 4\right) \cdot \left(z \cdot z - t\right)
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 9 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z t) :precision binary64 (- (* x x) (* (* y 4.0) (- (* z z) t))))
double code(double x, double y, double z, double t) {
return (x * x) - ((y * 4.0) * ((z * z) - t));
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = (x * x) - ((y * 4.0d0) * ((z * z) - t))
end function
public static double code(double x, double y, double z, double t) {
return (x * x) - ((y * 4.0) * ((z * z) - t));
}
def code(x, y, z, t): return (x * x) - ((y * 4.0) * ((z * z) - t))
function code(x, y, z, t) return Float64(Float64(x * x) - Float64(Float64(y * 4.0) * Float64(Float64(z * z) - t))) end
function tmp = code(x, y, z, t) tmp = (x * x) - ((y * 4.0) * ((z * z) - t)); end
code[x_, y_, z_, t_] := N[(N[(x * x), $MachinePrecision] - N[(N[(y * 4.0), $MachinePrecision] * N[(N[(z * z), $MachinePrecision] - t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot x - \left(y \cdot 4\right) \cdot \left(z \cdot z - t\right)
\end{array}
(FPCore (x y z t) :precision binary64 (if (<= (* z z) 1e+302) (fma x x (* (- (* z z) t) (* y -4.0))) (* -4.0 (* z (* z y)))))
double code(double x, double y, double z, double t) {
double tmp;
if ((z * z) <= 1e+302) {
tmp = fma(x, x, (((z * z) - t) * (y * -4.0)));
} else {
tmp = -4.0 * (z * (z * y));
}
return tmp;
}
function code(x, y, z, t) tmp = 0.0 if (Float64(z * z) <= 1e+302) tmp = fma(x, x, Float64(Float64(Float64(z * z) - t) * Float64(y * -4.0))); else tmp = Float64(-4.0 * Float64(z * Float64(z * y))); end return tmp end
code[x_, y_, z_, t_] := If[LessEqual[N[(z * z), $MachinePrecision], 1e+302], N[(x * x + N[(N[(N[(z * z), $MachinePrecision] - t), $MachinePrecision] * N[(y * -4.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(-4.0 * N[(z * N[(z * y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z \cdot z \leq 10^{+302}:\\
\;\;\;\;\mathsf{fma}\left(x, x, \left(z \cdot z - t\right) \cdot \left(y \cdot -4\right)\right)\\
\mathbf{else}:\\
\;\;\;\;-4 \cdot \left(z \cdot \left(z \cdot y\right)\right)\\
\end{array}
\end{array}
if (*.f64 z z) < 1.0000000000000001e302Initial program 96.3%
fma-neg97.9%
*-commutative97.9%
distribute-rgt-neg-in97.9%
distribute-rgt-neg-in97.9%
metadata-eval97.9%
Simplified97.9%
if 1.0000000000000001e302 < (*.f64 z z) Initial program 62.2%
Taylor expanded in z around inf 74.7%
unpow274.7%
*-commutative74.7%
associate-*l*84.7%
Simplified84.7%
Final simplification94.6%
(FPCore (x y z t)
:precision binary64
(if (<= (* z z) 500000000000.0)
(- (* x x) (* t (* y -4.0)))
(if (<= (* z z) 4e+276)
(- (* x x) (* (* z z) (* y 4.0)))
(* -4.0 (* z (* z y))))))
double code(double x, double y, double z, double t) {
double tmp;
if ((z * z) <= 500000000000.0) {
tmp = (x * x) - (t * (y * -4.0));
} else if ((z * z) <= 4e+276) {
tmp = (x * x) - ((z * z) * (y * 4.0));
} else {
tmp = -4.0 * (z * (z * y));
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: tmp
if ((z * z) <= 500000000000.0d0) then
tmp = (x * x) - (t * (y * (-4.0d0)))
else if ((z * z) <= 4d+276) then
tmp = (x * x) - ((z * z) * (y * 4.0d0))
else
tmp = (-4.0d0) * (z * (z * y))
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double tmp;
if ((z * z) <= 500000000000.0) {
tmp = (x * x) - (t * (y * -4.0));
} else if ((z * z) <= 4e+276) {
tmp = (x * x) - ((z * z) * (y * 4.0));
} else {
tmp = -4.0 * (z * (z * y));
}
return tmp;
}
def code(x, y, z, t): tmp = 0 if (z * z) <= 500000000000.0: tmp = (x * x) - (t * (y * -4.0)) elif (z * z) <= 4e+276: tmp = (x * x) - ((z * z) * (y * 4.0)) else: tmp = -4.0 * (z * (z * y)) return tmp
function code(x, y, z, t) tmp = 0.0 if (Float64(z * z) <= 500000000000.0) tmp = Float64(Float64(x * x) - Float64(t * Float64(y * -4.0))); elseif (Float64(z * z) <= 4e+276) tmp = Float64(Float64(x * x) - Float64(Float64(z * z) * Float64(y * 4.0))); else tmp = Float64(-4.0 * Float64(z * Float64(z * y))); end return tmp end
function tmp_2 = code(x, y, z, t) tmp = 0.0; if ((z * z) <= 500000000000.0) tmp = (x * x) - (t * (y * -4.0)); elseif ((z * z) <= 4e+276) tmp = (x * x) - ((z * z) * (y * 4.0)); else tmp = -4.0 * (z * (z * y)); end tmp_2 = tmp; end
code[x_, y_, z_, t_] := If[LessEqual[N[(z * z), $MachinePrecision], 500000000000.0], N[(N[(x * x), $MachinePrecision] - N[(t * N[(y * -4.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], If[LessEqual[N[(z * z), $MachinePrecision], 4e+276], N[(N[(x * x), $MachinePrecision] - N[(N[(z * z), $MachinePrecision] * N[(y * 4.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(-4.0 * N[(z * N[(z * y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z \cdot z \leq 500000000000:\\
\;\;\;\;x \cdot x - t \cdot \left(y \cdot -4\right)\\
\mathbf{elif}\;z \cdot z \leq 4 \cdot 10^{+276}:\\
\;\;\;\;x \cdot x - \left(z \cdot z\right) \cdot \left(y \cdot 4\right)\\
\mathbf{else}:\\
\;\;\;\;-4 \cdot \left(z \cdot \left(z \cdot y\right)\right)\\
\end{array}
\end{array}
if (*.f64 z z) < 5e11Initial program 98.3%
Taylor expanded in z around 0 95.3%
associate-*r*95.3%
Simplified95.3%
if 5e11 < (*.f64 z z) < 4.0000000000000002e276Initial program 94.8%
Taylor expanded in z around inf 84.0%
*-commutative84.0%
unpow284.0%
*-commutative84.0%
associate-*r*84.0%
Simplified84.0%
if 4.0000000000000002e276 < (*.f64 z z) Initial program 64.6%
Taylor expanded in z around inf 75.5%
unpow275.5%
*-commutative75.5%
associate-*l*84.2%
Simplified84.2%
Final simplification89.5%
(FPCore (x y z t) :precision binary64 (if (<= (* z z) 4e+276) (+ (* x x) (* (* y 4.0) (- t (* z z)))) (* -4.0 (* z (* z y)))))
double code(double x, double y, double z, double t) {
double tmp;
if ((z * z) <= 4e+276) {
tmp = (x * x) + ((y * 4.0) * (t - (z * z)));
} else {
tmp = -4.0 * (z * (z * y));
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: tmp
if ((z * z) <= 4d+276) then
tmp = (x * x) + ((y * 4.0d0) * (t - (z * z)))
else
tmp = (-4.0d0) * (z * (z * y))
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double tmp;
if ((z * z) <= 4e+276) {
tmp = (x * x) + ((y * 4.0) * (t - (z * z)));
} else {
tmp = -4.0 * (z * (z * y));
}
return tmp;
}
def code(x, y, z, t): tmp = 0 if (z * z) <= 4e+276: tmp = (x * x) + ((y * 4.0) * (t - (z * z))) else: tmp = -4.0 * (z * (z * y)) return tmp
function code(x, y, z, t) tmp = 0.0 if (Float64(z * z) <= 4e+276) tmp = Float64(Float64(x * x) + Float64(Float64(y * 4.0) * Float64(t - Float64(z * z)))); else tmp = Float64(-4.0 * Float64(z * Float64(z * y))); end return tmp end
function tmp_2 = code(x, y, z, t) tmp = 0.0; if ((z * z) <= 4e+276) tmp = (x * x) + ((y * 4.0) * (t - (z * z))); else tmp = -4.0 * (z * (z * y)); end tmp_2 = tmp; end
code[x_, y_, z_, t_] := If[LessEqual[N[(z * z), $MachinePrecision], 4e+276], N[(N[(x * x), $MachinePrecision] + N[(N[(y * 4.0), $MachinePrecision] * N[(t - N[(z * z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(-4.0 * N[(z * N[(z * y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z \cdot z \leq 4 \cdot 10^{+276}:\\
\;\;\;\;x \cdot x + \left(y \cdot 4\right) \cdot \left(t - z \cdot z\right)\\
\mathbf{else}:\\
\;\;\;\;-4 \cdot \left(z \cdot \left(z \cdot y\right)\right)\\
\end{array}
\end{array}
if (*.f64 z z) < 4.0000000000000002e276Initial program 97.2%
if 4.0000000000000002e276 < (*.f64 z z) Initial program 64.6%
Taylor expanded in z around inf 75.5%
unpow275.5%
*-commutative75.5%
associate-*l*84.2%
Simplified84.2%
Final simplification93.4%
(FPCore (x y z t)
:precision binary64
(let* ((t_1 (* -4.0 (* z (* z y)))))
(if (<= x -2.35e+82)
(* x x)
(if (<= x -1.5e-181)
t_1
(if (<= x 3.1e-162)
(* t (* y 4.0))
(if (<= x 2400000000000.0) t_1 (* x x)))))))
double code(double x, double y, double z, double t) {
double t_1 = -4.0 * (z * (z * y));
double tmp;
if (x <= -2.35e+82) {
tmp = x * x;
} else if (x <= -1.5e-181) {
tmp = t_1;
} else if (x <= 3.1e-162) {
tmp = t * (y * 4.0);
} else if (x <= 2400000000000.0) {
tmp = t_1;
} else {
tmp = x * x;
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: t_1
real(8) :: tmp
t_1 = (-4.0d0) * (z * (z * y))
if (x <= (-2.35d+82)) then
tmp = x * x
else if (x <= (-1.5d-181)) then
tmp = t_1
else if (x <= 3.1d-162) then
tmp = t * (y * 4.0d0)
else if (x <= 2400000000000.0d0) then
tmp = t_1
else
tmp = x * x
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double t_1 = -4.0 * (z * (z * y));
double tmp;
if (x <= -2.35e+82) {
tmp = x * x;
} else if (x <= -1.5e-181) {
tmp = t_1;
} else if (x <= 3.1e-162) {
tmp = t * (y * 4.0);
} else if (x <= 2400000000000.0) {
tmp = t_1;
} else {
tmp = x * x;
}
return tmp;
}
def code(x, y, z, t): t_1 = -4.0 * (z * (z * y)) tmp = 0 if x <= -2.35e+82: tmp = x * x elif x <= -1.5e-181: tmp = t_1 elif x <= 3.1e-162: tmp = t * (y * 4.0) elif x <= 2400000000000.0: tmp = t_1 else: tmp = x * x return tmp
function code(x, y, z, t) t_1 = Float64(-4.0 * Float64(z * Float64(z * y))) tmp = 0.0 if (x <= -2.35e+82) tmp = Float64(x * x); elseif (x <= -1.5e-181) tmp = t_1; elseif (x <= 3.1e-162) tmp = Float64(t * Float64(y * 4.0)); elseif (x <= 2400000000000.0) tmp = t_1; else tmp = Float64(x * x); end return tmp end
function tmp_2 = code(x, y, z, t) t_1 = -4.0 * (z * (z * y)); tmp = 0.0; if (x <= -2.35e+82) tmp = x * x; elseif (x <= -1.5e-181) tmp = t_1; elseif (x <= 3.1e-162) tmp = t * (y * 4.0); elseif (x <= 2400000000000.0) tmp = t_1; else tmp = x * x; end tmp_2 = tmp; end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(-4.0 * N[(z * N[(z * y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[x, -2.35e+82], N[(x * x), $MachinePrecision], If[LessEqual[x, -1.5e-181], t$95$1, If[LessEqual[x, 3.1e-162], N[(t * N[(y * 4.0), $MachinePrecision]), $MachinePrecision], If[LessEqual[x, 2400000000000.0], t$95$1, N[(x * x), $MachinePrecision]]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := -4 \cdot \left(z \cdot \left(z \cdot y\right)\right)\\
\mathbf{if}\;x \leq -2.35 \cdot 10^{+82}:\\
\;\;\;\;x \cdot x\\
\mathbf{elif}\;x \leq -1.5 \cdot 10^{-181}:\\
\;\;\;\;t_1\\
\mathbf{elif}\;x \leq 3.1 \cdot 10^{-162}:\\
\;\;\;\;t \cdot \left(y \cdot 4\right)\\
\mathbf{elif}\;x \leq 2400000000000:\\
\;\;\;\;t_1\\
\mathbf{else}:\\
\;\;\;\;x \cdot x\\
\end{array}
\end{array}
if x < -2.35e82 or 2.4e12 < x Initial program 80.9%
Taylor expanded in x around inf 81.9%
unpow281.9%
Simplified81.9%
if -2.35e82 < x < -1.49999999999999987e-181 or 3.0999999999999999e-162 < x < 2.4e12Initial program 92.6%
Taylor expanded in z around inf 52.3%
unpow252.3%
*-commutative52.3%
associate-*l*59.6%
Simplified59.6%
if -1.49999999999999987e-181 < x < 3.0999999999999999e-162Initial program 97.7%
Taylor expanded in t around inf 77.0%
associate-*r*77.0%
*-commutative77.0%
Simplified77.0%
Final simplification73.3%
(FPCore (x y z t) :precision binary64 (if (<= (* z z) 500000000000.0) (- (* x x) (* t (* y -4.0))) (- (* x x) (* z (/ y (/ 0.25 z))))))
double code(double x, double y, double z, double t) {
double tmp;
if ((z * z) <= 500000000000.0) {
tmp = (x * x) - (t * (y * -4.0));
} else {
tmp = (x * x) - (z * (y / (0.25 / z)));
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: tmp
if ((z * z) <= 500000000000.0d0) then
tmp = (x * x) - (t * (y * (-4.0d0)))
else
tmp = (x * x) - (z * (y / (0.25d0 / z)))
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double tmp;
if ((z * z) <= 500000000000.0) {
tmp = (x * x) - (t * (y * -4.0));
} else {
tmp = (x * x) - (z * (y / (0.25 / z)));
}
return tmp;
}
def code(x, y, z, t): tmp = 0 if (z * z) <= 500000000000.0: tmp = (x * x) - (t * (y * -4.0)) else: tmp = (x * x) - (z * (y / (0.25 / z))) return tmp
function code(x, y, z, t) tmp = 0.0 if (Float64(z * z) <= 500000000000.0) tmp = Float64(Float64(x * x) - Float64(t * Float64(y * -4.0))); else tmp = Float64(Float64(x * x) - Float64(z * Float64(y / Float64(0.25 / z)))); end return tmp end
function tmp_2 = code(x, y, z, t) tmp = 0.0; if ((z * z) <= 500000000000.0) tmp = (x * x) - (t * (y * -4.0)); else tmp = (x * x) - (z * (y / (0.25 / z))); end tmp_2 = tmp; end
code[x_, y_, z_, t_] := If[LessEqual[N[(z * z), $MachinePrecision], 500000000000.0], N[(N[(x * x), $MachinePrecision] - N[(t * N[(y * -4.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(N[(x * x), $MachinePrecision] - N[(z * N[(y / N[(0.25 / z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z \cdot z \leq 500000000000:\\
\;\;\;\;x \cdot x - t \cdot \left(y \cdot -4\right)\\
\mathbf{else}:\\
\;\;\;\;x \cdot x - z \cdot \frac{y}{\frac{0.25}{z}}\\
\end{array}
\end{array}
if (*.f64 z z) < 5e11Initial program 98.3%
Taylor expanded in z around 0 95.3%
associate-*r*95.3%
Simplified95.3%
if 5e11 < (*.f64 z z) Initial program 78.0%
Taylor expanded in z around 0 78.0%
unpow278.0%
neg-mul-178.0%
fma-def78.0%
Simplified78.0%
fma-neg78.0%
flip--26.7%
associate-*r/21.0%
difference-of-squares25.7%
fma-def25.7%
add-sqr-sqrt11.6%
sqrt-unprod23.3%
sqr-neg23.3%
sqrt-unprod11.8%
add-sqr-sqrt21.1%
fma-neg21.1%
pow221.1%
add-sqr-sqrt11.8%
sqrt-unprod21.1%
sqr-neg21.1%
sqrt-unprod9.3%
add-sqr-sqrt21.1%
fma-def21.1%
Applied egg-rr21.1%
associate-/l*26.5%
associate-/l*26.5%
unpow226.5%
associate-/r*41.6%
*-inverses71.5%
Simplified71.5%
Taylor expanded in z around inf 73.2%
unpow273.2%
Simplified73.2%
associate-/r*74.3%
associate-/r/83.1%
Applied egg-rr83.1%
Final simplification89.0%
(FPCore (x y z t) :precision binary64 (if (<= x -4.2e+83) (* x x) (if (<= x 5.8e-28) (* (- (* z z) t) (* y -4.0)) (* x x))))
double code(double x, double y, double z, double t) {
double tmp;
if (x <= -4.2e+83) {
tmp = x * x;
} else if (x <= 5.8e-28) {
tmp = ((z * z) - t) * (y * -4.0);
} else {
tmp = x * x;
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: tmp
if (x <= (-4.2d+83)) then
tmp = x * x
else if (x <= 5.8d-28) then
tmp = ((z * z) - t) * (y * (-4.0d0))
else
tmp = x * x
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double tmp;
if (x <= -4.2e+83) {
tmp = x * x;
} else if (x <= 5.8e-28) {
tmp = ((z * z) - t) * (y * -4.0);
} else {
tmp = x * x;
}
return tmp;
}
def code(x, y, z, t): tmp = 0 if x <= -4.2e+83: tmp = x * x elif x <= 5.8e-28: tmp = ((z * z) - t) * (y * -4.0) else: tmp = x * x return tmp
function code(x, y, z, t) tmp = 0.0 if (x <= -4.2e+83) tmp = Float64(x * x); elseif (x <= 5.8e-28) tmp = Float64(Float64(Float64(z * z) - t) * Float64(y * -4.0)); else tmp = Float64(x * x); end return tmp end
function tmp_2 = code(x, y, z, t) tmp = 0.0; if (x <= -4.2e+83) tmp = x * x; elseif (x <= 5.8e-28) tmp = ((z * z) - t) * (y * -4.0); else tmp = x * x; end tmp_2 = tmp; end
code[x_, y_, z_, t_] := If[LessEqual[x, -4.2e+83], N[(x * x), $MachinePrecision], If[LessEqual[x, 5.8e-28], N[(N[(N[(z * z), $MachinePrecision] - t), $MachinePrecision] * N[(y * -4.0), $MachinePrecision]), $MachinePrecision], N[(x * x), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -4.2 \cdot 10^{+83}:\\
\;\;\;\;x \cdot x\\
\mathbf{elif}\;x \leq 5.8 \cdot 10^{-28}:\\
\;\;\;\;\left(z \cdot z - t\right) \cdot \left(y \cdot -4\right)\\
\mathbf{else}:\\
\;\;\;\;x \cdot x\\
\end{array}
\end{array}
if x < -4.20000000000000005e83 or 5.80000000000000026e-28 < x Initial program 80.5%
Taylor expanded in x around inf 79.8%
unpow279.8%
Simplified79.8%
if -4.20000000000000005e83 < x < 5.80000000000000026e-28Initial program 95.4%
Taylor expanded in x around 0 89.5%
associate-*r*88.8%
unpow288.8%
*-commutative88.8%
associate-*l*89.5%
Simplified89.5%
Final simplification84.5%
(FPCore (x y z t) :precision binary64 (if (<= (* z z) 2e+225) (- (* x x) (* t (* y -4.0))) (* -4.0 (* z (* z y)))))
double code(double x, double y, double z, double t) {
double tmp;
if ((z * z) <= 2e+225) {
tmp = (x * x) - (t * (y * -4.0));
} else {
tmp = -4.0 * (z * (z * y));
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: tmp
if ((z * z) <= 2d+225) then
tmp = (x * x) - (t * (y * (-4.0d0)))
else
tmp = (-4.0d0) * (z * (z * y))
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double tmp;
if ((z * z) <= 2e+225) {
tmp = (x * x) - (t * (y * -4.0));
} else {
tmp = -4.0 * (z * (z * y));
}
return tmp;
}
def code(x, y, z, t): tmp = 0 if (z * z) <= 2e+225: tmp = (x * x) - (t * (y * -4.0)) else: tmp = -4.0 * (z * (z * y)) return tmp
function code(x, y, z, t) tmp = 0.0 if (Float64(z * z) <= 2e+225) tmp = Float64(Float64(x * x) - Float64(t * Float64(y * -4.0))); else tmp = Float64(-4.0 * Float64(z * Float64(z * y))); end return tmp end
function tmp_2 = code(x, y, z, t) tmp = 0.0; if ((z * z) <= 2e+225) tmp = (x * x) - (t * (y * -4.0)); else tmp = -4.0 * (z * (z * y)); end tmp_2 = tmp; end
code[x_, y_, z_, t_] := If[LessEqual[N[(z * z), $MachinePrecision], 2e+225], N[(N[(x * x), $MachinePrecision] - N[(t * N[(y * -4.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(-4.0 * N[(z * N[(z * y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z \cdot z \leq 2 \cdot 10^{+225}:\\
\;\;\;\;x \cdot x - t \cdot \left(y \cdot -4\right)\\
\mathbf{else}:\\
\;\;\;\;-4 \cdot \left(z \cdot \left(z \cdot y\right)\right)\\
\end{array}
\end{array}
if (*.f64 z z) < 1.99999999999999986e225Initial program 98.2%
Taylor expanded in z around 0 87.6%
associate-*r*87.6%
Simplified87.6%
if 1.99999999999999986e225 < (*.f64 z z) Initial program 67.2%
Taylor expanded in z around inf 73.2%
unpow273.2%
*-commutative73.2%
associate-*l*80.7%
Simplified80.7%
Final simplification85.2%
(FPCore (x y z t) :precision binary64 (if (<= x -7.5e+80) (* x x) (if (<= x 6.4e-59) (* t (* y 4.0)) (* x x))))
double code(double x, double y, double z, double t) {
double tmp;
if (x <= -7.5e+80) {
tmp = x * x;
} else if (x <= 6.4e-59) {
tmp = t * (y * 4.0);
} else {
tmp = x * x;
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: tmp
if (x <= (-7.5d+80)) then
tmp = x * x
else if (x <= 6.4d-59) then
tmp = t * (y * 4.0d0)
else
tmp = x * x
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double tmp;
if (x <= -7.5e+80) {
tmp = x * x;
} else if (x <= 6.4e-59) {
tmp = t * (y * 4.0);
} else {
tmp = x * x;
}
return tmp;
}
def code(x, y, z, t): tmp = 0 if x <= -7.5e+80: tmp = x * x elif x <= 6.4e-59: tmp = t * (y * 4.0) else: tmp = x * x return tmp
function code(x, y, z, t) tmp = 0.0 if (x <= -7.5e+80) tmp = Float64(x * x); elseif (x <= 6.4e-59) tmp = Float64(t * Float64(y * 4.0)); else tmp = Float64(x * x); end return tmp end
function tmp_2 = code(x, y, z, t) tmp = 0.0; if (x <= -7.5e+80) tmp = x * x; elseif (x <= 6.4e-59) tmp = t * (y * 4.0); else tmp = x * x; end tmp_2 = tmp; end
code[x_, y_, z_, t_] := If[LessEqual[x, -7.5e+80], N[(x * x), $MachinePrecision], If[LessEqual[x, 6.4e-59], N[(t * N[(y * 4.0), $MachinePrecision]), $MachinePrecision], N[(x * x), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -7.5 \cdot 10^{+80}:\\
\;\;\;\;x \cdot x\\
\mathbf{elif}\;x \leq 6.4 \cdot 10^{-59}:\\
\;\;\;\;t \cdot \left(y \cdot 4\right)\\
\mathbf{else}:\\
\;\;\;\;x \cdot x\\
\end{array}
\end{array}
if x < -7.49999999999999994e80 or 6.3999999999999998e-59 < x Initial program 81.5%
Taylor expanded in x around inf 77.2%
unpow277.2%
Simplified77.2%
if -7.49999999999999994e80 < x < 6.3999999999999998e-59Initial program 95.1%
Taylor expanded in t around inf 53.4%
associate-*r*53.4%
*-commutative53.4%
Simplified53.4%
Final simplification66.2%
(FPCore (x y z t) :precision binary64 (* x x))
double code(double x, double y, double z, double t) {
return x * x;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = x * x
end function
public static double code(double x, double y, double z, double t) {
return x * x;
}
def code(x, y, z, t): return x * x
function code(x, y, z, t) return Float64(x * x) end
function tmp = code(x, y, z, t) tmp = x * x; end
code[x_, y_, z_, t_] := N[(x * x), $MachinePrecision]
\begin{array}{l}
\\
x \cdot x
\end{array}
Initial program 87.8%
Taylor expanded in x around inf 45.5%
unpow245.5%
Simplified45.5%
Final simplification45.5%
(FPCore (x y z t) :precision binary64 (- (* x x) (* 4.0 (* y (- (* z z) t)))))
double code(double x, double y, double z, double t) {
return (x * x) - (4.0 * (y * ((z * z) - t)));
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = (x * x) - (4.0d0 * (y * ((z * z) - t)))
end function
public static double code(double x, double y, double z, double t) {
return (x * x) - (4.0 * (y * ((z * z) - t)));
}
def code(x, y, z, t): return (x * x) - (4.0 * (y * ((z * z) - t)))
function code(x, y, z, t) return Float64(Float64(x * x) - Float64(4.0 * Float64(y * Float64(Float64(z * z) - t)))) end
function tmp = code(x, y, z, t) tmp = (x * x) - (4.0 * (y * ((z * z) - t))); end
code[x_, y_, z_, t_] := N[(N[(x * x), $MachinePrecision] - N[(4.0 * N[(y * N[(N[(z * z), $MachinePrecision] - t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot x - 4 \cdot \left(y \cdot \left(z \cdot z - t\right)\right)
\end{array}
herbie shell --seed 2023182
(FPCore (x y z t)
:name "Graphics.Rasterific.Shading:$sradialGradientWithFocusShader from Rasterific-0.6.1, B"
:precision binary64
:herbie-target
(- (* x x) (* 4.0 (* y (- (* z z) t))))
(- (* x x) (* (* y 4.0) (- (* z z) t))))