
(FPCore (x y) :precision binary64 (+ (+ (+ (* x x) (* y y)) (* y y)) (* y y)))
double code(double x, double y) {
return (((x * x) + (y * y)) + (y * y)) + (y * y);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (((x * x) + (y * y)) + (y * y)) + (y * y)
end function
public static double code(double x, double y) {
return (((x * x) + (y * y)) + (y * y)) + (y * y);
}
def code(x, y): return (((x * x) + (y * y)) + (y * y)) + (y * y)
function code(x, y) return Float64(Float64(Float64(Float64(x * x) + Float64(y * y)) + Float64(y * y)) + Float64(y * y)) end
function tmp = code(x, y) tmp = (((x * x) + (y * y)) + (y * y)) + (y * y); end
code[x_, y_] := N[(N[(N[(N[(x * x), $MachinePrecision] + N[(y * y), $MachinePrecision]), $MachinePrecision] + N[(y * y), $MachinePrecision]), $MachinePrecision] + N[(y * y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(\left(x \cdot x + y \cdot y\right) + y \cdot y\right) + y \cdot y
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 6 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y) :precision binary64 (+ (+ (+ (* x x) (* y y)) (* y y)) (* y y)))
double code(double x, double y) {
return (((x * x) + (y * y)) + (y * y)) + (y * y);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (((x * x) + (y * y)) + (y * y)) + (y * y)
end function
public static double code(double x, double y) {
return (((x * x) + (y * y)) + (y * y)) + (y * y);
}
def code(x, y): return (((x * x) + (y * y)) + (y * y)) + (y * y)
function code(x, y) return Float64(Float64(Float64(Float64(x * x) + Float64(y * y)) + Float64(y * y)) + Float64(y * y)) end
function tmp = code(x, y) tmp = (((x * x) + (y * y)) + (y * y)) + (y * y); end
code[x_, y_] := N[(N[(N[(N[(x * x), $MachinePrecision] + N[(y * y), $MachinePrecision]), $MachinePrecision] + N[(y * y), $MachinePrecision]), $MachinePrecision] + N[(y * y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(\left(x \cdot x + y \cdot y\right) + y \cdot y\right) + y \cdot y
\end{array}
(FPCore (x y) :precision binary64 (fma y y (fma x x (* y (+ y y)))))
double code(double x, double y) {
return fma(y, y, fma(x, x, (y * (y + y))));
}
function code(x, y) return fma(y, y, fma(x, x, Float64(y * Float64(y + y)))) end
code[x_, y_] := N[(y * y + N[(x * x + N[(y * N[(y + y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\mathsf{fma}\left(y, y, \mathsf{fma}\left(x, x, y \cdot \left(y + y\right)\right)\right)
\end{array}
Initial program 99.9%
+-commutative99.9%
fma-def100.0%
associate-+l+100.0%
fma-def100.0%
distribute-lft-out100.0%
Simplified100.0%
Final simplification100.0%
(FPCore (x y) :precision binary64 (fma 3.0 (* y y) (* x x)))
double code(double x, double y) {
return fma(3.0, (y * y), (x * x));
}
function code(x, y) return fma(3.0, Float64(y * y), Float64(x * x)) end
code[x_, y_] := N[(3.0 * N[(y * y), $MachinePrecision] + N[(x * x), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\mathsf{fma}\left(3, y \cdot y, x \cdot x\right)
\end{array}
Initial program 99.9%
+-commutative99.9%
associate-+l+99.9%
distribute-lft-in99.9%
fma-udef99.9%
fma-udef100.0%
add-sqr-sqrt99.8%
Applied egg-rr99.8%
Simplified99.8%
Taylor expanded in y around 0 99.9%
metadata-eval99.9%
distribute-rgt1-in99.9%
+-commutative99.9%
distribute-rgt1-in99.9%
metadata-eval99.9%
fma-def99.9%
unpow299.9%
unpow299.9%
Simplified99.9%
Final simplification99.9%
(FPCore (x y) :precision binary64 (if (<= (* y y) 4.3e+26) (* x x) (* 3.0 (* y y))))
double code(double x, double y) {
double tmp;
if ((y * y) <= 4.3e+26) {
tmp = x * x;
} else {
tmp = 3.0 * (y * y);
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if ((y * y) <= 4.3d+26) then
tmp = x * x
else
tmp = 3.0d0 * (y * y)
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if ((y * y) <= 4.3e+26) {
tmp = x * x;
} else {
tmp = 3.0 * (y * y);
}
return tmp;
}
def code(x, y): tmp = 0 if (y * y) <= 4.3e+26: tmp = x * x else: tmp = 3.0 * (y * y) return tmp
function code(x, y) tmp = 0.0 if (Float64(y * y) <= 4.3e+26) tmp = Float64(x * x); else tmp = Float64(3.0 * Float64(y * y)); end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if ((y * y) <= 4.3e+26) tmp = x * x; else tmp = 3.0 * (y * y); end tmp_2 = tmp; end
code[x_, y_] := If[LessEqual[N[(y * y), $MachinePrecision], 4.3e+26], N[(x * x), $MachinePrecision], N[(3.0 * N[(y * y), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \cdot y \leq 4.3 \cdot 10^{+26}:\\
\;\;\;\;x \cdot x\\
\mathbf{else}:\\
\;\;\;\;3 \cdot \left(y \cdot y\right)\\
\end{array}
\end{array}
if (*.f64 y y) < 4.2999999999999998e26Initial program 100.0%
Taylor expanded in x around inf 82.9%
Simplified82.9%
if 4.2999999999999998e26 < (*.f64 y y) Initial program 99.8%
Taylor expanded in x around 0 88.2%
Simplified88.2%
Final simplification85.3%
(FPCore (x y) :precision binary64 (if (<= (* y y) 5e+26) (* x x) (* y (* y 3.0))))
double code(double x, double y) {
double tmp;
if ((y * y) <= 5e+26) {
tmp = x * x;
} else {
tmp = y * (y * 3.0);
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if ((y * y) <= 5d+26) then
tmp = x * x
else
tmp = y * (y * 3.0d0)
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if ((y * y) <= 5e+26) {
tmp = x * x;
} else {
tmp = y * (y * 3.0);
}
return tmp;
}
def code(x, y): tmp = 0 if (y * y) <= 5e+26: tmp = x * x else: tmp = y * (y * 3.0) return tmp
function code(x, y) tmp = 0.0 if (Float64(y * y) <= 5e+26) tmp = Float64(x * x); else tmp = Float64(y * Float64(y * 3.0)); end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if ((y * y) <= 5e+26) tmp = x * x; else tmp = y * (y * 3.0); end tmp_2 = tmp; end
code[x_, y_] := If[LessEqual[N[(y * y), $MachinePrecision], 5e+26], N[(x * x), $MachinePrecision], N[(y * N[(y * 3.0), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \cdot y \leq 5 \cdot 10^{+26}:\\
\;\;\;\;x \cdot x\\
\mathbf{else}:\\
\;\;\;\;y \cdot \left(y \cdot 3\right)\\
\end{array}
\end{array}
if (*.f64 y y) < 5.0000000000000001e26Initial program 100.0%
Taylor expanded in x around inf 82.9%
Simplified82.9%
if 5.0000000000000001e26 < (*.f64 y y) Initial program 99.8%
+-commutative99.8%
associate-+l+99.8%
distribute-lft-in99.8%
fma-udef99.8%
fma-udef99.9%
add-sqr-sqrt99.7%
Applied egg-rr99.8%
Simplified99.8%
Taylor expanded in x around 0 87.9%
distribute-rgt1-in87.9%
unpow287.9%
rem-square-sqrt88.1%
metadata-eval88.1%
unpow288.1%
Simplified88.1%
unpow288.1%
add-sqr-sqrt88.2%
associate-*r*88.3%
*-commutative88.3%
Applied egg-rr88.3%
Final simplification85.3%
(FPCore (x y) :precision binary64 (+ (* x x) (* 3.0 (* y y))))
double code(double x, double y) {
return (x * x) + (3.0 * (y * y));
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (x * x) + (3.0d0 * (y * y))
end function
public static double code(double x, double y) {
return (x * x) + (3.0 * (y * y));
}
def code(x, y): return (x * x) + (3.0 * (y * y))
function code(x, y) return Float64(Float64(x * x) + Float64(3.0 * Float64(y * y))) end
function tmp = code(x, y) tmp = (x * x) + (3.0 * (y * y)); end
code[x_, y_] := N[(N[(x * x), $MachinePrecision] + N[(3.0 * N[(y * y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot x + 3 \cdot \left(y \cdot y\right)
\end{array}
Initial program 99.9%
Taylor expanded in x around 0 99.9%
Simplified99.9%
Final simplification99.9%
(FPCore (x y) :precision binary64 (* x x))
double code(double x, double y) {
return x * x;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = x * x
end function
public static double code(double x, double y) {
return x * x;
}
def code(x, y): return x * x
function code(x, y) return Float64(x * x) end
function tmp = code(x, y) tmp = x * x; end
code[x_, y_] := N[(x * x), $MachinePrecision]
\begin{array}{l}
\\
x \cdot x
\end{array}
Initial program 99.9%
Taylor expanded in x around inf 58.3%
Simplified58.3%
Final simplification58.3%
(FPCore (x y) :precision binary64 (+ (* x x) (* y (+ y (+ y y)))))
double code(double x, double y) {
return (x * x) + (y * (y + (y + y)));
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (x * x) + (y * (y + (y + y)))
end function
public static double code(double x, double y) {
return (x * x) + (y * (y + (y + y)));
}
def code(x, y): return (x * x) + (y * (y + (y + y)))
function code(x, y) return Float64(Float64(x * x) + Float64(y * Float64(y + Float64(y + y)))) end
function tmp = code(x, y) tmp = (x * x) + (y * (y + (y + y))); end
code[x_, y_] := N[(N[(x * x), $MachinePrecision] + N[(y * N[(y + N[(y + y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot x + y \cdot \left(y + \left(y + y\right)\right)
\end{array}
herbie shell --seed 2023182
(FPCore (x y)
:name "Linear.Quaternion:$c/ from linear-1.19.1.3, E"
:precision binary64
:herbie-target
(+ (* x x) (* y (+ y (+ y y))))
(+ (+ (+ (* x x) (* y y)) (* y y)) (* y y)))