
(FPCore (x y z t) :precision binary64 (- x (/ (* (* y 2.0) z) (- (* (* z 2.0) z) (* y t)))))
double code(double x, double y, double z, double t) {
return x - (((y * 2.0) * z) / (((z * 2.0) * z) - (y * t)));
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = x - (((y * 2.0d0) * z) / (((z * 2.0d0) * z) - (y * t)))
end function
public static double code(double x, double y, double z, double t) {
return x - (((y * 2.0) * z) / (((z * 2.0) * z) - (y * t)));
}
def code(x, y, z, t): return x - (((y * 2.0) * z) / (((z * 2.0) * z) - (y * t)))
function code(x, y, z, t) return Float64(x - Float64(Float64(Float64(y * 2.0) * z) / Float64(Float64(Float64(z * 2.0) * z) - Float64(y * t)))) end
function tmp = code(x, y, z, t) tmp = x - (((y * 2.0) * z) / (((z * 2.0) * z) - (y * t))); end
code[x_, y_, z_, t_] := N[(x - N[(N[(N[(y * 2.0), $MachinePrecision] * z), $MachinePrecision] / N[(N[(N[(z * 2.0), $MachinePrecision] * z), $MachinePrecision] - N[(y * t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x - \frac{\left(y \cdot 2\right) \cdot z}{\left(z \cdot 2\right) \cdot z - y \cdot t}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 3 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z t) :precision binary64 (- x (/ (* (* y 2.0) z) (- (* (* z 2.0) z) (* y t)))))
double code(double x, double y, double z, double t) {
return x - (((y * 2.0) * z) / (((z * 2.0) * z) - (y * t)));
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = x - (((y * 2.0d0) * z) / (((z * 2.0d0) * z) - (y * t)))
end function
public static double code(double x, double y, double z, double t) {
return x - (((y * 2.0) * z) / (((z * 2.0) * z) - (y * t)));
}
def code(x, y, z, t): return x - (((y * 2.0) * z) / (((z * 2.0) * z) - (y * t)))
function code(x, y, z, t) return Float64(x - Float64(Float64(Float64(y * 2.0) * z) / Float64(Float64(Float64(z * 2.0) * z) - Float64(y * t)))) end
function tmp = code(x, y, z, t) tmp = x - (((y * 2.0) * z) / (((z * 2.0) * z) - (y * t))); end
code[x_, y_, z_, t_] := N[(x - N[(N[(N[(y * 2.0), $MachinePrecision] * z), $MachinePrecision] / N[(N[(N[(z * 2.0), $MachinePrecision] * z), $MachinePrecision] - N[(y * t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x - \frac{\left(y \cdot 2\right) \cdot z}{\left(z \cdot 2\right) \cdot z - y \cdot t}
\end{array}
(FPCore (x y z t) :precision binary64 (+ x (/ -2.0 (- (* z (/ 2.0 y)) (/ t z)))))
double code(double x, double y, double z, double t) {
return x + (-2.0 / ((z * (2.0 / y)) - (t / z)));
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = x + ((-2.0d0) / ((z * (2.0d0 / y)) - (t / z)))
end function
public static double code(double x, double y, double z, double t) {
return x + (-2.0 / ((z * (2.0 / y)) - (t / z)));
}
def code(x, y, z, t): return x + (-2.0 / ((z * (2.0 / y)) - (t / z)))
function code(x, y, z, t) return Float64(x + Float64(-2.0 / Float64(Float64(z * Float64(2.0 / y)) - Float64(t / z)))) end
function tmp = code(x, y, z, t) tmp = x + (-2.0 / ((z * (2.0 / y)) - (t / z))); end
code[x_, y_, z_, t_] := N[(x + N[(-2.0 / N[(N[(z * N[(2.0 / y), $MachinePrecision]), $MachinePrecision] - N[(t / z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x + \frac{-2}{z \cdot \frac{2}{y} - \frac{t}{z}}
\end{array}
Initial program 85.0%
sub-neg85.0%
associate-/l*90.5%
*-commutative90.5%
associate-/l*90.5%
distribute-neg-frac90.5%
metadata-eval90.5%
associate-/l/85.0%
div-sub79.4%
times-frac91.8%
*-inverses91.8%
*-rgt-identity91.8%
*-commutative91.8%
associate-*l/91.8%
*-commutative91.8%
times-frac99.9%
*-inverses99.9%
*-lft-identity99.9%
Simplified99.9%
Final simplification99.9%
(FPCore (x y z t) :precision binary64 (if (or (<= z -1.26e+15) (not (<= z 2.65e-48))) (- x (/ y z)) (- x (/ z (* t -0.5)))))
double code(double x, double y, double z, double t) {
double tmp;
if ((z <= -1.26e+15) || !(z <= 2.65e-48)) {
tmp = x - (y / z);
} else {
tmp = x - (z / (t * -0.5));
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: tmp
if ((z <= (-1.26d+15)) .or. (.not. (z <= 2.65d-48))) then
tmp = x - (y / z)
else
tmp = x - (z / (t * (-0.5d0)))
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double tmp;
if ((z <= -1.26e+15) || !(z <= 2.65e-48)) {
tmp = x - (y / z);
} else {
tmp = x - (z / (t * -0.5));
}
return tmp;
}
def code(x, y, z, t): tmp = 0 if (z <= -1.26e+15) or not (z <= 2.65e-48): tmp = x - (y / z) else: tmp = x - (z / (t * -0.5)) return tmp
function code(x, y, z, t) tmp = 0.0 if ((z <= -1.26e+15) || !(z <= 2.65e-48)) tmp = Float64(x - Float64(y / z)); else tmp = Float64(x - Float64(z / Float64(t * -0.5))); end return tmp end
function tmp_2 = code(x, y, z, t) tmp = 0.0; if ((z <= -1.26e+15) || ~((z <= 2.65e-48))) tmp = x - (y / z); else tmp = x - (z / (t * -0.5)); end tmp_2 = tmp; end
code[x_, y_, z_, t_] := If[Or[LessEqual[z, -1.26e+15], N[Not[LessEqual[z, 2.65e-48]], $MachinePrecision]], N[(x - N[(y / z), $MachinePrecision]), $MachinePrecision], N[(x - N[(z / N[(t * -0.5), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z \leq -1.26 \cdot 10^{+15} \lor \neg \left(z \leq 2.65 \cdot 10^{-48}\right):\\
\;\;\;\;x - \frac{y}{z}\\
\mathbf{else}:\\
\;\;\;\;x - \frac{z}{t \cdot -0.5}\\
\end{array}
\end{array}
if z < -1.26e15 or 2.65e-48 < z Initial program 77.7%
associate-/l*89.3%
*-commutative89.3%
associate-*r/89.3%
div-sub89.4%
*-commutative89.4%
associate-/l*94.2%
associate-/r*94.2%
*-inverses94.2%
metadata-eval94.2%
*-commutative94.2%
associate-*l/97.9%
Simplified97.9%
Taylor expanded in y around 0 88.2%
if -1.26e15 < z < 2.65e-48Initial program 93.4%
*-commutative93.4%
associate-/l*95.0%
div-sub95.1%
sub-neg95.1%
*-commutative95.1%
associate-*l*95.1%
*-commutative95.1%
times-frac95.1%
metadata-eval95.1%
*-lft-identity95.1%
associate-*r/95.9%
fma-def95.9%
associate-/r*95.9%
distribute-neg-frac95.9%
*-commutative95.9%
associate-/l*100.0%
*-inverses100.0%
/-rgt-identity100.0%
Simplified100.0%
Taylor expanded in z around 0 94.4%
*-commutative94.4%
Simplified94.4%
Final simplification91.1%
(FPCore (x y z t) :precision binary64 (- x (/ y z)))
double code(double x, double y, double z, double t) {
return x - (y / z);
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = x - (y / z)
end function
public static double code(double x, double y, double z, double t) {
return x - (y / z);
}
def code(x, y, z, t): return x - (y / z)
function code(x, y, z, t) return Float64(x - Float64(y / z)) end
function tmp = code(x, y, z, t) tmp = x - (y / z); end
code[x_, y_, z_, t_] := N[(x - N[(y / z), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x - \frac{y}{z}
\end{array}
Initial program 85.0%
associate-/l*90.5%
*-commutative90.5%
associate-*r/90.5%
div-sub90.5%
*-commutative90.5%
associate-/l*93.5%
associate-/r*93.5%
*-inverses93.5%
metadata-eval93.5%
*-commutative93.5%
associate-*l/97.4%
Simplified97.4%
Taylor expanded in y around 0 61.4%
Final simplification61.4%
(FPCore (x y z t) :precision binary64 (- x (/ 1.0 (- (/ z y) (/ (/ t 2.0) z)))))
double code(double x, double y, double z, double t) {
return x - (1.0 / ((z / y) - ((t / 2.0) / z)));
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = x - (1.0d0 / ((z / y) - ((t / 2.0d0) / z)))
end function
public static double code(double x, double y, double z, double t) {
return x - (1.0 / ((z / y) - ((t / 2.0) / z)));
}
def code(x, y, z, t): return x - (1.0 / ((z / y) - ((t / 2.0) / z)))
function code(x, y, z, t) return Float64(x - Float64(1.0 / Float64(Float64(z / y) - Float64(Float64(t / 2.0) / z)))) end
function tmp = code(x, y, z, t) tmp = x - (1.0 / ((z / y) - ((t / 2.0) / z))); end
code[x_, y_, z_, t_] := N[(x - N[(1.0 / N[(N[(z / y), $MachinePrecision] - N[(N[(t / 2.0), $MachinePrecision] / z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x - \frac{1}{\frac{z}{y} - \frac{\frac{t}{2}}{z}}
\end{array}
herbie shell --seed 2023182
(FPCore (x y z t)
:name "Numeric.AD.Rank1.Halley:findZero from ad-4.2.4"
:precision binary64
:herbie-target
(- x (/ 1.0 (- (/ z y) (/ (/ t 2.0) z))))
(- x (/ (* (* y 2.0) z) (- (* (* z 2.0) z) (* y t)))))