
(FPCore (x y) :precision binary64 (* (* x y) (- 1.0 y)))
double code(double x, double y) {
return (x * y) * (1.0 - y);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (x * y) * (1.0d0 - y)
end function
public static double code(double x, double y) {
return (x * y) * (1.0 - y);
}
def code(x, y): return (x * y) * (1.0 - y)
function code(x, y) return Float64(Float64(x * y) * Float64(1.0 - y)) end
function tmp = code(x, y) tmp = (x * y) * (1.0 - y); end
code[x_, y_] := N[(N[(x * y), $MachinePrecision] * N[(1.0 - y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(x \cdot y\right) \cdot \left(1 - y\right)
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 5 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y) :precision binary64 (* (* x y) (- 1.0 y)))
double code(double x, double y) {
return (x * y) * (1.0 - y);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (x * y) * (1.0d0 - y)
end function
public static double code(double x, double y) {
return (x * y) * (1.0 - y);
}
def code(x, y): return (x * y) * (1.0 - y)
function code(x, y) return Float64(Float64(x * y) * Float64(1.0 - y)) end
function tmp = code(x, y) tmp = (x * y) * (1.0 - y); end
code[x_, y_] := N[(N[(x * y), $MachinePrecision] * N[(1.0 - y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(x \cdot y\right) \cdot \left(1 - y\right)
\end{array}
(FPCore (x y) :precision binary64 (* (- 1.0 y) (* x y)))
double code(double x, double y) {
return (1.0 - y) * (x * y);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (1.0d0 - y) * (x * y)
end function
public static double code(double x, double y) {
return (1.0 - y) * (x * y);
}
def code(x, y): return (1.0 - y) * (x * y)
function code(x, y) return Float64(Float64(1.0 - y) * Float64(x * y)) end
function tmp = code(x, y) tmp = (1.0 - y) * (x * y); end
code[x_, y_] := N[(N[(1.0 - y), $MachinePrecision] * N[(x * y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(1 - y\right) \cdot \left(x \cdot y\right)
\end{array}
Initial program 99.9%
Final simplification99.9%
(FPCore (x y) :precision binary64 (if (or (<= y -1.0) (not (<= y 1.0))) (* x (* y (- y))) (* x y)))
double code(double x, double y) {
double tmp;
if ((y <= -1.0) || !(y <= 1.0)) {
tmp = x * (y * -y);
} else {
tmp = x * y;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if ((y <= (-1.0d0)) .or. (.not. (y <= 1.0d0))) then
tmp = x * (y * -y)
else
tmp = x * y
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if ((y <= -1.0) || !(y <= 1.0)) {
tmp = x * (y * -y);
} else {
tmp = x * y;
}
return tmp;
}
def code(x, y): tmp = 0 if (y <= -1.0) or not (y <= 1.0): tmp = x * (y * -y) else: tmp = x * y return tmp
function code(x, y) tmp = 0.0 if ((y <= -1.0) || !(y <= 1.0)) tmp = Float64(x * Float64(y * Float64(-y))); else tmp = Float64(x * y); end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if ((y <= -1.0) || ~((y <= 1.0))) tmp = x * (y * -y); else tmp = x * y; end tmp_2 = tmp; end
code[x_, y_] := If[Or[LessEqual[y, -1.0], N[Not[LessEqual[y, 1.0]], $MachinePrecision]], N[(x * N[(y * (-y)), $MachinePrecision]), $MachinePrecision], N[(x * y), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -1 \lor \neg \left(y \leq 1\right):\\
\;\;\;\;x \cdot \left(y \cdot \left(-y\right)\right)\\
\mathbf{else}:\\
\;\;\;\;x \cdot y\\
\end{array}
\end{array}
if y < -1 or 1 < y Initial program 99.9%
associate-*l*90.1%
Simplified90.1%
Taylor expanded in y around inf 89.0%
unpow289.0%
associate-*r*89.0%
*-commutative89.0%
neg-mul-189.0%
distribute-rgt-neg-in89.0%
Simplified89.0%
if -1 < y < 1Initial program 100.0%
associate-*l*100.0%
Simplified100.0%
Taylor expanded in y around 0 98.4%
Final simplification93.5%
(FPCore (x y) :precision binary64 (if (or (<= y -1.0) (not (<= y 1.0))) (* y (* x (- y))) (* x y)))
double code(double x, double y) {
double tmp;
if ((y <= -1.0) || !(y <= 1.0)) {
tmp = y * (x * -y);
} else {
tmp = x * y;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if ((y <= (-1.0d0)) .or. (.not. (y <= 1.0d0))) then
tmp = y * (x * -y)
else
tmp = x * y
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if ((y <= -1.0) || !(y <= 1.0)) {
tmp = y * (x * -y);
} else {
tmp = x * y;
}
return tmp;
}
def code(x, y): tmp = 0 if (y <= -1.0) or not (y <= 1.0): tmp = y * (x * -y) else: tmp = x * y return tmp
function code(x, y) tmp = 0.0 if ((y <= -1.0) || !(y <= 1.0)) tmp = Float64(y * Float64(x * Float64(-y))); else tmp = Float64(x * y); end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if ((y <= -1.0) || ~((y <= 1.0))) tmp = y * (x * -y); else tmp = x * y; end tmp_2 = tmp; end
code[x_, y_] := If[Or[LessEqual[y, -1.0], N[Not[LessEqual[y, 1.0]], $MachinePrecision]], N[(y * N[(x * (-y)), $MachinePrecision]), $MachinePrecision], N[(x * y), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -1 \lor \neg \left(y \leq 1\right):\\
\;\;\;\;y \cdot \left(x \cdot \left(-y\right)\right)\\
\mathbf{else}:\\
\;\;\;\;x \cdot y\\
\end{array}
\end{array}
if y < -1 or 1 < y Initial program 99.9%
associate-*l*90.1%
Simplified90.1%
Taylor expanded in y around inf 89.0%
mul-1-neg89.0%
unpow289.0%
associate-*r*98.8%
*-commutative98.8%
distribute-rgt-neg-in98.8%
*-commutative98.8%
distribute-rgt-neg-in98.8%
Simplified98.8%
if -1 < y < 1Initial program 100.0%
associate-*l*100.0%
Simplified100.0%
Taylor expanded in y around 0 98.4%
Final simplification98.6%
(FPCore (x y) :precision binary64 (if (<= y 4e+84) (* x (* y (- 1.0 y))) (* y (* x (- y)))))
double code(double x, double y) {
double tmp;
if (y <= 4e+84) {
tmp = x * (y * (1.0 - y));
} else {
tmp = y * (x * -y);
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if (y <= 4d+84) then
tmp = x * (y * (1.0d0 - y))
else
tmp = y * (x * -y)
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if (y <= 4e+84) {
tmp = x * (y * (1.0 - y));
} else {
tmp = y * (x * -y);
}
return tmp;
}
def code(x, y): tmp = 0 if y <= 4e+84: tmp = x * (y * (1.0 - y)) else: tmp = y * (x * -y) return tmp
function code(x, y) tmp = 0.0 if (y <= 4e+84) tmp = Float64(x * Float64(y * Float64(1.0 - y))); else tmp = Float64(y * Float64(x * Float64(-y))); end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if (y <= 4e+84) tmp = x * (y * (1.0 - y)); else tmp = y * (x * -y); end tmp_2 = tmp; end
code[x_, y_] := If[LessEqual[y, 4e+84], N[(x * N[(y * N[(1.0 - y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(y * N[(x * (-y)), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq 4 \cdot 10^{+84}:\\
\;\;\;\;x \cdot \left(y \cdot \left(1 - y\right)\right)\\
\mathbf{else}:\\
\;\;\;\;y \cdot \left(x \cdot \left(-y\right)\right)\\
\end{array}
\end{array}
if y < 4.00000000000000023e84Initial program 99.9%
associate-*l*98.6%
Simplified98.6%
if 4.00000000000000023e84 < y Initial program 100.0%
associate-*l*80.5%
Simplified80.5%
Taylor expanded in y around inf 80.5%
mul-1-neg80.5%
unpow280.5%
associate-*r*100.0%
*-commutative100.0%
distribute-rgt-neg-in100.0%
*-commutative100.0%
distribute-rgt-neg-in100.0%
Simplified100.0%
Final simplification98.9%
(FPCore (x y) :precision binary64 (* x y))
double code(double x, double y) {
return x * y;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = x * y
end function
public static double code(double x, double y) {
return x * y;
}
def code(x, y): return x * y
function code(x, y) return Float64(x * y) end
function tmp = code(x, y) tmp = x * y; end
code[x_, y_] := N[(x * y), $MachinePrecision]
\begin{array}{l}
\\
x \cdot y
\end{array}
Initial program 99.9%
associate-*l*94.9%
Simplified94.9%
Taylor expanded in y around 0 56.7%
Final simplification56.7%
herbie shell --seed 2023181
(FPCore (x y)
:name "Statistics.Distribution.Binomial:$cvariance from math-functions-0.1.5.2"
:precision binary64
(* (* x y) (- 1.0 y)))