
(FPCore (x y z t) :precision binary64 (* (/ 1.0 3.0) (acos (* (/ (* 3.0 (/ x (* y 27.0))) (* z 2.0)) (sqrt t)))))
double code(double x, double y, double z, double t) {
return (1.0 / 3.0) * acos((((3.0 * (x / (y * 27.0))) / (z * 2.0)) * sqrt(t)));
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = (1.0d0 / 3.0d0) * acos((((3.0d0 * (x / (y * 27.0d0))) / (z * 2.0d0)) * sqrt(t)))
end function
public static double code(double x, double y, double z, double t) {
return (1.0 / 3.0) * Math.acos((((3.0 * (x / (y * 27.0))) / (z * 2.0)) * Math.sqrt(t)));
}
def code(x, y, z, t): return (1.0 / 3.0) * math.acos((((3.0 * (x / (y * 27.0))) / (z * 2.0)) * math.sqrt(t)))
function code(x, y, z, t) return Float64(Float64(1.0 / 3.0) * acos(Float64(Float64(Float64(3.0 * Float64(x / Float64(y * 27.0))) / Float64(z * 2.0)) * sqrt(t)))) end
function tmp = code(x, y, z, t) tmp = (1.0 / 3.0) * acos((((3.0 * (x / (y * 27.0))) / (z * 2.0)) * sqrt(t))); end
code[x_, y_, z_, t_] := N[(N[(1.0 / 3.0), $MachinePrecision] * N[ArcCos[N[(N[(N[(3.0 * N[(x / N[(y * 27.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / N[(z * 2.0), $MachinePrecision]), $MachinePrecision] * N[Sqrt[t], $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{1}{3} \cdot \cos^{-1} \left(\frac{3 \cdot \frac{x}{y \cdot 27}}{z \cdot 2} \cdot \sqrt{t}\right)
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 5 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z t) :precision binary64 (* (/ 1.0 3.0) (acos (* (/ (* 3.0 (/ x (* y 27.0))) (* z 2.0)) (sqrt t)))))
double code(double x, double y, double z, double t) {
return (1.0 / 3.0) * acos((((3.0 * (x / (y * 27.0))) / (z * 2.0)) * sqrt(t)));
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = (1.0d0 / 3.0d0) * acos((((3.0d0 * (x / (y * 27.0d0))) / (z * 2.0d0)) * sqrt(t)))
end function
public static double code(double x, double y, double z, double t) {
return (1.0 / 3.0) * Math.acos((((3.0 * (x / (y * 27.0))) / (z * 2.0)) * Math.sqrt(t)));
}
def code(x, y, z, t): return (1.0 / 3.0) * math.acos((((3.0 * (x / (y * 27.0))) / (z * 2.0)) * math.sqrt(t)))
function code(x, y, z, t) return Float64(Float64(1.0 / 3.0) * acos(Float64(Float64(Float64(3.0 * Float64(x / Float64(y * 27.0))) / Float64(z * 2.0)) * sqrt(t)))) end
function tmp = code(x, y, z, t) tmp = (1.0 / 3.0) * acos((((3.0 * (x / (y * 27.0))) / (z * 2.0)) * sqrt(t))); end
code[x_, y_, z_, t_] := N[(N[(1.0 / 3.0), $MachinePrecision] * N[ArcCos[N[(N[(N[(3.0 * N[(x / N[(y * 27.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / N[(z * 2.0), $MachinePrecision]), $MachinePrecision] * N[Sqrt[t], $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{1}{3} \cdot \cos^{-1} \left(\frac{3 \cdot \frac{x}{y \cdot 27}}{z \cdot 2} \cdot \sqrt{t}\right)
\end{array}
(FPCore (x y z t) :precision binary64 (+ (exp (log1p (* (acos (* (/ x (* y z)) (/ (sqrt t) 18.0))) 0.3333333333333333))) -1.0))
double code(double x, double y, double z, double t) {
return exp(log1p((acos(((x / (y * z)) * (sqrt(t) / 18.0))) * 0.3333333333333333))) + -1.0;
}
public static double code(double x, double y, double z, double t) {
return Math.exp(Math.log1p((Math.acos(((x / (y * z)) * (Math.sqrt(t) / 18.0))) * 0.3333333333333333))) + -1.0;
}
def code(x, y, z, t): return math.exp(math.log1p((math.acos(((x / (y * z)) * (math.sqrt(t) / 18.0))) * 0.3333333333333333))) + -1.0
function code(x, y, z, t) return Float64(exp(log1p(Float64(acos(Float64(Float64(x / Float64(y * z)) * Float64(sqrt(t) / 18.0))) * 0.3333333333333333))) + -1.0) end
code[x_, y_, z_, t_] := N[(N[Exp[N[Log[1 + N[(N[ArcCos[N[(N[(x / N[(y * z), $MachinePrecision]), $MachinePrecision] * N[(N[Sqrt[t], $MachinePrecision] / 18.0), $MachinePrecision]), $MachinePrecision]], $MachinePrecision] * 0.3333333333333333), $MachinePrecision]], $MachinePrecision]], $MachinePrecision] + -1.0), $MachinePrecision]
\begin{array}{l}
\\
e^{\mathsf{log1p}\left(\cos^{-1} \left(\frac{x}{y \cdot z} \cdot \frac{\sqrt{t}}{18}\right) \cdot 0.3333333333333333\right)} + -1
\end{array}
Initial program 97.7%
metadata-eval97.7%
times-frac97.3%
associate-*r/97.3%
times-frac97.9%
*-commutative97.9%
times-frac97.3%
associate-/l*97.3%
associate-*l/97.3%
associate-*r/97.3%
associate-/r/97.3%
*-commutative97.3%
associate-*r*97.3%
metadata-eval97.3%
metadata-eval97.3%
Simplified97.3%
*-commutative97.3%
frac-times95.8%
*-commutative95.8%
associate-*r*95.8%
associate-*l/97.9%
add-sqr-sqrt97.9%
sqrt-unprod97.9%
*-commutative97.9%
*-commutative97.9%
swap-sqr97.9%
Applied egg-rr96.9%
associate-*r*96.2%
*-commutative96.2%
associate-*r/96.2%
*-commutative96.2%
times-frac95.8%
*-commutative95.8%
associate-/l*97.9%
associate-/l/97.9%
Simplified97.9%
expm1-log1p-u97.9%
expm1-udef99.3%
Applied egg-rr99.3%
Final simplification99.3%
(FPCore (x y z t)
:precision binary64
(+
(exp
(log1p
(*
0.3333333333333333
(acos (* x (* (/ 0.05555555555555555 y) (/ (sqrt t) z)))))))
-1.0))
double code(double x, double y, double z, double t) {
return exp(log1p((0.3333333333333333 * acos((x * ((0.05555555555555555 / y) * (sqrt(t) / z))))))) + -1.0;
}
public static double code(double x, double y, double z, double t) {
return Math.exp(Math.log1p((0.3333333333333333 * Math.acos((x * ((0.05555555555555555 / y) * (Math.sqrt(t) / z))))))) + -1.0;
}
def code(x, y, z, t): return math.exp(math.log1p((0.3333333333333333 * math.acos((x * ((0.05555555555555555 / y) * (math.sqrt(t) / z))))))) + -1.0
function code(x, y, z, t) return Float64(exp(log1p(Float64(0.3333333333333333 * acos(Float64(x * Float64(Float64(0.05555555555555555 / y) * Float64(sqrt(t) / z))))))) + -1.0) end
code[x_, y_, z_, t_] := N[(N[Exp[N[Log[1 + N[(0.3333333333333333 * N[ArcCos[N[(x * N[(N[(0.05555555555555555 / y), $MachinePrecision] * N[(N[Sqrt[t], $MachinePrecision] / z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]], $MachinePrecision]], $MachinePrecision] + -1.0), $MachinePrecision]
\begin{array}{l}
\\
e^{\mathsf{log1p}\left(0.3333333333333333 \cdot \cos^{-1} \left(x \cdot \left(\frac{0.05555555555555555}{y} \cdot \frac{\sqrt{t}}{z}\right)\right)\right)} + -1
\end{array}
Initial program 97.7%
metadata-eval97.7%
times-frac97.3%
associate-*r/97.3%
times-frac97.9%
*-commutative97.9%
times-frac97.3%
associate-/l*97.3%
associate-*l/97.3%
associate-*r/97.3%
associate-/r/97.3%
*-commutative97.3%
associate-*r*97.3%
metadata-eval97.3%
metadata-eval97.3%
Simplified97.3%
expm1-log1p-u97.3%
expm1-udef98.8%
Applied egg-rr98.3%
Final simplification98.3%
(FPCore (x y z t) :precision binary64 (sqrt (* (pow (acos (/ (sqrt t) (/ (/ (* y z) x) 0.05555555555555555))) 2.0) 0.1111111111111111)))
double code(double x, double y, double z, double t) {
return sqrt((pow(acos((sqrt(t) / (((y * z) / x) / 0.05555555555555555))), 2.0) * 0.1111111111111111));
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = sqrt(((acos((sqrt(t) / (((y * z) / x) / 0.05555555555555555d0))) ** 2.0d0) * 0.1111111111111111d0))
end function
public static double code(double x, double y, double z, double t) {
return Math.sqrt((Math.pow(Math.acos((Math.sqrt(t) / (((y * z) / x) / 0.05555555555555555))), 2.0) * 0.1111111111111111));
}
def code(x, y, z, t): return math.sqrt((math.pow(math.acos((math.sqrt(t) / (((y * z) / x) / 0.05555555555555555))), 2.0) * 0.1111111111111111))
function code(x, y, z, t) return sqrt(Float64((acos(Float64(sqrt(t) / Float64(Float64(Float64(y * z) / x) / 0.05555555555555555))) ^ 2.0) * 0.1111111111111111)) end
function tmp = code(x, y, z, t) tmp = sqrt(((acos((sqrt(t) / (((y * z) / x) / 0.05555555555555555))) ^ 2.0) * 0.1111111111111111)); end
code[x_, y_, z_, t_] := N[Sqrt[N[(N[Power[N[ArcCos[N[(N[Sqrt[t], $MachinePrecision] / N[(N[(N[(y * z), $MachinePrecision] / x), $MachinePrecision] / 0.05555555555555555), $MachinePrecision]), $MachinePrecision]], $MachinePrecision], 2.0], $MachinePrecision] * 0.1111111111111111), $MachinePrecision]], $MachinePrecision]
\begin{array}{l}
\\
\sqrt{{\cos^{-1} \left(\frac{\sqrt{t}}{\frac{\frac{y \cdot z}{x}}{0.05555555555555555}}\right)}^{2} \cdot 0.1111111111111111}
\end{array}
Initial program 97.7%
metadata-eval97.7%
times-frac97.3%
associate-*r/97.3%
times-frac97.9%
*-commutative97.9%
times-frac97.3%
associate-/l*97.3%
associate-*l/97.3%
associate-*r/97.3%
associate-/r/97.3%
*-commutative97.3%
associate-*r*97.3%
metadata-eval97.3%
metadata-eval97.3%
Simplified97.3%
*-commutative97.3%
frac-times95.8%
*-commutative95.8%
associate-*r*95.8%
associate-*l/97.9%
add-sqr-sqrt97.9%
sqrt-unprod97.9%
*-commutative97.9%
*-commutative97.9%
swap-sqr97.9%
Applied egg-rr96.9%
associate-*r*96.2%
*-commutative96.2%
associate-*r/96.2%
*-commutative96.2%
times-frac95.8%
*-commutative95.8%
associate-/l*97.9%
associate-/l/97.9%
Simplified97.9%
Final simplification97.9%
(FPCore (x y z t) :precision binary64 (* 0.3333333333333333 (acos (* (/ x z) (/ (sqrt t) (* y 18.0))))))
double code(double x, double y, double z, double t) {
return 0.3333333333333333 * acos(((x / z) * (sqrt(t) / (y * 18.0))));
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = 0.3333333333333333d0 * acos(((x / z) * (sqrt(t) / (y * 18.0d0))))
end function
public static double code(double x, double y, double z, double t) {
return 0.3333333333333333 * Math.acos(((x / z) * (Math.sqrt(t) / (y * 18.0))));
}
def code(x, y, z, t): return 0.3333333333333333 * math.acos(((x / z) * (math.sqrt(t) / (y * 18.0))))
function code(x, y, z, t) return Float64(0.3333333333333333 * acos(Float64(Float64(x / z) * Float64(sqrt(t) / Float64(y * 18.0))))) end
function tmp = code(x, y, z, t) tmp = 0.3333333333333333 * acos(((x / z) * (sqrt(t) / (y * 18.0)))); end
code[x_, y_, z_, t_] := N[(0.3333333333333333 * N[ArcCos[N[(N[(x / z), $MachinePrecision] * N[(N[Sqrt[t], $MachinePrecision] / N[(y * 18.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
0.3333333333333333 \cdot \cos^{-1} \left(\frac{x}{z} \cdot \frac{\sqrt{t}}{y \cdot 18}\right)
\end{array}
Initial program 97.7%
metadata-eval97.7%
times-frac97.3%
associate-*r/97.3%
times-frac97.9%
*-commutative97.9%
times-frac97.3%
associate-/l*97.3%
associate-*l/97.3%
associate-*r/97.3%
associate-/r/97.3%
*-commutative97.3%
associate-*r*97.3%
metadata-eval97.3%
metadata-eval97.3%
Simplified97.3%
Final simplification97.3%
(FPCore (x y z t) :precision binary64 (* 0.3333333333333333 (acos (* x (/ (sqrt t) (* y (* z 18.0)))))))
double code(double x, double y, double z, double t) {
return 0.3333333333333333 * acos((x * (sqrt(t) / (y * (z * 18.0)))));
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = 0.3333333333333333d0 * acos((x * (sqrt(t) / (y * (z * 18.0d0)))))
end function
public static double code(double x, double y, double z, double t) {
return 0.3333333333333333 * Math.acos((x * (Math.sqrt(t) / (y * (z * 18.0)))));
}
def code(x, y, z, t): return 0.3333333333333333 * math.acos((x * (math.sqrt(t) / (y * (z * 18.0)))))
function code(x, y, z, t) return Float64(0.3333333333333333 * acos(Float64(x * Float64(sqrt(t) / Float64(y * Float64(z * 18.0)))))) end
function tmp = code(x, y, z, t) tmp = 0.3333333333333333 * acos((x * (sqrt(t) / (y * (z * 18.0))))); end
code[x_, y_, z_, t_] := N[(0.3333333333333333 * N[ArcCos[N[(x * N[(N[Sqrt[t], $MachinePrecision] / N[(y * N[(z * 18.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
0.3333333333333333 \cdot \cos^{-1} \left(x \cdot \frac{\sqrt{t}}{y \cdot \left(z \cdot 18\right)}\right)
\end{array}
Initial program 97.7%
metadata-eval97.7%
associate-*l/97.7%
*-commutative97.7%
associate-*l*97.7%
times-frac97.7%
*-commutative97.7%
associate-/l/97.9%
associate-*r/95.8%
associate-*l/97.9%
Simplified97.9%
Final simplification97.9%
(FPCore (x y z t) :precision binary64 (/ (acos (* (/ (/ x 27.0) (* y z)) (/ (sqrt t) (/ 2.0 3.0)))) 3.0))
double code(double x, double y, double z, double t) {
return acos((((x / 27.0) / (y * z)) * (sqrt(t) / (2.0 / 3.0)))) / 3.0;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = acos((((x / 27.0d0) / (y * z)) * (sqrt(t) / (2.0d0 / 3.0d0)))) / 3.0d0
end function
public static double code(double x, double y, double z, double t) {
return Math.acos((((x / 27.0) / (y * z)) * (Math.sqrt(t) / (2.0 / 3.0)))) / 3.0;
}
def code(x, y, z, t): return math.acos((((x / 27.0) / (y * z)) * (math.sqrt(t) / (2.0 / 3.0)))) / 3.0
function code(x, y, z, t) return Float64(acos(Float64(Float64(Float64(x / 27.0) / Float64(y * z)) * Float64(sqrt(t) / Float64(2.0 / 3.0)))) / 3.0) end
function tmp = code(x, y, z, t) tmp = acos((((x / 27.0) / (y * z)) * (sqrt(t) / (2.0 / 3.0)))) / 3.0; end
code[x_, y_, z_, t_] := N[(N[ArcCos[N[(N[(N[(x / 27.0), $MachinePrecision] / N[(y * z), $MachinePrecision]), $MachinePrecision] * N[(N[Sqrt[t], $MachinePrecision] / N[(2.0 / 3.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]], $MachinePrecision] / 3.0), $MachinePrecision]
\begin{array}{l}
\\
\frac{\cos^{-1} \left(\frac{\frac{x}{27}}{y \cdot z} \cdot \frac{\sqrt{t}}{\frac{2}{3}}\right)}{3}
\end{array}
herbie shell --seed 2023181
(FPCore (x y z t)
:name "Diagrams.Solve.Polynomial:cubForm from diagrams-solve-0.1, D"
:precision binary64
:herbie-target
(/ (acos (* (/ (/ x 27.0) (* y z)) (/ (sqrt t) (/ 2.0 3.0)))) 3.0)
(* (/ 1.0 3.0) (acos (* (/ (* 3.0 (/ x (* y 27.0))) (* z 2.0)) (sqrt t)))))