
(FPCore (x y) :precision binary64 (+ (+ x y) x))
double code(double x, double y) {
return (x + y) + x;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (x + y) + x
end function
public static double code(double x, double y) {
return (x + y) + x;
}
def code(x, y): return (x + y) + x
function code(x, y) return Float64(Float64(x + y) + x) end
function tmp = code(x, y) tmp = (x + y) + x; end
code[x_, y_] := N[(N[(x + y), $MachinePrecision] + x), $MachinePrecision]
\begin{array}{l}
\\
\left(x + y\right) + x
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 3 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y) :precision binary64 (+ (+ x y) x))
double code(double x, double y) {
return (x + y) + x;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (x + y) + x
end function
public static double code(double x, double y) {
return (x + y) + x;
}
def code(x, y): return (x + y) + x
function code(x, y) return Float64(Float64(x + y) + x) end
function tmp = code(x, y) tmp = (x + y) + x; end
code[x_, y_] := N[(N[(x + y), $MachinePrecision] + x), $MachinePrecision]
\begin{array}{l}
\\
\left(x + y\right) + x
\end{array}
(FPCore (x y) :precision binary64 (+ (* 2.0 x) y))
double code(double x, double y) {
return (2.0 * x) + y;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (2.0d0 * x) + y
end function
public static double code(double x, double y) {
return (2.0 * x) + y;
}
def code(x, y): return (2.0 * x) + y
function code(x, y) return Float64(Float64(2.0 * x) + y) end
function tmp = code(x, y) tmp = (2.0 * x) + y; end
code[x_, y_] := N[(N[(2.0 * x), $MachinePrecision] + y), $MachinePrecision]
\begin{array}{l}
\\
2 \cdot x + y
\end{array}
Initial program 100.0%
Taylor expanded in x around 0 100.0%
Final simplification100.0%
(FPCore (x y) :precision binary64 (if (<= y -4.2e+15) y (if (<= y 3e+40) (+ x x) y)))
double code(double x, double y) {
double tmp;
if (y <= -4.2e+15) {
tmp = y;
} else if (y <= 3e+40) {
tmp = x + x;
} else {
tmp = y;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if (y <= (-4.2d+15)) then
tmp = y
else if (y <= 3d+40) then
tmp = x + x
else
tmp = y
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if (y <= -4.2e+15) {
tmp = y;
} else if (y <= 3e+40) {
tmp = x + x;
} else {
tmp = y;
}
return tmp;
}
def code(x, y): tmp = 0 if y <= -4.2e+15: tmp = y elif y <= 3e+40: tmp = x + x else: tmp = y return tmp
function code(x, y) tmp = 0.0 if (y <= -4.2e+15) tmp = y; elseif (y <= 3e+40) tmp = Float64(x + x); else tmp = y; end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if (y <= -4.2e+15) tmp = y; elseif (y <= 3e+40) tmp = x + x; else tmp = y; end tmp_2 = tmp; end
code[x_, y_] := If[LessEqual[y, -4.2e+15], y, If[LessEqual[y, 3e+40], N[(x + x), $MachinePrecision], y]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -4.2 \cdot 10^{+15}:\\
\;\;\;\;y\\
\mathbf{elif}\;y \leq 3 \cdot 10^{+40}:\\
\;\;\;\;x + x\\
\mathbf{else}:\\
\;\;\;\;y\\
\end{array}
\end{array}
if y < -4.2e15 or 3.0000000000000002e40 < y Initial program 100.0%
Taylor expanded in x around 0 79.0%
if -4.2e15 < y < 3.0000000000000002e40Initial program 100.0%
Taylor expanded in x around inf 76.0%
count-276.0%
Simplified76.0%
Final simplification77.5%
(FPCore (x y) :precision binary64 y)
double code(double x, double y) {
return y;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = y
end function
public static double code(double x, double y) {
return y;
}
def code(x, y): return y
function code(x, y) return y end
function tmp = code(x, y) tmp = y; end
code[x_, y_] := y
\begin{array}{l}
\\
y
\end{array}
Initial program 100.0%
Taylor expanded in x around 0 51.6%
Final simplification51.6%
(FPCore (x y) :precision binary64 (+ y (* 2.0 x)))
double code(double x, double y) {
return y + (2.0 * x);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = y + (2.0d0 * x)
end function
public static double code(double x, double y) {
return y + (2.0 * x);
}
def code(x, y): return y + (2.0 * x)
function code(x, y) return Float64(y + Float64(2.0 * x)) end
function tmp = code(x, y) tmp = y + (2.0 * x); end
code[x_, y_] := N[(y + N[(2.0 * x), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
y + 2 \cdot x
\end{array}
herbie shell --seed 2023181
(FPCore (x y)
:name "Graphics.Rendering.Plot.Render.Plot.Legend:renderLegendOutside from plot-0.2.3.4, A"
:precision binary64
:herbie-target
(+ y (* 2.0 x))
(+ (+ x y) x))