
(FPCore (alphax alphay u0 cos2phi sin2phi) :precision binary32 (/ (- (log (- 1.0 u0))) (+ (/ cos2phi (* alphax alphax)) (/ sin2phi (* alphay alphay)))))
float code(float alphax, float alphay, float u0, float cos2phi, float sin2phi) {
return -logf((1.0f - u0)) / ((cos2phi / (alphax * alphax)) + (sin2phi / (alphay * alphay)));
}
real(4) function code(alphax, alphay, u0, cos2phi, sin2phi)
real(4), intent (in) :: alphax
real(4), intent (in) :: alphay
real(4), intent (in) :: u0
real(4), intent (in) :: cos2phi
real(4), intent (in) :: sin2phi
code = -log((1.0e0 - u0)) / ((cos2phi / (alphax * alphax)) + (sin2phi / (alphay * alphay)))
end function
function code(alphax, alphay, u0, cos2phi, sin2phi) return Float32(Float32(-log(Float32(Float32(1.0) - u0))) / Float32(Float32(cos2phi / Float32(alphax * alphax)) + Float32(sin2phi / Float32(alphay * alphay)))) end
function tmp = code(alphax, alphay, u0, cos2phi, sin2phi) tmp = -log((single(1.0) - u0)) / ((cos2phi / (alphax * alphax)) + (sin2phi / (alphay * alphay))); end
\begin{array}{l}
\\
\frac{-\log \left(1 - u0\right)}{\frac{cos2phi}{alphax \cdot alphax} + \frac{sin2phi}{alphay \cdot alphay}}
\end{array}
Sampling outcomes in binary32 precision:
Herbie found 9 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (alphax alphay u0 cos2phi sin2phi) :precision binary32 (/ (- (log (- 1.0 u0))) (+ (/ cos2phi (* alphax alphax)) (/ sin2phi (* alphay alphay)))))
float code(float alphax, float alphay, float u0, float cos2phi, float sin2phi) {
return -logf((1.0f - u0)) / ((cos2phi / (alphax * alphax)) + (sin2phi / (alphay * alphay)));
}
real(4) function code(alphax, alphay, u0, cos2phi, sin2phi)
real(4), intent (in) :: alphax
real(4), intent (in) :: alphay
real(4), intent (in) :: u0
real(4), intent (in) :: cos2phi
real(4), intent (in) :: sin2phi
code = -log((1.0e0 - u0)) / ((cos2phi / (alphax * alphax)) + (sin2phi / (alphay * alphay)))
end function
function code(alphax, alphay, u0, cos2phi, sin2phi) return Float32(Float32(-log(Float32(Float32(1.0) - u0))) / Float32(Float32(cos2phi / Float32(alphax * alphax)) + Float32(sin2phi / Float32(alphay * alphay)))) end
function tmp = code(alphax, alphay, u0, cos2phi, sin2phi) tmp = -log((single(1.0) - u0)) / ((cos2phi / (alphax * alphax)) + (sin2phi / (alphay * alphay))); end
\begin{array}{l}
\\
\frac{-\log \left(1 - u0\right)}{\frac{cos2phi}{alphax \cdot alphax} + \frac{sin2phi}{alphay \cdot alphay}}
\end{array}
(FPCore (alphax alphay u0 cos2phi sin2phi) :precision binary32 (/ (- (log1p (- u0))) (+ (/ cos2phi (* alphax alphax)) (/ sin2phi (* alphay alphay)))))
float code(float alphax, float alphay, float u0, float cos2phi, float sin2phi) {
return -log1pf(-u0) / ((cos2phi / (alphax * alphax)) + (sin2phi / (alphay * alphay)));
}
function code(alphax, alphay, u0, cos2phi, sin2phi) return Float32(Float32(-log1p(Float32(-u0))) / Float32(Float32(cos2phi / Float32(alphax * alphax)) + Float32(sin2phi / Float32(alphay * alphay)))) end
\begin{array}{l}
\\
\frac{-\mathsf{log1p}\left(-u0\right)}{\frac{cos2phi}{alphax \cdot alphax} + \frac{sin2phi}{alphay \cdot alphay}}
\end{array}
Initial program 62.8%
neg-sub062.8%
div-sub62.8%
--rgt-identity62.8%
div-sub62.8%
--rgt-identity62.8%
neg-sub062.8%
sub-neg62.8%
log1p-def98.7%
Simplified98.7%
Final simplification98.7%
(FPCore (alphax alphay u0 cos2phi sin2phi)
:precision binary32
(if (<= sin2phi 0.00019999999494757503)
(/
(- u0 (* u0 (* u0 -0.5)))
(+ (/ sin2phi (* alphay alphay)) (/ (/ cos2phi alphax) alphax)))
(* (/ (log1p (- u0)) sin2phi) (* alphay (- alphay)))))
float code(float alphax, float alphay, float u0, float cos2phi, float sin2phi) {
float tmp;
if (sin2phi <= 0.00019999999494757503f) {
tmp = (u0 - (u0 * (u0 * -0.5f))) / ((sin2phi / (alphay * alphay)) + ((cos2phi / alphax) / alphax));
} else {
tmp = (log1pf(-u0) / sin2phi) * (alphay * -alphay);
}
return tmp;
}
function code(alphax, alphay, u0, cos2phi, sin2phi) tmp = Float32(0.0) if (sin2phi <= Float32(0.00019999999494757503)) tmp = Float32(Float32(u0 - Float32(u0 * Float32(u0 * Float32(-0.5)))) / Float32(Float32(sin2phi / Float32(alphay * alphay)) + Float32(Float32(cos2phi / alphax) / alphax))); else tmp = Float32(Float32(log1p(Float32(-u0)) / sin2phi) * Float32(alphay * Float32(-alphay))); end return tmp end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;sin2phi \leq 0.00019999999494757503:\\
\;\;\;\;\frac{u0 - u0 \cdot \left(u0 \cdot -0.5\right)}{\frac{sin2phi}{alphay \cdot alphay} + \frac{\frac{cos2phi}{alphax}}{alphax}}\\
\mathbf{else}:\\
\;\;\;\;\frac{\mathsf{log1p}\left(-u0\right)}{sin2phi} \cdot \left(alphay \cdot \left(-alphay\right)\right)\\
\end{array}
\end{array}
if sin2phi < 1.99999995e-4Initial program 56.2%
associate-/r*56.3%
Simplified56.3%
Taylor expanded in u0 around 0 86.7%
+-commutative40.8%
mul-1-neg40.8%
unsub-neg40.8%
unpow240.8%
associate-*r*40.8%
Simplified86.7%
if 1.99999995e-4 < sin2phi Initial program 68.2%
associate-/r*68.2%
Simplified68.2%
Taylor expanded in cos2phi around 0 68.5%
mul-1-neg68.5%
unpow268.5%
*-commutative68.5%
Simplified68.5%
Taylor expanded in alphay around 0 68.5%
associate-/l*68.0%
sub-neg68.0%
log1p-def97.2%
associate-/l*98.5%
*-commutative98.5%
associate-*l/98.4%
unpow298.4%
Simplified98.4%
Final simplification93.2%
(FPCore (alphax alphay u0 cos2phi sin2phi)
:precision binary32
(let* ((t_0 (/ sin2phi (* alphay alphay))))
(if (<= t_0 0.05999999865889549)
(/ u0 (+ (/ cos2phi (* alphax alphax)) t_0))
(* (- u0 (* u0 (* u0 -0.5))) (* alphay (/ alphay sin2phi))))))
float code(float alphax, float alphay, float u0, float cos2phi, float sin2phi) {
float t_0 = sin2phi / (alphay * alphay);
float tmp;
if (t_0 <= 0.05999999865889549f) {
tmp = u0 / ((cos2phi / (alphax * alphax)) + t_0);
} else {
tmp = (u0 - (u0 * (u0 * -0.5f))) * (alphay * (alphay / sin2phi));
}
return tmp;
}
real(4) function code(alphax, alphay, u0, cos2phi, sin2phi)
real(4), intent (in) :: alphax
real(4), intent (in) :: alphay
real(4), intent (in) :: u0
real(4), intent (in) :: cos2phi
real(4), intent (in) :: sin2phi
real(4) :: t_0
real(4) :: tmp
t_0 = sin2phi / (alphay * alphay)
if (t_0 <= 0.05999999865889549e0) then
tmp = u0 / ((cos2phi / (alphax * alphax)) + t_0)
else
tmp = (u0 - (u0 * (u0 * (-0.5e0)))) * (alphay * (alphay / sin2phi))
end if
code = tmp
end function
function code(alphax, alphay, u0, cos2phi, sin2phi) t_0 = Float32(sin2phi / Float32(alphay * alphay)) tmp = Float32(0.0) if (t_0 <= Float32(0.05999999865889549)) tmp = Float32(u0 / Float32(Float32(cos2phi / Float32(alphax * alphax)) + t_0)); else tmp = Float32(Float32(u0 - Float32(u0 * Float32(u0 * Float32(-0.5)))) * Float32(alphay * Float32(alphay / sin2phi))); end return tmp end
function tmp_2 = code(alphax, alphay, u0, cos2phi, sin2phi) t_0 = sin2phi / (alphay * alphay); tmp = single(0.0); if (t_0 <= single(0.05999999865889549)) tmp = u0 / ((cos2phi / (alphax * alphax)) + t_0); else tmp = (u0 - (u0 * (u0 * single(-0.5)))) * (alphay * (alphay / sin2phi)); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{sin2phi}{alphay \cdot alphay}\\
\mathbf{if}\;t_0 \leq 0.05999999865889549:\\
\;\;\;\;\frac{u0}{\frac{cos2phi}{alphax \cdot alphax} + t_0}\\
\mathbf{else}:\\
\;\;\;\;\left(u0 - u0 \cdot \left(u0 \cdot -0.5\right)\right) \cdot \left(alphay \cdot \frac{alphay}{sin2phi}\right)\\
\end{array}
\end{array}
if (/.f32 sin2phi (*.f32 alphay alphay)) < 0.0599999987Initial program 57.2%
associate-/r*57.4%
Simplified57.4%
Taylor expanded in u0 around 0 73.4%
unpow273.4%
unpow273.4%
Simplified73.4%
if 0.0599999987 < (/.f32 sin2phi (*.f32 alphay alphay)) Initial program 67.0%
associate-/r*67.0%
Simplified67.0%
Taylor expanded in cos2phi around 0 67.3%
mul-1-neg67.3%
unpow267.3%
*-commutative67.3%
Simplified67.3%
Taylor expanded in u0 around 0 88.6%
+-commutative88.6%
mul-1-neg88.6%
unsub-neg88.6%
unpow288.6%
associate-*r*88.6%
Simplified88.6%
Taylor expanded in u0 around 0 88.7%
mul-1-neg88.7%
unsub-neg88.7%
associate-/l*88.6%
associate-*r/88.5%
*-commutative88.5%
unpow288.5%
associate-*r*88.5%
associate-/l*88.3%
div-sub88.2%
associate-/l*88.6%
*-commutative88.6%
associate-/l*87.2%
associate-/r/88.3%
unpow288.3%
associate-*r/88.4%
Simplified88.4%
Final simplification82.0%
(FPCore (alphax alphay u0 cos2phi sin2phi)
:precision binary32
(let* ((t_0 (/ sin2phi (* alphay alphay))))
(if (<= t_0 0.10000000149011612)
(/ u0 (+ (/ cos2phi (* alphax alphax)) t_0))
(/ (* alphay (* alphay (- u0 (* u0 (* u0 -0.5))))) sin2phi))))
float code(float alphax, float alphay, float u0, float cos2phi, float sin2phi) {
float t_0 = sin2phi / (alphay * alphay);
float tmp;
if (t_0 <= 0.10000000149011612f) {
tmp = u0 / ((cos2phi / (alphax * alphax)) + t_0);
} else {
tmp = (alphay * (alphay * (u0 - (u0 * (u0 * -0.5f))))) / sin2phi;
}
return tmp;
}
real(4) function code(alphax, alphay, u0, cos2phi, sin2phi)
real(4), intent (in) :: alphax
real(4), intent (in) :: alphay
real(4), intent (in) :: u0
real(4), intent (in) :: cos2phi
real(4), intent (in) :: sin2phi
real(4) :: t_0
real(4) :: tmp
t_0 = sin2phi / (alphay * alphay)
if (t_0 <= 0.10000000149011612e0) then
tmp = u0 / ((cos2phi / (alphax * alphax)) + t_0)
else
tmp = (alphay * (alphay * (u0 - (u0 * (u0 * (-0.5e0)))))) / sin2phi
end if
code = tmp
end function
function code(alphax, alphay, u0, cos2phi, sin2phi) t_0 = Float32(sin2phi / Float32(alphay * alphay)) tmp = Float32(0.0) if (t_0 <= Float32(0.10000000149011612)) tmp = Float32(u0 / Float32(Float32(cos2phi / Float32(alphax * alphax)) + t_0)); else tmp = Float32(Float32(alphay * Float32(alphay * Float32(u0 - Float32(u0 * Float32(u0 * Float32(-0.5)))))) / sin2phi); end return tmp end
function tmp_2 = code(alphax, alphay, u0, cos2phi, sin2phi) t_0 = sin2phi / (alphay * alphay); tmp = single(0.0); if (t_0 <= single(0.10000000149011612)) tmp = u0 / ((cos2phi / (alphax * alphax)) + t_0); else tmp = (alphay * (alphay * (u0 - (u0 * (u0 * single(-0.5)))))) / sin2phi; end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{sin2phi}{alphay \cdot alphay}\\
\mathbf{if}\;t_0 \leq 0.10000000149011612:\\
\;\;\;\;\frac{u0}{\frac{cos2phi}{alphax \cdot alphax} + t_0}\\
\mathbf{else}:\\
\;\;\;\;\frac{alphay \cdot \left(alphay \cdot \left(u0 - u0 \cdot \left(u0 \cdot -0.5\right)\right)\right)}{sin2phi}\\
\end{array}
\end{array}
if (/.f32 sin2phi (*.f32 alphay alphay)) < 0.100000001Initial program 57.0%
associate-/r*57.1%
Simplified57.1%
Taylor expanded in u0 around 0 73.6%
unpow273.6%
unpow273.6%
Simplified73.6%
if 0.100000001 < (/.f32 sin2phi (*.f32 alphay alphay)) Initial program 67.3%
associate-/r*67.3%
Simplified67.3%
Taylor expanded in cos2phi around 0 67.6%
mul-1-neg67.6%
unpow267.6%
*-commutative67.6%
Simplified67.6%
Taylor expanded in u0 around 0 88.5%
+-commutative88.5%
mul-1-neg88.5%
unsub-neg88.5%
unpow288.5%
associate-*r*88.5%
Simplified88.5%
Taylor expanded in u0 around 0 88.4%
associate-*r*88.4%
*-commutative88.4%
unpow288.4%
associate-*r*88.4%
associate-*r*88.4%
neg-mul-188.4%
distribute-rgt-in88.5%
sub-neg88.5%
unpow288.5%
associate-*l*88.4%
Simplified88.4%
Final simplification82.0%
(FPCore (alphax alphay u0 cos2phi sin2phi)
:precision binary32
(let* ((t_0 (/ sin2phi (* alphay alphay))))
(if (<= t_0 0.05999999865889549)
(/ u0 (+ (/ cos2phi (* alphax alphax)) t_0))
(/ (* (- u0 (* u0 (* u0 -0.5))) (* alphay alphay)) sin2phi))))
float code(float alphax, float alphay, float u0, float cos2phi, float sin2phi) {
float t_0 = sin2phi / (alphay * alphay);
float tmp;
if (t_0 <= 0.05999999865889549f) {
tmp = u0 / ((cos2phi / (alphax * alphax)) + t_0);
} else {
tmp = ((u0 - (u0 * (u0 * -0.5f))) * (alphay * alphay)) / sin2phi;
}
return tmp;
}
real(4) function code(alphax, alphay, u0, cos2phi, sin2phi)
real(4), intent (in) :: alphax
real(4), intent (in) :: alphay
real(4), intent (in) :: u0
real(4), intent (in) :: cos2phi
real(4), intent (in) :: sin2phi
real(4) :: t_0
real(4) :: tmp
t_0 = sin2phi / (alphay * alphay)
if (t_0 <= 0.05999999865889549e0) then
tmp = u0 / ((cos2phi / (alphax * alphax)) + t_0)
else
tmp = ((u0 - (u0 * (u0 * (-0.5e0)))) * (alphay * alphay)) / sin2phi
end if
code = tmp
end function
function code(alphax, alphay, u0, cos2phi, sin2phi) t_0 = Float32(sin2phi / Float32(alphay * alphay)) tmp = Float32(0.0) if (t_0 <= Float32(0.05999999865889549)) tmp = Float32(u0 / Float32(Float32(cos2phi / Float32(alphax * alphax)) + t_0)); else tmp = Float32(Float32(Float32(u0 - Float32(u0 * Float32(u0 * Float32(-0.5)))) * Float32(alphay * alphay)) / sin2phi); end return tmp end
function tmp_2 = code(alphax, alphay, u0, cos2phi, sin2phi) t_0 = sin2phi / (alphay * alphay); tmp = single(0.0); if (t_0 <= single(0.05999999865889549)) tmp = u0 / ((cos2phi / (alphax * alphax)) + t_0); else tmp = ((u0 - (u0 * (u0 * single(-0.5)))) * (alphay * alphay)) / sin2phi; end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{sin2phi}{alphay \cdot alphay}\\
\mathbf{if}\;t_0 \leq 0.05999999865889549:\\
\;\;\;\;\frac{u0}{\frac{cos2phi}{alphax \cdot alphax} + t_0}\\
\mathbf{else}:\\
\;\;\;\;\frac{\left(u0 - u0 \cdot \left(u0 \cdot -0.5\right)\right) \cdot \left(alphay \cdot alphay\right)}{sin2phi}\\
\end{array}
\end{array}
if (/.f32 sin2phi (*.f32 alphay alphay)) < 0.0599999987Initial program 57.2%
associate-/r*57.4%
Simplified57.4%
Taylor expanded in u0 around 0 73.4%
unpow273.4%
unpow273.4%
Simplified73.4%
if 0.0599999987 < (/.f32 sin2phi (*.f32 alphay alphay)) Initial program 67.0%
associate-/r*67.0%
Simplified67.0%
Taylor expanded in cos2phi around 0 67.3%
mul-1-neg67.3%
unpow267.3%
*-commutative67.3%
Simplified67.3%
Taylor expanded in u0 around 0 88.6%
+-commutative88.6%
mul-1-neg88.6%
unsub-neg88.6%
unpow288.6%
associate-*r*88.6%
Simplified88.6%
Final simplification82.1%
(FPCore (alphax alphay u0 cos2phi sin2phi) :precision binary32 (/ (- u0 (* u0 (* u0 -0.5))) (+ (/ sin2phi (* alphay alphay)) (/ (/ cos2phi alphax) alphax))))
float code(float alphax, float alphay, float u0, float cos2phi, float sin2phi) {
return (u0 - (u0 * (u0 * -0.5f))) / ((sin2phi / (alphay * alphay)) + ((cos2phi / alphax) / alphax));
}
real(4) function code(alphax, alphay, u0, cos2phi, sin2phi)
real(4), intent (in) :: alphax
real(4), intent (in) :: alphay
real(4), intent (in) :: u0
real(4), intent (in) :: cos2phi
real(4), intent (in) :: sin2phi
code = (u0 - (u0 * (u0 * (-0.5e0)))) / ((sin2phi / (alphay * alphay)) + ((cos2phi / alphax) / alphax))
end function
function code(alphax, alphay, u0, cos2phi, sin2phi) return Float32(Float32(u0 - Float32(u0 * Float32(u0 * Float32(-0.5)))) / Float32(Float32(sin2phi / Float32(alphay * alphay)) + Float32(Float32(cos2phi / alphax) / alphax))) end
function tmp = code(alphax, alphay, u0, cos2phi, sin2phi) tmp = (u0 - (u0 * (u0 * single(-0.5)))) / ((sin2phi / (alphay * alphay)) + ((cos2phi / alphax) / alphax)); end
\begin{array}{l}
\\
\frac{u0 - u0 \cdot \left(u0 \cdot -0.5\right)}{\frac{sin2phi}{alphay \cdot alphay} + \frac{\frac{cos2phi}{alphax}}{alphax}}
\end{array}
Initial program 62.8%
associate-/r*62.9%
Simplified62.9%
Taylor expanded in u0 around 0 87.4%
+-commutative66.8%
mul-1-neg66.8%
unsub-neg66.8%
unpow266.8%
associate-*r*66.8%
Simplified87.4%
Final simplification87.4%
(FPCore (alphax alphay u0 cos2phi sin2phi) :precision binary32 (/ u0 (+ (/ cos2phi (* alphax alphax)) (/ sin2phi (* alphay alphay)))))
float code(float alphax, float alphay, float u0, float cos2phi, float sin2phi) {
return u0 / ((cos2phi / (alphax * alphax)) + (sin2phi / (alphay * alphay)));
}
real(4) function code(alphax, alphay, u0, cos2phi, sin2phi)
real(4), intent (in) :: alphax
real(4), intent (in) :: alphay
real(4), intent (in) :: u0
real(4), intent (in) :: cos2phi
real(4), intent (in) :: sin2phi
code = u0 / ((cos2phi / (alphax * alphax)) + (sin2phi / (alphay * alphay)))
end function
function code(alphax, alphay, u0, cos2phi, sin2phi) return Float32(u0 / Float32(Float32(cos2phi / Float32(alphax * alphax)) + Float32(sin2phi / Float32(alphay * alphay)))) end
function tmp = code(alphax, alphay, u0, cos2phi, sin2phi) tmp = u0 / ((cos2phi / (alphax * alphax)) + (sin2phi / (alphay * alphay))); end
\begin{array}{l}
\\
\frac{u0}{\frac{cos2phi}{alphax \cdot alphax} + \frac{sin2phi}{alphay \cdot alphay}}
\end{array}
Initial program 62.8%
associate-/r*62.9%
Simplified62.9%
Taylor expanded in u0 around 0 76.2%
unpow276.2%
unpow276.2%
Simplified76.2%
Final simplification76.2%
(FPCore (alphax alphay u0 cos2phi sin2phi) :precision binary32 (if (<= sin2phi 3.499999920483765e-24) (* alphax (* alphax (/ u0 cos2phi))) (* (/ u0 sin2phi) (* alphay alphay))))
float code(float alphax, float alphay, float u0, float cos2phi, float sin2phi) {
float tmp;
if (sin2phi <= 3.499999920483765e-24f) {
tmp = alphax * (alphax * (u0 / cos2phi));
} else {
tmp = (u0 / sin2phi) * (alphay * alphay);
}
return tmp;
}
real(4) function code(alphax, alphay, u0, cos2phi, sin2phi)
real(4), intent (in) :: alphax
real(4), intent (in) :: alphay
real(4), intent (in) :: u0
real(4), intent (in) :: cos2phi
real(4), intent (in) :: sin2phi
real(4) :: tmp
if (sin2phi <= 3.499999920483765e-24) then
tmp = alphax * (alphax * (u0 / cos2phi))
else
tmp = (u0 / sin2phi) * (alphay * alphay)
end if
code = tmp
end function
function code(alphax, alphay, u0, cos2phi, sin2phi) tmp = Float32(0.0) if (sin2phi <= Float32(3.499999920483765e-24)) tmp = Float32(alphax * Float32(alphax * Float32(u0 / cos2phi))); else tmp = Float32(Float32(u0 / sin2phi) * Float32(alphay * alphay)); end return tmp end
function tmp_2 = code(alphax, alphay, u0, cos2phi, sin2phi) tmp = single(0.0); if (sin2phi <= single(3.499999920483765e-24)) tmp = alphax * (alphax * (u0 / cos2phi)); else tmp = (u0 / sin2phi) * (alphay * alphay); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;sin2phi \leq 3.499999920483765 \cdot 10^{-24}:\\
\;\;\;\;alphax \cdot \left(alphax \cdot \frac{u0}{cos2phi}\right)\\
\mathbf{else}:\\
\;\;\;\;\frac{u0}{sin2phi} \cdot \left(alphay \cdot alphay\right)\\
\end{array}
\end{array}
if sin2phi < 3.49999992e-24Initial program 55.6%
associate-/r*55.8%
Simplified55.8%
Taylor expanded in u0 around 0 72.7%
unpow272.7%
unpow272.7%
Simplified72.7%
Taylor expanded in cos2phi around inf 56.7%
associate-/l*56.8%
unpow256.8%
Simplified56.8%
Taylor expanded in u0 around 0 56.7%
associate-*l/56.8%
unpow256.8%
associate-*r*56.9%
Simplified56.9%
if 3.49999992e-24 < sin2phi Initial program 64.9%
associate-/r*64.9%
Simplified64.9%
Taylor expanded in u0 around 0 77.3%
unpow277.3%
unpow277.3%
Simplified77.3%
clear-num77.2%
clear-num77.2%
frac-add73.2%
*-un-lft-identity73.2%
associate-/l*73.2%
associate-/l*73.1%
div-inv73.2%
clear-num73.2%
associate-/l*73.2%
div-inv73.2%
clear-num73.2%
associate-/l*73.1%
Applied egg-rr73.1%
Taylor expanded in alphay around 0 71.1%
associate-/l*71.0%
associate-/r/71.1%
unpow271.1%
Simplified71.1%
Final simplification68.0%
(FPCore (alphax alphay u0 cos2phi sin2phi) :precision binary32 (* alphax (* alphax (/ u0 cos2phi))))
float code(float alphax, float alphay, float u0, float cos2phi, float sin2phi) {
return alphax * (alphax * (u0 / cos2phi));
}
real(4) function code(alphax, alphay, u0, cos2phi, sin2phi)
real(4), intent (in) :: alphax
real(4), intent (in) :: alphay
real(4), intent (in) :: u0
real(4), intent (in) :: cos2phi
real(4), intent (in) :: sin2phi
code = alphax * (alphax * (u0 / cos2phi))
end function
function code(alphax, alphay, u0, cos2phi, sin2phi) return Float32(alphax * Float32(alphax * Float32(u0 / cos2phi))) end
function tmp = code(alphax, alphay, u0, cos2phi, sin2phi) tmp = alphax * (alphax * (u0 / cos2phi)); end
\begin{array}{l}
\\
alphax \cdot \left(alphax \cdot \frac{u0}{cos2phi}\right)
\end{array}
Initial program 62.8%
associate-/r*62.9%
Simplified62.9%
Taylor expanded in u0 around 0 76.2%
unpow276.2%
unpow276.2%
Simplified76.2%
Taylor expanded in cos2phi around inf 23.6%
associate-/l*23.6%
unpow223.6%
Simplified23.6%
Taylor expanded in u0 around 0 23.6%
associate-*l/23.6%
unpow223.6%
associate-*r*23.6%
Simplified23.6%
Final simplification23.6%
herbie shell --seed 2023181
(FPCore (alphax alphay u0 cos2phi sin2phi)
:name "Beckmann Distribution sample, tan2theta, alphax != alphay, u1 <= 0.5"
:precision binary32
:pre (and (and (and (and (and (<= 0.0001 alphax) (<= alphax 1.0)) (and (<= 0.0001 alphay) (<= alphay 1.0))) (and (<= 2.328306437e-10 u0) (<= u0 1.0))) (and (<= 0.0 cos2phi) (<= cos2phi 1.0))) (<= 0.0 sin2phi))
(/ (- (log (- 1.0 u0))) (+ (/ cos2phi (* alphax alphax)) (/ sin2phi (* alphay alphay)))))