
(FPCore (normAngle u n0_i n1_i)
:precision binary32
(let* ((t_0 (/ 1.0 (sin normAngle))))
(+
(* (* (sin (* (- 1.0 u) normAngle)) t_0) n0_i)
(* (* (sin (* u normAngle)) t_0) n1_i))))
float code(float normAngle, float u, float n0_i, float n1_i) {
float t_0 = 1.0f / sinf(normAngle);
return ((sinf(((1.0f - u) * normAngle)) * t_0) * n0_i) + ((sinf((u * normAngle)) * t_0) * n1_i);
}
real(4) function code(normangle, u, n0_i, n1_i)
real(4), intent (in) :: normangle
real(4), intent (in) :: u
real(4), intent (in) :: n0_i
real(4), intent (in) :: n1_i
real(4) :: t_0
t_0 = 1.0e0 / sin(normangle)
code = ((sin(((1.0e0 - u) * normangle)) * t_0) * n0_i) + ((sin((u * normangle)) * t_0) * n1_i)
end function
function code(normAngle, u, n0_i, n1_i) t_0 = Float32(Float32(1.0) / sin(normAngle)) return Float32(Float32(Float32(sin(Float32(Float32(Float32(1.0) - u) * normAngle)) * t_0) * n0_i) + Float32(Float32(sin(Float32(u * normAngle)) * t_0) * n1_i)) end
function tmp = code(normAngle, u, n0_i, n1_i) t_0 = single(1.0) / sin(normAngle); tmp = ((sin(((single(1.0) - u) * normAngle)) * t_0) * n0_i) + ((sin((u * normAngle)) * t_0) * n1_i); end
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{1}{\sin normAngle}\\
\left(\sin \left(\left(1 - u\right) \cdot normAngle\right) \cdot t_0\right) \cdot n0_i + \left(\sin \left(u \cdot normAngle\right) \cdot t_0\right) \cdot n1_i
\end{array}
\end{array}
Sampling outcomes in binary32 precision:
Herbie found 8 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (normAngle u n0_i n1_i)
:precision binary32
(let* ((t_0 (/ 1.0 (sin normAngle))))
(+
(* (* (sin (* (- 1.0 u) normAngle)) t_0) n0_i)
(* (* (sin (* u normAngle)) t_0) n1_i))))
float code(float normAngle, float u, float n0_i, float n1_i) {
float t_0 = 1.0f / sinf(normAngle);
return ((sinf(((1.0f - u) * normAngle)) * t_0) * n0_i) + ((sinf((u * normAngle)) * t_0) * n1_i);
}
real(4) function code(normangle, u, n0_i, n1_i)
real(4), intent (in) :: normangle
real(4), intent (in) :: u
real(4), intent (in) :: n0_i
real(4), intent (in) :: n1_i
real(4) :: t_0
t_0 = 1.0e0 / sin(normangle)
code = ((sin(((1.0e0 - u) * normangle)) * t_0) * n0_i) + ((sin((u * normangle)) * t_0) * n1_i)
end function
function code(normAngle, u, n0_i, n1_i) t_0 = Float32(Float32(1.0) / sin(normAngle)) return Float32(Float32(Float32(sin(Float32(Float32(Float32(1.0) - u) * normAngle)) * t_0) * n0_i) + Float32(Float32(sin(Float32(u * normAngle)) * t_0) * n1_i)) end
function tmp = code(normAngle, u, n0_i, n1_i) t_0 = single(1.0) / sin(normAngle); tmp = ((sin(((single(1.0) - u) * normAngle)) * t_0) * n0_i) + ((sin((u * normAngle)) * t_0) * n1_i); end
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{1}{\sin normAngle}\\
\left(\sin \left(\left(1 - u\right) \cdot normAngle\right) \cdot t_0\right) \cdot n0_i + \left(\sin \left(u \cdot normAngle\right) \cdot t_0\right) \cdot n1_i
\end{array}
\end{array}
(FPCore (normAngle u n0_i n1_i) :precision binary32 (fma u (- (/ normAngle (/ (sin normAngle) n1_i)) n0_i) n0_i))
float code(float normAngle, float u, float n0_i, float n1_i) {
return fmaf(u, ((normAngle / (sinf(normAngle) / n1_i)) - n0_i), n0_i);
}
function code(normAngle, u, n0_i, n1_i) return fma(u, Float32(Float32(normAngle / Float32(sin(normAngle) / n1_i)) - n0_i), n0_i) end
\begin{array}{l}
\\
\mathsf{fma}\left(u, \frac{normAngle}{\frac{\sin normAngle}{n1_i}} - n0_i, n0_i\right)
\end{array}
Initial program 97.6%
fma-def97.6%
associate-*r/97.8%
*-rgt-identity97.8%
associate-*r/98.0%
*-rgt-identity98.0%
Simplified98.0%
Taylor expanded in normAngle around 0 97.8%
Taylor expanded in u around 0 89.1%
*-commutative89.1%
fma-def89.2%
mul-1-neg89.2%
unsub-neg89.2%
*-commutative89.2%
associate-/l*99.3%
Simplified99.3%
Final simplification99.3%
(FPCore (normAngle u n0_i n1_i) :precision binary32 (+ n0_i (* u (- (* normAngle (/ n1_i (sin normAngle))) n0_i))))
float code(float normAngle, float u, float n0_i, float n1_i) {
return n0_i + (u * ((normAngle * (n1_i / sinf(normAngle))) - n0_i));
}
real(4) function code(normangle, u, n0_i, n1_i)
real(4), intent (in) :: normangle
real(4), intent (in) :: u
real(4), intent (in) :: n0_i
real(4), intent (in) :: n1_i
code = n0_i + (u * ((normangle * (n1_i / sin(normangle))) - n0_i))
end function
function code(normAngle, u, n0_i, n1_i) return Float32(n0_i + Float32(u * Float32(Float32(normAngle * Float32(n1_i / sin(normAngle))) - n0_i))) end
function tmp = code(normAngle, u, n0_i, n1_i) tmp = n0_i + (u * ((normAngle * (n1_i / sin(normAngle))) - n0_i)); end
\begin{array}{l}
\\
n0_i + u \cdot \left(normAngle \cdot \frac{n1_i}{\sin normAngle} - n0_i\right)
\end{array}
Initial program 97.6%
fma-def97.6%
associate-*r/97.8%
*-rgt-identity97.8%
associate-*r/98.0%
*-rgt-identity98.0%
Simplified98.0%
Taylor expanded in normAngle around 0 97.8%
Taylor expanded in u around 0 89.1%
*-commutative89.1%
*-un-lft-identity89.1%
times-frac99.2%
Applied egg-rr99.2%
Final simplification99.2%
(FPCore (normAngle u n0_i n1_i)
:precision binary32
(+
n0_i
(*
u
(+
(* 0.16666666666666666 (* n1_i (* normAngle normAngle)))
(- n1_i n0_i)))))
float code(float normAngle, float u, float n0_i, float n1_i) {
return n0_i + (u * ((0.16666666666666666f * (n1_i * (normAngle * normAngle))) + (n1_i - n0_i)));
}
real(4) function code(normangle, u, n0_i, n1_i)
real(4), intent (in) :: normangle
real(4), intent (in) :: u
real(4), intent (in) :: n0_i
real(4), intent (in) :: n1_i
code = n0_i + (u * ((0.16666666666666666e0 * (n1_i * (normangle * normangle))) + (n1_i - n0_i)))
end function
function code(normAngle, u, n0_i, n1_i) return Float32(n0_i + Float32(u * Float32(Float32(Float32(0.16666666666666666) * Float32(n1_i * Float32(normAngle * normAngle))) + Float32(n1_i - n0_i)))) end
function tmp = code(normAngle, u, n0_i, n1_i) tmp = n0_i + (u * ((single(0.16666666666666666) * (n1_i * (normAngle * normAngle))) + (n1_i - n0_i))); end
\begin{array}{l}
\\
n0_i + u \cdot \left(0.16666666666666666 \cdot \left(n1_i \cdot \left(normAngle \cdot normAngle\right)\right) + \left(n1_i - n0_i\right)\right)
\end{array}
Initial program 97.6%
fma-def97.6%
associate-*r/97.8%
*-rgt-identity97.8%
associate-*r/98.0%
*-rgt-identity98.0%
Simplified98.0%
Taylor expanded in normAngle around 0 97.8%
Taylor expanded in u around 0 89.1%
*-commutative89.1%
*-un-lft-identity89.1%
times-frac99.2%
Applied egg-rr99.2%
Taylor expanded in normAngle around 0 99.0%
mul-1-neg99.0%
associate-+r+99.0%
sub-neg99.0%
unpow299.0%
Simplified99.0%
Final simplification99.0%
(FPCore (normAngle u n0_i n1_i) :precision binary32 (if (or (<= n0_i -7.000000156511892e-23) (not (<= n0_i 4.00000018325482e-18))) (* n0_i (- 1.0 u)) (* u n1_i)))
float code(float normAngle, float u, float n0_i, float n1_i) {
float tmp;
if ((n0_i <= -7.000000156511892e-23f) || !(n0_i <= 4.00000018325482e-18f)) {
tmp = n0_i * (1.0f - u);
} else {
tmp = u * n1_i;
}
return tmp;
}
real(4) function code(normangle, u, n0_i, n1_i)
real(4), intent (in) :: normangle
real(4), intent (in) :: u
real(4), intent (in) :: n0_i
real(4), intent (in) :: n1_i
real(4) :: tmp
if ((n0_i <= (-7.000000156511892e-23)) .or. (.not. (n0_i <= 4.00000018325482e-18))) then
tmp = n0_i * (1.0e0 - u)
else
tmp = u * n1_i
end if
code = tmp
end function
function code(normAngle, u, n0_i, n1_i) tmp = Float32(0.0) if ((n0_i <= Float32(-7.000000156511892e-23)) || !(n0_i <= Float32(4.00000018325482e-18))) tmp = Float32(n0_i * Float32(Float32(1.0) - u)); else tmp = Float32(u * n1_i); end return tmp end
function tmp_2 = code(normAngle, u, n0_i, n1_i) tmp = single(0.0); if ((n0_i <= single(-7.000000156511892e-23)) || ~((n0_i <= single(4.00000018325482e-18)))) tmp = n0_i * (single(1.0) - u); else tmp = u * n1_i; end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;n0_i \leq -7.000000156511892 \cdot 10^{-23} \lor \neg \left(n0_i \leq 4.00000018325482 \cdot 10^{-18}\right):\\
\;\;\;\;n0_i \cdot \left(1 - u\right)\\
\mathbf{else}:\\
\;\;\;\;u \cdot n1_i\\
\end{array}
\end{array}
if n0_i < -7.00000016e-23 or 4.00000018e-18 < n0_i Initial program 98.2%
fma-def98.2%
associate-*r/98.6%
*-rgt-identity98.6%
associate-*r/98.6%
*-rgt-identity98.6%
Simplified98.6%
Taylor expanded in normAngle around 0 98.9%
Taylor expanded in n1_i around 0 81.4%
if -7.00000016e-23 < n0_i < 4.00000018e-18Initial program 96.9%
fma-def97.0%
associate-*r/97.0%
*-rgt-identity97.0%
associate-*r/97.3%
*-rgt-identity97.3%
Simplified97.3%
Taylor expanded in normAngle around 0 98.0%
Taylor expanded in n1_i around inf 66.9%
*-commutative66.9%
Simplified66.9%
Final simplification74.1%
(FPCore (normAngle u n0_i n1_i) :precision binary32 (if (<= n0_i -7.000000156511892e-23) n0_i (if (<= n0_i 4.00000018325482e-18) (* u n1_i) n0_i)))
float code(float normAngle, float u, float n0_i, float n1_i) {
float tmp;
if (n0_i <= -7.000000156511892e-23f) {
tmp = n0_i;
} else if (n0_i <= 4.00000018325482e-18f) {
tmp = u * n1_i;
} else {
tmp = n0_i;
}
return tmp;
}
real(4) function code(normangle, u, n0_i, n1_i)
real(4), intent (in) :: normangle
real(4), intent (in) :: u
real(4), intent (in) :: n0_i
real(4), intent (in) :: n1_i
real(4) :: tmp
if (n0_i <= (-7.000000156511892e-23)) then
tmp = n0_i
else if (n0_i <= 4.00000018325482e-18) then
tmp = u * n1_i
else
tmp = n0_i
end if
code = tmp
end function
function code(normAngle, u, n0_i, n1_i) tmp = Float32(0.0) if (n0_i <= Float32(-7.000000156511892e-23)) tmp = n0_i; elseif (n0_i <= Float32(4.00000018325482e-18)) tmp = Float32(u * n1_i); else tmp = n0_i; end return tmp end
function tmp_2 = code(normAngle, u, n0_i, n1_i) tmp = single(0.0); if (n0_i <= single(-7.000000156511892e-23)) tmp = n0_i; elseif (n0_i <= single(4.00000018325482e-18)) tmp = u * n1_i; else tmp = n0_i; end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;n0_i \leq -7.000000156511892 \cdot 10^{-23}:\\
\;\;\;\;n0_i\\
\mathbf{elif}\;n0_i \leq 4.00000018325482 \cdot 10^{-18}:\\
\;\;\;\;u \cdot n1_i\\
\mathbf{else}:\\
\;\;\;\;n0_i\\
\end{array}
\end{array}
if n0_i < -7.00000016e-23 or 4.00000018e-18 < n0_i Initial program 98.2%
fma-def98.2%
associate-*r/98.6%
*-rgt-identity98.6%
associate-*r/98.6%
*-rgt-identity98.6%
Simplified98.6%
Taylor expanded in u around 0 64.7%
if -7.00000016e-23 < n0_i < 4.00000018e-18Initial program 96.9%
fma-def97.0%
associate-*r/97.0%
*-rgt-identity97.0%
associate-*r/97.3%
*-rgt-identity97.3%
Simplified97.3%
Taylor expanded in normAngle around 0 98.0%
Taylor expanded in n1_i around inf 66.9%
*-commutative66.9%
Simplified66.9%
Final simplification65.8%
(FPCore (normAngle u n0_i n1_i) :precision binary32 (- n0_i (* u (- n0_i n1_i))))
float code(float normAngle, float u, float n0_i, float n1_i) {
return n0_i - (u * (n0_i - n1_i));
}
real(4) function code(normangle, u, n0_i, n1_i)
real(4), intent (in) :: normangle
real(4), intent (in) :: u
real(4), intent (in) :: n0_i
real(4), intent (in) :: n1_i
code = n0_i - (u * (n0_i - n1_i))
end function
function code(normAngle, u, n0_i, n1_i) return Float32(n0_i - Float32(u * Float32(n0_i - n1_i))) end
function tmp = code(normAngle, u, n0_i, n1_i) tmp = n0_i - (u * (n0_i - n1_i)); end
\begin{array}{l}
\\
n0_i - u \cdot \left(n0_i - n1_i\right)
\end{array}
Initial program 97.6%
fma-def97.6%
associate-*r/97.8%
*-rgt-identity97.8%
associate-*r/98.0%
*-rgt-identity98.0%
Simplified98.0%
Taylor expanded in normAngle around 0 98.4%
Taylor expanded in u around -inf 98.6%
+-commutative98.6%
mul-1-neg98.6%
unsub-neg98.6%
+-commutative98.6%
mul-1-neg98.6%
unsub-neg98.6%
Simplified98.6%
Final simplification98.6%
(FPCore (normAngle u n0_i n1_i) :precision binary32 (+ n0_i (* u n1_i)))
float code(float normAngle, float u, float n0_i, float n1_i) {
return n0_i + (u * n1_i);
}
real(4) function code(normangle, u, n0_i, n1_i)
real(4), intent (in) :: normangle
real(4), intent (in) :: u
real(4), intent (in) :: n0_i
real(4), intent (in) :: n1_i
code = n0_i + (u * n1_i)
end function
function code(normAngle, u, n0_i, n1_i) return Float32(n0_i + Float32(u * n1_i)) end
function tmp = code(normAngle, u, n0_i, n1_i) tmp = n0_i + (u * n1_i); end
\begin{array}{l}
\\
n0_i + u \cdot n1_i
\end{array}
Initial program 97.6%
fma-def97.6%
associate-*r/97.8%
*-rgt-identity97.8%
associate-*r/98.0%
*-rgt-identity98.0%
Simplified98.0%
Taylor expanded in normAngle around 0 98.4%
Taylor expanded in u around 0 84.5%
Final simplification84.5%
(FPCore (normAngle u n0_i n1_i) :precision binary32 n0_i)
float code(float normAngle, float u, float n0_i, float n1_i) {
return n0_i;
}
real(4) function code(normangle, u, n0_i, n1_i)
real(4), intent (in) :: normangle
real(4), intent (in) :: u
real(4), intent (in) :: n0_i
real(4), intent (in) :: n1_i
code = n0_i
end function
function code(normAngle, u, n0_i, n1_i) return n0_i end
function tmp = code(normAngle, u, n0_i, n1_i) tmp = n0_i; end
\begin{array}{l}
\\
n0_i
\end{array}
Initial program 97.6%
fma-def97.6%
associate-*r/97.8%
*-rgt-identity97.8%
associate-*r/98.0%
*-rgt-identity98.0%
Simplified98.0%
Taylor expanded in u around 0 45.3%
Final simplification45.3%
herbie shell --seed 2023181
(FPCore (normAngle u n0_i n1_i)
:name "Curve intersection, scale width based on ribbon orientation"
:precision binary32
:pre (and (and (and (and (<= 0.0 normAngle) (<= normAngle (/ PI 2.0))) (and (<= -1.0 n0_i) (<= n0_i 1.0))) (and (<= -1.0 n1_i) (<= n1_i 1.0))) (and (<= 2.328306437e-10 u) (<= u 1.0)))
(+ (* (* (sin (* (- 1.0 u) normAngle)) (/ 1.0 (sin normAngle))) n0_i) (* (* (sin (* u normAngle)) (/ 1.0 (sin normAngle))) n1_i)))