
(FPCore (a b angle) :precision binary64 (let* ((t_0 (* (/ angle 180.0) PI))) (+ (pow (* a (sin t_0)) 2.0) (pow (* b (cos t_0)) 2.0))))
double code(double a, double b, double angle) {
double t_0 = (angle / 180.0) * ((double) M_PI);
return pow((a * sin(t_0)), 2.0) + pow((b * cos(t_0)), 2.0);
}
public static double code(double a, double b, double angle) {
double t_0 = (angle / 180.0) * Math.PI;
return Math.pow((a * Math.sin(t_0)), 2.0) + Math.pow((b * Math.cos(t_0)), 2.0);
}
def code(a, b, angle): t_0 = (angle / 180.0) * math.pi return math.pow((a * math.sin(t_0)), 2.0) + math.pow((b * math.cos(t_0)), 2.0)
function code(a, b, angle) t_0 = Float64(Float64(angle / 180.0) * pi) return Float64((Float64(a * sin(t_0)) ^ 2.0) + (Float64(b * cos(t_0)) ^ 2.0)) end
function tmp = code(a, b, angle) t_0 = (angle / 180.0) * pi; tmp = ((a * sin(t_0)) ^ 2.0) + ((b * cos(t_0)) ^ 2.0); end
code[a_, b_, angle_] := Block[{t$95$0 = N[(N[(angle / 180.0), $MachinePrecision] * Pi), $MachinePrecision]}, N[(N[Power[N[(a * N[Sin[t$95$0], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision] + N[Power[N[(b * N[Cos[t$95$0], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{angle}{180} \cdot \pi\\
{\left(a \cdot \sin t_0\right)}^{2} + {\left(b \cdot \cos t_0\right)}^{2}
\end{array}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 13 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (a b angle) :precision binary64 (let* ((t_0 (* (/ angle 180.0) PI))) (+ (pow (* a (sin t_0)) 2.0) (pow (* b (cos t_0)) 2.0))))
double code(double a, double b, double angle) {
double t_0 = (angle / 180.0) * ((double) M_PI);
return pow((a * sin(t_0)), 2.0) + pow((b * cos(t_0)), 2.0);
}
public static double code(double a, double b, double angle) {
double t_0 = (angle / 180.0) * Math.PI;
return Math.pow((a * Math.sin(t_0)), 2.0) + Math.pow((b * Math.cos(t_0)), 2.0);
}
def code(a, b, angle): t_0 = (angle / 180.0) * math.pi return math.pow((a * math.sin(t_0)), 2.0) + math.pow((b * math.cos(t_0)), 2.0)
function code(a, b, angle) t_0 = Float64(Float64(angle / 180.0) * pi) return Float64((Float64(a * sin(t_0)) ^ 2.0) + (Float64(b * cos(t_0)) ^ 2.0)) end
function tmp = code(a, b, angle) t_0 = (angle / 180.0) * pi; tmp = ((a * sin(t_0)) ^ 2.0) + ((b * cos(t_0)) ^ 2.0); end
code[a_, b_, angle_] := Block[{t$95$0 = N[(N[(angle / 180.0), $MachinePrecision] * Pi), $MachinePrecision]}, N[(N[Power[N[(a * N[Sin[t$95$0], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision] + N[Power[N[(b * N[Cos[t$95$0], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{angle}{180} \cdot \pi\\
{\left(a \cdot \sin t_0\right)}^{2} + {\left(b \cdot \cos t_0\right)}^{2}
\end{array}
\end{array}
(FPCore (a b angle)
:precision binary64
(let* ((t_0 (cbrt (/ 180.0 angle))))
(+
(pow (* a (sin (* (/ angle 180.0) PI))) 2.0)
(pow (* b (cos (* (/ 1.0 (pow t_0 2.0)) (/ PI t_0)))) 2.0))))
double code(double a, double b, double angle) {
double t_0 = cbrt((180.0 / angle));
return pow((a * sin(((angle / 180.0) * ((double) M_PI)))), 2.0) + pow((b * cos(((1.0 / pow(t_0, 2.0)) * (((double) M_PI) / t_0)))), 2.0);
}
public static double code(double a, double b, double angle) {
double t_0 = Math.cbrt((180.0 / angle));
return Math.pow((a * Math.sin(((angle / 180.0) * Math.PI))), 2.0) + Math.pow((b * Math.cos(((1.0 / Math.pow(t_0, 2.0)) * (Math.PI / t_0)))), 2.0);
}
function code(a, b, angle) t_0 = cbrt(Float64(180.0 / angle)) return Float64((Float64(a * sin(Float64(Float64(angle / 180.0) * pi))) ^ 2.0) + (Float64(b * cos(Float64(Float64(1.0 / (t_0 ^ 2.0)) * Float64(pi / t_0)))) ^ 2.0)) end
code[a_, b_, angle_] := Block[{t$95$0 = N[Power[N[(180.0 / angle), $MachinePrecision], 1/3], $MachinePrecision]}, N[(N[Power[N[(a * N[Sin[N[(N[(angle / 180.0), $MachinePrecision] * Pi), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision] + N[Power[N[(b * N[Cos[N[(N[(1.0 / N[Power[t$95$0, 2.0], $MachinePrecision]), $MachinePrecision] * N[(Pi / t$95$0), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \sqrt[3]{\frac{180}{angle}}\\
{\left(a \cdot \sin \left(\frac{angle}{180} \cdot \pi\right)\right)}^{2} + {\left(b \cdot \cos \left(\frac{1}{{t_0}^{2}} \cdot \frac{\pi}{t_0}\right)\right)}^{2}
\end{array}
\end{array}
Initial program 78.7%
associate-*l/78.8%
clear-num78.7%
associate-/r*78.7%
Applied egg-rr78.7%
associate-/l*78.7%
add-cube-cbrt78.8%
times-frac78.8%
pow278.8%
Applied egg-rr78.8%
Final simplification78.8%
(FPCore (a b angle) :precision binary64 (+ (pow (* a (sin (* (/ angle 180.0) PI))) 2.0) (pow (* b (cos (pow (cbrt (* PI (* angle 0.005555555555555556))) 3.0))) 2.0)))
double code(double a, double b, double angle) {
return pow((a * sin(((angle / 180.0) * ((double) M_PI)))), 2.0) + pow((b * cos(pow(cbrt((((double) M_PI) * (angle * 0.005555555555555556))), 3.0))), 2.0);
}
public static double code(double a, double b, double angle) {
return Math.pow((a * Math.sin(((angle / 180.0) * Math.PI))), 2.0) + Math.pow((b * Math.cos(Math.pow(Math.cbrt((Math.PI * (angle * 0.005555555555555556))), 3.0))), 2.0);
}
function code(a, b, angle) return Float64((Float64(a * sin(Float64(Float64(angle / 180.0) * pi))) ^ 2.0) + (Float64(b * cos((cbrt(Float64(pi * Float64(angle * 0.005555555555555556))) ^ 3.0))) ^ 2.0)) end
code[a_, b_, angle_] := N[(N[Power[N[(a * N[Sin[N[(N[(angle / 180.0), $MachinePrecision] * Pi), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision] + N[Power[N[(b * N[Cos[N[Power[N[Power[N[(Pi * N[(angle * 0.005555555555555556), $MachinePrecision]), $MachinePrecision], 1/3], $MachinePrecision], 3.0], $MachinePrecision]], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
{\left(a \cdot \sin \left(\frac{angle}{180} \cdot \pi\right)\right)}^{2} + {\left(b \cdot \cos \left({\left(\sqrt[3]{\pi \cdot \left(angle \cdot 0.005555555555555556\right)}\right)}^{3}\right)\right)}^{2}
\end{array}
Initial program 78.7%
associate-*l/78.8%
clear-num78.7%
associate-/r*78.7%
Applied egg-rr78.7%
clear-num78.7%
associate-/r/78.7%
*-commutative78.7%
div-inv78.7%
metadata-eval78.7%
add-cube-cbrt78.7%
pow378.7%
associate-*r*78.8%
metadata-eval78.8%
div-inv78.7%
associate-*l/78.8%
*-commutative78.8%
div-inv78.8%
metadata-eval78.8%
Applied egg-rr78.8%
Final simplification78.8%
(FPCore (a b angle) :precision binary64 (+ (pow (* a (sin (* (/ angle 180.0) PI))) 2.0) (pow (* b (cos (pow (cbrt (/ PI (/ 180.0 angle))) 3.0))) 2.0)))
double code(double a, double b, double angle) {
return pow((a * sin(((angle / 180.0) * ((double) M_PI)))), 2.0) + pow((b * cos(pow(cbrt((((double) M_PI) / (180.0 / angle))), 3.0))), 2.0);
}
public static double code(double a, double b, double angle) {
return Math.pow((a * Math.sin(((angle / 180.0) * Math.PI))), 2.0) + Math.pow((b * Math.cos(Math.pow(Math.cbrt((Math.PI / (180.0 / angle))), 3.0))), 2.0);
}
function code(a, b, angle) return Float64((Float64(a * sin(Float64(Float64(angle / 180.0) * pi))) ^ 2.0) + (Float64(b * cos((cbrt(Float64(pi / Float64(180.0 / angle))) ^ 3.0))) ^ 2.0)) end
code[a_, b_, angle_] := N[(N[Power[N[(a * N[Sin[N[(N[(angle / 180.0), $MachinePrecision] * Pi), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision] + N[Power[N[(b * N[Cos[N[Power[N[Power[N[(Pi / N[(180.0 / angle), $MachinePrecision]), $MachinePrecision], 1/3], $MachinePrecision], 3.0], $MachinePrecision]], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
{\left(a \cdot \sin \left(\frac{angle}{180} \cdot \pi\right)\right)}^{2} + {\left(b \cdot \cos \left({\left(\sqrt[3]{\frac{\pi}{\frac{180}{angle}}}\right)}^{3}\right)\right)}^{2}
\end{array}
Initial program 78.7%
associate-*l/78.8%
clear-num78.7%
associate-/r*78.7%
Applied egg-rr78.7%
clear-num78.7%
add-exp-log78.7%
add-exp-log39.5%
div-exp39.6%
Applied egg-rr39.6%
add-cube-cbrt39.6%
pow339.6%
exp-diff39.5%
add-exp-log39.5%
add-exp-log78.8%
Applied egg-rr78.8%
Final simplification78.8%
(FPCore (a b angle) :precision binary64 (+ (pow (* a (sin (* (/ angle 180.0) PI))) 2.0) (pow (* b (cos (/ 1.0 (/ (/ 180.0 angle) PI)))) 2.0)))
double code(double a, double b, double angle) {
return pow((a * sin(((angle / 180.0) * ((double) M_PI)))), 2.0) + pow((b * cos((1.0 / ((180.0 / angle) / ((double) M_PI))))), 2.0);
}
public static double code(double a, double b, double angle) {
return Math.pow((a * Math.sin(((angle / 180.0) * Math.PI))), 2.0) + Math.pow((b * Math.cos((1.0 / ((180.0 / angle) / Math.PI)))), 2.0);
}
def code(a, b, angle): return math.pow((a * math.sin(((angle / 180.0) * math.pi))), 2.0) + math.pow((b * math.cos((1.0 / ((180.0 / angle) / math.pi)))), 2.0)
function code(a, b, angle) return Float64((Float64(a * sin(Float64(Float64(angle / 180.0) * pi))) ^ 2.0) + (Float64(b * cos(Float64(1.0 / Float64(Float64(180.0 / angle) / pi)))) ^ 2.0)) end
function tmp = code(a, b, angle) tmp = ((a * sin(((angle / 180.0) * pi))) ^ 2.0) + ((b * cos((1.0 / ((180.0 / angle) / pi)))) ^ 2.0); end
code[a_, b_, angle_] := N[(N[Power[N[(a * N[Sin[N[(N[(angle / 180.0), $MachinePrecision] * Pi), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision] + N[Power[N[(b * N[Cos[N[(1.0 / N[(N[(180.0 / angle), $MachinePrecision] / Pi), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
{\left(a \cdot \sin \left(\frac{angle}{180} \cdot \pi\right)\right)}^{2} + {\left(b \cdot \cos \left(\frac{1}{\frac{\frac{180}{angle}}{\pi}}\right)\right)}^{2}
\end{array}
Initial program 78.7%
associate-*l/78.8%
clear-num78.7%
associate-/r*78.7%
Applied egg-rr78.7%
Final simplification78.7%
(FPCore (a b angle) :precision binary64 (+ (pow (* a (sin (* (/ angle 180.0) PI))) 2.0) (pow (* b (cos (* PI (/ -1.0 (/ -180.0 angle))))) 2.0)))
double code(double a, double b, double angle) {
return pow((a * sin(((angle / 180.0) * ((double) M_PI)))), 2.0) + pow((b * cos((((double) M_PI) * (-1.0 / (-180.0 / angle))))), 2.0);
}
public static double code(double a, double b, double angle) {
return Math.pow((a * Math.sin(((angle / 180.0) * Math.PI))), 2.0) + Math.pow((b * Math.cos((Math.PI * (-1.0 / (-180.0 / angle))))), 2.0);
}
def code(a, b, angle): return math.pow((a * math.sin(((angle / 180.0) * math.pi))), 2.0) + math.pow((b * math.cos((math.pi * (-1.0 / (-180.0 / angle))))), 2.0)
function code(a, b, angle) return Float64((Float64(a * sin(Float64(Float64(angle / 180.0) * pi))) ^ 2.0) + (Float64(b * cos(Float64(pi * Float64(-1.0 / Float64(-180.0 / angle))))) ^ 2.0)) end
function tmp = code(a, b, angle) tmp = ((a * sin(((angle / 180.0) * pi))) ^ 2.0) + ((b * cos((pi * (-1.0 / (-180.0 / angle))))) ^ 2.0); end
code[a_, b_, angle_] := N[(N[Power[N[(a * N[Sin[N[(N[(angle / 180.0), $MachinePrecision] * Pi), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision] + N[Power[N[(b * N[Cos[N[(Pi * N[(-1.0 / N[(-180.0 / angle), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
{\left(a \cdot \sin \left(\frac{angle}{180} \cdot \pi\right)\right)}^{2} + {\left(b \cdot \cos \left(\pi \cdot \frac{-1}{\frac{-180}{angle}}\right)\right)}^{2}
\end{array}
Initial program 78.7%
associate-*l/78.8%
clear-num78.7%
associate-/r*78.7%
Applied egg-rr78.7%
frac-2neg78.7%
associate-/r/78.8%
distribute-neg-frac78.8%
metadata-eval78.8%
Applied egg-rr78.8%
Final simplification78.8%
(FPCore (a b angle) :precision binary64 (let* ((t_0 (* angle (/ PI 180.0)))) (+ (pow (* a (sin t_0)) 2.0) (pow (* b (cos t_0)) 2.0))))
double code(double a, double b, double angle) {
double t_0 = angle * (((double) M_PI) / 180.0);
return pow((a * sin(t_0)), 2.0) + pow((b * cos(t_0)), 2.0);
}
public static double code(double a, double b, double angle) {
double t_0 = angle * (Math.PI / 180.0);
return Math.pow((a * Math.sin(t_0)), 2.0) + Math.pow((b * Math.cos(t_0)), 2.0);
}
def code(a, b, angle): t_0 = angle * (math.pi / 180.0) return math.pow((a * math.sin(t_0)), 2.0) + math.pow((b * math.cos(t_0)), 2.0)
function code(a, b, angle) t_0 = Float64(angle * Float64(pi / 180.0)) return Float64((Float64(a * sin(t_0)) ^ 2.0) + (Float64(b * cos(t_0)) ^ 2.0)) end
function tmp = code(a, b, angle) t_0 = angle * (pi / 180.0); tmp = ((a * sin(t_0)) ^ 2.0) + ((b * cos(t_0)) ^ 2.0); end
code[a_, b_, angle_] := Block[{t$95$0 = N[(angle * N[(Pi / 180.0), $MachinePrecision]), $MachinePrecision]}, N[(N[Power[N[(a * N[Sin[t$95$0], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision] + N[Power[N[(b * N[Cos[t$95$0], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := angle \cdot \frac{\pi}{180}\\
{\left(a \cdot \sin t_0\right)}^{2} + {\left(b \cdot \cos t_0\right)}^{2}
\end{array}
\end{array}
Initial program 78.7%
associate-*l/78.6%
associate-*r/78.7%
associate-*l/78.8%
associate-*r/78.7%
Simplified78.7%
Final simplification78.7%
(FPCore (a b angle) :precision binary64 (+ (pow (* b (cos (/ (* angle PI) 180.0))) 2.0) (pow (* a (sin (* 0.005555555555555556 (* angle PI)))) 2.0)))
double code(double a, double b, double angle) {
return pow((b * cos(((angle * ((double) M_PI)) / 180.0))), 2.0) + pow((a * sin((0.005555555555555556 * (angle * ((double) M_PI))))), 2.0);
}
public static double code(double a, double b, double angle) {
return Math.pow((b * Math.cos(((angle * Math.PI) / 180.0))), 2.0) + Math.pow((a * Math.sin((0.005555555555555556 * (angle * Math.PI)))), 2.0);
}
def code(a, b, angle): return math.pow((b * math.cos(((angle * math.pi) / 180.0))), 2.0) + math.pow((a * math.sin((0.005555555555555556 * (angle * math.pi)))), 2.0)
function code(a, b, angle) return Float64((Float64(b * cos(Float64(Float64(angle * pi) / 180.0))) ^ 2.0) + (Float64(a * sin(Float64(0.005555555555555556 * Float64(angle * pi)))) ^ 2.0)) end
function tmp = code(a, b, angle) tmp = ((b * cos(((angle * pi) / 180.0))) ^ 2.0) + ((a * sin((0.005555555555555556 * (angle * pi)))) ^ 2.0); end
code[a_, b_, angle_] := N[(N[Power[N[(b * N[Cos[N[(N[(angle * Pi), $MachinePrecision] / 180.0), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision] + N[Power[N[(a * N[Sin[N[(0.005555555555555556 * N[(angle * Pi), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
{\left(b \cdot \cos \left(\frac{angle \cdot \pi}{180}\right)\right)}^{2} + {\left(a \cdot \sin \left(0.005555555555555556 \cdot \left(angle \cdot \pi\right)\right)\right)}^{2}
\end{array}
Initial program 78.7%
associate-*l/78.6%
associate-*l/78.7%
Simplified78.7%
div-inv78.7%
metadata-eval78.7%
Applied egg-rr78.7%
Final simplification78.7%
(FPCore (a b angle) :precision binary64 (let* ((t_0 (/ (* angle PI) 180.0))) (+ (pow (* a (sin t_0)) 2.0) (pow (* b (cos t_0)) 2.0))))
double code(double a, double b, double angle) {
double t_0 = (angle * ((double) M_PI)) / 180.0;
return pow((a * sin(t_0)), 2.0) + pow((b * cos(t_0)), 2.0);
}
public static double code(double a, double b, double angle) {
double t_0 = (angle * Math.PI) / 180.0;
return Math.pow((a * Math.sin(t_0)), 2.0) + Math.pow((b * Math.cos(t_0)), 2.0);
}
def code(a, b, angle): t_0 = (angle * math.pi) / 180.0 return math.pow((a * math.sin(t_0)), 2.0) + math.pow((b * math.cos(t_0)), 2.0)
function code(a, b, angle) t_0 = Float64(Float64(angle * pi) / 180.0) return Float64((Float64(a * sin(t_0)) ^ 2.0) + (Float64(b * cos(t_0)) ^ 2.0)) end
function tmp = code(a, b, angle) t_0 = (angle * pi) / 180.0; tmp = ((a * sin(t_0)) ^ 2.0) + ((b * cos(t_0)) ^ 2.0); end
code[a_, b_, angle_] := Block[{t$95$0 = N[(N[(angle * Pi), $MachinePrecision] / 180.0), $MachinePrecision]}, N[(N[Power[N[(a * N[Sin[t$95$0], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision] + N[Power[N[(b * N[Cos[t$95$0], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{angle \cdot \pi}{180}\\
{\left(a \cdot \sin t_0\right)}^{2} + {\left(b \cdot \cos t_0\right)}^{2}
\end{array}
\end{array}
Initial program 78.7%
associate-*l/78.6%
associate-*l/78.7%
Simplified78.7%
Final simplification78.7%
(FPCore (a b angle) :precision binary64 (let* ((t_0 (sin (* angle (* PI 0.005555555555555556))))) (+ (* a (* t_0 (* a t_0))) (pow b 2.0))))
double code(double a, double b, double angle) {
double t_0 = sin((angle * (((double) M_PI) * 0.005555555555555556)));
return (a * (t_0 * (a * t_0))) + pow(b, 2.0);
}
public static double code(double a, double b, double angle) {
double t_0 = Math.sin((angle * (Math.PI * 0.005555555555555556)));
return (a * (t_0 * (a * t_0))) + Math.pow(b, 2.0);
}
def code(a, b, angle): t_0 = math.sin((angle * (math.pi * 0.005555555555555556))) return (a * (t_0 * (a * t_0))) + math.pow(b, 2.0)
function code(a, b, angle) t_0 = sin(Float64(angle * Float64(pi * 0.005555555555555556))) return Float64(Float64(a * Float64(t_0 * Float64(a * t_0))) + (b ^ 2.0)) end
function tmp = code(a, b, angle) t_0 = sin((angle * (pi * 0.005555555555555556))); tmp = (a * (t_0 * (a * t_0))) + (b ^ 2.0); end
code[a_, b_, angle_] := Block[{t$95$0 = N[Sin[N[(angle * N[(Pi * 0.005555555555555556), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]}, N[(N[(a * N[(t$95$0 * N[(a * t$95$0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] + N[Power[b, 2.0], $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \sin \left(angle \cdot \left(\pi \cdot 0.005555555555555556\right)\right)\\
a \cdot \left(t_0 \cdot \left(a \cdot t_0\right)\right) + {b}^{2}
\end{array}
\end{array}
Initial program 78.7%
associate-*l/78.6%
associate-*r/78.7%
associate-*l/78.8%
associate-*r/78.7%
Simplified78.7%
Taylor expanded in angle around 0 78.4%
unpow278.4%
*-commutative78.4%
associate-*r*78.4%
associate-*r/76.6%
*-commutative76.6%
associate-*r/78.4%
div-inv78.4%
metadata-eval78.4%
div-inv78.4%
metadata-eval78.4%
Applied egg-rr78.4%
Final simplification78.4%
(FPCore (a b angle) :precision binary64 (+ (pow b 2.0) (pow (* a (sin (* 0.005555555555555556 (* angle PI)))) 2.0)))
double code(double a, double b, double angle) {
return pow(b, 2.0) + pow((a * sin((0.005555555555555556 * (angle * ((double) M_PI))))), 2.0);
}
public static double code(double a, double b, double angle) {
return Math.pow(b, 2.0) + Math.pow((a * Math.sin((0.005555555555555556 * (angle * Math.PI)))), 2.0);
}
def code(a, b, angle): return math.pow(b, 2.0) + math.pow((a * math.sin((0.005555555555555556 * (angle * math.pi)))), 2.0)
function code(a, b, angle) return Float64((b ^ 2.0) + (Float64(a * sin(Float64(0.005555555555555556 * Float64(angle * pi)))) ^ 2.0)) end
function tmp = code(a, b, angle) tmp = (b ^ 2.0) + ((a * sin((0.005555555555555556 * (angle * pi)))) ^ 2.0); end
code[a_, b_, angle_] := N[(N[Power[b, 2.0], $MachinePrecision] + N[Power[N[(a * N[Sin[N[(0.005555555555555556 * N[(angle * Pi), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
{b}^{2} + {\left(a \cdot \sin \left(0.005555555555555556 \cdot \left(angle \cdot \pi\right)\right)\right)}^{2}
\end{array}
Initial program 78.7%
associate-*l/78.6%
associate-*r/78.7%
associate-*l/78.8%
associate-*r/78.7%
Simplified78.7%
Taylor expanded in angle around 0 78.4%
Taylor expanded in angle around inf 78.3%
Final simplification78.3%
(FPCore (a b angle) :precision binary64 (+ (pow (* a (sin (* angle (/ PI 180.0)))) 2.0) (pow b 2.0)))
double code(double a, double b, double angle) {
return pow((a * sin((angle * (((double) M_PI) / 180.0)))), 2.0) + pow(b, 2.0);
}
public static double code(double a, double b, double angle) {
return Math.pow((a * Math.sin((angle * (Math.PI / 180.0)))), 2.0) + Math.pow(b, 2.0);
}
def code(a, b, angle): return math.pow((a * math.sin((angle * (math.pi / 180.0)))), 2.0) + math.pow(b, 2.0)
function code(a, b, angle) return Float64((Float64(a * sin(Float64(angle * Float64(pi / 180.0)))) ^ 2.0) + (b ^ 2.0)) end
function tmp = code(a, b, angle) tmp = ((a * sin((angle * (pi / 180.0)))) ^ 2.0) + (b ^ 2.0); end
code[a_, b_, angle_] := N[(N[Power[N[(a * N[Sin[N[(angle * N[(Pi / 180.0), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision] + N[Power[b, 2.0], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
{\left(a \cdot \sin \left(angle \cdot \frac{\pi}{180}\right)\right)}^{2} + {b}^{2}
\end{array}
Initial program 78.7%
associate-*l/78.6%
associate-*r/78.7%
associate-*l/78.8%
associate-*r/78.7%
Simplified78.7%
Taylor expanded in angle around 0 78.4%
Final simplification78.4%
(FPCore (a b angle) :precision binary64 (+ (pow b 2.0) (* (pow (* angle (* a PI)) 2.0) 3.08641975308642e-5)))
double code(double a, double b, double angle) {
return pow(b, 2.0) + (pow((angle * (a * ((double) M_PI))), 2.0) * 3.08641975308642e-5);
}
public static double code(double a, double b, double angle) {
return Math.pow(b, 2.0) + (Math.pow((angle * (a * Math.PI)), 2.0) * 3.08641975308642e-5);
}
def code(a, b, angle): return math.pow(b, 2.0) + (math.pow((angle * (a * math.pi)), 2.0) * 3.08641975308642e-5)
function code(a, b, angle) return Float64((b ^ 2.0) + Float64((Float64(angle * Float64(a * pi)) ^ 2.0) * 3.08641975308642e-5)) end
function tmp = code(a, b, angle) tmp = (b ^ 2.0) + (((angle * (a * pi)) ^ 2.0) * 3.08641975308642e-5); end
code[a_, b_, angle_] := N[(N[Power[b, 2.0], $MachinePrecision] + N[(N[Power[N[(angle * N[(a * Pi), $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision] * 3.08641975308642e-5), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
{b}^{2} + {\left(angle \cdot \left(a \cdot \pi\right)\right)}^{2} \cdot 3.08641975308642 \cdot 10^{-5}
\end{array}
Initial program 78.7%
associate-*l/78.6%
associate-*r/78.7%
associate-*l/78.8%
associate-*r/78.7%
Simplified78.7%
Taylor expanded in angle around 0 78.4%
Taylor expanded in angle around 0 71.9%
associate-*r*71.9%
Simplified71.9%
*-commutative71.9%
unpow-prod-down71.9%
associate-*l*71.9%
metadata-eval71.9%
Applied egg-rr71.9%
Final simplification71.9%
(FPCore (a b angle) :precision binary64 (+ (pow b 2.0) (pow (* 0.005555555555555556 (* angle (* a PI))) 2.0)))
double code(double a, double b, double angle) {
return pow(b, 2.0) + pow((0.005555555555555556 * (angle * (a * ((double) M_PI)))), 2.0);
}
public static double code(double a, double b, double angle) {
return Math.pow(b, 2.0) + Math.pow((0.005555555555555556 * (angle * (a * Math.PI))), 2.0);
}
def code(a, b, angle): return math.pow(b, 2.0) + math.pow((0.005555555555555556 * (angle * (a * math.pi))), 2.0)
function code(a, b, angle) return Float64((b ^ 2.0) + (Float64(0.005555555555555556 * Float64(angle * Float64(a * pi))) ^ 2.0)) end
function tmp = code(a, b, angle) tmp = (b ^ 2.0) + ((0.005555555555555556 * (angle * (a * pi))) ^ 2.0); end
code[a_, b_, angle_] := N[(N[Power[b, 2.0], $MachinePrecision] + N[Power[N[(0.005555555555555556 * N[(angle * N[(a * Pi), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
{b}^{2} + {\left(0.005555555555555556 \cdot \left(angle \cdot \left(a \cdot \pi\right)\right)\right)}^{2}
\end{array}
Initial program 78.7%
associate-*l/78.6%
associate-*r/78.7%
associate-*l/78.8%
associate-*r/78.7%
Simplified78.7%
Taylor expanded in angle around 0 78.4%
Taylor expanded in angle around 0 71.9%
Final simplification71.9%
herbie shell --seed 2023181
(FPCore (a b angle)
:name "ab-angle->ABCF A"
:precision binary64
(+ (pow (* a (sin (* (/ angle 180.0) PI))) 2.0) (pow (* b (cos (* (/ angle 180.0) PI))) 2.0)))