
(FPCore (x) :precision binary64 (+ (/ 1.0 (- x 1.0)) (/ x (+ x 1.0))))
double code(double x) {
return (1.0 / (x - 1.0)) + (x / (x + 1.0));
}
real(8) function code(x)
real(8), intent (in) :: x
code = (1.0d0 / (x - 1.0d0)) + (x / (x + 1.0d0))
end function
public static double code(double x) {
return (1.0 / (x - 1.0)) + (x / (x + 1.0));
}
def code(x): return (1.0 / (x - 1.0)) + (x / (x + 1.0))
function code(x) return Float64(Float64(1.0 / Float64(x - 1.0)) + Float64(x / Float64(x + 1.0))) end
function tmp = code(x) tmp = (1.0 / (x - 1.0)) + (x / (x + 1.0)); end
code[x_] := N[(N[(1.0 / N[(x - 1.0), $MachinePrecision]), $MachinePrecision] + N[(x / N[(x + 1.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{1}{x - 1} + \frac{x}{x + 1}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 5 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x) :precision binary64 (+ (/ 1.0 (- x 1.0)) (/ x (+ x 1.0))))
double code(double x) {
return (1.0 / (x - 1.0)) + (x / (x + 1.0));
}
real(8) function code(x)
real(8), intent (in) :: x
code = (1.0d0 / (x - 1.0d0)) + (x / (x + 1.0d0))
end function
public static double code(double x) {
return (1.0 / (x - 1.0)) + (x / (x + 1.0));
}
def code(x): return (1.0 / (x - 1.0)) + (x / (x + 1.0))
function code(x) return Float64(Float64(1.0 / Float64(x - 1.0)) + Float64(x / Float64(x + 1.0))) end
function tmp = code(x) tmp = (1.0 / (x - 1.0)) + (x / (x + 1.0)); end
code[x_] := N[(N[(1.0 / N[(x - 1.0), $MachinePrecision]), $MachinePrecision] + N[(x / N[(x + 1.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{1}{x - 1} + \frac{x}{x + 1}
\end{array}
(FPCore (x) :precision binary64 (+ (/ 1.0 (+ x -1.0)) (/ x (+ 1.0 x))))
double code(double x) {
return (1.0 / (x + -1.0)) + (x / (1.0 + x));
}
real(8) function code(x)
real(8), intent (in) :: x
code = (1.0d0 / (x + (-1.0d0))) + (x / (1.0d0 + x))
end function
public static double code(double x) {
return (1.0 / (x + -1.0)) + (x / (1.0 + x));
}
def code(x): return (1.0 / (x + -1.0)) + (x / (1.0 + x))
function code(x) return Float64(Float64(1.0 / Float64(x + -1.0)) + Float64(x / Float64(1.0 + x))) end
function tmp = code(x) tmp = (1.0 / (x + -1.0)) + (x / (1.0 + x)); end
code[x_] := N[(N[(1.0 / N[(x + -1.0), $MachinePrecision]), $MachinePrecision] + N[(x / N[(1.0 + x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{1}{x + -1} + \frac{x}{1 + x}
\end{array}
Initial program 100.0%
Final simplification100.0%
(FPCore (x) :precision binary64 (if (or (<= x -1.45) (not (<= x 1.0))) (+ 1.0 (/ 2.0 (* x x))) (+ (/ x (+ 1.0 x)) (- -1.0 x))))
double code(double x) {
double tmp;
if ((x <= -1.45) || !(x <= 1.0)) {
tmp = 1.0 + (2.0 / (x * x));
} else {
tmp = (x / (1.0 + x)) + (-1.0 - x);
}
return tmp;
}
real(8) function code(x)
real(8), intent (in) :: x
real(8) :: tmp
if ((x <= (-1.45d0)) .or. (.not. (x <= 1.0d0))) then
tmp = 1.0d0 + (2.0d0 / (x * x))
else
tmp = (x / (1.0d0 + x)) + ((-1.0d0) - x)
end if
code = tmp
end function
public static double code(double x) {
double tmp;
if ((x <= -1.45) || !(x <= 1.0)) {
tmp = 1.0 + (2.0 / (x * x));
} else {
tmp = (x / (1.0 + x)) + (-1.0 - x);
}
return tmp;
}
def code(x): tmp = 0 if (x <= -1.45) or not (x <= 1.0): tmp = 1.0 + (2.0 / (x * x)) else: tmp = (x / (1.0 + x)) + (-1.0 - x) return tmp
function code(x) tmp = 0.0 if ((x <= -1.45) || !(x <= 1.0)) tmp = Float64(1.0 + Float64(2.0 / Float64(x * x))); else tmp = Float64(Float64(x / Float64(1.0 + x)) + Float64(-1.0 - x)); end return tmp end
function tmp_2 = code(x) tmp = 0.0; if ((x <= -1.45) || ~((x <= 1.0))) tmp = 1.0 + (2.0 / (x * x)); else tmp = (x / (1.0 + x)) + (-1.0 - x); end tmp_2 = tmp; end
code[x_] := If[Or[LessEqual[x, -1.45], N[Not[LessEqual[x, 1.0]], $MachinePrecision]], N[(1.0 + N[(2.0 / N[(x * x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(N[(x / N[(1.0 + x), $MachinePrecision]), $MachinePrecision] + N[(-1.0 - x), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -1.45 \lor \neg \left(x \leq 1\right):\\
\;\;\;\;1 + \frac{2}{x \cdot x}\\
\mathbf{else}:\\
\;\;\;\;\frac{x}{1 + x} + \left(-1 - x\right)\\
\end{array}
\end{array}
if x < -1.44999999999999996 or 1 < x Initial program 100.0%
Taylor expanded in x around inf 99.1%
associate-*r/99.1%
metadata-eval99.1%
unpow299.1%
Simplified99.1%
if -1.44999999999999996 < x < 1Initial program 100.0%
Taylor expanded in x around 0 99.9%
sub-neg99.9%
metadata-eval99.9%
neg-mul-199.9%
+-commutative99.9%
unsub-neg99.9%
Simplified99.9%
Final simplification99.5%
(FPCore (x) :precision binary64 (if (or (<= x -1.0) (not (<= x 1.0))) (+ 1.0 (/ 2.0 (* x x))) -1.0))
double code(double x) {
double tmp;
if ((x <= -1.0) || !(x <= 1.0)) {
tmp = 1.0 + (2.0 / (x * x));
} else {
tmp = -1.0;
}
return tmp;
}
real(8) function code(x)
real(8), intent (in) :: x
real(8) :: tmp
if ((x <= (-1.0d0)) .or. (.not. (x <= 1.0d0))) then
tmp = 1.0d0 + (2.0d0 / (x * x))
else
tmp = -1.0d0
end if
code = tmp
end function
public static double code(double x) {
double tmp;
if ((x <= -1.0) || !(x <= 1.0)) {
tmp = 1.0 + (2.0 / (x * x));
} else {
tmp = -1.0;
}
return tmp;
}
def code(x): tmp = 0 if (x <= -1.0) or not (x <= 1.0): tmp = 1.0 + (2.0 / (x * x)) else: tmp = -1.0 return tmp
function code(x) tmp = 0.0 if ((x <= -1.0) || !(x <= 1.0)) tmp = Float64(1.0 + Float64(2.0 / Float64(x * x))); else tmp = -1.0; end return tmp end
function tmp_2 = code(x) tmp = 0.0; if ((x <= -1.0) || ~((x <= 1.0))) tmp = 1.0 + (2.0 / (x * x)); else tmp = -1.0; end tmp_2 = tmp; end
code[x_] := If[Or[LessEqual[x, -1.0], N[Not[LessEqual[x, 1.0]], $MachinePrecision]], N[(1.0 + N[(2.0 / N[(x * x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], -1.0]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -1 \lor \neg \left(x \leq 1\right):\\
\;\;\;\;1 + \frac{2}{x \cdot x}\\
\mathbf{else}:\\
\;\;\;\;-1\\
\end{array}
\end{array}
if x < -1 or 1 < x Initial program 100.0%
Taylor expanded in x around inf 99.1%
associate-*r/99.1%
metadata-eval99.1%
unpow299.1%
Simplified99.1%
if -1 < x < 1Initial program 100.0%
Taylor expanded in x around 0 99.8%
Taylor expanded in x around 0 99.8%
Final simplification99.4%
(FPCore (x) :precision binary64 (if (<= x -1.0) 1.0 (if (<= x 1.0) -1.0 1.0)))
double code(double x) {
double tmp;
if (x <= -1.0) {
tmp = 1.0;
} else if (x <= 1.0) {
tmp = -1.0;
} else {
tmp = 1.0;
}
return tmp;
}
real(8) function code(x)
real(8), intent (in) :: x
real(8) :: tmp
if (x <= (-1.0d0)) then
tmp = 1.0d0
else if (x <= 1.0d0) then
tmp = -1.0d0
else
tmp = 1.0d0
end if
code = tmp
end function
public static double code(double x) {
double tmp;
if (x <= -1.0) {
tmp = 1.0;
} else if (x <= 1.0) {
tmp = -1.0;
} else {
tmp = 1.0;
}
return tmp;
}
def code(x): tmp = 0 if x <= -1.0: tmp = 1.0 elif x <= 1.0: tmp = -1.0 else: tmp = 1.0 return tmp
function code(x) tmp = 0.0 if (x <= -1.0) tmp = 1.0; elseif (x <= 1.0) tmp = -1.0; else tmp = 1.0; end return tmp end
function tmp_2 = code(x) tmp = 0.0; if (x <= -1.0) tmp = 1.0; elseif (x <= 1.0) tmp = -1.0; else tmp = 1.0; end tmp_2 = tmp; end
code[x_] := If[LessEqual[x, -1.0], 1.0, If[LessEqual[x, 1.0], -1.0, 1.0]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -1:\\
\;\;\;\;1\\
\mathbf{elif}\;x \leq 1:\\
\;\;\;\;-1\\
\mathbf{else}:\\
\;\;\;\;1\\
\end{array}
\end{array}
if x < -1 or 1 < x Initial program 100.0%
Taylor expanded in x around inf 98.5%
if -1 < x < 1Initial program 100.0%
Taylor expanded in x around 0 99.8%
Taylor expanded in x around 0 99.8%
Final simplification99.1%
(FPCore (x) :precision binary64 -1.0)
double code(double x) {
return -1.0;
}
real(8) function code(x)
real(8), intent (in) :: x
code = -1.0d0
end function
public static double code(double x) {
return -1.0;
}
def code(x): return -1.0
function code(x) return -1.0 end
function tmp = code(x) tmp = -1.0; end
code[x_] := -1.0
\begin{array}{l}
\\
-1
\end{array}
Initial program 100.0%
Taylor expanded in x around 0 49.7%
Taylor expanded in x around 0 48.8%
Final simplification48.8%
herbie shell --seed 2023181
(FPCore (x)
:name "Asymptote B"
:precision binary64
(+ (/ 1.0 (- x 1.0)) (/ x (+ x 1.0))))