
(FPCore (x y z) :precision binary64 (- (+ (- x (* (+ y 0.5) (log y))) y) z))
double code(double x, double y, double z) {
return ((x - ((y + 0.5) * log(y))) + y) - z;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = ((x - ((y + 0.5d0) * log(y))) + y) - z
end function
public static double code(double x, double y, double z) {
return ((x - ((y + 0.5) * Math.log(y))) + y) - z;
}
def code(x, y, z): return ((x - ((y + 0.5) * math.log(y))) + y) - z
function code(x, y, z) return Float64(Float64(Float64(x - Float64(Float64(y + 0.5) * log(y))) + y) - z) end
function tmp = code(x, y, z) tmp = ((x - ((y + 0.5) * log(y))) + y) - z; end
code[x_, y_, z_] := N[(N[(N[(x - N[(N[(y + 0.5), $MachinePrecision] * N[Log[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision] + y), $MachinePrecision] - z), $MachinePrecision]
\begin{array}{l}
\\
\left(\left(x - \left(y + 0.5\right) \cdot \log y\right) + y\right) - z
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 8 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z) :precision binary64 (- (+ (- x (* (+ y 0.5) (log y))) y) z))
double code(double x, double y, double z) {
return ((x - ((y + 0.5) * log(y))) + y) - z;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = ((x - ((y + 0.5d0) * log(y))) + y) - z
end function
public static double code(double x, double y, double z) {
return ((x - ((y + 0.5) * Math.log(y))) + y) - z;
}
def code(x, y, z): return ((x - ((y + 0.5) * math.log(y))) + y) - z
function code(x, y, z) return Float64(Float64(Float64(x - Float64(Float64(y + 0.5) * log(y))) + y) - z) end
function tmp = code(x, y, z) tmp = ((x - ((y + 0.5) * log(y))) + y) - z; end
code[x_, y_, z_] := N[(N[(N[(x - N[(N[(y + 0.5), $MachinePrecision] * N[Log[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision] + y), $MachinePrecision] - z), $MachinePrecision]
\begin{array}{l}
\\
\left(\left(x - \left(y + 0.5\right) \cdot \log y\right) + y\right) - z
\end{array}
(FPCore (x y z) :precision binary64 (+ x (- (fma (log y) (- -0.5 y) y) z)))
double code(double x, double y, double z) {
return x + (fma(log(y), (-0.5 - y), y) - z);
}
function code(x, y, z) return Float64(x + Float64(fma(log(y), Float64(-0.5 - y), y) - z)) end
code[x_, y_, z_] := N[(x + N[(N[(N[Log[y], $MachinePrecision] * N[(-0.5 - y), $MachinePrecision] + y), $MachinePrecision] - z), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x + \left(\mathsf{fma}\left(\log y, -0.5 - y, y\right) - z\right)
\end{array}
Initial program 99.8%
sub-neg99.8%
sub-neg99.8%
associate-+l+99.8%
associate-+l+99.8%
sub-neg99.8%
neg-sub099.8%
associate-+l-99.8%
neg-sub099.8%
neg-mul-199.8%
Simplified99.9%
Final simplification99.9%
(FPCore (x y z)
:precision binary64
(let* ((t_0 (- (* y (- 1.0 (log y))) z)))
(if (<= x -3.6e+43)
(- x z)
(if (<= x -3.3e-81)
t_0
(if (<= x -1.85e-138)
(- (* (log y) -0.5) z)
(if (<= x 9.8e+45) t_0 (- x z)))))))
double code(double x, double y, double z) {
double t_0 = (y * (1.0 - log(y))) - z;
double tmp;
if (x <= -3.6e+43) {
tmp = x - z;
} else if (x <= -3.3e-81) {
tmp = t_0;
} else if (x <= -1.85e-138) {
tmp = (log(y) * -0.5) - z;
} else if (x <= 9.8e+45) {
tmp = t_0;
} else {
tmp = x - z;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: tmp
t_0 = (y * (1.0d0 - log(y))) - z
if (x <= (-3.6d+43)) then
tmp = x - z
else if (x <= (-3.3d-81)) then
tmp = t_0
else if (x <= (-1.85d-138)) then
tmp = (log(y) * (-0.5d0)) - z
else if (x <= 9.8d+45) then
tmp = t_0
else
tmp = x - z
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double t_0 = (y * (1.0 - Math.log(y))) - z;
double tmp;
if (x <= -3.6e+43) {
tmp = x - z;
} else if (x <= -3.3e-81) {
tmp = t_0;
} else if (x <= -1.85e-138) {
tmp = (Math.log(y) * -0.5) - z;
} else if (x <= 9.8e+45) {
tmp = t_0;
} else {
tmp = x - z;
}
return tmp;
}
def code(x, y, z): t_0 = (y * (1.0 - math.log(y))) - z tmp = 0 if x <= -3.6e+43: tmp = x - z elif x <= -3.3e-81: tmp = t_0 elif x <= -1.85e-138: tmp = (math.log(y) * -0.5) - z elif x <= 9.8e+45: tmp = t_0 else: tmp = x - z return tmp
function code(x, y, z) t_0 = Float64(Float64(y * Float64(1.0 - log(y))) - z) tmp = 0.0 if (x <= -3.6e+43) tmp = Float64(x - z); elseif (x <= -3.3e-81) tmp = t_0; elseif (x <= -1.85e-138) tmp = Float64(Float64(log(y) * -0.5) - z); elseif (x <= 9.8e+45) tmp = t_0; else tmp = Float64(x - z); end return tmp end
function tmp_2 = code(x, y, z) t_0 = (y * (1.0 - log(y))) - z; tmp = 0.0; if (x <= -3.6e+43) tmp = x - z; elseif (x <= -3.3e-81) tmp = t_0; elseif (x <= -1.85e-138) tmp = (log(y) * -0.5) - z; elseif (x <= 9.8e+45) tmp = t_0; else tmp = x - z; end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = N[(N[(y * N[(1.0 - N[Log[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision] - z), $MachinePrecision]}, If[LessEqual[x, -3.6e+43], N[(x - z), $MachinePrecision], If[LessEqual[x, -3.3e-81], t$95$0, If[LessEqual[x, -1.85e-138], N[(N[(N[Log[y], $MachinePrecision] * -0.5), $MachinePrecision] - z), $MachinePrecision], If[LessEqual[x, 9.8e+45], t$95$0, N[(x - z), $MachinePrecision]]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := y \cdot \left(1 - \log y\right) - z\\
\mathbf{if}\;x \leq -3.6 \cdot 10^{+43}:\\
\;\;\;\;x - z\\
\mathbf{elif}\;x \leq -3.3 \cdot 10^{-81}:\\
\;\;\;\;t_0\\
\mathbf{elif}\;x \leq -1.85 \cdot 10^{-138}:\\
\;\;\;\;\log y \cdot -0.5 - z\\
\mathbf{elif}\;x \leq 9.8 \cdot 10^{+45}:\\
\;\;\;\;t_0\\
\mathbf{else}:\\
\;\;\;\;x - z\\
\end{array}
\end{array}
if x < -3.6000000000000001e43 or 9.8000000000000004e45 < x Initial program 99.9%
Taylor expanded in x around inf 90.6%
if -3.6000000000000001e43 < x < -3.29999999999999987e-81 or -1.84999999999999995e-138 < x < 9.8000000000000004e45Initial program 99.8%
Taylor expanded in y around inf 76.7%
*-commutative76.7%
log-rec76.7%
distribute-lft-neg-in76.7%
distribute-rgt-neg-in76.7%
Simplified76.7%
Taylor expanded in y around 0 76.7%
neg-mul-176.7%
log-rec76.7%
log-rec76.7%
sub-neg76.7%
Simplified76.7%
if -3.29999999999999987e-81 < x < -1.84999999999999995e-138Initial program 99.9%
Taylor expanded in x around 0 99.9%
Taylor expanded in y around 0 78.0%
*-commutative78.0%
Simplified78.0%
Final simplification82.6%
(FPCore (x y z) :precision binary64 (if (<= y 0.12) (- (- x (* (log y) 0.5)) z) (+ x (- (* y (- 1.0 (log y))) z))))
double code(double x, double y, double z) {
double tmp;
if (y <= 0.12) {
tmp = (x - (log(y) * 0.5)) - z;
} else {
tmp = x + ((y * (1.0 - log(y))) - z);
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (y <= 0.12d0) then
tmp = (x - (log(y) * 0.5d0)) - z
else
tmp = x + ((y * (1.0d0 - log(y))) - z)
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if (y <= 0.12) {
tmp = (x - (Math.log(y) * 0.5)) - z;
} else {
tmp = x + ((y * (1.0 - Math.log(y))) - z);
}
return tmp;
}
def code(x, y, z): tmp = 0 if y <= 0.12: tmp = (x - (math.log(y) * 0.5)) - z else: tmp = x + ((y * (1.0 - math.log(y))) - z) return tmp
function code(x, y, z) tmp = 0.0 if (y <= 0.12) tmp = Float64(Float64(x - Float64(log(y) * 0.5)) - z); else tmp = Float64(x + Float64(Float64(y * Float64(1.0 - log(y))) - z)); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if (y <= 0.12) tmp = (x - (log(y) * 0.5)) - z; else tmp = x + ((y * (1.0 - log(y))) - z); end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[y, 0.12], N[(N[(x - N[(N[Log[y], $MachinePrecision] * 0.5), $MachinePrecision]), $MachinePrecision] - z), $MachinePrecision], N[(x + N[(N[(y * N[(1.0 - N[Log[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision] - z), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq 0.12:\\
\;\;\;\;\left(x - \log y \cdot 0.5\right) - z\\
\mathbf{else}:\\
\;\;\;\;x + \left(y \cdot \left(1 - \log y\right) - z\right)\\
\end{array}
\end{array}
if y < 0.12Initial program 100.0%
Taylor expanded in y around 0 99.5%
*-commutative99.5%
Simplified99.5%
if 0.12 < y Initial program 99.7%
sub-neg99.7%
sub-neg99.7%
associate-+l+99.7%
associate-+l+99.7%
sub-neg99.7%
neg-sub099.7%
associate-+l-99.7%
neg-sub099.7%
neg-mul-199.7%
Simplified99.8%
Taylor expanded in y around inf 99.5%
log-rec99.5%
sub-neg99.5%
Simplified99.5%
Final simplification99.5%
(FPCore (x y z) :precision binary64 (- (+ y (- x (* (log y) (+ y 0.5)))) z))
double code(double x, double y, double z) {
return (y + (x - (log(y) * (y + 0.5)))) - z;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (y + (x - (log(y) * (y + 0.5d0)))) - z
end function
public static double code(double x, double y, double z) {
return (y + (x - (Math.log(y) * (y + 0.5)))) - z;
}
def code(x, y, z): return (y + (x - (math.log(y) * (y + 0.5)))) - z
function code(x, y, z) return Float64(Float64(y + Float64(x - Float64(log(y) * Float64(y + 0.5)))) - z) end
function tmp = code(x, y, z) tmp = (y + (x - (log(y) * (y + 0.5)))) - z; end
code[x_, y_, z_] := N[(N[(y + N[(x - N[(N[Log[y], $MachinePrecision] * N[(y + 0.5), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] - z), $MachinePrecision]
\begin{array}{l}
\\
\left(y + \left(x - \log y \cdot \left(y + 0.5\right)\right)\right) - z
\end{array}
Initial program 99.8%
Final simplification99.8%
(FPCore (x y z) :precision binary64 (if (<= z -7.5e+35) (- x z) (if (<= z 250.0) (- x (* (log y) 0.5)) (- x z))))
double code(double x, double y, double z) {
double tmp;
if (z <= -7.5e+35) {
tmp = x - z;
} else if (z <= 250.0) {
tmp = x - (log(y) * 0.5);
} else {
tmp = x - z;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (z <= (-7.5d+35)) then
tmp = x - z
else if (z <= 250.0d0) then
tmp = x - (log(y) * 0.5d0)
else
tmp = x - z
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if (z <= -7.5e+35) {
tmp = x - z;
} else if (z <= 250.0) {
tmp = x - (Math.log(y) * 0.5);
} else {
tmp = x - z;
}
return tmp;
}
def code(x, y, z): tmp = 0 if z <= -7.5e+35: tmp = x - z elif z <= 250.0: tmp = x - (math.log(y) * 0.5) else: tmp = x - z return tmp
function code(x, y, z) tmp = 0.0 if (z <= -7.5e+35) tmp = Float64(x - z); elseif (z <= 250.0) tmp = Float64(x - Float64(log(y) * 0.5)); else tmp = Float64(x - z); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if (z <= -7.5e+35) tmp = x - z; elseif (z <= 250.0) tmp = x - (log(y) * 0.5); else tmp = x - z; end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[z, -7.5e+35], N[(x - z), $MachinePrecision], If[LessEqual[z, 250.0], N[(x - N[(N[Log[y], $MachinePrecision] * 0.5), $MachinePrecision]), $MachinePrecision], N[(x - z), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z \leq -7.5 \cdot 10^{+35}:\\
\;\;\;\;x - z\\
\mathbf{elif}\;z \leq 250:\\
\;\;\;\;x - \log y \cdot 0.5\\
\mathbf{else}:\\
\;\;\;\;x - z\\
\end{array}
\end{array}
if z < -7.4999999999999999e35 or 250 < z Initial program 99.9%
Taylor expanded in x around inf 78.6%
if -7.4999999999999999e35 < z < 250Initial program 99.8%
Taylor expanded in y around 0 70.8%
*-commutative70.8%
Simplified70.8%
Taylor expanded in z around 0 70.8%
Final simplification74.8%
(FPCore (x y z) :precision binary64 (if (<= y 2.15e+82) (- (- x (* (log y) 0.5)) z) (- (* y (- 1.0 (log y))) z)))
double code(double x, double y, double z) {
double tmp;
if (y <= 2.15e+82) {
tmp = (x - (log(y) * 0.5)) - z;
} else {
tmp = (y * (1.0 - log(y))) - z;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (y <= 2.15d+82) then
tmp = (x - (log(y) * 0.5d0)) - z
else
tmp = (y * (1.0d0 - log(y))) - z
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if (y <= 2.15e+82) {
tmp = (x - (Math.log(y) * 0.5)) - z;
} else {
tmp = (y * (1.0 - Math.log(y))) - z;
}
return tmp;
}
def code(x, y, z): tmp = 0 if y <= 2.15e+82: tmp = (x - (math.log(y) * 0.5)) - z else: tmp = (y * (1.0 - math.log(y))) - z return tmp
function code(x, y, z) tmp = 0.0 if (y <= 2.15e+82) tmp = Float64(Float64(x - Float64(log(y) * 0.5)) - z); else tmp = Float64(Float64(y * Float64(1.0 - log(y))) - z); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if (y <= 2.15e+82) tmp = (x - (log(y) * 0.5)) - z; else tmp = (y * (1.0 - log(y))) - z; end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[y, 2.15e+82], N[(N[(x - N[(N[Log[y], $MachinePrecision] * 0.5), $MachinePrecision]), $MachinePrecision] - z), $MachinePrecision], N[(N[(y * N[(1.0 - N[Log[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision] - z), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq 2.15 \cdot 10^{+82}:\\
\;\;\;\;\left(x - \log y \cdot 0.5\right) - z\\
\mathbf{else}:\\
\;\;\;\;y \cdot \left(1 - \log y\right) - z\\
\end{array}
\end{array}
if y < 2.15000000000000007e82Initial program 100.0%
Taylor expanded in y around 0 95.4%
*-commutative95.4%
Simplified95.4%
if 2.15000000000000007e82 < y Initial program 99.6%
Taylor expanded in y around inf 80.8%
*-commutative80.8%
log-rec80.8%
distribute-lft-neg-in80.8%
distribute-rgt-neg-in80.8%
Simplified80.8%
Taylor expanded in y around 0 81.0%
neg-mul-181.0%
log-rec81.0%
log-rec81.0%
sub-neg81.0%
Simplified81.0%
Final simplification90.7%
(FPCore (x y z) :precision binary64 (- x z))
double code(double x, double y, double z) {
return x - z;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x - z
end function
public static double code(double x, double y, double z) {
return x - z;
}
def code(x, y, z): return x - z
function code(x, y, z) return Float64(x - z) end
function tmp = code(x, y, z) tmp = x - z; end
code[x_, y_, z_] := N[(x - z), $MachinePrecision]
\begin{array}{l}
\\
x - z
\end{array}
Initial program 99.8%
Taylor expanded in x around inf 59.8%
Final simplification59.8%
(FPCore (x y z) :precision binary64 (- z))
double code(double x, double y, double z) {
return -z;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = -z
end function
public static double code(double x, double y, double z) {
return -z;
}
def code(x, y, z): return -z
function code(x, y, z) return Float64(-z) end
function tmp = code(x, y, z) tmp = -z; end
code[x_, y_, z_] := (-z)
\begin{array}{l}
\\
-z
\end{array}
Initial program 99.8%
Taylor expanded in y around inf 55.0%
*-commutative55.0%
log-rec55.0%
distribute-lft-neg-in55.0%
distribute-rgt-neg-in55.0%
Simplified55.0%
Taylor expanded in y around 0 30.3%
neg-mul-130.3%
Simplified30.3%
Final simplification30.3%
(FPCore (x y z) :precision binary64 (- (- (+ y x) z) (* (+ y 0.5) (log y))))
double code(double x, double y, double z) {
return ((y + x) - z) - ((y + 0.5) * log(y));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = ((y + x) - z) - ((y + 0.5d0) * log(y))
end function
public static double code(double x, double y, double z) {
return ((y + x) - z) - ((y + 0.5) * Math.log(y));
}
def code(x, y, z): return ((y + x) - z) - ((y + 0.5) * math.log(y))
function code(x, y, z) return Float64(Float64(Float64(y + x) - z) - Float64(Float64(y + 0.5) * log(y))) end
function tmp = code(x, y, z) tmp = ((y + x) - z) - ((y + 0.5) * log(y)); end
code[x_, y_, z_] := N[(N[(N[(y + x), $MachinePrecision] - z), $MachinePrecision] - N[(N[(y + 0.5), $MachinePrecision] * N[Log[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(\left(y + x\right) - z\right) - \left(y + 0.5\right) \cdot \log y
\end{array}
herbie shell --seed 2023178
(FPCore (x y z)
:name "Numeric.SpecFunctions:stirlingError from math-functions-0.1.5.2"
:precision binary64
:herbie-target
(- (- (+ y x) z) (* (+ y 0.5) (log y)))
(- (+ (- x (* (+ y 0.5) (log y))) y) z))