| Alternative 1 | |
|---|---|
| Accuracy | 99.6% |
| Cost | 6784 |
\[\mathsf{fma}\left(x.re, y.re, -x.im \cdot y.im\right)
\]

(FPCore (x.re x.im y.re y.im) :precision binary64 (- (* x.re y.re) (* x.im y.im)))
(FPCore (x.re x.im y.re y.im) :precision binary64 (fma x.re y.re (- (* x.im y.im))))
double code(double x_46_re, double x_46_im, double y_46_re, double y_46_im) {
return (x_46_re * y_46_re) - (x_46_im * y_46_im);
}
double code(double x_46_re, double x_46_im, double y_46_re, double y_46_im) {
return fma(x_46_re, y_46_re, -(x_46_im * y_46_im));
}
function code(x_46_re, x_46_im, y_46_re, y_46_im) return Float64(Float64(x_46_re * y_46_re) - Float64(x_46_im * y_46_im)) end
function code(x_46_re, x_46_im, y_46_re, y_46_im) return fma(x_46_re, y_46_re, Float64(-Float64(x_46_im * y_46_im))) end
code[x$46$re_, x$46$im_, y$46$re_, y$46$im_] := N[(N[(x$46$re * y$46$re), $MachinePrecision] - N[(x$46$im * y$46$im), $MachinePrecision]), $MachinePrecision]
code[x$46$re_, x$46$im_, y$46$re_, y$46$im_] := N[(x$46$re * y$46$re + (-N[(x$46$im * y$46$im), $MachinePrecision])), $MachinePrecision]
x.re \cdot y.re - x.im \cdot y.im
\mathsf{fma}\left(x.re, y.re, -x.im \cdot y.im\right)
Herbie found 4 alternatives:
| Alternative | Accuracy | Speedup |
|---|
Initial program 99.2%
Simplified99.6%
[Start]99.2% | \[ x.re \cdot y.re - x.im \cdot y.im
\] |
|---|---|
fma-neg [=>]99.6% | \[ \color{blue}{\mathsf{fma}\left(x.re, y.re, -x.im \cdot y.im\right)}
\] |
distribute-rgt-neg-in [=>]99.6% | \[ \mathsf{fma}\left(x.re, y.re, \color{blue}{x.im \cdot \left(-y.im\right)}\right)
\] |
Final simplification99.6%
| Alternative 1 | |
|---|---|
| Accuracy | 99.6% |
| Cost | 6784 |
| Alternative 2 | |
|---|---|
| Accuracy | 74.7% |
| Cost | 776 |
| Alternative 3 | |
|---|---|
| Accuracy | 99.1% |
| Cost | 448 |
| Alternative 4 | |
|---|---|
| Accuracy | 51.8% |
| Cost | 192 |
herbie shell --seed 2023178
(FPCore (x.re x.im y.re y.im)
:name "_multiplyComplex, real part"
:precision binary64
(- (* x.re y.re) (* x.im y.im)))