
(FPCore (x) :precision binary64 (- (/ 1.0 (+ x 1.0)) (/ 1.0 (- x 1.0))))
double code(double x) {
return (1.0 / (x + 1.0)) - (1.0 / (x - 1.0));
}
real(8) function code(x)
real(8), intent (in) :: x
code = (1.0d0 / (x + 1.0d0)) - (1.0d0 / (x - 1.0d0))
end function
public static double code(double x) {
return (1.0 / (x + 1.0)) - (1.0 / (x - 1.0));
}
def code(x): return (1.0 / (x + 1.0)) - (1.0 / (x - 1.0))
function code(x) return Float64(Float64(1.0 / Float64(x + 1.0)) - Float64(1.0 / Float64(x - 1.0))) end
function tmp = code(x) tmp = (1.0 / (x + 1.0)) - (1.0 / (x - 1.0)); end
code[x_] := N[(N[(1.0 / N[(x + 1.0), $MachinePrecision]), $MachinePrecision] - N[(1.0 / N[(x - 1.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{1}{x + 1} - \frac{1}{x - 1}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 6 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x) :precision binary64 (- (/ 1.0 (+ x 1.0)) (/ 1.0 (- x 1.0))))
double code(double x) {
return (1.0 / (x + 1.0)) - (1.0 / (x - 1.0));
}
real(8) function code(x)
real(8), intent (in) :: x
code = (1.0d0 / (x + 1.0d0)) - (1.0d0 / (x - 1.0d0))
end function
public static double code(double x) {
return (1.0 / (x + 1.0)) - (1.0 / (x - 1.0));
}
def code(x): return (1.0 / (x + 1.0)) - (1.0 / (x - 1.0))
function code(x) return Float64(Float64(1.0 / Float64(x + 1.0)) - Float64(1.0 / Float64(x - 1.0))) end
function tmp = code(x) tmp = (1.0 / (x + 1.0)) - (1.0 / (x - 1.0)); end
code[x_] := N[(N[(1.0 / N[(x + 1.0), $MachinePrecision]), $MachinePrecision] - N[(1.0 / N[(x - 1.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{1}{x + 1} - \frac{1}{x - 1}
\end{array}
(FPCore (x) :precision binary64 (/ (/ 2.0 (- -1.0 x)) (+ -1.0 x)))
double code(double x) {
return (2.0 / (-1.0 - x)) / (-1.0 + x);
}
real(8) function code(x)
real(8), intent (in) :: x
code = (2.0d0 / ((-1.0d0) - x)) / ((-1.0d0) + x)
end function
public static double code(double x) {
return (2.0 / (-1.0 - x)) / (-1.0 + x);
}
def code(x): return (2.0 / (-1.0 - x)) / (-1.0 + x)
function code(x) return Float64(Float64(2.0 / Float64(-1.0 - x)) / Float64(-1.0 + x)) end
function tmp = code(x) tmp = (2.0 / (-1.0 - x)) / (-1.0 + x); end
code[x_] := N[(N[(2.0 / N[(-1.0 - x), $MachinePrecision]), $MachinePrecision] / N[(-1.0 + x), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{\frac{2}{-1 - x}}{-1 + x}
\end{array}
Initial program 76.9%
frac-sub77.6%
associate-/r*77.6%
*-un-lft-identity77.6%
*-rgt-identity77.6%
associate--l-77.6%
+-commutative77.6%
+-commutative77.6%
sub-neg77.6%
metadata-eval77.6%
Applied egg-rr77.6%
frac-2neg77.6%
div-inv77.6%
associate-+r+77.6%
metadata-eval77.6%
+-commutative77.6%
distribute-neg-in77.6%
metadata-eval77.6%
Applied egg-rr77.6%
associate-*r/77.6%
*-rgt-identity77.6%
neg-sub077.6%
associate--r-77.6%
neg-sub077.6%
+-commutative77.6%
metadata-eval77.6%
remove-double-neg77.6%
distribute-neg-in77.6%
distribute-neg-in77.6%
+-commutative77.6%
unsub-neg77.6%
associate-+l-99.9%
+-inverses99.9%
metadata-eval99.9%
metadata-eval99.9%
unsub-neg99.9%
Simplified99.9%
Final simplification99.9%
(FPCore (x) :precision binary64 (if (or (<= x -1.0) (not (<= x 1.55))) (* (/ -2.0 x) (/ 1.0 x)) (+ (- 1.0 x) (/ -1.0 (+ -1.0 x)))))
double code(double x) {
double tmp;
if ((x <= -1.0) || !(x <= 1.55)) {
tmp = (-2.0 / x) * (1.0 / x);
} else {
tmp = (1.0 - x) + (-1.0 / (-1.0 + x));
}
return tmp;
}
real(8) function code(x)
real(8), intent (in) :: x
real(8) :: tmp
if ((x <= (-1.0d0)) .or. (.not. (x <= 1.55d0))) then
tmp = ((-2.0d0) / x) * (1.0d0 / x)
else
tmp = (1.0d0 - x) + ((-1.0d0) / ((-1.0d0) + x))
end if
code = tmp
end function
public static double code(double x) {
double tmp;
if ((x <= -1.0) || !(x <= 1.55)) {
tmp = (-2.0 / x) * (1.0 / x);
} else {
tmp = (1.0 - x) + (-1.0 / (-1.0 + x));
}
return tmp;
}
def code(x): tmp = 0 if (x <= -1.0) or not (x <= 1.55): tmp = (-2.0 / x) * (1.0 / x) else: tmp = (1.0 - x) + (-1.0 / (-1.0 + x)) return tmp
function code(x) tmp = 0.0 if ((x <= -1.0) || !(x <= 1.55)) tmp = Float64(Float64(-2.0 / x) * Float64(1.0 / x)); else tmp = Float64(Float64(1.0 - x) + Float64(-1.0 / Float64(-1.0 + x))); end return tmp end
function tmp_2 = code(x) tmp = 0.0; if ((x <= -1.0) || ~((x <= 1.55))) tmp = (-2.0 / x) * (1.0 / x); else tmp = (1.0 - x) + (-1.0 / (-1.0 + x)); end tmp_2 = tmp; end
code[x_] := If[Or[LessEqual[x, -1.0], N[Not[LessEqual[x, 1.55]], $MachinePrecision]], N[(N[(-2.0 / x), $MachinePrecision] * N[(1.0 / x), $MachinePrecision]), $MachinePrecision], N[(N[(1.0 - x), $MachinePrecision] + N[(-1.0 / N[(-1.0 + x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -1 \lor \neg \left(x \leq 1.55\right):\\
\;\;\;\;\frac{-2}{x} \cdot \frac{1}{x}\\
\mathbf{else}:\\
\;\;\;\;\left(1 - x\right) + \frac{-1}{-1 + x}\\
\end{array}
\end{array}
if x < -1 or 1.55000000000000004 < x Initial program 55.2%
Taylor expanded in x around inf 98.4%
unpow298.4%
Simplified98.4%
associate-/r*99.0%
div-inv98.8%
Applied egg-rr98.8%
if -1 < x < 1.55000000000000004Initial program 100.0%
Taylor expanded in x around 0 98.7%
neg-mul-198.7%
unsub-neg98.7%
Simplified98.7%
Final simplification98.8%
(FPCore (x) :precision binary64 (if (or (<= x -1.0) (not (<= x 1.0))) (* (/ -2.0 x) (/ 1.0 x)) (+ 2.0 (* x x))))
double code(double x) {
double tmp;
if ((x <= -1.0) || !(x <= 1.0)) {
tmp = (-2.0 / x) * (1.0 / x);
} else {
tmp = 2.0 + (x * x);
}
return tmp;
}
real(8) function code(x)
real(8), intent (in) :: x
real(8) :: tmp
if ((x <= (-1.0d0)) .or. (.not. (x <= 1.0d0))) then
tmp = ((-2.0d0) / x) * (1.0d0 / x)
else
tmp = 2.0d0 + (x * x)
end if
code = tmp
end function
public static double code(double x) {
double tmp;
if ((x <= -1.0) || !(x <= 1.0)) {
tmp = (-2.0 / x) * (1.0 / x);
} else {
tmp = 2.0 + (x * x);
}
return tmp;
}
def code(x): tmp = 0 if (x <= -1.0) or not (x <= 1.0): tmp = (-2.0 / x) * (1.0 / x) else: tmp = 2.0 + (x * x) return tmp
function code(x) tmp = 0.0 if ((x <= -1.0) || !(x <= 1.0)) tmp = Float64(Float64(-2.0 / x) * Float64(1.0 / x)); else tmp = Float64(2.0 + Float64(x * x)); end return tmp end
function tmp_2 = code(x) tmp = 0.0; if ((x <= -1.0) || ~((x <= 1.0))) tmp = (-2.0 / x) * (1.0 / x); else tmp = 2.0 + (x * x); end tmp_2 = tmp; end
code[x_] := If[Or[LessEqual[x, -1.0], N[Not[LessEqual[x, 1.0]], $MachinePrecision]], N[(N[(-2.0 / x), $MachinePrecision] * N[(1.0 / x), $MachinePrecision]), $MachinePrecision], N[(2.0 + N[(x * x), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -1 \lor \neg \left(x \leq 1\right):\\
\;\;\;\;\frac{-2}{x} \cdot \frac{1}{x}\\
\mathbf{else}:\\
\;\;\;\;2 + x \cdot x\\
\end{array}
\end{array}
if x < -1 or 1 < x Initial program 55.2%
Taylor expanded in x around inf 98.4%
unpow298.4%
Simplified98.4%
associate-/r*99.0%
div-inv98.8%
Applied egg-rr98.8%
if -1 < x < 1Initial program 100.0%
Taylor expanded in x around 0 98.7%
neg-mul-198.7%
unsub-neg98.7%
Simplified98.7%
Taylor expanded in x around 0 98.7%
unpow298.7%
Simplified98.7%
Final simplification98.7%
(FPCore (x) :precision binary64 (if (or (<= x -1.0) (not (<= x 1.0))) (/ -2.0 (* x x)) (+ 2.0 (* x x))))
double code(double x) {
double tmp;
if ((x <= -1.0) || !(x <= 1.0)) {
tmp = -2.0 / (x * x);
} else {
tmp = 2.0 + (x * x);
}
return tmp;
}
real(8) function code(x)
real(8), intent (in) :: x
real(8) :: tmp
if ((x <= (-1.0d0)) .or. (.not. (x <= 1.0d0))) then
tmp = (-2.0d0) / (x * x)
else
tmp = 2.0d0 + (x * x)
end if
code = tmp
end function
public static double code(double x) {
double tmp;
if ((x <= -1.0) || !(x <= 1.0)) {
tmp = -2.0 / (x * x);
} else {
tmp = 2.0 + (x * x);
}
return tmp;
}
def code(x): tmp = 0 if (x <= -1.0) or not (x <= 1.0): tmp = -2.0 / (x * x) else: tmp = 2.0 + (x * x) return tmp
function code(x) tmp = 0.0 if ((x <= -1.0) || !(x <= 1.0)) tmp = Float64(-2.0 / Float64(x * x)); else tmp = Float64(2.0 + Float64(x * x)); end return tmp end
function tmp_2 = code(x) tmp = 0.0; if ((x <= -1.0) || ~((x <= 1.0))) tmp = -2.0 / (x * x); else tmp = 2.0 + (x * x); end tmp_2 = tmp; end
code[x_] := If[Or[LessEqual[x, -1.0], N[Not[LessEqual[x, 1.0]], $MachinePrecision]], N[(-2.0 / N[(x * x), $MachinePrecision]), $MachinePrecision], N[(2.0 + N[(x * x), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -1 \lor \neg \left(x \leq 1\right):\\
\;\;\;\;\frac{-2}{x \cdot x}\\
\mathbf{else}:\\
\;\;\;\;2 + x \cdot x\\
\end{array}
\end{array}
if x < -1 or 1 < x Initial program 55.2%
Taylor expanded in x around inf 98.4%
unpow298.4%
Simplified98.4%
if -1 < x < 1Initial program 100.0%
Taylor expanded in x around 0 98.7%
neg-mul-198.7%
unsub-neg98.7%
Simplified98.7%
Taylor expanded in x around 0 98.7%
unpow298.7%
Simplified98.7%
Final simplification98.5%
(FPCore (x) :precision binary64 1.0)
double code(double x) {
return 1.0;
}
real(8) function code(x)
real(8), intent (in) :: x
code = 1.0d0
end function
public static double code(double x) {
return 1.0;
}
def code(x): return 1.0
function code(x) return 1.0 end
function tmp = code(x) tmp = 1.0; end
code[x_] := 1.0
\begin{array}{l}
\\
1
\end{array}
Initial program 76.9%
Taylor expanded in x around 0 49.0%
Taylor expanded in x around inf 10.5%
Final simplification10.5%
(FPCore (x) :precision binary64 2.0)
double code(double x) {
return 2.0;
}
real(8) function code(x)
real(8), intent (in) :: x
code = 2.0d0
end function
public static double code(double x) {
return 2.0;
}
def code(x): return 2.0
function code(x) return 2.0 end
function tmp = code(x) tmp = 2.0; end
code[x_] := 2.0
\begin{array}{l}
\\
2
\end{array}
Initial program 76.9%
Taylor expanded in x around 0 49.2%
Final simplification49.2%
herbie shell --seed 2023178
(FPCore (x)
:name "Asymptote A"
:precision binary64
(- (/ 1.0 (+ x 1.0)) (/ 1.0 (- x 1.0))))