
(FPCore (x) :precision binary64 (- (/ x x) (* (/ 1.0 x) (sqrt (* x x)))))
double code(double x) {
return (x / x) - ((1.0 / x) * sqrt((x * x)));
}
real(8) function code(x)
real(8), intent (in) :: x
code = (x / x) - ((1.0d0 / x) * sqrt((x * x)))
end function
public static double code(double x) {
return (x / x) - ((1.0 / x) * Math.sqrt((x * x)));
}
def code(x): return (x / x) - ((1.0 / x) * math.sqrt((x * x)))
function code(x) return Float64(Float64(x / x) - Float64(Float64(1.0 / x) * sqrt(Float64(x * x)))) end
function tmp = code(x) tmp = (x / x) - ((1.0 / x) * sqrt((x * x))); end
code[x_] := N[(N[(x / x), $MachinePrecision] - N[(N[(1.0 / x), $MachinePrecision] * N[Sqrt[N[(x * x), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x}{x} - \frac{1}{x} \cdot \sqrt{x \cdot x}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 1 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x) :precision binary64 (- (/ x x) (* (/ 1.0 x) (sqrt (* x x)))))
double code(double x) {
return (x / x) - ((1.0 / x) * sqrt((x * x)));
}
real(8) function code(x)
real(8), intent (in) :: x
code = (x / x) - ((1.0d0 / x) * sqrt((x * x)))
end function
public static double code(double x) {
return (x / x) - ((1.0 / x) * Math.sqrt((x * x)));
}
def code(x): return (x / x) - ((1.0 / x) * math.sqrt((x * x)))
function code(x) return Float64(Float64(x / x) - Float64(Float64(1.0 / x) * sqrt(Float64(x * x)))) end
function tmp = code(x) tmp = (x / x) - ((1.0 / x) * sqrt((x * x))); end
code[x_] := N[(N[(x / x), $MachinePrecision] - N[(N[(1.0 / x), $MachinePrecision] * N[Sqrt[N[(x * x), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x}{x} - \frac{1}{x} \cdot \sqrt{x \cdot x}
\end{array}
(FPCore (x) :precision binary64 (- 1.0 (/ (fabs x) x)))
double code(double x) {
return 1.0 - (fabs(x) / x);
}
real(8) function code(x)
real(8), intent (in) :: x
code = 1.0d0 - (abs(x) / x)
end function
public static double code(double x) {
return 1.0 - (Math.abs(x) / x);
}
def code(x): return 1.0 - (math.fabs(x) / x)
function code(x) return Float64(1.0 - Float64(abs(x) / x)) end
function tmp = code(x) tmp = 1.0 - (abs(x) / x); end
code[x_] := N[(1.0 - N[(N[Abs[x], $MachinePrecision] / x), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
1 - \frac{\left|x\right|}{x}
\end{array}
Initial program 50.2%
sub-neg50.2%
distribute-rgt-neg-in50.2%
cancel-sign-sub50.2%
*-inverses50.2%
*-inverses50.2%
distribute-neg-frac50.2%
*-inverses50.2%
metadata-eval50.2%
associate-*l/51.7%
neg-mul-151.7%
remove-double-neg51.7%
rem-sqrt-square100.0%
Simplified100.0%
Final simplification100.0%
(FPCore (x) :precision binary64 (if (< x 0.0) 2.0 0.0))
double code(double x) {
double tmp;
if (x < 0.0) {
tmp = 2.0;
} else {
tmp = 0.0;
}
return tmp;
}
real(8) function code(x)
real(8), intent (in) :: x
real(8) :: tmp
if (x < 0.0d0) then
tmp = 2.0d0
else
tmp = 0.0d0
end if
code = tmp
end function
public static double code(double x) {
double tmp;
if (x < 0.0) {
tmp = 2.0;
} else {
tmp = 0.0;
}
return tmp;
}
def code(x): tmp = 0 if x < 0.0: tmp = 2.0 else: tmp = 0.0 return tmp
function code(x) tmp = 0.0 if (x < 0.0) tmp = 2.0; else tmp = 0.0; end return tmp end
function tmp_2 = code(x) tmp = 0.0; if (x < 0.0) tmp = 2.0; else tmp = 0.0; end tmp_2 = tmp; end
code[x_] := If[Less[x, 0.0], 2.0, 0.0]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x < 0:\\
\;\;\;\;2\\
\mathbf{else}:\\
\;\;\;\;0\\
\end{array}
\end{array}
herbie shell --seed 2023178
(FPCore (x)
:name "sqrt sqr"
:precision binary64
:herbie-target
(if (< x 0.0) 2.0 0.0)
(- (/ x x) (* (/ 1.0 x) (sqrt (* x x)))))