
(FPCore (x) :precision binary64 (/ (- (exp x) 1.0) x))
double code(double x) {
return (exp(x) - 1.0) / x;
}
real(8) function code(x)
real(8), intent (in) :: x
code = (exp(x) - 1.0d0) / x
end function
public static double code(double x) {
return (Math.exp(x) - 1.0) / x;
}
def code(x): return (math.exp(x) - 1.0) / x
function code(x) return Float64(Float64(exp(x) - 1.0) / x) end
function tmp = code(x) tmp = (exp(x) - 1.0) / x; end
code[x_] := N[(N[(N[Exp[x], $MachinePrecision] - 1.0), $MachinePrecision] / x), $MachinePrecision]
\begin{array}{l}
\\
\frac{e^{x} - 1}{x}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 3 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x) :precision binary64 (/ (- (exp x) 1.0) x))
double code(double x) {
return (exp(x) - 1.0) / x;
}
real(8) function code(x)
real(8), intent (in) :: x
code = (exp(x) - 1.0d0) / x
end function
public static double code(double x) {
return (Math.exp(x) - 1.0) / x;
}
def code(x): return (math.exp(x) - 1.0) / x
function code(x) return Float64(Float64(exp(x) - 1.0) / x) end
function tmp = code(x) tmp = (exp(x) - 1.0) / x; end
code[x_] := N[(N[(N[Exp[x], $MachinePrecision] - 1.0), $MachinePrecision] / x), $MachinePrecision]
\begin{array}{l}
\\
\frac{e^{x} - 1}{x}
\end{array}
(FPCore (x) :precision binary64 (/ (expm1 x) x))
double code(double x) {
return expm1(x) / x;
}
public static double code(double x) {
return Math.expm1(x) / x;
}
def code(x): return math.expm1(x) / x
function code(x) return Float64(expm1(x) / x) end
code[x_] := N[(N[(Exp[x] - 1), $MachinePrecision] / x), $MachinePrecision]
\begin{array}{l}
\\
\frac{\mathsf{expm1}\left(x\right)}{x}
\end{array}
Initial program 53.7%
expm1-def100.0%
Simplified100.0%
Final simplification100.0%
(FPCore (x) :precision binary64 (+ (* x 0.5) 1.0))
double code(double x) {
return (x * 0.5) + 1.0;
}
real(8) function code(x)
real(8), intent (in) :: x
code = (x * 0.5d0) + 1.0d0
end function
public static double code(double x) {
return (x * 0.5) + 1.0;
}
def code(x): return (x * 0.5) + 1.0
function code(x) return Float64(Float64(x * 0.5) + 1.0) end
function tmp = code(x) tmp = (x * 0.5) + 1.0; end
code[x_] := N[(N[(x * 0.5), $MachinePrecision] + 1.0), $MachinePrecision]
\begin{array}{l}
\\
x \cdot 0.5 + 1
\end{array}
Initial program 53.7%
expm1-def100.0%
Simplified100.0%
Taylor expanded in x around 0 51.3%
Final simplification51.3%
(FPCore (x) :precision binary64 1.0)
double code(double x) {
return 1.0;
}
real(8) function code(x)
real(8), intent (in) :: x
code = 1.0d0
end function
public static double code(double x) {
return 1.0;
}
def code(x): return 1.0
function code(x) return 1.0 end
function tmp = code(x) tmp = 1.0; end
code[x_] := 1.0
\begin{array}{l}
\\
1
\end{array}
Initial program 53.7%
expm1-def100.0%
Simplified100.0%
Taylor expanded in x around 0 50.7%
Final simplification50.7%
(FPCore (x) :precision binary64 (let* ((t_0 (- (exp x) 1.0))) (if (and (< x 1.0) (> x -1.0)) (/ t_0 (log (exp x))) (/ t_0 x))))
double code(double x) {
double t_0 = exp(x) - 1.0;
double tmp;
if ((x < 1.0) && (x > -1.0)) {
tmp = t_0 / log(exp(x));
} else {
tmp = t_0 / x;
}
return tmp;
}
real(8) function code(x)
real(8), intent (in) :: x
real(8) :: t_0
real(8) :: tmp
t_0 = exp(x) - 1.0d0
if ((x < 1.0d0) .and. (x > (-1.0d0))) then
tmp = t_0 / log(exp(x))
else
tmp = t_0 / x
end if
code = tmp
end function
public static double code(double x) {
double t_0 = Math.exp(x) - 1.0;
double tmp;
if ((x < 1.0) && (x > -1.0)) {
tmp = t_0 / Math.log(Math.exp(x));
} else {
tmp = t_0 / x;
}
return tmp;
}
def code(x): t_0 = math.exp(x) - 1.0 tmp = 0 if (x < 1.0) and (x > -1.0): tmp = t_0 / math.log(math.exp(x)) else: tmp = t_0 / x return tmp
function code(x) t_0 = Float64(exp(x) - 1.0) tmp = 0.0 if ((x < 1.0) && (x > -1.0)) tmp = Float64(t_0 / log(exp(x))); else tmp = Float64(t_0 / x); end return tmp end
function tmp_2 = code(x) t_0 = exp(x) - 1.0; tmp = 0.0; if ((x < 1.0) && (x > -1.0)) tmp = t_0 / log(exp(x)); else tmp = t_0 / x; end tmp_2 = tmp; end
code[x_] := Block[{t$95$0 = N[(N[Exp[x], $MachinePrecision] - 1.0), $MachinePrecision]}, If[And[Less[x, 1.0], Greater[x, -1.0]], N[(t$95$0 / N[Log[N[Exp[x], $MachinePrecision]], $MachinePrecision]), $MachinePrecision], N[(t$95$0 / x), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := e^{x} - 1\\
\mathbf{if}\;x < 1 \land x > -1:\\
\;\;\;\;\frac{t_0}{\log \left(e^{x}\right)}\\
\mathbf{else}:\\
\;\;\;\;\frac{t_0}{x}\\
\end{array}
\end{array}
herbie shell --seed 2023178
(FPCore (x)
:name "Kahan's exp quotient"
:precision binary64
:herbie-target
(if (and (< x 1.0) (> x -1.0)) (/ (- (exp x) 1.0) (log (exp x))) (/ (- (exp x) 1.0) x))
(/ (- (exp x) 1.0) x))