
(FPCore (x) :precision binary64 (log (+ 1.0 x)))
double code(double x) {
return log((1.0 + x));
}
real(8) function code(x)
real(8), intent (in) :: x
code = log((1.0d0 + x))
end function
public static double code(double x) {
return Math.log((1.0 + x));
}
def code(x): return math.log((1.0 + x))
function code(x) return log(Float64(1.0 + x)) end
function tmp = code(x) tmp = log((1.0 + x)); end
code[x_] := N[Log[N[(1.0 + x), $MachinePrecision]], $MachinePrecision]
\begin{array}{l}
\\
\log \left(1 + x\right)
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 1 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x) :precision binary64 (log (+ 1.0 x)))
double code(double x) {
return log((1.0 + x));
}
real(8) function code(x)
real(8), intent (in) :: x
code = log((1.0d0 + x))
end function
public static double code(double x) {
return Math.log((1.0 + x));
}
def code(x): return math.log((1.0 + x))
function code(x) return log(Float64(1.0 + x)) end
function tmp = code(x) tmp = log((1.0 + x)); end
code[x_] := N[Log[N[(1.0 + x), $MachinePrecision]], $MachinePrecision]
\begin{array}{l}
\\
\log \left(1 + x\right)
\end{array}
(FPCore (x) :precision binary64 (log1p x))
double code(double x) {
return log1p(x);
}
public static double code(double x) {
return Math.log1p(x);
}
def code(x): return math.log1p(x)
function code(x) return log1p(x) end
code[x_] := N[Log[1 + x], $MachinePrecision]
\begin{array}{l}
\\
\mathsf{log1p}\left(x\right)
\end{array}
Initial program 36.5%
log1p-def100.0%
Simplified100.0%
Final simplification100.0%
(FPCore (x) :precision binary64 (if (== (+ 1.0 x) 1.0) x (/ (* x (log (+ 1.0 x))) (- (+ 1.0 x) 1.0))))
double code(double x) {
double tmp;
if ((1.0 + x) == 1.0) {
tmp = x;
} else {
tmp = (x * log((1.0 + x))) / ((1.0 + x) - 1.0);
}
return tmp;
}
real(8) function code(x)
real(8), intent (in) :: x
real(8) :: tmp
if ((1.0d0 + x) == 1.0d0) then
tmp = x
else
tmp = (x * log((1.0d0 + x))) / ((1.0d0 + x) - 1.0d0)
end if
code = tmp
end function
public static double code(double x) {
double tmp;
if ((1.0 + x) == 1.0) {
tmp = x;
} else {
tmp = (x * Math.log((1.0 + x))) / ((1.0 + x) - 1.0);
}
return tmp;
}
def code(x): tmp = 0 if (1.0 + x) == 1.0: tmp = x else: tmp = (x * math.log((1.0 + x))) / ((1.0 + x) - 1.0) return tmp
function code(x) tmp = 0.0 if (Float64(1.0 + x) == 1.0) tmp = x; else tmp = Float64(Float64(x * log(Float64(1.0 + x))) / Float64(Float64(1.0 + x) - 1.0)); end return tmp end
function tmp_2 = code(x) tmp = 0.0; if ((1.0 + x) == 1.0) tmp = x; else tmp = (x * log((1.0 + x))) / ((1.0 + x) - 1.0); end tmp_2 = tmp; end
code[x_] := If[Equal[N[(1.0 + x), $MachinePrecision], 1.0], x, N[(N[(x * N[Log[N[(1.0 + x), $MachinePrecision]], $MachinePrecision]), $MachinePrecision] / N[(N[(1.0 + x), $MachinePrecision] - 1.0), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;1 + x = 1:\\
\;\;\;\;x\\
\mathbf{else}:\\
\;\;\;\;\frac{x \cdot \log \left(1 + x\right)}{\left(1 + x\right) - 1}\\
\end{array}
\end{array}
herbie shell --seed 2023178
(FPCore (x)
:name "ln(1 + x)"
:precision binary64
:herbie-target
(if (== (+ 1.0 x) 1.0) x (/ (* x (log (+ 1.0 x))) (- (+ 1.0 x) 1.0)))
(log (+ 1.0 x)))