
(FPCore (x y) :precision binary64 (+ (- (* 9.0 (pow x 4.0)) (pow y 4.0)) (* 2.0 (* y y))))
double code(double x, double y) {
return ((9.0 * pow(x, 4.0)) - pow(y, 4.0)) + (2.0 * (y * y));
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = ((9.0d0 * (x ** 4.0d0)) - (y ** 4.0d0)) + (2.0d0 * (y * y))
end function
public static double code(double x, double y) {
return ((9.0 * Math.pow(x, 4.0)) - Math.pow(y, 4.0)) + (2.0 * (y * y));
}
def code(x, y): return ((9.0 * math.pow(x, 4.0)) - math.pow(y, 4.0)) + (2.0 * (y * y))
function code(x, y) return Float64(Float64(Float64(9.0 * (x ^ 4.0)) - (y ^ 4.0)) + Float64(2.0 * Float64(y * y))) end
function tmp = code(x, y) tmp = ((9.0 * (x ^ 4.0)) - (y ^ 4.0)) + (2.0 * (y * y)); end
code[x_, y_] := N[(N[(N[(9.0 * N[Power[x, 4.0], $MachinePrecision]), $MachinePrecision] - N[Power[y, 4.0], $MachinePrecision]), $MachinePrecision] + N[(2.0 * N[(y * y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(9 \cdot {x}^{4} - {y}^{4}\right) + 2 \cdot \left(y \cdot y\right)
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 3 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y) :precision binary64 (+ (- (* 9.0 (pow x 4.0)) (pow y 4.0)) (* 2.0 (* y y))))
double code(double x, double y) {
return ((9.0 * pow(x, 4.0)) - pow(y, 4.0)) + (2.0 * (y * y));
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = ((9.0d0 * (x ** 4.0d0)) - (y ** 4.0d0)) + (2.0d0 * (y * y))
end function
public static double code(double x, double y) {
return ((9.0 * Math.pow(x, 4.0)) - Math.pow(y, 4.0)) + (2.0 * (y * y));
}
def code(x, y): return ((9.0 * math.pow(x, 4.0)) - math.pow(y, 4.0)) + (2.0 * (y * y))
function code(x, y) return Float64(Float64(Float64(9.0 * (x ^ 4.0)) - (y ^ 4.0)) + Float64(2.0 * Float64(y * y))) end
function tmp = code(x, y) tmp = ((9.0 * (x ^ 4.0)) - (y ^ 4.0)) + (2.0 * (y * y)); end
code[x_, y_] := N[(N[(N[(9.0 * N[Power[x, 4.0], $MachinePrecision]), $MachinePrecision] - N[Power[y, 4.0], $MachinePrecision]), $MachinePrecision] + N[(2.0 * N[(y * y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(9 \cdot {x}^{4} - {y}^{4}\right) + 2 \cdot \left(y \cdot y\right)
\end{array}
(FPCore (x y) :precision binary64 (+ (* (fma (* x x) 3.0 (* y y)) (- (* (* x x) 3.0) (* y y))) (* (* y y) 2.0)))
double code(double x, double y) {
return (fma((x * x), 3.0, (y * y)) * (((x * x) * 3.0) - (y * y))) + ((y * y) * 2.0);
}
function code(x, y) return Float64(Float64(fma(Float64(x * x), 3.0, Float64(y * y)) * Float64(Float64(Float64(x * x) * 3.0) - Float64(y * y))) + Float64(Float64(y * y) * 2.0)) end
code[x_, y_] := N[(N[(N[(N[(x * x), $MachinePrecision] * 3.0 + N[(y * y), $MachinePrecision]), $MachinePrecision] * N[(N[(N[(x * x), $MachinePrecision] * 3.0), $MachinePrecision] - N[(y * y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] + N[(N[(y * y), $MachinePrecision] * 2.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\mathsf{fma}\left(x \cdot x, 3, y \cdot y\right) \cdot \left(\left(x \cdot x\right) \cdot 3 - y \cdot y\right) + \left(y \cdot y\right) \cdot 2
\end{array}
Initial program 18.8%
add-sqr-sqrt18.8%
metadata-eval18.8%
pow-prod-up18.8%
pow218.8%
pow218.8%
difference-of-squares100.0%
*-commutative100.0%
sqrt-prod100.0%
sqrt-pow1100.0%
metadata-eval100.0%
pow2100.0%
fma-def100.0%
metadata-eval100.0%
*-commutative100.0%
sqrt-prod100.0%
sqrt-pow1100.0%
metadata-eval100.0%
pow2100.0%
metadata-eval100.0%
Applied egg-rr100.0%
Final simplification100.0%
(FPCore (x y) :precision binary64 (+ (* (* y y) 2.0) (* 9.0 (pow x 4.0))))
double code(double x, double y) {
return ((y * y) * 2.0) + (9.0 * pow(x, 4.0));
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = ((y * y) * 2.0d0) + (9.0d0 * (x ** 4.0d0))
end function
public static double code(double x, double y) {
return ((y * y) * 2.0) + (9.0 * Math.pow(x, 4.0));
}
def code(x, y): return ((y * y) * 2.0) + (9.0 * math.pow(x, 4.0))
function code(x, y) return Float64(Float64(Float64(y * y) * 2.0) + Float64(9.0 * (x ^ 4.0))) end
function tmp = code(x, y) tmp = ((y * y) * 2.0) + (9.0 * (x ^ 4.0)); end
code[x_, y_] := N[(N[(N[(y * y), $MachinePrecision] * 2.0), $MachinePrecision] + N[(9.0 * N[Power[x, 4.0], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(y \cdot y\right) \cdot 2 + 9 \cdot {x}^{4}
\end{array}
Initial program 18.8%
Taylor expanded in x around inf 9.6%
Final simplification9.6%
(FPCore (x y) :precision binary64 (* y (* y (- 2.0 (* y y)))))
double code(double x, double y) {
return y * (y * (2.0 - (y * y)));
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = y * (y * (2.0d0 - (y * y)))
end function
public static double code(double x, double y) {
return y * (y * (2.0 - (y * y)));
}
def code(x, y): return y * (y * (2.0 - (y * y)))
function code(x, y) return Float64(y * Float64(y * Float64(2.0 - Float64(y * y)))) end
function tmp = code(x, y) tmp = y * (y * (2.0 - (y * y))); end
code[x_, y_] := N[(y * N[(y * N[(2.0 - N[(y * y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
y \cdot \left(y \cdot \left(2 - y \cdot y\right)\right)
\end{array}
Initial program 18.8%
associate-+l-3.1%
fma-neg3.1%
sub-neg3.1%
+-commutative3.1%
distribute-neg-in3.1%
remove-double-neg3.1%
unsub-neg3.1%
sqr-pow3.1%
*-commutative3.1%
unpow23.1%
metadata-eval3.1%
distribute-lft-out--3.1%
metadata-eval3.1%
unpow23.1%
metadata-eval3.1%
unpow23.1%
Simplified3.1%
Taylor expanded in x around 0 1.5%
unpow21.5%
*-commutative1.5%
unpow21.5%
associate-*r*1.5%
Simplified1.5%
Final simplification1.5%
herbie shell --seed 2023178
(FPCore (x y)
:name "From Rump in a 1983 paper"
:precision binary64
:pre (and (== x 10864.0) (== y 18817.0))
(+ (- (* 9.0 (pow x 4.0)) (pow y 4.0)) (* 2.0 (* y y))))