
(FPCore (x y) :precision binary64 (- (* 9.0 (pow x 4.0)) (* (* y y) (- (* y y) 2.0))))
double code(double x, double y) {
return (9.0 * pow(x, 4.0)) - ((y * y) * ((y * y) - 2.0));
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (9.0d0 * (x ** 4.0d0)) - ((y * y) * ((y * y) - 2.0d0))
end function
public static double code(double x, double y) {
return (9.0 * Math.pow(x, 4.0)) - ((y * y) * ((y * y) - 2.0));
}
def code(x, y): return (9.0 * math.pow(x, 4.0)) - ((y * y) * ((y * y) - 2.0))
function code(x, y) return Float64(Float64(9.0 * (x ^ 4.0)) - Float64(Float64(y * y) * Float64(Float64(y * y) - 2.0))) end
function tmp = code(x, y) tmp = (9.0 * (x ^ 4.0)) - ((y * y) * ((y * y) - 2.0)); end
code[x_, y_] := N[(N[(9.0 * N[Power[x, 4.0], $MachinePrecision]), $MachinePrecision] - N[(N[(y * y), $MachinePrecision] * N[(N[(y * y), $MachinePrecision] - 2.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
9 \cdot {x}^{4} - \left(y \cdot y\right) \cdot \left(y \cdot y - 2\right)
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 3 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y) :precision binary64 (- (* 9.0 (pow x 4.0)) (* (* y y) (- (* y y) 2.0))))
double code(double x, double y) {
return (9.0 * pow(x, 4.0)) - ((y * y) * ((y * y) - 2.0));
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (9.0d0 * (x ** 4.0d0)) - ((y * y) * ((y * y) - 2.0d0))
end function
public static double code(double x, double y) {
return (9.0 * Math.pow(x, 4.0)) - ((y * y) * ((y * y) - 2.0));
}
def code(x, y): return (9.0 * math.pow(x, 4.0)) - ((y * y) * ((y * y) - 2.0))
function code(x, y) return Float64(Float64(9.0 * (x ^ 4.0)) - Float64(Float64(y * y) * Float64(Float64(y * y) - 2.0))) end
function tmp = code(x, y) tmp = (9.0 * (x ^ 4.0)) - ((y * y) * ((y * y) - 2.0)); end
code[x_, y_] := N[(N[(9.0 * N[Power[x, 4.0], $MachinePrecision]), $MachinePrecision] - N[(N[(y * y), $MachinePrecision] * N[(N[(y * y), $MachinePrecision] - 2.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
9 \cdot {x}^{4} - \left(y \cdot y\right) \cdot \left(y \cdot y - 2\right)
\end{array}
(FPCore (x y) :precision binary64 (fma (fma y y -2.0) (- (* y y)) (* 9.0 (pow x 4.0))))
double code(double x, double y) {
return fma(fma(y, y, -2.0), -(y * y), (9.0 * pow(x, 4.0)));
}
function code(x, y) return fma(fma(y, y, -2.0), Float64(-Float64(y * y)), Float64(9.0 * (x ^ 4.0))) end
code[x_, y_] := N[(N[(y * y + -2.0), $MachinePrecision] * (-N[(y * y), $MachinePrecision]) + N[(9.0 * N[Power[x, 4.0], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\mathsf{fma}\left(\mathsf{fma}\left(y, y, -2\right), -y \cdot y, 9 \cdot {x}^{4}\right)
\end{array}
Initial program 3.1%
sub-neg3.1%
+-commutative3.1%
*-commutative3.1%
distribute-rgt-neg-in3.1%
fma-def100.0%
fma-neg100.0%
metadata-eval100.0%
distribute-rgt-neg-in100.0%
Applied egg-rr100.0%
Final simplification100.0%
(FPCore (x y) :precision binary64 (* 9.0 (pow x 4.0)))
double code(double x, double y) {
return 9.0 * pow(x, 4.0);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = 9.0d0 * (x ** 4.0d0)
end function
public static double code(double x, double y) {
return 9.0 * Math.pow(x, 4.0);
}
def code(x, y): return 9.0 * math.pow(x, 4.0)
function code(x, y) return Float64(9.0 * (x ^ 4.0)) end
function tmp = code(x, y) tmp = 9.0 * (x ^ 4.0); end
code[x_, y_] := N[(9.0 * N[Power[x, 4.0], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
9 \cdot {x}^{4}
\end{array}
Initial program 3.1%
Taylor expanded in x around inf 9.6%
Final simplification9.6%
(FPCore (x y) :precision binary64 (- (pow y 4.0)))
double code(double x, double y) {
return -pow(y, 4.0);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = -(y ** 4.0d0)
end function
public static double code(double x, double y) {
return -Math.pow(y, 4.0);
}
def code(x, y): return -math.pow(y, 4.0)
function code(x, y) return Float64(-(y ^ 4.0)) end
function tmp = code(x, y) tmp = -(y ^ 4.0); end
code[x_, y_] := (-N[Power[y, 4.0], $MachinePrecision])
\begin{array}{l}
\\
-{y}^{4}
\end{array}
Initial program 3.1%
Taylor expanded in y around inf 1.5%
mul-1-neg1.5%
Simplified1.5%
Final simplification1.5%
herbie shell --seed 2023178
(FPCore (x y)
:name "From Rump in a 1983 paper, rewritten"
:precision binary64
:pre (and (== x 10864.0) (== y 18817.0))
(- (* 9.0 (pow x 4.0)) (* (* y y) (- (* y y) 2.0))))