
(FPCore (cosTheta_i u1 u2) :precision binary32 (* (sqrt (- (log (- 1.0 u1)))) (cos (* (* 2.0 PI) u2))))
float code(float cosTheta_i, float u1, float u2) {
return sqrtf(-logf((1.0f - u1))) * cosf(((2.0f * ((float) M_PI)) * u2));
}
function code(cosTheta_i, u1, u2) return Float32(sqrt(Float32(-log(Float32(Float32(1.0) - u1)))) * cos(Float32(Float32(Float32(2.0) * Float32(pi)) * u2))) end
function tmp = code(cosTheta_i, u1, u2) tmp = sqrt(-log((single(1.0) - u1))) * cos(((single(2.0) * single(pi)) * u2)); end
\begin{array}{l}
\\
\sqrt{-\log \left(1 - u1\right)} \cdot \cos \left(\left(2 \cdot \pi\right) \cdot u2\right)
\end{array}
Sampling outcomes in binary32 precision:
Herbie found 5 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (cosTheta_i u1 u2) :precision binary32 (* (sqrt (- (log (- 1.0 u1)))) (cos (* (* 2.0 PI) u2))))
float code(float cosTheta_i, float u1, float u2) {
return sqrtf(-logf((1.0f - u1))) * cosf(((2.0f * ((float) M_PI)) * u2));
}
function code(cosTheta_i, u1, u2) return Float32(sqrt(Float32(-log(Float32(Float32(1.0) - u1)))) * cos(Float32(Float32(Float32(2.0) * Float32(pi)) * u2))) end
function tmp = code(cosTheta_i, u1, u2) tmp = sqrt(-log((single(1.0) - u1))) * cos(((single(2.0) * single(pi)) * u2)); end
\begin{array}{l}
\\
\sqrt{-\log \left(1 - u1\right)} \cdot \cos \left(\left(2 \cdot \pi\right) \cdot u2\right)
\end{array}
(FPCore (cosTheta_i u1 u2)
:precision binary32
(let* ((t_0 (sin (* PI u2))))
(*
(sqrt (- (log1p (- u1))))
(+ (cos (* PI (* u2 2.0))) (fma (- t_0) t_0 (pow t_0 2.0))))))
float code(float cosTheta_i, float u1, float u2) {
float t_0 = sinf((((float) M_PI) * u2));
return sqrtf(-log1pf(-u1)) * (cosf((((float) M_PI) * (u2 * 2.0f))) + fmaf(-t_0, t_0, powf(t_0, 2.0f)));
}
function code(cosTheta_i, u1, u2) t_0 = sin(Float32(Float32(pi) * u2)) return Float32(sqrt(Float32(-log1p(Float32(-u1)))) * Float32(cos(Float32(Float32(pi) * Float32(u2 * Float32(2.0)))) + fma(Float32(-t_0), t_0, (t_0 ^ Float32(2.0))))) end
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \sin \left(\pi \cdot u2\right)\\
\sqrt{-\mathsf{log1p}\left(-u1\right)} \cdot \left(\cos \left(\pi \cdot \left(u2 \cdot 2\right)\right) + \mathsf{fma}\left(-t_0, t_0, {t_0}^{2}\right)\right)
\end{array}
\end{array}
Initial program 56.1%
sub-neg56.1%
log1p-def99.1%
associate-*l*99.1%
Simplified99.1%
expm1-log1p-u98.8%
Applied egg-rr98.8%
expm1-log1p-u99.1%
cos-298.8%
prod-diff98.8%
fma-neg98.8%
cos-299.1%
*-commutative99.1%
associate-*l*99.1%
pow299.1%
Applied egg-rr99.1%
Final simplification99.1%
(FPCore (cosTheta_i u1 u2) :precision binary32 (if (<= (* u2 (* PI 2.0)) 0.006500000134110451) (sqrt (- (log1p (- u1)))) (* (cos (* 2.0 (* PI u2))) (sqrt u1))))
float code(float cosTheta_i, float u1, float u2) {
float tmp;
if ((u2 * (((float) M_PI) * 2.0f)) <= 0.006500000134110451f) {
tmp = sqrtf(-log1pf(-u1));
} else {
tmp = cosf((2.0f * (((float) M_PI) * u2))) * sqrtf(u1);
}
return tmp;
}
function code(cosTheta_i, u1, u2) tmp = Float32(0.0) if (Float32(u2 * Float32(Float32(pi) * Float32(2.0))) <= Float32(0.006500000134110451)) tmp = sqrt(Float32(-log1p(Float32(-u1)))); else tmp = Float32(cos(Float32(Float32(2.0) * Float32(Float32(pi) * u2))) * sqrt(u1)); end return tmp end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;u2 \cdot \left(\pi \cdot 2\right) \leq 0.006500000134110451:\\
\;\;\;\;\sqrt{-\mathsf{log1p}\left(-u1\right)}\\
\mathbf{else}:\\
\;\;\;\;\cos \left(2 \cdot \left(\pi \cdot u2\right)\right) \cdot \sqrt{u1}\\
\end{array}
\end{array}
if (*.f32 (*.f32 2 (PI.f32)) u2) < 0.00650000013Initial program 58.3%
sub-neg58.3%
log1p-def99.7%
associate-*l*99.7%
Simplified99.7%
expm1-log1p-u99.7%
Applied egg-rr99.7%
Taylor expanded in u2 around 0 97.8%
if 0.00650000013 < (*.f32 (*.f32 2 (PI.f32)) u2) Initial program 51.0%
sub-neg51.0%
log1p-def97.6%
associate-*l*97.6%
Simplified97.6%
log1p-udef51.0%
sub-neg51.0%
add-sqr-sqrt51.1%
pow251.1%
Applied egg-rr78.4%
Taylor expanded in u1 around 0 80.4%
Final simplification92.5%
(FPCore (cosTheta_i u1 u2) :precision binary32 (* (sqrt (- (log1p (- u1)))) (cos (* 2.0 (* PI u2)))))
float code(float cosTheta_i, float u1, float u2) {
return sqrtf(-log1pf(-u1)) * cosf((2.0f * (((float) M_PI) * u2)));
}
function code(cosTheta_i, u1, u2) return Float32(sqrt(Float32(-log1p(Float32(-u1)))) * cos(Float32(Float32(2.0) * Float32(Float32(pi) * u2)))) end
\begin{array}{l}
\\
\sqrt{-\mathsf{log1p}\left(-u1\right)} \cdot \cos \left(2 \cdot \left(\pi \cdot u2\right)\right)
\end{array}
Initial program 56.1%
sub-neg56.1%
log1p-def99.1%
associate-*l*99.1%
Simplified99.1%
Final simplification99.1%
(FPCore (cosTheta_i u1 u2) :precision binary32 (sqrt (- (log1p (- u1)))))
float code(float cosTheta_i, float u1, float u2) {
return sqrtf(-log1pf(-u1));
}
function code(cosTheta_i, u1, u2) return sqrt(Float32(-log1p(Float32(-u1)))) end
\begin{array}{l}
\\
\sqrt{-\mathsf{log1p}\left(-u1\right)}
\end{array}
Initial program 56.1%
sub-neg56.1%
log1p-def99.1%
associate-*l*99.1%
Simplified99.1%
expm1-log1p-u98.8%
Applied egg-rr98.8%
Taylor expanded in u2 around 0 80.4%
Final simplification80.4%
(FPCore (cosTheta_i u1 u2) :precision binary32 (sqrt u1))
float code(float cosTheta_i, float u1, float u2) {
return sqrtf(u1);
}
real(4) function code(costheta_i, u1, u2)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
code = sqrt(u1)
end function
function code(cosTheta_i, u1, u2) return sqrt(u1) end
function tmp = code(cosTheta_i, u1, u2) tmp = sqrt(u1); end
\begin{array}{l}
\\
\sqrt{u1}
\end{array}
Initial program 56.1%
sub-neg56.1%
log1p-def99.1%
associate-*l*99.1%
Simplified99.1%
log1p-udef56.1%
sub-neg56.1%
add-sqr-sqrt56.1%
pow256.1%
Applied egg-rr75.7%
Taylor expanded in u1 around 0 78.1%
Taylor expanded in u2 around 0 65.3%
Final simplification65.3%
herbie shell --seed 2023178
(FPCore (cosTheta_i u1 u2)
:name "Beckmann Sample, near normal, slope_x"
:precision binary32
:pre (and (and (and (> cosTheta_i 0.9999) (<= cosTheta_i 1.0)) (and (<= 2.328306437e-10 u1) (<= u1 1.0))) (and (<= 2.328306437e-10 u2) (<= u2 1.0)))
(* (sqrt (- (log (- 1.0 u1)))) (cos (* (* 2.0 PI) u2))))