
(FPCore (x) :precision binary64 (/ (* 6.0 (- x 1.0)) (+ (+ x 1.0) (* 4.0 (sqrt x)))))
double code(double x) {
return (6.0 * (x - 1.0)) / ((x + 1.0) + (4.0 * sqrt(x)));
}
real(8) function code(x)
real(8), intent (in) :: x
code = (6.0d0 * (x - 1.0d0)) / ((x + 1.0d0) + (4.0d0 * sqrt(x)))
end function
public static double code(double x) {
return (6.0 * (x - 1.0)) / ((x + 1.0) + (4.0 * Math.sqrt(x)));
}
def code(x): return (6.0 * (x - 1.0)) / ((x + 1.0) + (4.0 * math.sqrt(x)))
function code(x) return Float64(Float64(6.0 * Float64(x - 1.0)) / Float64(Float64(x + 1.0) + Float64(4.0 * sqrt(x)))) end
function tmp = code(x) tmp = (6.0 * (x - 1.0)) / ((x + 1.0) + (4.0 * sqrt(x))); end
code[x_] := N[(N[(6.0 * N[(x - 1.0), $MachinePrecision]), $MachinePrecision] / N[(N[(x + 1.0), $MachinePrecision] + N[(4.0 * N[Sqrt[x], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{6 \cdot \left(x - 1\right)}{\left(x + 1\right) + 4 \cdot \sqrt{x}}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 8 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x) :precision binary64 (/ (* 6.0 (- x 1.0)) (+ (+ x 1.0) (* 4.0 (sqrt x)))))
double code(double x) {
return (6.0 * (x - 1.0)) / ((x + 1.0) + (4.0 * sqrt(x)));
}
real(8) function code(x)
real(8), intent (in) :: x
code = (6.0d0 * (x - 1.0d0)) / ((x + 1.0d0) + (4.0d0 * sqrt(x)))
end function
public static double code(double x) {
return (6.0 * (x - 1.0)) / ((x + 1.0) + (4.0 * Math.sqrt(x)));
}
def code(x): return (6.0 * (x - 1.0)) / ((x + 1.0) + (4.0 * math.sqrt(x)))
function code(x) return Float64(Float64(6.0 * Float64(x - 1.0)) / Float64(Float64(x + 1.0) + Float64(4.0 * sqrt(x)))) end
function tmp = code(x) tmp = (6.0 * (x - 1.0)) / ((x + 1.0) + (4.0 * sqrt(x))); end
code[x_] := N[(N[(6.0 * N[(x - 1.0), $MachinePrecision]), $MachinePrecision] / N[(N[(x + 1.0), $MachinePrecision] + N[(4.0 * N[Sqrt[x], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{6 \cdot \left(x - 1\right)}{\left(x + 1\right) + 4 \cdot \sqrt{x}}
\end{array}
(FPCore (x) :precision binary64 (/ 6.0 (/ (fma 4.0 (sqrt x) (+ x 1.0)) (+ x -1.0))))
double code(double x) {
return 6.0 / (fma(4.0, sqrt(x), (x + 1.0)) / (x + -1.0));
}
function code(x) return Float64(6.0 / Float64(fma(4.0, sqrt(x), Float64(x + 1.0)) / Float64(x + -1.0))) end
code[x_] := N[(6.0 / N[(N[(4.0 * N[Sqrt[x], $MachinePrecision] + N[(x + 1.0), $MachinePrecision]), $MachinePrecision] / N[(x + -1.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{6}{\frac{\mathsf{fma}\left(4, \sqrt{x}, x + 1\right)}{x + -1}}
\end{array}
Initial program 99.9%
associate-*l/99.9%
+-commutative99.9%
fma-def99.9%
sub-neg99.9%
metadata-eval99.9%
Simplified99.9%
fma-udef99.9%
+-commutative99.9%
metadata-eval99.9%
sub-neg99.9%
associate-/r/100.0%
+-commutative100.0%
fma-udef100.0%
sub-neg100.0%
metadata-eval100.0%
Applied egg-rr100.0%
Final simplification100.0%
(FPCore (x) :precision binary64 (* (+ x -1.0) (/ 6.0 (fma 4.0 (sqrt x) (+ x 1.0)))))
double code(double x) {
return (x + -1.0) * (6.0 / fma(4.0, sqrt(x), (x + 1.0)));
}
function code(x) return Float64(Float64(x + -1.0) * Float64(6.0 / fma(4.0, sqrt(x), Float64(x + 1.0)))) end
code[x_] := N[(N[(x + -1.0), $MachinePrecision] * N[(6.0 / N[(4.0 * N[Sqrt[x], $MachinePrecision] + N[(x + 1.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(x + -1\right) \cdot \frac{6}{\mathsf{fma}\left(4, \sqrt{x}, x + 1\right)}
\end{array}
Initial program 99.9%
associate-*l/99.9%
+-commutative99.9%
fma-def99.9%
sub-neg99.9%
metadata-eval99.9%
Simplified99.9%
Final simplification99.9%
(FPCore (x) :precision binary64 (if (<= x 1.2) (- (* 6.0 x) 6.0) (/ (* 6.0 x) (+ (+ x 1.0) (* 4.0 (sqrt x))))))
double code(double x) {
double tmp;
if (x <= 1.2) {
tmp = (6.0 * x) - 6.0;
} else {
tmp = (6.0 * x) / ((x + 1.0) + (4.0 * sqrt(x)));
}
return tmp;
}
real(8) function code(x)
real(8), intent (in) :: x
real(8) :: tmp
if (x <= 1.2d0) then
tmp = (6.0d0 * x) - 6.0d0
else
tmp = (6.0d0 * x) / ((x + 1.0d0) + (4.0d0 * sqrt(x)))
end if
code = tmp
end function
public static double code(double x) {
double tmp;
if (x <= 1.2) {
tmp = (6.0 * x) - 6.0;
} else {
tmp = (6.0 * x) / ((x + 1.0) + (4.0 * Math.sqrt(x)));
}
return tmp;
}
def code(x): tmp = 0 if x <= 1.2: tmp = (6.0 * x) - 6.0 else: tmp = (6.0 * x) / ((x + 1.0) + (4.0 * math.sqrt(x))) return tmp
function code(x) tmp = 0.0 if (x <= 1.2) tmp = Float64(Float64(6.0 * x) - 6.0); else tmp = Float64(Float64(6.0 * x) / Float64(Float64(x + 1.0) + Float64(4.0 * sqrt(x)))); end return tmp end
function tmp_2 = code(x) tmp = 0.0; if (x <= 1.2) tmp = (6.0 * x) - 6.0; else tmp = (6.0 * x) / ((x + 1.0) + (4.0 * sqrt(x))); end tmp_2 = tmp; end
code[x_] := If[LessEqual[x, 1.2], N[(N[(6.0 * x), $MachinePrecision] - 6.0), $MachinePrecision], N[(N[(6.0 * x), $MachinePrecision] / N[(N[(x + 1.0), $MachinePrecision] + N[(4.0 * N[Sqrt[x], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq 1.2:\\
\;\;\;\;6 \cdot x - 6\\
\mathbf{else}:\\
\;\;\;\;\frac{6 \cdot x}{\left(x + 1\right) + 4 \cdot \sqrt{x}}\\
\end{array}
\end{array}
if x < 1.19999999999999996Initial program 100.0%
associate-*l/100.0%
+-commutative100.0%
fma-def100.0%
sub-neg100.0%
metadata-eval100.0%
Simplified100.0%
metadata-eval100.0%
sub-neg100.0%
*-commutative100.0%
clear-num100.0%
un-div-inv100.0%
sub-neg100.0%
metadata-eval100.0%
fma-udef100.0%
+-commutative100.0%
div-inv99.9%
+-commutative99.9%
fma-udef99.9%
metadata-eval99.9%
Applied egg-rr99.9%
Taylor expanded in x around 0 95.9%
Taylor expanded in x around 0 95.9%
if 1.19999999999999996 < x Initial program 99.8%
Taylor expanded in x around inf 97.5%
Final simplification96.8%
(FPCore (x) :precision binary64 (/ (* 6.0 (+ x -1.0)) (+ (+ x 1.0) (* 4.0 (sqrt x)))))
double code(double x) {
return (6.0 * (x + -1.0)) / ((x + 1.0) + (4.0 * sqrt(x)));
}
real(8) function code(x)
real(8), intent (in) :: x
code = (6.0d0 * (x + (-1.0d0))) / ((x + 1.0d0) + (4.0d0 * sqrt(x)))
end function
public static double code(double x) {
return (6.0 * (x + -1.0)) / ((x + 1.0) + (4.0 * Math.sqrt(x)));
}
def code(x): return (6.0 * (x + -1.0)) / ((x + 1.0) + (4.0 * math.sqrt(x)))
function code(x) return Float64(Float64(6.0 * Float64(x + -1.0)) / Float64(Float64(x + 1.0) + Float64(4.0 * sqrt(x)))) end
function tmp = code(x) tmp = (6.0 * (x + -1.0)) / ((x + 1.0) + (4.0 * sqrt(x))); end
code[x_] := N[(N[(6.0 * N[(x + -1.0), $MachinePrecision]), $MachinePrecision] / N[(N[(x + 1.0), $MachinePrecision] + N[(4.0 * N[Sqrt[x], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{6 \cdot \left(x + -1\right)}{\left(x + 1\right) + 4 \cdot \sqrt{x}}
\end{array}
Initial program 99.9%
Final simplification99.9%
(FPCore (x) :precision binary64 (if (<= x 0.5) -6.0 (- 6.0 (/ 6.0 x))))
double code(double x) {
double tmp;
if (x <= 0.5) {
tmp = -6.0;
} else {
tmp = 6.0 - (6.0 / x);
}
return tmp;
}
real(8) function code(x)
real(8), intent (in) :: x
real(8) :: tmp
if (x <= 0.5d0) then
tmp = -6.0d0
else
tmp = 6.0d0 - (6.0d0 / x)
end if
code = tmp
end function
public static double code(double x) {
double tmp;
if (x <= 0.5) {
tmp = -6.0;
} else {
tmp = 6.0 - (6.0 / x);
}
return tmp;
}
def code(x): tmp = 0 if x <= 0.5: tmp = -6.0 else: tmp = 6.0 - (6.0 / x) return tmp
function code(x) tmp = 0.0 if (x <= 0.5) tmp = -6.0; else tmp = Float64(6.0 - Float64(6.0 / x)); end return tmp end
function tmp_2 = code(x) tmp = 0.0; if (x <= 0.5) tmp = -6.0; else tmp = 6.0 - (6.0 / x); end tmp_2 = tmp; end
code[x_] := If[LessEqual[x, 0.5], -6.0, N[(6.0 - N[(6.0 / x), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq 0.5:\\
\;\;\;\;-6\\
\mathbf{else}:\\
\;\;\;\;6 - \frac{6}{x}\\
\end{array}
\end{array}
if x < 0.5Initial program 100.0%
associate-*l/100.0%
+-commutative100.0%
fma-def100.0%
sub-neg100.0%
metadata-eval100.0%
Simplified100.0%
Taylor expanded in x around 0 95.9%
if 0.5 < x Initial program 99.8%
associate-*l/99.8%
+-commutative99.8%
fma-def99.8%
sub-neg99.8%
metadata-eval99.8%
Simplified99.8%
Taylor expanded in x around inf 95.2%
Taylor expanded in x around 0 95.3%
associate-*r/95.3%
metadata-eval95.3%
Simplified95.3%
Final simplification95.6%
(FPCore (x) :precision binary64 (if (<= x 1.0) (- (* 6.0 x) 6.0) (- 6.0 (/ 6.0 x))))
double code(double x) {
double tmp;
if (x <= 1.0) {
tmp = (6.0 * x) - 6.0;
} else {
tmp = 6.0 - (6.0 / x);
}
return tmp;
}
real(8) function code(x)
real(8), intent (in) :: x
real(8) :: tmp
if (x <= 1.0d0) then
tmp = (6.0d0 * x) - 6.0d0
else
tmp = 6.0d0 - (6.0d0 / x)
end if
code = tmp
end function
public static double code(double x) {
double tmp;
if (x <= 1.0) {
tmp = (6.0 * x) - 6.0;
} else {
tmp = 6.0 - (6.0 / x);
}
return tmp;
}
def code(x): tmp = 0 if x <= 1.0: tmp = (6.0 * x) - 6.0 else: tmp = 6.0 - (6.0 / x) return tmp
function code(x) tmp = 0.0 if (x <= 1.0) tmp = Float64(Float64(6.0 * x) - 6.0); else tmp = Float64(6.0 - Float64(6.0 / x)); end return tmp end
function tmp_2 = code(x) tmp = 0.0; if (x <= 1.0) tmp = (6.0 * x) - 6.0; else tmp = 6.0 - (6.0 / x); end tmp_2 = tmp; end
code[x_] := If[LessEqual[x, 1.0], N[(N[(6.0 * x), $MachinePrecision] - 6.0), $MachinePrecision], N[(6.0 - N[(6.0 / x), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq 1:\\
\;\;\;\;6 \cdot x - 6\\
\mathbf{else}:\\
\;\;\;\;6 - \frac{6}{x}\\
\end{array}
\end{array}
if x < 1Initial program 100.0%
associate-*l/100.0%
+-commutative100.0%
fma-def100.0%
sub-neg100.0%
metadata-eval100.0%
Simplified100.0%
metadata-eval100.0%
sub-neg100.0%
*-commutative100.0%
clear-num100.0%
un-div-inv100.0%
sub-neg100.0%
metadata-eval100.0%
fma-udef100.0%
+-commutative100.0%
div-inv99.9%
+-commutative99.9%
fma-udef99.9%
metadata-eval99.9%
Applied egg-rr99.9%
Taylor expanded in x around 0 95.9%
Taylor expanded in x around 0 95.9%
if 1 < x Initial program 99.8%
associate-*l/99.8%
+-commutative99.8%
fma-def99.8%
sub-neg99.8%
metadata-eval99.8%
Simplified99.8%
Taylor expanded in x around inf 95.2%
Taylor expanded in x around 0 95.3%
associate-*r/95.3%
metadata-eval95.3%
Simplified95.3%
Final simplification95.6%
(FPCore (x) :precision binary64 (if (<= x 1.0) -6.0 6.0))
double code(double x) {
double tmp;
if (x <= 1.0) {
tmp = -6.0;
} else {
tmp = 6.0;
}
return tmp;
}
real(8) function code(x)
real(8), intent (in) :: x
real(8) :: tmp
if (x <= 1.0d0) then
tmp = -6.0d0
else
tmp = 6.0d0
end if
code = tmp
end function
public static double code(double x) {
double tmp;
if (x <= 1.0) {
tmp = -6.0;
} else {
tmp = 6.0;
}
return tmp;
}
def code(x): tmp = 0 if x <= 1.0: tmp = -6.0 else: tmp = 6.0 return tmp
function code(x) tmp = 0.0 if (x <= 1.0) tmp = -6.0; else tmp = 6.0; end return tmp end
function tmp_2 = code(x) tmp = 0.0; if (x <= 1.0) tmp = -6.0; else tmp = 6.0; end tmp_2 = tmp; end
code[x_] := If[LessEqual[x, 1.0], -6.0, 6.0]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq 1:\\
\;\;\;\;-6\\
\mathbf{else}:\\
\;\;\;\;6\\
\end{array}
\end{array}
if x < 1Initial program 100.0%
associate-*l/100.0%
+-commutative100.0%
fma-def100.0%
sub-neg100.0%
metadata-eval100.0%
Simplified100.0%
Taylor expanded in x around 0 95.9%
if 1 < x Initial program 99.8%
associate-*l/99.8%
+-commutative99.8%
fma-def99.8%
sub-neg99.8%
metadata-eval99.8%
Simplified99.8%
Taylor expanded in x around inf 95.3%
Final simplification95.6%
(FPCore (x) :precision binary64 -6.0)
double code(double x) {
return -6.0;
}
real(8) function code(x)
real(8), intent (in) :: x
code = -6.0d0
end function
public static double code(double x) {
return -6.0;
}
def code(x): return -6.0
function code(x) return -6.0 end
function tmp = code(x) tmp = -6.0; end
code[x_] := -6.0
\begin{array}{l}
\\
-6
\end{array}
Initial program 99.9%
associate-*l/99.9%
+-commutative99.9%
fma-def99.9%
sub-neg99.9%
metadata-eval99.9%
Simplified99.9%
Taylor expanded in x around 0 44.0%
Final simplification44.0%
(FPCore (x) :precision binary64 (/ 6.0 (/ (+ (+ x 1.0) (* 4.0 (sqrt x))) (- x 1.0))))
double code(double x) {
return 6.0 / (((x + 1.0) + (4.0 * sqrt(x))) / (x - 1.0));
}
real(8) function code(x)
real(8), intent (in) :: x
code = 6.0d0 / (((x + 1.0d0) + (4.0d0 * sqrt(x))) / (x - 1.0d0))
end function
public static double code(double x) {
return 6.0 / (((x + 1.0) + (4.0 * Math.sqrt(x))) / (x - 1.0));
}
def code(x): return 6.0 / (((x + 1.0) + (4.0 * math.sqrt(x))) / (x - 1.0))
function code(x) return Float64(6.0 / Float64(Float64(Float64(x + 1.0) + Float64(4.0 * sqrt(x))) / Float64(x - 1.0))) end
function tmp = code(x) tmp = 6.0 / (((x + 1.0) + (4.0 * sqrt(x))) / (x - 1.0)); end
code[x_] := N[(6.0 / N[(N[(N[(x + 1.0), $MachinePrecision] + N[(4.0 * N[Sqrt[x], $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / N[(x - 1.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{6}{\frac{\left(x + 1\right) + 4 \cdot \sqrt{x}}{x - 1}}
\end{array}
herbie shell --seed 2023178
(FPCore (x)
:name "Data.Approximate.Numerics:blog from approximate-0.2.2.1"
:precision binary64
:herbie-target
(/ 6.0 (/ (+ (+ x 1.0) (* 4.0 (sqrt x))) (- x 1.0)))
(/ (* 6.0 (- x 1.0)) (+ (+ x 1.0) (* 4.0 (sqrt x)))))