
(FPCore (a b c) :precision binary64 (let* ((t_0 (sqrt (- (* b b) (* (* 4.0 a) c))))) (if (>= b 0.0) (/ (- (- b) t_0) (* 2.0 a)) (/ (* 2.0 c) (+ (- b) t_0)))))
double code(double a, double b, double c) {
double t_0 = sqrt(((b * b) - ((4.0 * a) * c)));
double tmp;
if (b >= 0.0) {
tmp = (-b - t_0) / (2.0 * a);
} else {
tmp = (2.0 * c) / (-b + t_0);
}
return tmp;
}
real(8) function code(a, b, c)
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8), intent (in) :: c
real(8) :: t_0
real(8) :: tmp
t_0 = sqrt(((b * b) - ((4.0d0 * a) * c)))
if (b >= 0.0d0) then
tmp = (-b - t_0) / (2.0d0 * a)
else
tmp = (2.0d0 * c) / (-b + t_0)
end if
code = tmp
end function
public static double code(double a, double b, double c) {
double t_0 = Math.sqrt(((b * b) - ((4.0 * a) * c)));
double tmp;
if (b >= 0.0) {
tmp = (-b - t_0) / (2.0 * a);
} else {
tmp = (2.0 * c) / (-b + t_0);
}
return tmp;
}
def code(a, b, c): t_0 = math.sqrt(((b * b) - ((4.0 * a) * c))) tmp = 0 if b >= 0.0: tmp = (-b - t_0) / (2.0 * a) else: tmp = (2.0 * c) / (-b + t_0) return tmp
function code(a, b, c) t_0 = sqrt(Float64(Float64(b * b) - Float64(Float64(4.0 * a) * c))) tmp = 0.0 if (b >= 0.0) tmp = Float64(Float64(Float64(-b) - t_0) / Float64(2.0 * a)); else tmp = Float64(Float64(2.0 * c) / Float64(Float64(-b) + t_0)); end return tmp end
function tmp_2 = code(a, b, c) t_0 = sqrt(((b * b) - ((4.0 * a) * c))); tmp = 0.0; if (b >= 0.0) tmp = (-b - t_0) / (2.0 * a); else tmp = (2.0 * c) / (-b + t_0); end tmp_2 = tmp; end
code[a_, b_, c_] := Block[{t$95$0 = N[Sqrt[N[(N[(b * b), $MachinePrecision] - N[(N[(4.0 * a), $MachinePrecision] * c), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]}, If[GreaterEqual[b, 0.0], N[(N[((-b) - t$95$0), $MachinePrecision] / N[(2.0 * a), $MachinePrecision]), $MachinePrecision], N[(N[(2.0 * c), $MachinePrecision] / N[((-b) + t$95$0), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \sqrt{b \cdot b - \left(4 \cdot a\right) \cdot c}\\
\mathbf{if}\;b \geq 0:\\
\;\;\;\;\frac{\left(-b\right) - t_0}{2 \cdot a}\\
\mathbf{else}:\\
\;\;\;\;\frac{2 \cdot c}{\left(-b\right) + t_0}\\
\end{array}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 5 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (a b c) :precision binary64 (let* ((t_0 (sqrt (- (* b b) (* (* 4.0 a) c))))) (if (>= b 0.0) (/ (- (- b) t_0) (* 2.0 a)) (/ (* 2.0 c) (+ (- b) t_0)))))
double code(double a, double b, double c) {
double t_0 = sqrt(((b * b) - ((4.0 * a) * c)));
double tmp;
if (b >= 0.0) {
tmp = (-b - t_0) / (2.0 * a);
} else {
tmp = (2.0 * c) / (-b + t_0);
}
return tmp;
}
real(8) function code(a, b, c)
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8), intent (in) :: c
real(8) :: t_0
real(8) :: tmp
t_0 = sqrt(((b * b) - ((4.0d0 * a) * c)))
if (b >= 0.0d0) then
tmp = (-b - t_0) / (2.0d0 * a)
else
tmp = (2.0d0 * c) / (-b + t_0)
end if
code = tmp
end function
public static double code(double a, double b, double c) {
double t_0 = Math.sqrt(((b * b) - ((4.0 * a) * c)));
double tmp;
if (b >= 0.0) {
tmp = (-b - t_0) / (2.0 * a);
} else {
tmp = (2.0 * c) / (-b + t_0);
}
return tmp;
}
def code(a, b, c): t_0 = math.sqrt(((b * b) - ((4.0 * a) * c))) tmp = 0 if b >= 0.0: tmp = (-b - t_0) / (2.0 * a) else: tmp = (2.0 * c) / (-b + t_0) return tmp
function code(a, b, c) t_0 = sqrt(Float64(Float64(b * b) - Float64(Float64(4.0 * a) * c))) tmp = 0.0 if (b >= 0.0) tmp = Float64(Float64(Float64(-b) - t_0) / Float64(2.0 * a)); else tmp = Float64(Float64(2.0 * c) / Float64(Float64(-b) + t_0)); end return tmp end
function tmp_2 = code(a, b, c) t_0 = sqrt(((b * b) - ((4.0 * a) * c))); tmp = 0.0; if (b >= 0.0) tmp = (-b - t_0) / (2.0 * a); else tmp = (2.0 * c) / (-b + t_0); end tmp_2 = tmp; end
code[a_, b_, c_] := Block[{t$95$0 = N[Sqrt[N[(N[(b * b), $MachinePrecision] - N[(N[(4.0 * a), $MachinePrecision] * c), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]}, If[GreaterEqual[b, 0.0], N[(N[((-b) - t$95$0), $MachinePrecision] / N[(2.0 * a), $MachinePrecision]), $MachinePrecision], N[(N[(2.0 * c), $MachinePrecision] / N[((-b) + t$95$0), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \sqrt{b \cdot b - \left(4 \cdot a\right) \cdot c}\\
\mathbf{if}\;b \geq 0:\\
\;\;\;\;\frac{\left(-b\right) - t_0}{2 \cdot a}\\
\mathbf{else}:\\
\;\;\;\;\frac{2 \cdot c}{\left(-b\right) + t_0}\\
\end{array}
\end{array}
(FPCore (a b c)
:precision binary64
(let* ((t_0 (sqrt (- (* b b) (* 4.0 (* c a))))))
(if (<= b -2.6e+131)
(if (>= b 0.0) (/ c b) (/ (- c) b))
(if (<= b 2.8e+21)
(if (>= b 0.0) (/ (- (- b) t_0) (* a 2.0)) (/ 2.0 (/ (- t_0 b) c)))
(if (>= b 0.0) (/ (* b -2.0) (* a 2.0)) (/ 2.0 (/ (* a -2.0) b)))))))
double code(double a, double b, double c) {
double t_0 = sqrt(((b * b) - (4.0 * (c * a))));
double tmp_1;
if (b <= -2.6e+131) {
double tmp_2;
if (b >= 0.0) {
tmp_2 = c / b;
} else {
tmp_2 = -c / b;
}
tmp_1 = tmp_2;
} else if (b <= 2.8e+21) {
double tmp_3;
if (b >= 0.0) {
tmp_3 = (-b - t_0) / (a * 2.0);
} else {
tmp_3 = 2.0 / ((t_0 - b) / c);
}
tmp_1 = tmp_3;
} else if (b >= 0.0) {
tmp_1 = (b * -2.0) / (a * 2.0);
} else {
tmp_1 = 2.0 / ((a * -2.0) / b);
}
return tmp_1;
}
real(8) function code(a, b, c)
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8), intent (in) :: c
real(8) :: t_0
real(8) :: tmp
real(8) :: tmp_1
real(8) :: tmp_2
real(8) :: tmp_3
t_0 = sqrt(((b * b) - (4.0d0 * (c * a))))
if (b <= (-2.6d+131)) then
if (b >= 0.0d0) then
tmp_2 = c / b
else
tmp_2 = -c / b
end if
tmp_1 = tmp_2
else if (b <= 2.8d+21) then
if (b >= 0.0d0) then
tmp_3 = (-b - t_0) / (a * 2.0d0)
else
tmp_3 = 2.0d0 / ((t_0 - b) / c)
end if
tmp_1 = tmp_3
else if (b >= 0.0d0) then
tmp_1 = (b * (-2.0d0)) / (a * 2.0d0)
else
tmp_1 = 2.0d0 / ((a * (-2.0d0)) / b)
end if
code = tmp_1
end function
public static double code(double a, double b, double c) {
double t_0 = Math.sqrt(((b * b) - (4.0 * (c * a))));
double tmp_1;
if (b <= -2.6e+131) {
double tmp_2;
if (b >= 0.0) {
tmp_2 = c / b;
} else {
tmp_2 = -c / b;
}
tmp_1 = tmp_2;
} else if (b <= 2.8e+21) {
double tmp_3;
if (b >= 0.0) {
tmp_3 = (-b - t_0) / (a * 2.0);
} else {
tmp_3 = 2.0 / ((t_0 - b) / c);
}
tmp_1 = tmp_3;
} else if (b >= 0.0) {
tmp_1 = (b * -2.0) / (a * 2.0);
} else {
tmp_1 = 2.0 / ((a * -2.0) / b);
}
return tmp_1;
}
def code(a, b, c): t_0 = math.sqrt(((b * b) - (4.0 * (c * a)))) tmp_1 = 0 if b <= -2.6e+131: tmp_2 = 0 if b >= 0.0: tmp_2 = c / b else: tmp_2 = -c / b tmp_1 = tmp_2 elif b <= 2.8e+21: tmp_3 = 0 if b >= 0.0: tmp_3 = (-b - t_0) / (a * 2.0) else: tmp_3 = 2.0 / ((t_0 - b) / c) tmp_1 = tmp_3 elif b >= 0.0: tmp_1 = (b * -2.0) / (a * 2.0) else: tmp_1 = 2.0 / ((a * -2.0) / b) return tmp_1
function code(a, b, c) t_0 = sqrt(Float64(Float64(b * b) - Float64(4.0 * Float64(c * a)))) tmp_1 = 0.0 if (b <= -2.6e+131) tmp_2 = 0.0 if (b >= 0.0) tmp_2 = Float64(c / b); else tmp_2 = Float64(Float64(-c) / b); end tmp_1 = tmp_2; elseif (b <= 2.8e+21) tmp_3 = 0.0 if (b >= 0.0) tmp_3 = Float64(Float64(Float64(-b) - t_0) / Float64(a * 2.0)); else tmp_3 = Float64(2.0 / Float64(Float64(t_0 - b) / c)); end tmp_1 = tmp_3; elseif (b >= 0.0) tmp_1 = Float64(Float64(b * -2.0) / Float64(a * 2.0)); else tmp_1 = Float64(2.0 / Float64(Float64(a * -2.0) / b)); end return tmp_1 end
function tmp_5 = code(a, b, c) t_0 = sqrt(((b * b) - (4.0 * (c * a)))); tmp_2 = 0.0; if (b <= -2.6e+131) tmp_3 = 0.0; if (b >= 0.0) tmp_3 = c / b; else tmp_3 = -c / b; end tmp_2 = tmp_3; elseif (b <= 2.8e+21) tmp_4 = 0.0; if (b >= 0.0) tmp_4 = (-b - t_0) / (a * 2.0); else tmp_4 = 2.0 / ((t_0 - b) / c); end tmp_2 = tmp_4; elseif (b >= 0.0) tmp_2 = (b * -2.0) / (a * 2.0); else tmp_2 = 2.0 / ((a * -2.0) / b); end tmp_5 = tmp_2; end
code[a_, b_, c_] := Block[{t$95$0 = N[Sqrt[N[(N[(b * b), $MachinePrecision] - N[(4.0 * N[(c * a), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]}, If[LessEqual[b, -2.6e+131], If[GreaterEqual[b, 0.0], N[(c / b), $MachinePrecision], N[((-c) / b), $MachinePrecision]], If[LessEqual[b, 2.8e+21], If[GreaterEqual[b, 0.0], N[(N[((-b) - t$95$0), $MachinePrecision] / N[(a * 2.0), $MachinePrecision]), $MachinePrecision], N[(2.0 / N[(N[(t$95$0 - b), $MachinePrecision] / c), $MachinePrecision]), $MachinePrecision]], If[GreaterEqual[b, 0.0], N[(N[(b * -2.0), $MachinePrecision] / N[(a * 2.0), $MachinePrecision]), $MachinePrecision], N[(2.0 / N[(N[(a * -2.0), $MachinePrecision] / b), $MachinePrecision]), $MachinePrecision]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \sqrt{b \cdot b - 4 \cdot \left(c \cdot a\right)}\\
\mathbf{if}\;b \leq -2.6 \cdot 10^{+131}:\\
\;\;\;\;\begin{array}{l}
\mathbf{if}\;b \geq 0:\\
\;\;\;\;\frac{c}{b}\\
\mathbf{else}:\\
\;\;\;\;\frac{-c}{b}\\
\end{array}\\
\mathbf{elif}\;b \leq 2.8 \cdot 10^{+21}:\\
\;\;\;\;\begin{array}{l}
\mathbf{if}\;b \geq 0:\\
\;\;\;\;\frac{\left(-b\right) - t_0}{a \cdot 2}\\
\mathbf{else}:\\
\;\;\;\;\frac{2}{\frac{t_0 - b}{c}}\\
\end{array}\\
\mathbf{elif}\;b \geq 0:\\
\;\;\;\;\frac{b \cdot -2}{a \cdot 2}\\
\mathbf{else}:\\
\;\;\;\;\frac{2}{\frac{a \cdot -2}{b}}\\
\end{array}
\end{array}
if b < -2.6e131Initial program 44.3%
Simplified44.3%
Taylor expanded in a around 0 44.3%
mul-1-neg44.3%
unsub-neg44.3%
Simplified44.3%
Taylor expanded in b around -inf 98.3%
Taylor expanded in c around inf 98.3%
if -2.6e131 < b < 2.8e21Initial program 88.0%
associate-*l*88.0%
*-commutative88.0%
associate-/l*87.7%
associate-*l*88.5%
Simplified88.5%
if 2.8e21 < b Initial program 56.9%
associate-*l*56.9%
*-commutative56.9%
associate-/l*56.9%
associate-*l*56.9%
Simplified56.9%
Taylor expanded in b around inf 93.8%
*-commutative93.8%
Simplified93.8%
Taylor expanded in b around inf 93.8%
associate-*r/93.8%
Simplified93.8%
Final simplification92.1%
(FPCore (a b c)
:precision binary64
(if (<= b -7.8e+131)
(if (>= b 0.0) (/ c b) (/ (- c) b))
(if (>= b 0.0)
(/ (* b -2.0) (* a 2.0))
(/ 2.0 (/ (- (sqrt (- (* b b) (* 4.0 (* c a)))) b) c)))))
double code(double a, double b, double c) {
double tmp_1;
if (b <= -7.8e+131) {
double tmp_2;
if (b >= 0.0) {
tmp_2 = c / b;
} else {
tmp_2 = -c / b;
}
tmp_1 = tmp_2;
} else if (b >= 0.0) {
tmp_1 = (b * -2.0) / (a * 2.0);
} else {
tmp_1 = 2.0 / ((sqrt(((b * b) - (4.0 * (c * a)))) - b) / c);
}
return tmp_1;
}
real(8) function code(a, b, c)
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8), intent (in) :: c
real(8) :: tmp
real(8) :: tmp_1
real(8) :: tmp_2
if (b <= (-7.8d+131)) then
if (b >= 0.0d0) then
tmp_2 = c / b
else
tmp_2 = -c / b
end if
tmp_1 = tmp_2
else if (b >= 0.0d0) then
tmp_1 = (b * (-2.0d0)) / (a * 2.0d0)
else
tmp_1 = 2.0d0 / ((sqrt(((b * b) - (4.0d0 * (c * a)))) - b) / c)
end if
code = tmp_1
end function
public static double code(double a, double b, double c) {
double tmp_1;
if (b <= -7.8e+131) {
double tmp_2;
if (b >= 0.0) {
tmp_2 = c / b;
} else {
tmp_2 = -c / b;
}
tmp_1 = tmp_2;
} else if (b >= 0.0) {
tmp_1 = (b * -2.0) / (a * 2.0);
} else {
tmp_1 = 2.0 / ((Math.sqrt(((b * b) - (4.0 * (c * a)))) - b) / c);
}
return tmp_1;
}
def code(a, b, c): tmp_1 = 0 if b <= -7.8e+131: tmp_2 = 0 if b >= 0.0: tmp_2 = c / b else: tmp_2 = -c / b tmp_1 = tmp_2 elif b >= 0.0: tmp_1 = (b * -2.0) / (a * 2.0) else: tmp_1 = 2.0 / ((math.sqrt(((b * b) - (4.0 * (c * a)))) - b) / c) return tmp_1
function code(a, b, c) tmp_1 = 0.0 if (b <= -7.8e+131) tmp_2 = 0.0 if (b >= 0.0) tmp_2 = Float64(c / b); else tmp_2 = Float64(Float64(-c) / b); end tmp_1 = tmp_2; elseif (b >= 0.0) tmp_1 = Float64(Float64(b * -2.0) / Float64(a * 2.0)); else tmp_1 = Float64(2.0 / Float64(Float64(sqrt(Float64(Float64(b * b) - Float64(4.0 * Float64(c * a)))) - b) / c)); end return tmp_1 end
function tmp_4 = code(a, b, c) tmp_2 = 0.0; if (b <= -7.8e+131) tmp_3 = 0.0; if (b >= 0.0) tmp_3 = c / b; else tmp_3 = -c / b; end tmp_2 = tmp_3; elseif (b >= 0.0) tmp_2 = (b * -2.0) / (a * 2.0); else tmp_2 = 2.0 / ((sqrt(((b * b) - (4.0 * (c * a)))) - b) / c); end tmp_4 = tmp_2; end
code[a_, b_, c_] := If[LessEqual[b, -7.8e+131], If[GreaterEqual[b, 0.0], N[(c / b), $MachinePrecision], N[((-c) / b), $MachinePrecision]], If[GreaterEqual[b, 0.0], N[(N[(b * -2.0), $MachinePrecision] / N[(a * 2.0), $MachinePrecision]), $MachinePrecision], N[(2.0 / N[(N[(N[Sqrt[N[(N[(b * b), $MachinePrecision] - N[(4.0 * N[(c * a), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]], $MachinePrecision] - b), $MachinePrecision] / c), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;b \leq -7.8 \cdot 10^{+131}:\\
\;\;\;\;\begin{array}{l}
\mathbf{if}\;b \geq 0:\\
\;\;\;\;\frac{c}{b}\\
\mathbf{else}:\\
\;\;\;\;\frac{-c}{b}\\
\end{array}\\
\mathbf{elif}\;b \geq 0:\\
\;\;\;\;\frac{b \cdot -2}{a \cdot 2}\\
\mathbf{else}:\\
\;\;\;\;\frac{2}{\frac{\sqrt{b \cdot b - 4 \cdot \left(c \cdot a\right)} - b}{c}}\\
\end{array}
\end{array}
if b < -7.8e131Initial program 44.3%
Simplified44.3%
Taylor expanded in a around 0 44.3%
mul-1-neg44.3%
unsub-neg44.3%
Simplified44.3%
Taylor expanded in b around -inf 98.3%
Taylor expanded in c around inf 98.3%
if -7.8e131 < b Initial program 76.4%
associate-*l*76.4%
*-commutative76.4%
associate-/l*76.2%
associate-*l*76.7%
Simplified76.7%
Taylor expanded in b around inf 78.2%
*-commutative78.2%
Simplified78.2%
Final simplification82.5%
(FPCore (a b c) :precision binary64 (if (>= b 0.0) (- (/ c b) (/ b a)) (/ (- c) b)))
double code(double a, double b, double c) {
double tmp;
if (b >= 0.0) {
tmp = (c / b) - (b / a);
} else {
tmp = -c / b;
}
return tmp;
}
real(8) function code(a, b, c)
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8), intent (in) :: c
real(8) :: tmp
if (b >= 0.0d0) then
tmp = (c / b) - (b / a)
else
tmp = -c / b
end if
code = tmp
end function
public static double code(double a, double b, double c) {
double tmp;
if (b >= 0.0) {
tmp = (c / b) - (b / a);
} else {
tmp = -c / b;
}
return tmp;
}
def code(a, b, c): tmp = 0 if b >= 0.0: tmp = (c / b) - (b / a) else: tmp = -c / b return tmp
function code(a, b, c) tmp = 0.0 if (b >= 0.0) tmp = Float64(Float64(c / b) - Float64(b / a)); else tmp = Float64(Float64(-c) / b); end return tmp end
function tmp_2 = code(a, b, c) tmp = 0.0; if (b >= 0.0) tmp = (c / b) - (b / a); else tmp = -c / b; end tmp_2 = tmp; end
code[a_, b_, c_] := If[GreaterEqual[b, 0.0], N[(N[(c / b), $MachinePrecision] - N[(b / a), $MachinePrecision]), $MachinePrecision], N[((-c) / b), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;b \geq 0:\\
\;\;\;\;\frac{c}{b} - \frac{b}{a}\\
\mathbf{else}:\\
\;\;\;\;\frac{-c}{b}\\
\end{array}
\end{array}
Initial program 69.5%
Simplified69.7%
Taylor expanded in a around 0 70.9%
mul-1-neg70.9%
unsub-neg70.9%
Simplified70.9%
Taylor expanded in b around -inf 71.8%
Final simplification71.8%
(FPCore (a b c) :precision binary64 (if (>= b 0.0) (/ c b) (/ (- c) b)))
double code(double a, double b, double c) {
double tmp;
if (b >= 0.0) {
tmp = c / b;
} else {
tmp = -c / b;
}
return tmp;
}
real(8) function code(a, b, c)
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8), intent (in) :: c
real(8) :: tmp
if (b >= 0.0d0) then
tmp = c / b
else
tmp = -c / b
end if
code = tmp
end function
public static double code(double a, double b, double c) {
double tmp;
if (b >= 0.0) {
tmp = c / b;
} else {
tmp = -c / b;
}
return tmp;
}
def code(a, b, c): tmp = 0 if b >= 0.0: tmp = c / b else: tmp = -c / b return tmp
function code(a, b, c) tmp = 0.0 if (b >= 0.0) tmp = Float64(c / b); else tmp = Float64(Float64(-c) / b); end return tmp end
function tmp_2 = code(a, b, c) tmp = 0.0; if (b >= 0.0) tmp = c / b; else tmp = -c / b; end tmp_2 = tmp; end
code[a_, b_, c_] := If[GreaterEqual[b, 0.0], N[(c / b), $MachinePrecision], N[((-c) / b), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;b \geq 0:\\
\;\;\;\;\frac{c}{b}\\
\mathbf{else}:\\
\;\;\;\;\frac{-c}{b}\\
\end{array}
\end{array}
Initial program 69.5%
Simplified69.7%
Taylor expanded in a around 0 70.9%
mul-1-neg70.9%
unsub-neg70.9%
Simplified70.9%
Taylor expanded in b around -inf 71.8%
Taylor expanded in c around inf 40.6%
Final simplification40.6%
(FPCore (a b c) :precision binary64 (if (>= b 0.0) (/ (- b) a) (/ (- c) b)))
double code(double a, double b, double c) {
double tmp;
if (b >= 0.0) {
tmp = -b / a;
} else {
tmp = -c / b;
}
return tmp;
}
real(8) function code(a, b, c)
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8), intent (in) :: c
real(8) :: tmp
if (b >= 0.0d0) then
tmp = -b / a
else
tmp = -c / b
end if
code = tmp
end function
public static double code(double a, double b, double c) {
double tmp;
if (b >= 0.0) {
tmp = -b / a;
} else {
tmp = -c / b;
}
return tmp;
}
def code(a, b, c): tmp = 0 if b >= 0.0: tmp = -b / a else: tmp = -c / b return tmp
function code(a, b, c) tmp = 0.0 if (b >= 0.0) tmp = Float64(Float64(-b) / a); else tmp = Float64(Float64(-c) / b); end return tmp end
function tmp_2 = code(a, b, c) tmp = 0.0; if (b >= 0.0) tmp = -b / a; else tmp = -c / b; end tmp_2 = tmp; end
code[a_, b_, c_] := If[GreaterEqual[b, 0.0], N[((-b) / a), $MachinePrecision], N[((-c) / b), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;b \geq 0:\\
\;\;\;\;\frac{-b}{a}\\
\mathbf{else}:\\
\;\;\;\;\frac{-c}{b}\\
\end{array}
\end{array}
Initial program 69.5%
Simplified69.7%
Taylor expanded in a around 0 70.9%
mul-1-neg70.9%
unsub-neg70.9%
Simplified70.9%
Taylor expanded in b around -inf 71.8%
Taylor expanded in c around 0 71.8%
neg-mul-171.8%
distribute-neg-frac71.8%
Simplified71.8%
Final simplification71.8%
herbie shell --seed 2023178
(FPCore (a b c)
:name "jeff quadratic root 1"
:precision binary64
(if (>= b 0.0) (/ (- (- b) (sqrt (- (* b b) (* (* 4.0 a) c)))) (* 2.0 a)) (/ (* 2.0 c) (+ (- b) (sqrt (- (* b b) (* (* 4.0 a) c)))))))