| Alternative 1 | |
|---|---|
| Accuracy | 99.2% |
| Cost | 6920 |
\[\begin{array}{l}
\mathbf{if}\;x \leq -0.85:\\
\;\;\;\;\frac{1}{x}\\
\mathbf{elif}\;x \leq 0.86:\\
\;\;\;\;x - {x}^{3}\\
\mathbf{else}:\\
\;\;\;\;\frac{1}{x}\\
\end{array}
\]

(FPCore (x) :precision binary64 (/ x (+ (* x x) 1.0)))
(FPCore (x) :precision binary64 (if (<= x -0.85) (/ 1.0 x) (if (<= x 0.86) (- x (pow x 3.0)) (/ 1.0 x))))
double code(double x) {
return x / ((x * x) + 1.0);
}
double code(double x) {
double tmp;
if (x <= -0.85) {
tmp = 1.0 / x;
} else if (x <= 0.86) {
tmp = x - pow(x, 3.0);
} else {
tmp = 1.0 / x;
}
return tmp;
}
real(8) function code(x)
real(8), intent (in) :: x
code = x / ((x * x) + 1.0d0)
end function
real(8) function code(x)
real(8), intent (in) :: x
real(8) :: tmp
if (x <= (-0.85d0)) then
tmp = 1.0d0 / x
else if (x <= 0.86d0) then
tmp = x - (x ** 3.0d0)
else
tmp = 1.0d0 / x
end if
code = tmp
end function
public static double code(double x) {
return x / ((x * x) + 1.0);
}
public static double code(double x) {
double tmp;
if (x <= -0.85) {
tmp = 1.0 / x;
} else if (x <= 0.86) {
tmp = x - Math.pow(x, 3.0);
} else {
tmp = 1.0 / x;
}
return tmp;
}
def code(x): return x / ((x * x) + 1.0)
def code(x): tmp = 0 if x <= -0.85: tmp = 1.0 / x elif x <= 0.86: tmp = x - math.pow(x, 3.0) else: tmp = 1.0 / x return tmp
function code(x) return Float64(x / Float64(Float64(x * x) + 1.0)) end
function code(x) tmp = 0.0 if (x <= -0.85) tmp = Float64(1.0 / x); elseif (x <= 0.86) tmp = Float64(x - (x ^ 3.0)); else tmp = Float64(1.0 / x); end return tmp end
function tmp = code(x) tmp = x / ((x * x) + 1.0); end
function tmp_2 = code(x) tmp = 0.0; if (x <= -0.85) tmp = 1.0 / x; elseif (x <= 0.86) tmp = x - (x ^ 3.0); else tmp = 1.0 / x; end tmp_2 = tmp; end
code[x_] := N[(x / N[(N[(x * x), $MachinePrecision] + 1.0), $MachinePrecision]), $MachinePrecision]
code[x_] := If[LessEqual[x, -0.85], N[(1.0 / x), $MachinePrecision], If[LessEqual[x, 0.86], N[(x - N[Power[x, 3.0], $MachinePrecision]), $MachinePrecision], N[(1.0 / x), $MachinePrecision]]]
\frac{x}{x \cdot x + 1}
\begin{array}{l}
\mathbf{if}\;x \leq -0.85:\\
\;\;\;\;\frac{1}{x}\\
\mathbf{elif}\;x \leq 0.86:\\
\;\;\;\;x - {x}^{3}\\
\mathbf{else}:\\
\;\;\;\;\frac{1}{x}\\
\end{array}
Herbie found 4 alternatives:
| Alternative | Accuracy | Speedup |
|---|
Results
| Original | 77.1% |
|---|---|
| Target | 99.9% |
| Herbie | 99.2% |
if x < -0.849999999999999978 or 0.859999999999999987 < x Initial program 53.7%
Taylor expanded in x around inf 100.0%
if -0.849999999999999978 < x < 0.859999999999999987Initial program 100.0%
Taylor expanded in x around 0 100.0%
Simplified100.0%
[Start]100.0% | \[ -1 \cdot {x}^{3} + x
\] |
|---|---|
+-commutative [=>]100.0% | \[ \color{blue}{x + -1 \cdot {x}^{3}}
\] |
mul-1-neg [=>]100.0% | \[ x + \color{blue}{\left(-{x}^{3}\right)}
\] |
unsub-neg [=>]100.0% | \[ \color{blue}{x - {x}^{3}}
\] |
Final simplification100.0%
| Alternative 1 | |
|---|---|
| Accuracy | 99.2% |
| Cost | 6920 |
| Alternative 2 | |
|---|---|
| Accuracy | 100.0% |
| Cost | 712 |
| Alternative 3 | |
|---|---|
| Accuracy | 98.9% |
| Cost | 456 |
| Alternative 4 | |
|---|---|
| Accuracy | 51.2% |
| Cost | 64 |
herbie shell --seed 2023178
(FPCore (x)
:name "x / (x^2 + 1)"
:precision binary64
:herbie-target
(/ 1.0 (+ x (/ 1.0 x)))
(/ x (+ (* x x) 1.0)))