
(FPCore (x y z) :precision binary64 (* (/ 1.0 2.0) (+ x (* y (sqrt z)))))
double code(double x, double y, double z) {
return (1.0 / 2.0) * (x + (y * sqrt(z)));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (1.0d0 / 2.0d0) * (x + (y * sqrt(z)))
end function
public static double code(double x, double y, double z) {
return (1.0 / 2.0) * (x + (y * Math.sqrt(z)));
}
def code(x, y, z): return (1.0 / 2.0) * (x + (y * math.sqrt(z)))
function code(x, y, z) return Float64(Float64(1.0 / 2.0) * Float64(x + Float64(y * sqrt(z)))) end
function tmp = code(x, y, z) tmp = (1.0 / 2.0) * (x + (y * sqrt(z))); end
code[x_, y_, z_] := N[(N[(1.0 / 2.0), $MachinePrecision] * N[(x + N[(y * N[Sqrt[z], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{1}{2} \cdot \left(x + y \cdot \sqrt{z}\right)
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 5 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z) :precision binary64 (* (/ 1.0 2.0) (+ x (* y (sqrt z)))))
double code(double x, double y, double z) {
return (1.0 / 2.0) * (x + (y * sqrt(z)));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (1.0d0 / 2.0d0) * (x + (y * sqrt(z)))
end function
public static double code(double x, double y, double z) {
return (1.0 / 2.0) * (x + (y * Math.sqrt(z)));
}
def code(x, y, z): return (1.0 / 2.0) * (x + (y * math.sqrt(z)))
function code(x, y, z) return Float64(Float64(1.0 / 2.0) * Float64(x + Float64(y * sqrt(z)))) end
function tmp = code(x, y, z) tmp = (1.0 / 2.0) * (x + (y * sqrt(z))); end
code[x_, y_, z_] := N[(N[(1.0 / 2.0), $MachinePrecision] * N[(x + N[(y * N[Sqrt[z], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{1}{2} \cdot \left(x + y \cdot \sqrt{z}\right)
\end{array}
(FPCore (x y z) :precision binary64 (* 0.5 (fma y (sqrt z) x)))
double code(double x, double y, double z) {
return 0.5 * fma(y, sqrt(z), x);
}
function code(x, y, z) return Float64(0.5 * fma(y, sqrt(z), x)) end
code[x_, y_, z_] := N[(0.5 * N[(y * N[Sqrt[z], $MachinePrecision] + x), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
0.5 \cdot \mathsf{fma}\left(y, \sqrt{z}, x\right)
\end{array}
Initial program 99.8%
metadata-eval99.8%
+-commutative99.8%
fma-def99.9%
Simplified99.9%
Final simplification99.9%
(FPCore (x y z)
:precision binary64
(let* ((t_0 (* y (sqrt z))))
(if (or (<= t_0 -7.2e+19)
(and (not (<= t_0 2e-68))
(or (<= t_0 1.1e+102) (not (<= t_0 8.2e+142)))))
(* 0.5 t_0)
(* 0.5 x))))
double code(double x, double y, double z) {
double t_0 = y * sqrt(z);
double tmp;
if ((t_0 <= -7.2e+19) || (!(t_0 <= 2e-68) && ((t_0 <= 1.1e+102) || !(t_0 <= 8.2e+142)))) {
tmp = 0.5 * t_0;
} else {
tmp = 0.5 * x;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: tmp
t_0 = y * sqrt(z)
if ((t_0 <= (-7.2d+19)) .or. (.not. (t_0 <= 2d-68)) .and. (t_0 <= 1.1d+102) .or. (.not. (t_0 <= 8.2d+142))) then
tmp = 0.5d0 * t_0
else
tmp = 0.5d0 * x
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double t_0 = y * Math.sqrt(z);
double tmp;
if ((t_0 <= -7.2e+19) || (!(t_0 <= 2e-68) && ((t_0 <= 1.1e+102) || !(t_0 <= 8.2e+142)))) {
tmp = 0.5 * t_0;
} else {
tmp = 0.5 * x;
}
return tmp;
}
def code(x, y, z): t_0 = y * math.sqrt(z) tmp = 0 if (t_0 <= -7.2e+19) or (not (t_0 <= 2e-68) and ((t_0 <= 1.1e+102) or not (t_0 <= 8.2e+142))): tmp = 0.5 * t_0 else: tmp = 0.5 * x return tmp
function code(x, y, z) t_0 = Float64(y * sqrt(z)) tmp = 0.0 if ((t_0 <= -7.2e+19) || (!(t_0 <= 2e-68) && ((t_0 <= 1.1e+102) || !(t_0 <= 8.2e+142)))) tmp = Float64(0.5 * t_0); else tmp = Float64(0.5 * x); end return tmp end
function tmp_2 = code(x, y, z) t_0 = y * sqrt(z); tmp = 0.0; if ((t_0 <= -7.2e+19) || (~((t_0 <= 2e-68)) && ((t_0 <= 1.1e+102) || ~((t_0 <= 8.2e+142))))) tmp = 0.5 * t_0; else tmp = 0.5 * x; end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = N[(y * N[Sqrt[z], $MachinePrecision]), $MachinePrecision]}, If[Or[LessEqual[t$95$0, -7.2e+19], And[N[Not[LessEqual[t$95$0, 2e-68]], $MachinePrecision], Or[LessEqual[t$95$0, 1.1e+102], N[Not[LessEqual[t$95$0, 8.2e+142]], $MachinePrecision]]]], N[(0.5 * t$95$0), $MachinePrecision], N[(0.5 * x), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := y \cdot \sqrt{z}\\
\mathbf{if}\;t_0 \leq -7.2 \cdot 10^{+19} \lor \neg \left(t_0 \leq 2 \cdot 10^{-68}\right) \land \left(t_0 \leq 1.1 \cdot 10^{+102} \lor \neg \left(t_0 \leq 8.2 \cdot 10^{+142}\right)\right):\\
\;\;\;\;0.5 \cdot t_0\\
\mathbf{else}:\\
\;\;\;\;0.5 \cdot x\\
\end{array}
\end{array}
if (*.f64 y (sqrt.f64 z)) < -7.2e19 or 2.00000000000000013e-68 < (*.f64 y (sqrt.f64 z)) < 1.10000000000000004e102 or 8.19999999999999963e142 < (*.f64 y (sqrt.f64 z)) Initial program 99.8%
metadata-eval99.8%
Simplified99.8%
Taylor expanded in x around 0 81.2%
if -7.2e19 < (*.f64 y (sqrt.f64 z)) < 2.00000000000000013e-68 or 1.10000000000000004e102 < (*.f64 y (sqrt.f64 z)) < 8.19999999999999963e142Initial program 99.9%
metadata-eval99.9%
Simplified99.9%
Taylor expanded in x around inf 81.5%
Final simplification81.4%
(FPCore (x y z)
:precision binary64
(let* ((t_0 (* y (sqrt z))) (t_1 (* 0.5 t_0)))
(if (<= t_0 -2e+20)
t_1
(if (<= t_0 1e-68)
(* 0.5 x)
(if (<= t_0 5e+98)
(* 0.5 (sqrt (* y (* y z))))
(if (<= t_0 1e+143) (* 0.5 x) t_1))))))
double code(double x, double y, double z) {
double t_0 = y * sqrt(z);
double t_1 = 0.5 * t_0;
double tmp;
if (t_0 <= -2e+20) {
tmp = t_1;
} else if (t_0 <= 1e-68) {
tmp = 0.5 * x;
} else if (t_0 <= 5e+98) {
tmp = 0.5 * sqrt((y * (y * z)));
} else if (t_0 <= 1e+143) {
tmp = 0.5 * x;
} else {
tmp = t_1;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: t_1
real(8) :: tmp
t_0 = y * sqrt(z)
t_1 = 0.5d0 * t_0
if (t_0 <= (-2d+20)) then
tmp = t_1
else if (t_0 <= 1d-68) then
tmp = 0.5d0 * x
else if (t_0 <= 5d+98) then
tmp = 0.5d0 * sqrt((y * (y * z)))
else if (t_0 <= 1d+143) then
tmp = 0.5d0 * x
else
tmp = t_1
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double t_0 = y * Math.sqrt(z);
double t_1 = 0.5 * t_0;
double tmp;
if (t_0 <= -2e+20) {
tmp = t_1;
} else if (t_0 <= 1e-68) {
tmp = 0.5 * x;
} else if (t_0 <= 5e+98) {
tmp = 0.5 * Math.sqrt((y * (y * z)));
} else if (t_0 <= 1e+143) {
tmp = 0.5 * x;
} else {
tmp = t_1;
}
return tmp;
}
def code(x, y, z): t_0 = y * math.sqrt(z) t_1 = 0.5 * t_0 tmp = 0 if t_0 <= -2e+20: tmp = t_1 elif t_0 <= 1e-68: tmp = 0.5 * x elif t_0 <= 5e+98: tmp = 0.5 * math.sqrt((y * (y * z))) elif t_0 <= 1e+143: tmp = 0.5 * x else: tmp = t_1 return tmp
function code(x, y, z) t_0 = Float64(y * sqrt(z)) t_1 = Float64(0.5 * t_0) tmp = 0.0 if (t_0 <= -2e+20) tmp = t_1; elseif (t_0 <= 1e-68) tmp = Float64(0.5 * x); elseif (t_0 <= 5e+98) tmp = Float64(0.5 * sqrt(Float64(y * Float64(y * z)))); elseif (t_0 <= 1e+143) tmp = Float64(0.5 * x); else tmp = t_1; end return tmp end
function tmp_2 = code(x, y, z) t_0 = y * sqrt(z); t_1 = 0.5 * t_0; tmp = 0.0; if (t_0 <= -2e+20) tmp = t_1; elseif (t_0 <= 1e-68) tmp = 0.5 * x; elseif (t_0 <= 5e+98) tmp = 0.5 * sqrt((y * (y * z))); elseif (t_0 <= 1e+143) tmp = 0.5 * x; else tmp = t_1; end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = N[(y * N[Sqrt[z], $MachinePrecision]), $MachinePrecision]}, Block[{t$95$1 = N[(0.5 * t$95$0), $MachinePrecision]}, If[LessEqual[t$95$0, -2e+20], t$95$1, If[LessEqual[t$95$0, 1e-68], N[(0.5 * x), $MachinePrecision], If[LessEqual[t$95$0, 5e+98], N[(0.5 * N[Sqrt[N[(y * N[(y * z), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], If[LessEqual[t$95$0, 1e+143], N[(0.5 * x), $MachinePrecision], t$95$1]]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := y \cdot \sqrt{z}\\
t_1 := 0.5 \cdot t_0\\
\mathbf{if}\;t_0 \leq -2 \cdot 10^{+20}:\\
\;\;\;\;t_1\\
\mathbf{elif}\;t_0 \leq 10^{-68}:\\
\;\;\;\;0.5 \cdot x\\
\mathbf{elif}\;t_0 \leq 5 \cdot 10^{+98}:\\
\;\;\;\;0.5 \cdot \sqrt{y \cdot \left(y \cdot z\right)}\\
\mathbf{elif}\;t_0 \leq 10^{+143}:\\
\;\;\;\;0.5 \cdot x\\
\mathbf{else}:\\
\;\;\;\;t_1\\
\end{array}
\end{array}
if (*.f64 y (sqrt.f64 z)) < -2e20 or 1e143 < (*.f64 y (sqrt.f64 z)) Initial program 99.8%
metadata-eval99.8%
Simplified99.8%
Taylor expanded in x around 0 85.0%
if -2e20 < (*.f64 y (sqrt.f64 z)) < 1.00000000000000007e-68 or 4.9999999999999998e98 < (*.f64 y (sqrt.f64 z)) < 1e143Initial program 99.9%
metadata-eval99.9%
Simplified99.9%
Taylor expanded in x around inf 81.5%
if 1.00000000000000007e-68 < (*.f64 y (sqrt.f64 z)) < 4.9999999999999998e98Initial program 99.7%
metadata-eval99.7%
Simplified99.7%
Taylor expanded in x around 0 67.2%
add-sqr-sqrt66.7%
sqrt-unprod67.2%
pow1/267.2%
*-commutative67.2%
*-commutative67.2%
swap-sqr59.8%
add-sqr-sqrt60.0%
Applied egg-rr60.0%
unpow1/260.0%
*-commutative60.0%
associate-*l*67.5%
Simplified67.5%
Final simplification81.4%
(FPCore (x y z) :precision binary64 (* 0.5 (+ x (* y (sqrt z)))))
double code(double x, double y, double z) {
return 0.5 * (x + (y * sqrt(z)));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = 0.5d0 * (x + (y * sqrt(z)))
end function
public static double code(double x, double y, double z) {
return 0.5 * (x + (y * Math.sqrt(z)));
}
def code(x, y, z): return 0.5 * (x + (y * math.sqrt(z)))
function code(x, y, z) return Float64(0.5 * Float64(x + Float64(y * sqrt(z)))) end
function tmp = code(x, y, z) tmp = 0.5 * (x + (y * sqrt(z))); end
code[x_, y_, z_] := N[(0.5 * N[(x + N[(y * N[Sqrt[z], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
0.5 \cdot \left(x + y \cdot \sqrt{z}\right)
\end{array}
Initial program 99.8%
metadata-eval99.8%
Simplified99.8%
Final simplification99.8%
(FPCore (x y z) :precision binary64 (* 0.5 x))
double code(double x, double y, double z) {
return 0.5 * x;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = 0.5d0 * x
end function
public static double code(double x, double y, double z) {
return 0.5 * x;
}
def code(x, y, z): return 0.5 * x
function code(x, y, z) return Float64(0.5 * x) end
function tmp = code(x, y, z) tmp = 0.5 * x; end
code[x_, y_, z_] := N[(0.5 * x), $MachinePrecision]
\begin{array}{l}
\\
0.5 \cdot x
\end{array}
Initial program 99.8%
metadata-eval99.8%
Simplified99.8%
Taylor expanded in x around inf 51.9%
Final simplification51.9%
herbie shell --seed 2023176
(FPCore (x y z)
:name "Diagrams.Solve.Polynomial:quadForm from diagrams-solve-0.1, B"
:precision binary64
(* (/ 1.0 2.0) (+ x (* y (sqrt z)))))