
(FPCore (x y z) :precision binary64 (/ (+ x (* y (- z x))) z))
double code(double x, double y, double z) {
return (x + (y * (z - x))) / z;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x + (y * (z - x))) / z
end function
public static double code(double x, double y, double z) {
return (x + (y * (z - x))) / z;
}
def code(x, y, z): return (x + (y * (z - x))) / z
function code(x, y, z) return Float64(Float64(x + Float64(y * Float64(z - x))) / z) end
function tmp = code(x, y, z) tmp = (x + (y * (z - x))) / z; end
code[x_, y_, z_] := N[(N[(x + N[(y * N[(z - x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / z), $MachinePrecision]
\begin{array}{l}
\\
\frac{x + y \cdot \left(z - x\right)}{z}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 6 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z) :precision binary64 (/ (+ x (* y (- z x))) z))
double code(double x, double y, double z) {
return (x + (y * (z - x))) / z;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x + (y * (z - x))) / z
end function
public static double code(double x, double y, double z) {
return (x + (y * (z - x))) / z;
}
def code(x, y, z): return (x + (y * (z - x))) / z
function code(x, y, z) return Float64(Float64(x + Float64(y * Float64(z - x))) / z) end
function tmp = code(x, y, z) tmp = (x + (y * (z - x))) / z; end
code[x_, y_, z_] := N[(N[(x + N[(y * N[(z - x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / z), $MachinePrecision]
\begin{array}{l}
\\
\frac{x + y \cdot \left(z - x\right)}{z}
\end{array}
(FPCore (x y z) :precision binary64 (if (<= y -1e+53) (/ y (/ z (- z x))) (if (<= y 2.1e+14) (/ (+ x (* y (- z x))) z) (* y (/ (- z x) z)))))
double code(double x, double y, double z) {
double tmp;
if (y <= -1e+53) {
tmp = y / (z / (z - x));
} else if (y <= 2.1e+14) {
tmp = (x + (y * (z - x))) / z;
} else {
tmp = y * ((z - x) / z);
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (y <= (-1d+53)) then
tmp = y / (z / (z - x))
else if (y <= 2.1d+14) then
tmp = (x + (y * (z - x))) / z
else
tmp = y * ((z - x) / z)
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if (y <= -1e+53) {
tmp = y / (z / (z - x));
} else if (y <= 2.1e+14) {
tmp = (x + (y * (z - x))) / z;
} else {
tmp = y * ((z - x) / z);
}
return tmp;
}
def code(x, y, z): tmp = 0 if y <= -1e+53: tmp = y / (z / (z - x)) elif y <= 2.1e+14: tmp = (x + (y * (z - x))) / z else: tmp = y * ((z - x) / z) return tmp
function code(x, y, z) tmp = 0.0 if (y <= -1e+53) tmp = Float64(y / Float64(z / Float64(z - x))); elseif (y <= 2.1e+14) tmp = Float64(Float64(x + Float64(y * Float64(z - x))) / z); else tmp = Float64(y * Float64(Float64(z - x) / z)); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if (y <= -1e+53) tmp = y / (z / (z - x)); elseif (y <= 2.1e+14) tmp = (x + (y * (z - x))) / z; else tmp = y * ((z - x) / z); end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[y, -1e+53], N[(y / N[(z / N[(z - x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], If[LessEqual[y, 2.1e+14], N[(N[(x + N[(y * N[(z - x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / z), $MachinePrecision], N[(y * N[(N[(z - x), $MachinePrecision] / z), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -1 \cdot 10^{+53}:\\
\;\;\;\;\frac{y}{\frac{z}{z - x}}\\
\mathbf{elif}\;y \leq 2.1 \cdot 10^{+14}:\\
\;\;\;\;\frac{x + y \cdot \left(z - x\right)}{z}\\
\mathbf{else}:\\
\;\;\;\;y \cdot \frac{z - x}{z}\\
\end{array}
\end{array}
if y < -9.9999999999999999e52Initial program 66.0%
Taylor expanded in y around inf 66.0%
associate-/l*99.9%
Simplified99.9%
if -9.9999999999999999e52 < y < 2.1e14Initial program 99.9%
if 2.1e14 < y Initial program 81.9%
Taylor expanded in y around inf 81.9%
*-commutative81.9%
associate-/l*93.6%
associate-/r/99.9%
Simplified99.9%
Final simplification99.9%
(FPCore (x y z) :precision binary64 (if (or (<= y -1.22e+18) (not (<= y 1.0))) (* y (/ (- z x) z)) (+ y (/ x z))))
double code(double x, double y, double z) {
double tmp;
if ((y <= -1.22e+18) || !(y <= 1.0)) {
tmp = y * ((z - x) / z);
} else {
tmp = y + (x / z);
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((y <= (-1.22d+18)) .or. (.not. (y <= 1.0d0))) then
tmp = y * ((z - x) / z)
else
tmp = y + (x / z)
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((y <= -1.22e+18) || !(y <= 1.0)) {
tmp = y * ((z - x) / z);
} else {
tmp = y + (x / z);
}
return tmp;
}
def code(x, y, z): tmp = 0 if (y <= -1.22e+18) or not (y <= 1.0): tmp = y * ((z - x) / z) else: tmp = y + (x / z) return tmp
function code(x, y, z) tmp = 0.0 if ((y <= -1.22e+18) || !(y <= 1.0)) tmp = Float64(y * Float64(Float64(z - x) / z)); else tmp = Float64(y + Float64(x / z)); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((y <= -1.22e+18) || ~((y <= 1.0))) tmp = y * ((z - x) / z); else tmp = y + (x / z); end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[y, -1.22e+18], N[Not[LessEqual[y, 1.0]], $MachinePrecision]], N[(y * N[(N[(z - x), $MachinePrecision] / z), $MachinePrecision]), $MachinePrecision], N[(y + N[(x / z), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -1.22 \cdot 10^{+18} \lor \neg \left(y \leq 1\right):\\
\;\;\;\;y \cdot \frac{z - x}{z}\\
\mathbf{else}:\\
\;\;\;\;y + \frac{x}{z}\\
\end{array}
\end{array}
if y < -1.22e18 or 1 < y Initial program 75.7%
Taylor expanded in y around inf 75.7%
*-commutative75.7%
associate-/l*93.3%
associate-/r/99.9%
Simplified99.9%
if -1.22e18 < y < 1Initial program 99.9%
Taylor expanded in y around inf 96.3%
Taylor expanded in z around inf 98.9%
Final simplification99.4%
(FPCore (x y z) :precision binary64 (if (<= y -0.0013) y (if (<= y 8e-8) (/ x z) y)))
double code(double x, double y, double z) {
double tmp;
if (y <= -0.0013) {
tmp = y;
} else if (y <= 8e-8) {
tmp = x / z;
} else {
tmp = y;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (y <= (-0.0013d0)) then
tmp = y
else if (y <= 8d-8) then
tmp = x / z
else
tmp = y
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if (y <= -0.0013) {
tmp = y;
} else if (y <= 8e-8) {
tmp = x / z;
} else {
tmp = y;
}
return tmp;
}
def code(x, y, z): tmp = 0 if y <= -0.0013: tmp = y elif y <= 8e-8: tmp = x / z else: tmp = y return tmp
function code(x, y, z) tmp = 0.0 if (y <= -0.0013) tmp = y; elseif (y <= 8e-8) tmp = Float64(x / z); else tmp = y; end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if (y <= -0.0013) tmp = y; elseif (y <= 8e-8) tmp = x / z; else tmp = y; end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[y, -0.0013], y, If[LessEqual[y, 8e-8], N[(x / z), $MachinePrecision], y]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -0.0013:\\
\;\;\;\;y\\
\mathbf{elif}\;y \leq 8 \cdot 10^{-8}:\\
\;\;\;\;\frac{x}{z}\\
\mathbf{else}:\\
\;\;\;\;y\\
\end{array}
\end{array}
if y < -0.0012999999999999999 or 8.0000000000000002e-8 < y Initial program 76.5%
Taylor expanded in x around 0 52.1%
if -0.0012999999999999999 < y < 8.0000000000000002e-8Initial program 99.9%
Taylor expanded in y around 0 72.9%
Final simplification63.2%
(FPCore (x y z) :precision binary64 (if (<= y 1.0) (+ y (/ x z)) (- y (/ x z))))
double code(double x, double y, double z) {
double tmp;
if (y <= 1.0) {
tmp = y + (x / z);
} else {
tmp = y - (x / z);
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (y <= 1.0d0) then
tmp = y + (x / z)
else
tmp = y - (x / z)
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if (y <= 1.0) {
tmp = y + (x / z);
} else {
tmp = y - (x / z);
}
return tmp;
}
def code(x, y, z): tmp = 0 if y <= 1.0: tmp = y + (x / z) else: tmp = y - (x / z) return tmp
function code(x, y, z) tmp = 0.0 if (y <= 1.0) tmp = Float64(y + Float64(x / z)); else tmp = Float64(y - Float64(x / z)); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if (y <= 1.0) tmp = y + (x / z); else tmp = y - (x / z); end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[y, 1.0], N[(y + N[(x / z), $MachinePrecision]), $MachinePrecision], N[(y - N[(x / z), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq 1:\\
\;\;\;\;y + \frac{x}{z}\\
\mathbf{else}:\\
\;\;\;\;y - \frac{x}{z}\\
\end{array}
\end{array}
if y < 1Initial program 91.2%
Taylor expanded in y around inf 88.6%
Taylor expanded in z around inf 87.7%
if 1 < y Initial program 81.9%
Taylor expanded in y around inf 69.0%
Taylor expanded in z around inf 51.5%
add-sqr-sqrt17.0%
sqrt-unprod56.8%
sqr-neg56.8%
sqrt-unprod39.8%
add-sqr-sqrt65.3%
distribute-frac-neg65.3%
sub-neg65.3%
Applied egg-rr65.3%
Final simplification82.2%
(FPCore (x y z) :precision binary64 (+ y (/ x z)))
double code(double x, double y, double z) {
return y + (x / z);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = y + (x / z)
end function
public static double code(double x, double y, double z) {
return y + (x / z);
}
def code(x, y, z): return y + (x / z)
function code(x, y, z) return Float64(y + Float64(x / z)) end
function tmp = code(x, y, z) tmp = y + (x / z); end
code[x_, y_, z_] := N[(y + N[(x / z), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
y + \frac{x}{z}
\end{array}
Initial program 88.9%
Taylor expanded in y around inf 83.9%
Taylor expanded in z around inf 78.9%
Final simplification78.9%
(FPCore (x y z) :precision binary64 y)
double code(double x, double y, double z) {
return y;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = y
end function
public static double code(double x, double y, double z) {
return y;
}
def code(x, y, z): return y
function code(x, y, z) return y end
function tmp = code(x, y, z) tmp = y; end
code[x_, y_, z_] := y
\begin{array}{l}
\\
y
\end{array}
Initial program 88.9%
Taylor expanded in x around 0 39.1%
Final simplification39.1%
(FPCore (x y z) :precision binary64 (- (+ y (/ x z)) (/ y (/ z x))))
double code(double x, double y, double z) {
return (y + (x / z)) - (y / (z / x));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (y + (x / z)) - (y / (z / x))
end function
public static double code(double x, double y, double z) {
return (y + (x / z)) - (y / (z / x));
}
def code(x, y, z): return (y + (x / z)) - (y / (z / x))
function code(x, y, z) return Float64(Float64(y + Float64(x / z)) - Float64(y / Float64(z / x))) end
function tmp = code(x, y, z) tmp = (y + (x / z)) - (y / (z / x)); end
code[x_, y_, z_] := N[(N[(y + N[(x / z), $MachinePrecision]), $MachinePrecision] - N[(y / N[(z / x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(y + \frac{x}{z}\right) - \frac{y}{\frac{z}{x}}
\end{array}
herbie shell --seed 2023176
(FPCore (x y z)
:name "Diagrams.Backend.Rasterific:rasterificRadialGradient from diagrams-rasterific-1.3.1.3"
:precision binary64
:herbie-target
(- (+ y (/ x z)) (/ y (/ z x)))
(/ (+ x (* y (- z x))) z))