
(FPCore (x y z t) :precision binary64 (+ (- (* (/ 1.0 8.0) x) (/ (* y z) 2.0)) t))
double code(double x, double y, double z, double t) {
return (((1.0 / 8.0) * x) - ((y * z) / 2.0)) + t;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = (((1.0d0 / 8.0d0) * x) - ((y * z) / 2.0d0)) + t
end function
public static double code(double x, double y, double z, double t) {
return (((1.0 / 8.0) * x) - ((y * z) / 2.0)) + t;
}
def code(x, y, z, t): return (((1.0 / 8.0) * x) - ((y * z) / 2.0)) + t
function code(x, y, z, t) return Float64(Float64(Float64(Float64(1.0 / 8.0) * x) - Float64(Float64(y * z) / 2.0)) + t) end
function tmp = code(x, y, z, t) tmp = (((1.0 / 8.0) * x) - ((y * z) / 2.0)) + t; end
code[x_, y_, z_, t_] := N[(N[(N[(N[(1.0 / 8.0), $MachinePrecision] * x), $MachinePrecision] - N[(N[(y * z), $MachinePrecision] / 2.0), $MachinePrecision]), $MachinePrecision] + t), $MachinePrecision]
\begin{array}{l}
\\
\left(\frac{1}{8} \cdot x - \frac{y \cdot z}{2}\right) + t
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 4 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z t) :precision binary64 (+ (- (* (/ 1.0 8.0) x) (/ (* y z) 2.0)) t))
double code(double x, double y, double z, double t) {
return (((1.0 / 8.0) * x) - ((y * z) / 2.0)) + t;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = (((1.0d0 / 8.0d0) * x) - ((y * z) / 2.0d0)) + t
end function
public static double code(double x, double y, double z, double t) {
return (((1.0 / 8.0) * x) - ((y * z) / 2.0)) + t;
}
def code(x, y, z, t): return (((1.0 / 8.0) * x) - ((y * z) / 2.0)) + t
function code(x, y, z, t) return Float64(Float64(Float64(Float64(1.0 / 8.0) * x) - Float64(Float64(y * z) / 2.0)) + t) end
function tmp = code(x, y, z, t) tmp = (((1.0 / 8.0) * x) - ((y * z) / 2.0)) + t; end
code[x_, y_, z_, t_] := N[(N[(N[(N[(1.0 / 8.0), $MachinePrecision] * x), $MachinePrecision] - N[(N[(y * z), $MachinePrecision] / 2.0), $MachinePrecision]), $MachinePrecision] + t), $MachinePrecision]
\begin{array}{l}
\\
\left(\frac{1}{8} \cdot x - \frac{y \cdot z}{2}\right) + t
\end{array}
(FPCore (x y z t) :precision binary64 (+ (fma (* y -0.5) z (* 0.125 x)) t))
double code(double x, double y, double z, double t) {
return fma((y * -0.5), z, (0.125 * x)) + t;
}
function code(x, y, z, t) return Float64(fma(Float64(y * -0.5), z, Float64(0.125 * x)) + t) end
code[x_, y_, z_, t_] := N[(N[(N[(y * -0.5), $MachinePrecision] * z + N[(0.125 * x), $MachinePrecision]), $MachinePrecision] + t), $MachinePrecision]
\begin{array}{l}
\\
\mathsf{fma}\left(y \cdot -0.5, z, 0.125 \cdot x\right) + t
\end{array}
Initial program 100.0%
sub-neg100.0%
+-commutative100.0%
neg-sub0100.0%
associate-+l-100.0%
sub-neg100.0%
+-commutative100.0%
associate--r+100.0%
neg-sub0100.0%
distribute-rgt-neg-in100.0%
distribute-rgt-neg-in100.0%
metadata-eval100.0%
remove-double-neg100.0%
associate-*l/100.0%
Simplified100.0%
associate-/r/99.9%
sub-neg99.9%
+-commutative99.9%
associate-/r/100.0%
distribute-lft-neg-in100.0%
fma-def100.0%
div-inv100.0%
distribute-rgt-neg-in100.0%
metadata-eval100.0%
metadata-eval100.0%
Applied egg-rr100.0%
Final simplification100.0%
(FPCore (x y z t) :precision binary64 (if (or (<= y -3.8e+38) (not (<= y 3.6e-83))) (+ t (* y (* -0.5 z))) (+ (* 0.125 x) t)))
double code(double x, double y, double z, double t) {
double tmp;
if ((y <= -3.8e+38) || !(y <= 3.6e-83)) {
tmp = t + (y * (-0.5 * z));
} else {
tmp = (0.125 * x) + t;
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: tmp
if ((y <= (-3.8d+38)) .or. (.not. (y <= 3.6d-83))) then
tmp = t + (y * ((-0.5d0) * z))
else
tmp = (0.125d0 * x) + t
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double tmp;
if ((y <= -3.8e+38) || !(y <= 3.6e-83)) {
tmp = t + (y * (-0.5 * z));
} else {
tmp = (0.125 * x) + t;
}
return tmp;
}
def code(x, y, z, t): tmp = 0 if (y <= -3.8e+38) or not (y <= 3.6e-83): tmp = t + (y * (-0.5 * z)) else: tmp = (0.125 * x) + t return tmp
function code(x, y, z, t) tmp = 0.0 if ((y <= -3.8e+38) || !(y <= 3.6e-83)) tmp = Float64(t + Float64(y * Float64(-0.5 * z))); else tmp = Float64(Float64(0.125 * x) + t); end return tmp end
function tmp_2 = code(x, y, z, t) tmp = 0.0; if ((y <= -3.8e+38) || ~((y <= 3.6e-83))) tmp = t + (y * (-0.5 * z)); else tmp = (0.125 * x) + t; end tmp_2 = tmp; end
code[x_, y_, z_, t_] := If[Or[LessEqual[y, -3.8e+38], N[Not[LessEqual[y, 3.6e-83]], $MachinePrecision]], N[(t + N[(y * N[(-0.5 * z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(N[(0.125 * x), $MachinePrecision] + t), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -3.8 \cdot 10^{+38} \lor \neg \left(y \leq 3.6 \cdot 10^{-83}\right):\\
\;\;\;\;t + y \cdot \left(-0.5 \cdot z\right)\\
\mathbf{else}:\\
\;\;\;\;0.125 \cdot x + t\\
\end{array}
\end{array}
if y < -3.7999999999999998e38 or 3.60000000000000012e-83 < y Initial program 100.0%
sub-neg100.0%
+-commutative100.0%
neg-sub0100.0%
associate-+l-100.0%
sub-neg100.0%
+-commutative100.0%
associate--r+100.0%
neg-sub0100.0%
distribute-rgt-neg-in100.0%
distribute-rgt-neg-in100.0%
metadata-eval100.0%
remove-double-neg100.0%
associate-*l/100.0%
Simplified100.0%
Taylor expanded in x around 0 77.7%
associate-*r*77.7%
*-commutative77.7%
associate-*r*77.7%
Simplified77.7%
if -3.7999999999999998e38 < y < 3.60000000000000012e-83Initial program 100.0%
sub-neg100.0%
+-commutative100.0%
neg-sub0100.0%
associate-+l-100.0%
sub-neg100.0%
+-commutative100.0%
associate--r+100.0%
neg-sub0100.0%
distribute-rgt-neg-in100.0%
distribute-rgt-neg-in100.0%
metadata-eval100.0%
remove-double-neg100.0%
associate-*l/100.0%
Simplified100.0%
Taylor expanded in x around inf 83.2%
Final simplification80.1%
(FPCore (x y z t) :precision binary64 (+ t (- (* 0.125 x) (* z (/ y 2.0)))))
double code(double x, double y, double z, double t) {
return t + ((0.125 * x) - (z * (y / 2.0)));
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = t + ((0.125d0 * x) - (z * (y / 2.0d0)))
end function
public static double code(double x, double y, double z, double t) {
return t + ((0.125 * x) - (z * (y / 2.0)));
}
def code(x, y, z, t): return t + ((0.125 * x) - (z * (y / 2.0)))
function code(x, y, z, t) return Float64(t + Float64(Float64(0.125 * x) - Float64(z * Float64(y / 2.0)))) end
function tmp = code(x, y, z, t) tmp = t + ((0.125 * x) - (z * (y / 2.0))); end
code[x_, y_, z_, t_] := N[(t + N[(N[(0.125 * x), $MachinePrecision] - N[(z * N[(y / 2.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
t + \left(0.125 \cdot x - z \cdot \frac{y}{2}\right)
\end{array}
Initial program 100.0%
sub-neg100.0%
+-commutative100.0%
neg-sub0100.0%
associate-+l-100.0%
sub-neg100.0%
+-commutative100.0%
associate--r+100.0%
neg-sub0100.0%
distribute-rgt-neg-in100.0%
distribute-rgt-neg-in100.0%
metadata-eval100.0%
remove-double-neg100.0%
associate-*l/100.0%
Simplified100.0%
Final simplification100.0%
(FPCore (x y z t) :precision binary64 (+ (* 0.125 x) t))
double code(double x, double y, double z, double t) {
return (0.125 * x) + t;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = (0.125d0 * x) + t
end function
public static double code(double x, double y, double z, double t) {
return (0.125 * x) + t;
}
def code(x, y, z, t): return (0.125 * x) + t
function code(x, y, z, t) return Float64(Float64(0.125 * x) + t) end
function tmp = code(x, y, z, t) tmp = (0.125 * x) + t; end
code[x_, y_, z_, t_] := N[(N[(0.125 * x), $MachinePrecision] + t), $MachinePrecision]
\begin{array}{l}
\\
0.125 \cdot x + t
\end{array}
Initial program 100.0%
sub-neg100.0%
+-commutative100.0%
neg-sub0100.0%
associate-+l-100.0%
sub-neg100.0%
+-commutative100.0%
associate--r+100.0%
neg-sub0100.0%
distribute-rgt-neg-in100.0%
distribute-rgt-neg-in100.0%
metadata-eval100.0%
remove-double-neg100.0%
associate-*l/100.0%
Simplified100.0%
Taylor expanded in x around inf 63.7%
Final simplification63.7%
(FPCore (x y z t) :precision binary64 (- (+ (/ x 8.0) t) (* (/ z 2.0) y)))
double code(double x, double y, double z, double t) {
return ((x / 8.0) + t) - ((z / 2.0) * y);
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = ((x / 8.0d0) + t) - ((z / 2.0d0) * y)
end function
public static double code(double x, double y, double z, double t) {
return ((x / 8.0) + t) - ((z / 2.0) * y);
}
def code(x, y, z, t): return ((x / 8.0) + t) - ((z / 2.0) * y)
function code(x, y, z, t) return Float64(Float64(Float64(x / 8.0) + t) - Float64(Float64(z / 2.0) * y)) end
function tmp = code(x, y, z, t) tmp = ((x / 8.0) + t) - ((z / 2.0) * y); end
code[x_, y_, z_, t_] := N[(N[(N[(x / 8.0), $MachinePrecision] + t), $MachinePrecision] - N[(N[(z / 2.0), $MachinePrecision] * y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(\frac{x}{8} + t\right) - \frac{z}{2} \cdot y
\end{array}
herbie shell --seed 2023176
(FPCore (x y z t)
:name "Diagrams.Solve.Polynomial:quartForm from diagrams-solve-0.1, B"
:precision binary64
:herbie-target
(- (+ (/ x 8.0) t) (* (/ z 2.0) y))
(+ (- (* (/ 1.0 8.0) x) (/ (* y z) 2.0)) t))