
(FPCore (x y z) :precision binary64 (/ (+ x y) (- 1.0 (/ y z))))
double code(double x, double y, double z) {
return (x + y) / (1.0 - (y / z));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x + y) / (1.0d0 - (y / z))
end function
public static double code(double x, double y, double z) {
return (x + y) / (1.0 - (y / z));
}
def code(x, y, z): return (x + y) / (1.0 - (y / z))
function code(x, y, z) return Float64(Float64(x + y) / Float64(1.0 - Float64(y / z))) end
function tmp = code(x, y, z) tmp = (x + y) / (1.0 - (y / z)); end
code[x_, y_, z_] := N[(N[(x + y), $MachinePrecision] / N[(1.0 - N[(y / z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x + y}{1 - \frac{y}{z}}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 9 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z) :precision binary64 (/ (+ x y) (- 1.0 (/ y z))))
double code(double x, double y, double z) {
return (x + y) / (1.0 - (y / z));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x + y) / (1.0d0 - (y / z))
end function
public static double code(double x, double y, double z) {
return (x + y) / (1.0 - (y / z));
}
def code(x, y, z): return (x + y) / (1.0 - (y / z))
function code(x, y, z) return Float64(Float64(x + y) / Float64(1.0 - Float64(y / z))) end
function tmp = code(x, y, z) tmp = (x + y) / (1.0 - (y / z)); end
code[x_, y_, z_] := N[(N[(x + y), $MachinePrecision] / N[(1.0 - N[(y / z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x + y}{1 - \frac{y}{z}}
\end{array}
(FPCore (x y z) :precision binary64 (let* ((t_0 (/ (+ x y) (- 1.0 (/ y z))))) (if (or (<= t_0 -5e-262) (not (<= t_0 0.0))) t_0 (/ (* (+ x y) (- z)) y))))
double code(double x, double y, double z) {
double t_0 = (x + y) / (1.0 - (y / z));
double tmp;
if ((t_0 <= -5e-262) || !(t_0 <= 0.0)) {
tmp = t_0;
} else {
tmp = ((x + y) * -z) / y;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: tmp
t_0 = (x + y) / (1.0d0 - (y / z))
if ((t_0 <= (-5d-262)) .or. (.not. (t_0 <= 0.0d0))) then
tmp = t_0
else
tmp = ((x + y) * -z) / y
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double t_0 = (x + y) / (1.0 - (y / z));
double tmp;
if ((t_0 <= -5e-262) || !(t_0 <= 0.0)) {
tmp = t_0;
} else {
tmp = ((x + y) * -z) / y;
}
return tmp;
}
def code(x, y, z): t_0 = (x + y) / (1.0 - (y / z)) tmp = 0 if (t_0 <= -5e-262) or not (t_0 <= 0.0): tmp = t_0 else: tmp = ((x + y) * -z) / y return tmp
function code(x, y, z) t_0 = Float64(Float64(x + y) / Float64(1.0 - Float64(y / z))) tmp = 0.0 if ((t_0 <= -5e-262) || !(t_0 <= 0.0)) tmp = t_0; else tmp = Float64(Float64(Float64(x + y) * Float64(-z)) / y); end return tmp end
function tmp_2 = code(x, y, z) t_0 = (x + y) / (1.0 - (y / z)); tmp = 0.0; if ((t_0 <= -5e-262) || ~((t_0 <= 0.0))) tmp = t_0; else tmp = ((x + y) * -z) / y; end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = N[(N[(x + y), $MachinePrecision] / N[(1.0 - N[(y / z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, If[Or[LessEqual[t$95$0, -5e-262], N[Not[LessEqual[t$95$0, 0.0]], $MachinePrecision]], t$95$0, N[(N[(N[(x + y), $MachinePrecision] * (-z)), $MachinePrecision] / y), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{x + y}{1 - \frac{y}{z}}\\
\mathbf{if}\;t_0 \leq -5 \cdot 10^{-262} \lor \neg \left(t_0 \leq 0\right):\\
\;\;\;\;t_0\\
\mathbf{else}:\\
\;\;\;\;\frac{\left(x + y\right) \cdot \left(-z\right)}{y}\\
\end{array}
\end{array}
if (/.f64 (+.f64 x y) (-.f64 1 (/.f64 y z))) < -4.99999999999999992e-262 or 0.0 < (/.f64 (+.f64 x y) (-.f64 1 (/.f64 y z))) Initial program 99.8%
if -4.99999999999999992e-262 < (/.f64 (+.f64 x y) (-.f64 1 (/.f64 y z))) < 0.0Initial program 8.5%
Taylor expanded in z around 0 100.0%
mul-1-neg100.0%
+-commutative100.0%
*-commutative100.0%
+-commutative100.0%
Simplified100.0%
Final simplification99.8%
(FPCore (x y z)
:precision binary64
(let* ((t_0 (- 1.0 (/ y z))) (t_1 (/ y t_0)))
(if (<= y -3.3e+118)
(- (- z) (/ z (/ y x)))
(if (<= y -1.4e+15)
t_1
(if (<= y -3.25e-15)
(/ x t_0)
(if (<= y -6e-88)
t_1
(if (<= y 0.098) (* x (/ 1.0 t_0)) (- (- z) (* z (/ x y))))))))))
double code(double x, double y, double z) {
double t_0 = 1.0 - (y / z);
double t_1 = y / t_0;
double tmp;
if (y <= -3.3e+118) {
tmp = -z - (z / (y / x));
} else if (y <= -1.4e+15) {
tmp = t_1;
} else if (y <= -3.25e-15) {
tmp = x / t_0;
} else if (y <= -6e-88) {
tmp = t_1;
} else if (y <= 0.098) {
tmp = x * (1.0 / t_0);
} else {
tmp = -z - (z * (x / y));
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: t_1
real(8) :: tmp
t_0 = 1.0d0 - (y / z)
t_1 = y / t_0
if (y <= (-3.3d+118)) then
tmp = -z - (z / (y / x))
else if (y <= (-1.4d+15)) then
tmp = t_1
else if (y <= (-3.25d-15)) then
tmp = x / t_0
else if (y <= (-6d-88)) then
tmp = t_1
else if (y <= 0.098d0) then
tmp = x * (1.0d0 / t_0)
else
tmp = -z - (z * (x / y))
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double t_0 = 1.0 - (y / z);
double t_1 = y / t_0;
double tmp;
if (y <= -3.3e+118) {
tmp = -z - (z / (y / x));
} else if (y <= -1.4e+15) {
tmp = t_1;
} else if (y <= -3.25e-15) {
tmp = x / t_0;
} else if (y <= -6e-88) {
tmp = t_1;
} else if (y <= 0.098) {
tmp = x * (1.0 / t_0);
} else {
tmp = -z - (z * (x / y));
}
return tmp;
}
def code(x, y, z): t_0 = 1.0 - (y / z) t_1 = y / t_0 tmp = 0 if y <= -3.3e+118: tmp = -z - (z / (y / x)) elif y <= -1.4e+15: tmp = t_1 elif y <= -3.25e-15: tmp = x / t_0 elif y <= -6e-88: tmp = t_1 elif y <= 0.098: tmp = x * (1.0 / t_0) else: tmp = -z - (z * (x / y)) return tmp
function code(x, y, z) t_0 = Float64(1.0 - Float64(y / z)) t_1 = Float64(y / t_0) tmp = 0.0 if (y <= -3.3e+118) tmp = Float64(Float64(-z) - Float64(z / Float64(y / x))); elseif (y <= -1.4e+15) tmp = t_1; elseif (y <= -3.25e-15) tmp = Float64(x / t_0); elseif (y <= -6e-88) tmp = t_1; elseif (y <= 0.098) tmp = Float64(x * Float64(1.0 / t_0)); else tmp = Float64(Float64(-z) - Float64(z * Float64(x / y))); end return tmp end
function tmp_2 = code(x, y, z) t_0 = 1.0 - (y / z); t_1 = y / t_0; tmp = 0.0; if (y <= -3.3e+118) tmp = -z - (z / (y / x)); elseif (y <= -1.4e+15) tmp = t_1; elseif (y <= -3.25e-15) tmp = x / t_0; elseif (y <= -6e-88) tmp = t_1; elseif (y <= 0.098) tmp = x * (1.0 / t_0); else tmp = -z - (z * (x / y)); end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = N[(1.0 - N[(y / z), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$1 = N[(y / t$95$0), $MachinePrecision]}, If[LessEqual[y, -3.3e+118], N[((-z) - N[(z / N[(y / x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], If[LessEqual[y, -1.4e+15], t$95$1, If[LessEqual[y, -3.25e-15], N[(x / t$95$0), $MachinePrecision], If[LessEqual[y, -6e-88], t$95$1, If[LessEqual[y, 0.098], N[(x * N[(1.0 / t$95$0), $MachinePrecision]), $MachinePrecision], N[((-z) - N[(z * N[(x / y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]]]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := 1 - \frac{y}{z}\\
t_1 := \frac{y}{t_0}\\
\mathbf{if}\;y \leq -3.3 \cdot 10^{+118}:\\
\;\;\;\;\left(-z\right) - \frac{z}{\frac{y}{x}}\\
\mathbf{elif}\;y \leq -1.4 \cdot 10^{+15}:\\
\;\;\;\;t_1\\
\mathbf{elif}\;y \leq -3.25 \cdot 10^{-15}:\\
\;\;\;\;\frac{x}{t_0}\\
\mathbf{elif}\;y \leq -6 \cdot 10^{-88}:\\
\;\;\;\;t_1\\
\mathbf{elif}\;y \leq 0.098:\\
\;\;\;\;x \cdot \frac{1}{t_0}\\
\mathbf{else}:\\
\;\;\;\;\left(-z\right) - z \cdot \frac{x}{y}\\
\end{array}
\end{array}
if y < -3.3e118Initial program 63.5%
Taylor expanded in z around 0 59.3%
mul-1-neg59.3%
+-commutative59.3%
*-commutative59.3%
+-commutative59.3%
Simplified59.3%
Taylor expanded in y around 0 78.3%
+-commutative78.3%
associate-/l*81.9%
Simplified81.9%
if -3.3e118 < y < -1.4e15 or -3.24999999999999996e-15 < y < -5.9999999999999999e-88Initial program 100.0%
Taylor expanded in x around 0 69.7%
if -1.4e15 < y < -3.24999999999999996e-15Initial program 99.8%
Taylor expanded in x around inf 87.0%
if -5.9999999999999999e-88 < y < 0.098000000000000004Initial program 99.8%
Taylor expanded in x around inf 81.2%
*-un-lft-identity81.2%
associate-*l/81.3%
Applied egg-rr81.3%
if 0.098000000000000004 < y Initial program 73.3%
Taylor expanded in z around 0 64.5%
mul-1-neg64.5%
+-commutative64.5%
*-commutative64.5%
+-commutative64.5%
Simplified64.5%
Taylor expanded in y around 0 74.3%
+-commutative74.3%
associate-/l*77.4%
Simplified77.4%
div-inv77.5%
clear-num77.4%
*-commutative77.4%
Applied egg-rr77.4%
Final simplification78.7%
(FPCore (x y z)
:precision binary64
(let* ((t_0 (- 1.0 (/ y z)))
(t_1 (/ y t_0))
(t_2 (- (- z) (* z (/ x y))))
(t_3 (/ x t_0)))
(if (<= y -4.5e+118)
t_2
(if (<= y -1e+15)
t_1
(if (<= y -3.5e-23)
t_3
(if (<= y -1.28e-82) t_1 (if (<= y 0.0058) t_3 t_2)))))))
double code(double x, double y, double z) {
double t_0 = 1.0 - (y / z);
double t_1 = y / t_0;
double t_2 = -z - (z * (x / y));
double t_3 = x / t_0;
double tmp;
if (y <= -4.5e+118) {
tmp = t_2;
} else if (y <= -1e+15) {
tmp = t_1;
} else if (y <= -3.5e-23) {
tmp = t_3;
} else if (y <= -1.28e-82) {
tmp = t_1;
} else if (y <= 0.0058) {
tmp = t_3;
} else {
tmp = t_2;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: t_1
real(8) :: t_2
real(8) :: t_3
real(8) :: tmp
t_0 = 1.0d0 - (y / z)
t_1 = y / t_0
t_2 = -z - (z * (x / y))
t_3 = x / t_0
if (y <= (-4.5d+118)) then
tmp = t_2
else if (y <= (-1d+15)) then
tmp = t_1
else if (y <= (-3.5d-23)) then
tmp = t_3
else if (y <= (-1.28d-82)) then
tmp = t_1
else if (y <= 0.0058d0) then
tmp = t_3
else
tmp = t_2
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double t_0 = 1.0 - (y / z);
double t_1 = y / t_0;
double t_2 = -z - (z * (x / y));
double t_3 = x / t_0;
double tmp;
if (y <= -4.5e+118) {
tmp = t_2;
} else if (y <= -1e+15) {
tmp = t_1;
} else if (y <= -3.5e-23) {
tmp = t_3;
} else if (y <= -1.28e-82) {
tmp = t_1;
} else if (y <= 0.0058) {
tmp = t_3;
} else {
tmp = t_2;
}
return tmp;
}
def code(x, y, z): t_0 = 1.0 - (y / z) t_1 = y / t_0 t_2 = -z - (z * (x / y)) t_3 = x / t_0 tmp = 0 if y <= -4.5e+118: tmp = t_2 elif y <= -1e+15: tmp = t_1 elif y <= -3.5e-23: tmp = t_3 elif y <= -1.28e-82: tmp = t_1 elif y <= 0.0058: tmp = t_3 else: tmp = t_2 return tmp
function code(x, y, z) t_0 = Float64(1.0 - Float64(y / z)) t_1 = Float64(y / t_0) t_2 = Float64(Float64(-z) - Float64(z * Float64(x / y))) t_3 = Float64(x / t_0) tmp = 0.0 if (y <= -4.5e+118) tmp = t_2; elseif (y <= -1e+15) tmp = t_1; elseif (y <= -3.5e-23) tmp = t_3; elseif (y <= -1.28e-82) tmp = t_1; elseif (y <= 0.0058) tmp = t_3; else tmp = t_2; end return tmp end
function tmp_2 = code(x, y, z) t_0 = 1.0 - (y / z); t_1 = y / t_0; t_2 = -z - (z * (x / y)); t_3 = x / t_0; tmp = 0.0; if (y <= -4.5e+118) tmp = t_2; elseif (y <= -1e+15) tmp = t_1; elseif (y <= -3.5e-23) tmp = t_3; elseif (y <= -1.28e-82) tmp = t_1; elseif (y <= 0.0058) tmp = t_3; else tmp = t_2; end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = N[(1.0 - N[(y / z), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$1 = N[(y / t$95$0), $MachinePrecision]}, Block[{t$95$2 = N[((-z) - N[(z * N[(x / y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$3 = N[(x / t$95$0), $MachinePrecision]}, If[LessEqual[y, -4.5e+118], t$95$2, If[LessEqual[y, -1e+15], t$95$1, If[LessEqual[y, -3.5e-23], t$95$3, If[LessEqual[y, -1.28e-82], t$95$1, If[LessEqual[y, 0.0058], t$95$3, t$95$2]]]]]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := 1 - \frac{y}{z}\\
t_1 := \frac{y}{t_0}\\
t_2 := \left(-z\right) - z \cdot \frac{x}{y}\\
t_3 := \frac{x}{t_0}\\
\mathbf{if}\;y \leq -4.5 \cdot 10^{+118}:\\
\;\;\;\;t_2\\
\mathbf{elif}\;y \leq -1 \cdot 10^{+15}:\\
\;\;\;\;t_1\\
\mathbf{elif}\;y \leq -3.5 \cdot 10^{-23}:\\
\;\;\;\;t_3\\
\mathbf{elif}\;y \leq -1.28 \cdot 10^{-82}:\\
\;\;\;\;t_1\\
\mathbf{elif}\;y \leq 0.0058:\\
\;\;\;\;t_3\\
\mathbf{else}:\\
\;\;\;\;t_2\\
\end{array}
\end{array}
if y < -4.50000000000000002e118 or 0.0058 < y Initial program 68.8%
Taylor expanded in z around 0 62.1%
mul-1-neg62.1%
+-commutative62.1%
*-commutative62.1%
+-commutative62.1%
Simplified62.1%
Taylor expanded in y around 0 76.1%
+-commutative76.1%
associate-/l*79.5%
Simplified79.5%
div-inv79.5%
clear-num79.5%
*-commutative79.5%
Applied egg-rr79.5%
if -4.50000000000000002e118 < y < -1e15 or -3.49999999999999993e-23 < y < -1.28e-82Initial program 100.0%
Taylor expanded in x around 0 70.6%
if -1e15 < y < -3.49999999999999993e-23 or -1.28e-82 < y < 0.0058Initial program 99.8%
Taylor expanded in x around inf 81.1%
Final simplification78.7%
(FPCore (x y z)
:precision binary64
(let* ((t_0 (- 1.0 (/ y z))) (t_1 (/ y t_0)) (t_2 (/ x t_0)))
(if (<= y -2.4e+118)
(- (- z) (/ z (/ y x)))
(if (<= y -1e+15)
t_1
(if (<= y -7e-16)
t_2
(if (<= y -7.5e-83)
t_1
(if (<= y 0.054) t_2 (- (- z) (* z (/ x y))))))))))
double code(double x, double y, double z) {
double t_0 = 1.0 - (y / z);
double t_1 = y / t_0;
double t_2 = x / t_0;
double tmp;
if (y <= -2.4e+118) {
tmp = -z - (z / (y / x));
} else if (y <= -1e+15) {
tmp = t_1;
} else if (y <= -7e-16) {
tmp = t_2;
} else if (y <= -7.5e-83) {
tmp = t_1;
} else if (y <= 0.054) {
tmp = t_2;
} else {
tmp = -z - (z * (x / y));
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: t_1
real(8) :: t_2
real(8) :: tmp
t_0 = 1.0d0 - (y / z)
t_1 = y / t_0
t_2 = x / t_0
if (y <= (-2.4d+118)) then
tmp = -z - (z / (y / x))
else if (y <= (-1d+15)) then
tmp = t_1
else if (y <= (-7d-16)) then
tmp = t_2
else if (y <= (-7.5d-83)) then
tmp = t_1
else if (y <= 0.054d0) then
tmp = t_2
else
tmp = -z - (z * (x / y))
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double t_0 = 1.0 - (y / z);
double t_1 = y / t_0;
double t_2 = x / t_0;
double tmp;
if (y <= -2.4e+118) {
tmp = -z - (z / (y / x));
} else if (y <= -1e+15) {
tmp = t_1;
} else if (y <= -7e-16) {
tmp = t_2;
} else if (y <= -7.5e-83) {
tmp = t_1;
} else if (y <= 0.054) {
tmp = t_2;
} else {
tmp = -z - (z * (x / y));
}
return tmp;
}
def code(x, y, z): t_0 = 1.0 - (y / z) t_1 = y / t_0 t_2 = x / t_0 tmp = 0 if y <= -2.4e+118: tmp = -z - (z / (y / x)) elif y <= -1e+15: tmp = t_1 elif y <= -7e-16: tmp = t_2 elif y <= -7.5e-83: tmp = t_1 elif y <= 0.054: tmp = t_2 else: tmp = -z - (z * (x / y)) return tmp
function code(x, y, z) t_0 = Float64(1.0 - Float64(y / z)) t_1 = Float64(y / t_0) t_2 = Float64(x / t_0) tmp = 0.0 if (y <= -2.4e+118) tmp = Float64(Float64(-z) - Float64(z / Float64(y / x))); elseif (y <= -1e+15) tmp = t_1; elseif (y <= -7e-16) tmp = t_2; elseif (y <= -7.5e-83) tmp = t_1; elseif (y <= 0.054) tmp = t_2; else tmp = Float64(Float64(-z) - Float64(z * Float64(x / y))); end return tmp end
function tmp_2 = code(x, y, z) t_0 = 1.0 - (y / z); t_1 = y / t_0; t_2 = x / t_0; tmp = 0.0; if (y <= -2.4e+118) tmp = -z - (z / (y / x)); elseif (y <= -1e+15) tmp = t_1; elseif (y <= -7e-16) tmp = t_2; elseif (y <= -7.5e-83) tmp = t_1; elseif (y <= 0.054) tmp = t_2; else tmp = -z - (z * (x / y)); end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = N[(1.0 - N[(y / z), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$1 = N[(y / t$95$0), $MachinePrecision]}, Block[{t$95$2 = N[(x / t$95$0), $MachinePrecision]}, If[LessEqual[y, -2.4e+118], N[((-z) - N[(z / N[(y / x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], If[LessEqual[y, -1e+15], t$95$1, If[LessEqual[y, -7e-16], t$95$2, If[LessEqual[y, -7.5e-83], t$95$1, If[LessEqual[y, 0.054], t$95$2, N[((-z) - N[(z * N[(x / y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]]]]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := 1 - \frac{y}{z}\\
t_1 := \frac{y}{t_0}\\
t_2 := \frac{x}{t_0}\\
\mathbf{if}\;y \leq -2.4 \cdot 10^{+118}:\\
\;\;\;\;\left(-z\right) - \frac{z}{\frac{y}{x}}\\
\mathbf{elif}\;y \leq -1 \cdot 10^{+15}:\\
\;\;\;\;t_1\\
\mathbf{elif}\;y \leq -7 \cdot 10^{-16}:\\
\;\;\;\;t_2\\
\mathbf{elif}\;y \leq -7.5 \cdot 10^{-83}:\\
\;\;\;\;t_1\\
\mathbf{elif}\;y \leq 0.054:\\
\;\;\;\;t_2\\
\mathbf{else}:\\
\;\;\;\;\left(-z\right) - z \cdot \frac{x}{y}\\
\end{array}
\end{array}
if y < -2.4e118Initial program 63.5%
Taylor expanded in z around 0 59.3%
mul-1-neg59.3%
+-commutative59.3%
*-commutative59.3%
+-commutative59.3%
Simplified59.3%
Taylor expanded in y around 0 78.3%
+-commutative78.3%
associate-/l*81.9%
Simplified81.9%
if -2.4e118 < y < -1e15 or -7.00000000000000035e-16 < y < -7.4999999999999997e-83Initial program 100.0%
Taylor expanded in x around 0 70.6%
if -1e15 < y < -7.00000000000000035e-16 or -7.4999999999999997e-83 < y < 0.0539999999999999994Initial program 99.8%
Taylor expanded in x around inf 81.1%
if 0.0539999999999999994 < y Initial program 73.3%
Taylor expanded in z around 0 64.5%
mul-1-neg64.5%
+-commutative64.5%
*-commutative64.5%
+-commutative64.5%
Simplified64.5%
Taylor expanded in y around 0 74.3%
+-commutative74.3%
associate-/l*77.4%
Simplified77.4%
div-inv77.5%
clear-num77.4%
*-commutative77.4%
Applied egg-rr77.4%
Final simplification78.7%
(FPCore (x y z)
:precision binary64
(let* ((t_0 (- 1.0 (/ y z))) (t_1 (/ x t_0)))
(if (<= x -9e-18)
t_1
(if (<= x 3.9e-115)
(/ y t_0)
(if (<= x 8.2e-75) (- z) (if (<= x 4.8e-18) (+ x y) t_1))))))
double code(double x, double y, double z) {
double t_0 = 1.0 - (y / z);
double t_1 = x / t_0;
double tmp;
if (x <= -9e-18) {
tmp = t_1;
} else if (x <= 3.9e-115) {
tmp = y / t_0;
} else if (x <= 8.2e-75) {
tmp = -z;
} else if (x <= 4.8e-18) {
tmp = x + y;
} else {
tmp = t_1;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: t_1
real(8) :: tmp
t_0 = 1.0d0 - (y / z)
t_1 = x / t_0
if (x <= (-9d-18)) then
tmp = t_1
else if (x <= 3.9d-115) then
tmp = y / t_0
else if (x <= 8.2d-75) then
tmp = -z
else if (x <= 4.8d-18) then
tmp = x + y
else
tmp = t_1
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double t_0 = 1.0 - (y / z);
double t_1 = x / t_0;
double tmp;
if (x <= -9e-18) {
tmp = t_1;
} else if (x <= 3.9e-115) {
tmp = y / t_0;
} else if (x <= 8.2e-75) {
tmp = -z;
} else if (x <= 4.8e-18) {
tmp = x + y;
} else {
tmp = t_1;
}
return tmp;
}
def code(x, y, z): t_0 = 1.0 - (y / z) t_1 = x / t_0 tmp = 0 if x <= -9e-18: tmp = t_1 elif x <= 3.9e-115: tmp = y / t_0 elif x <= 8.2e-75: tmp = -z elif x <= 4.8e-18: tmp = x + y else: tmp = t_1 return tmp
function code(x, y, z) t_0 = Float64(1.0 - Float64(y / z)) t_1 = Float64(x / t_0) tmp = 0.0 if (x <= -9e-18) tmp = t_1; elseif (x <= 3.9e-115) tmp = Float64(y / t_0); elseif (x <= 8.2e-75) tmp = Float64(-z); elseif (x <= 4.8e-18) tmp = Float64(x + y); else tmp = t_1; end return tmp end
function tmp_2 = code(x, y, z) t_0 = 1.0 - (y / z); t_1 = x / t_0; tmp = 0.0; if (x <= -9e-18) tmp = t_1; elseif (x <= 3.9e-115) tmp = y / t_0; elseif (x <= 8.2e-75) tmp = -z; elseif (x <= 4.8e-18) tmp = x + y; else tmp = t_1; end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = N[(1.0 - N[(y / z), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$1 = N[(x / t$95$0), $MachinePrecision]}, If[LessEqual[x, -9e-18], t$95$1, If[LessEqual[x, 3.9e-115], N[(y / t$95$0), $MachinePrecision], If[LessEqual[x, 8.2e-75], (-z), If[LessEqual[x, 4.8e-18], N[(x + y), $MachinePrecision], t$95$1]]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := 1 - \frac{y}{z}\\
t_1 := \frac{x}{t_0}\\
\mathbf{if}\;x \leq -9 \cdot 10^{-18}:\\
\;\;\;\;t_1\\
\mathbf{elif}\;x \leq 3.9 \cdot 10^{-115}:\\
\;\;\;\;\frac{y}{t_0}\\
\mathbf{elif}\;x \leq 8.2 \cdot 10^{-75}:\\
\;\;\;\;-z\\
\mathbf{elif}\;x \leq 4.8 \cdot 10^{-18}:\\
\;\;\;\;x + y\\
\mathbf{else}:\\
\;\;\;\;t_1\\
\end{array}
\end{array}
if x < -8.99999999999999987e-18 or 4.79999999999999988e-18 < x Initial program 85.0%
Taylor expanded in x around inf 70.5%
if -8.99999999999999987e-18 < x < 3.8999999999999998e-115Initial program 88.6%
Taylor expanded in x around 0 76.0%
if 3.8999999999999998e-115 < x < 8.20000000000000005e-75Initial program 66.3%
Taylor expanded in y around inf 68.7%
mul-1-neg68.7%
Simplified68.7%
if 8.20000000000000005e-75 < x < 4.79999999999999988e-18Initial program 100.0%
Taylor expanded in z around inf 71.2%
Final simplification72.5%
(FPCore (x y z) :precision binary64 (if (<= y -1.26e+85) (- z) (if (<= y 1.5e+53) (/ x (- 1.0 (/ y z))) (- z))))
double code(double x, double y, double z) {
double tmp;
if (y <= -1.26e+85) {
tmp = -z;
} else if (y <= 1.5e+53) {
tmp = x / (1.0 - (y / z));
} else {
tmp = -z;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (y <= (-1.26d+85)) then
tmp = -z
else if (y <= 1.5d+53) then
tmp = x / (1.0d0 - (y / z))
else
tmp = -z
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if (y <= -1.26e+85) {
tmp = -z;
} else if (y <= 1.5e+53) {
tmp = x / (1.0 - (y / z));
} else {
tmp = -z;
}
return tmp;
}
def code(x, y, z): tmp = 0 if y <= -1.26e+85: tmp = -z elif y <= 1.5e+53: tmp = x / (1.0 - (y / z)) else: tmp = -z return tmp
function code(x, y, z) tmp = 0.0 if (y <= -1.26e+85) tmp = Float64(-z); elseif (y <= 1.5e+53) tmp = Float64(x / Float64(1.0 - Float64(y / z))); else tmp = Float64(-z); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if (y <= -1.26e+85) tmp = -z; elseif (y <= 1.5e+53) tmp = x / (1.0 - (y / z)); else tmp = -z; end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[y, -1.26e+85], (-z), If[LessEqual[y, 1.5e+53], N[(x / N[(1.0 - N[(y / z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], (-z)]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -1.26 \cdot 10^{+85}:\\
\;\;\;\;-z\\
\mathbf{elif}\;y \leq 1.5 \cdot 10^{+53}:\\
\;\;\;\;\frac{x}{1 - \frac{y}{z}}\\
\mathbf{else}:\\
\;\;\;\;-z\\
\end{array}
\end{array}
if y < -1.26000000000000003e85 or 1.49999999999999999e53 < y Initial program 69.6%
Taylor expanded in y around inf 65.5%
mul-1-neg65.5%
Simplified65.5%
if -1.26000000000000003e85 < y < 1.49999999999999999e53Initial program 99.2%
Taylor expanded in x around inf 69.8%
Final simplification67.9%
(FPCore (x y z) :precision binary64 (if (<= y -2e+94) (- z) (if (<= y 0.88) (+ x y) (- z))))
double code(double x, double y, double z) {
double tmp;
if (y <= -2e+94) {
tmp = -z;
} else if (y <= 0.88) {
tmp = x + y;
} else {
tmp = -z;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (y <= (-2d+94)) then
tmp = -z
else if (y <= 0.88d0) then
tmp = x + y
else
tmp = -z
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if (y <= -2e+94) {
tmp = -z;
} else if (y <= 0.88) {
tmp = x + y;
} else {
tmp = -z;
}
return tmp;
}
def code(x, y, z): tmp = 0 if y <= -2e+94: tmp = -z elif y <= 0.88: tmp = x + y else: tmp = -z return tmp
function code(x, y, z) tmp = 0.0 if (y <= -2e+94) tmp = Float64(-z); elseif (y <= 0.88) tmp = Float64(x + y); else tmp = Float64(-z); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if (y <= -2e+94) tmp = -z; elseif (y <= 0.88) tmp = x + y; else tmp = -z; end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[y, -2e+94], (-z), If[LessEqual[y, 0.88], N[(x + y), $MachinePrecision], (-z)]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -2 \cdot 10^{+94}:\\
\;\;\;\;-z\\
\mathbf{elif}\;y \leq 0.88:\\
\;\;\;\;x + y\\
\mathbf{else}:\\
\;\;\;\;-z\\
\end{array}
\end{array}
if y < -2e94 or 0.880000000000000004 < y Initial program 70.6%
Taylor expanded in y around inf 63.7%
mul-1-neg63.7%
Simplified63.7%
if -2e94 < y < 0.880000000000000004Initial program 99.9%
Taylor expanded in z around inf 67.9%
Final simplification66.0%
(FPCore (x y z) :precision binary64 (if (<= y -1.22e-82) (- z) (if (<= y 0.245) x (- z))))
double code(double x, double y, double z) {
double tmp;
if (y <= -1.22e-82) {
tmp = -z;
} else if (y <= 0.245) {
tmp = x;
} else {
tmp = -z;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (y <= (-1.22d-82)) then
tmp = -z
else if (y <= 0.245d0) then
tmp = x
else
tmp = -z
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if (y <= -1.22e-82) {
tmp = -z;
} else if (y <= 0.245) {
tmp = x;
} else {
tmp = -z;
}
return tmp;
}
def code(x, y, z): tmp = 0 if y <= -1.22e-82: tmp = -z elif y <= 0.245: tmp = x else: tmp = -z return tmp
function code(x, y, z) tmp = 0.0 if (y <= -1.22e-82) tmp = Float64(-z); elseif (y <= 0.245) tmp = x; else tmp = Float64(-z); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if (y <= -1.22e-82) tmp = -z; elseif (y <= 0.245) tmp = x; else tmp = -z; end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[y, -1.22e-82], (-z), If[LessEqual[y, 0.245], x, (-z)]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -1.22 \cdot 10^{-82}:\\
\;\;\;\;-z\\
\mathbf{elif}\;y \leq 0.245:\\
\;\;\;\;x\\
\mathbf{else}:\\
\;\;\;\;-z\\
\end{array}
\end{array}
if y < -1.22000000000000001e-82 or 0.245 < y Initial program 78.1%
Taylor expanded in y around inf 53.0%
mul-1-neg53.0%
Simplified53.0%
if -1.22000000000000001e-82 < y < 0.245Initial program 99.8%
Taylor expanded in y around 0 67.2%
Final simplification58.3%
(FPCore (x y z) :precision binary64 x)
double code(double x, double y, double z) {
return x;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x
end function
public static double code(double x, double y, double z) {
return x;
}
def code(x, y, z): return x
function code(x, y, z) return x end
function tmp = code(x, y, z) tmp = x; end
code[x_, y_, z_] := x
\begin{array}{l}
\\
x
\end{array}
Initial program 86.3%
Taylor expanded in y around 0 31.3%
Final simplification31.3%
(FPCore (x y z)
:precision binary64
(let* ((t_0 (* (/ (+ y x) (- y)) z)))
(if (< y -3.7429310762689856e+171)
t_0
(if (< y 3.5534662456086734e+168) (/ (+ x y) (- 1.0 (/ y z))) t_0))))
double code(double x, double y, double z) {
double t_0 = ((y + x) / -y) * z;
double tmp;
if (y < -3.7429310762689856e+171) {
tmp = t_0;
} else if (y < 3.5534662456086734e+168) {
tmp = (x + y) / (1.0 - (y / z));
} else {
tmp = t_0;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: tmp
t_0 = ((y + x) / -y) * z
if (y < (-3.7429310762689856d+171)) then
tmp = t_0
else if (y < 3.5534662456086734d+168) then
tmp = (x + y) / (1.0d0 - (y / z))
else
tmp = t_0
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double t_0 = ((y + x) / -y) * z;
double tmp;
if (y < -3.7429310762689856e+171) {
tmp = t_0;
} else if (y < 3.5534662456086734e+168) {
tmp = (x + y) / (1.0 - (y / z));
} else {
tmp = t_0;
}
return tmp;
}
def code(x, y, z): t_0 = ((y + x) / -y) * z tmp = 0 if y < -3.7429310762689856e+171: tmp = t_0 elif y < 3.5534662456086734e+168: tmp = (x + y) / (1.0 - (y / z)) else: tmp = t_0 return tmp
function code(x, y, z) t_0 = Float64(Float64(Float64(y + x) / Float64(-y)) * z) tmp = 0.0 if (y < -3.7429310762689856e+171) tmp = t_0; elseif (y < 3.5534662456086734e+168) tmp = Float64(Float64(x + y) / Float64(1.0 - Float64(y / z))); else tmp = t_0; end return tmp end
function tmp_2 = code(x, y, z) t_0 = ((y + x) / -y) * z; tmp = 0.0; if (y < -3.7429310762689856e+171) tmp = t_0; elseif (y < 3.5534662456086734e+168) tmp = (x + y) / (1.0 - (y / z)); else tmp = t_0; end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = N[(N[(N[(y + x), $MachinePrecision] / (-y)), $MachinePrecision] * z), $MachinePrecision]}, If[Less[y, -3.7429310762689856e+171], t$95$0, If[Less[y, 3.5534662456086734e+168], N[(N[(x + y), $MachinePrecision] / N[(1.0 - N[(y / z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], t$95$0]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{y + x}{-y} \cdot z\\
\mathbf{if}\;y < -3.7429310762689856 \cdot 10^{+171}:\\
\;\;\;\;t_0\\
\mathbf{elif}\;y < 3.5534662456086734 \cdot 10^{+168}:\\
\;\;\;\;\frac{x + y}{1 - \frac{y}{z}}\\
\mathbf{else}:\\
\;\;\;\;t_0\\
\end{array}
\end{array}
herbie shell --seed 2023176
(FPCore (x y z)
:name "Graphics.Rendering.Chart.Backend.Diagrams:calcFontMetrics from Chart-diagrams-1.5.1, A"
:precision binary64
:herbie-target
(if (< y -3.7429310762689856e+171) (* (/ (+ y x) (- y)) z) (if (< y 3.5534662456086734e+168) (/ (+ x y) (- 1.0 (/ y z))) (* (/ (+ y x) (- y)) z)))
(/ (+ x y) (- 1.0 (/ y z))))