
(FPCore (x y) :precision binary64 (* 200.0 (- x y)))
double code(double x, double y) {
return 200.0 * (x - y);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = 200.0d0 * (x - y)
end function
public static double code(double x, double y) {
return 200.0 * (x - y);
}
def code(x, y): return 200.0 * (x - y)
function code(x, y) return Float64(200.0 * Float64(x - y)) end
function tmp = code(x, y) tmp = 200.0 * (x - y); end
code[x_, y_] := N[(200.0 * N[(x - y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
200 \cdot \left(x - y\right)
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 4 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y) :precision binary64 (* 200.0 (- x y)))
double code(double x, double y) {
return 200.0 * (x - y);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = 200.0d0 * (x - y)
end function
public static double code(double x, double y) {
return 200.0 * (x - y);
}
def code(x, y): return 200.0 * (x - y)
function code(x, y) return Float64(200.0 * Float64(x - y)) end
function tmp = code(x, y) tmp = 200.0 * (x - y); end
code[x_, y_] := N[(200.0 * N[(x - y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
200 \cdot \left(x - y\right)
\end{array}
(FPCore (x y) :precision binary64 (fma -200.0 y (* 200.0 x)))
double code(double x, double y) {
return fma(-200.0, y, (200.0 * x));
}
function code(x, y) return fma(-200.0, y, Float64(200.0 * x)) end
code[x_, y_] := N[(-200.0 * y + N[(200.0 * x), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\mathsf{fma}\left(-200, y, 200 \cdot x\right)
\end{array}
Initial program 100.0%
Taylor expanded in x around 0 100.0%
+-commutative100.0%
fma-def100.0%
Simplified100.0%
Final simplification100.0%
(FPCore (x y) :precision binary64 (if (<= y -2.6e+52) (* -200.0 y) (if (<= y 1.65e-31) (* 200.0 x) (* -200.0 y))))
double code(double x, double y) {
double tmp;
if (y <= -2.6e+52) {
tmp = -200.0 * y;
} else if (y <= 1.65e-31) {
tmp = 200.0 * x;
} else {
tmp = -200.0 * y;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if (y <= (-2.6d+52)) then
tmp = (-200.0d0) * y
else if (y <= 1.65d-31) then
tmp = 200.0d0 * x
else
tmp = (-200.0d0) * y
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if (y <= -2.6e+52) {
tmp = -200.0 * y;
} else if (y <= 1.65e-31) {
tmp = 200.0 * x;
} else {
tmp = -200.0 * y;
}
return tmp;
}
def code(x, y): tmp = 0 if y <= -2.6e+52: tmp = -200.0 * y elif y <= 1.65e-31: tmp = 200.0 * x else: tmp = -200.0 * y return tmp
function code(x, y) tmp = 0.0 if (y <= -2.6e+52) tmp = Float64(-200.0 * y); elseif (y <= 1.65e-31) tmp = Float64(200.0 * x); else tmp = Float64(-200.0 * y); end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if (y <= -2.6e+52) tmp = -200.0 * y; elseif (y <= 1.65e-31) tmp = 200.0 * x; else tmp = -200.0 * y; end tmp_2 = tmp; end
code[x_, y_] := If[LessEqual[y, -2.6e+52], N[(-200.0 * y), $MachinePrecision], If[LessEqual[y, 1.65e-31], N[(200.0 * x), $MachinePrecision], N[(-200.0 * y), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -2.6 \cdot 10^{+52}:\\
\;\;\;\;-200 \cdot y\\
\mathbf{elif}\;y \leq 1.65 \cdot 10^{-31}:\\
\;\;\;\;200 \cdot x\\
\mathbf{else}:\\
\;\;\;\;-200 \cdot y\\
\end{array}
\end{array}
if y < -2.6e52 or 1.65e-31 < y Initial program 100.0%
Taylor expanded in x around 0 77.4%
if -2.6e52 < y < 1.65e-31Initial program 99.9%
Taylor expanded in x around inf 79.5%
Final simplification78.4%
(FPCore (x y) :precision binary64 (* 200.0 (- x y)))
double code(double x, double y) {
return 200.0 * (x - y);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = 200.0d0 * (x - y)
end function
public static double code(double x, double y) {
return 200.0 * (x - y);
}
def code(x, y): return 200.0 * (x - y)
function code(x, y) return Float64(200.0 * Float64(x - y)) end
function tmp = code(x, y) tmp = 200.0 * (x - y); end
code[x_, y_] := N[(200.0 * N[(x - y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
200 \cdot \left(x - y\right)
\end{array}
Initial program 100.0%
Final simplification100.0%
(FPCore (x y) :precision binary64 (* -200.0 y))
double code(double x, double y) {
return -200.0 * y;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (-200.0d0) * y
end function
public static double code(double x, double y) {
return -200.0 * y;
}
def code(x, y): return -200.0 * y
function code(x, y) return Float64(-200.0 * y) end
function tmp = code(x, y) tmp = -200.0 * y; end
code[x_, y_] := N[(-200.0 * y), $MachinePrecision]
\begin{array}{l}
\\
-200 \cdot y
\end{array}
Initial program 100.0%
Taylor expanded in x around 0 50.5%
Final simplification50.5%
herbie shell --seed 2023176
(FPCore (x y)
:name "Data.Colour.CIE:cieLABView from colour-2.3.3, C"
:precision binary64
(* 200.0 (- x y)))