
(FPCore (x y z t a b) :precision binary64 (- (* (* 2.0 (sqrt x)) (cos (- y (/ (* z t) 3.0)))) (/ a (* b 3.0))))
double code(double x, double y, double z, double t, double a, double b) {
return ((2.0 * sqrt(x)) * cos((y - ((z * t) / 3.0)))) - (a / (b * 3.0));
}
real(8) function code(x, y, z, t, a, b)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
code = ((2.0d0 * sqrt(x)) * cos((y - ((z * t) / 3.0d0)))) - (a / (b * 3.0d0))
end function
public static double code(double x, double y, double z, double t, double a, double b) {
return ((2.0 * Math.sqrt(x)) * Math.cos((y - ((z * t) / 3.0)))) - (a / (b * 3.0));
}
def code(x, y, z, t, a, b): return ((2.0 * math.sqrt(x)) * math.cos((y - ((z * t) / 3.0)))) - (a / (b * 3.0))
function code(x, y, z, t, a, b) return Float64(Float64(Float64(2.0 * sqrt(x)) * cos(Float64(y - Float64(Float64(z * t) / 3.0)))) - Float64(a / Float64(b * 3.0))) end
function tmp = code(x, y, z, t, a, b) tmp = ((2.0 * sqrt(x)) * cos((y - ((z * t) / 3.0)))) - (a / (b * 3.0)); end
code[x_, y_, z_, t_, a_, b_] := N[(N[(N[(2.0 * N[Sqrt[x], $MachinePrecision]), $MachinePrecision] * N[Cos[N[(y - N[(N[(z * t), $MachinePrecision] / 3.0), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision] - N[(a / N[(b * 3.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(2 \cdot \sqrt{x}\right) \cdot \cos \left(y - \frac{z \cdot t}{3}\right) - \frac{a}{b \cdot 3}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 9 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z t a b) :precision binary64 (- (* (* 2.0 (sqrt x)) (cos (- y (/ (* z t) 3.0)))) (/ a (* b 3.0))))
double code(double x, double y, double z, double t, double a, double b) {
return ((2.0 * sqrt(x)) * cos((y - ((z * t) / 3.0)))) - (a / (b * 3.0));
}
real(8) function code(x, y, z, t, a, b)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
code = ((2.0d0 * sqrt(x)) * cos((y - ((z * t) / 3.0d0)))) - (a / (b * 3.0d0))
end function
public static double code(double x, double y, double z, double t, double a, double b) {
return ((2.0 * Math.sqrt(x)) * Math.cos((y - ((z * t) / 3.0)))) - (a / (b * 3.0));
}
def code(x, y, z, t, a, b): return ((2.0 * math.sqrt(x)) * math.cos((y - ((z * t) / 3.0)))) - (a / (b * 3.0))
function code(x, y, z, t, a, b) return Float64(Float64(Float64(2.0 * sqrt(x)) * cos(Float64(y - Float64(Float64(z * t) / 3.0)))) - Float64(a / Float64(b * 3.0))) end
function tmp = code(x, y, z, t, a, b) tmp = ((2.0 * sqrt(x)) * cos((y - ((z * t) / 3.0)))) - (a / (b * 3.0)); end
code[x_, y_, z_, t_, a_, b_] := N[(N[(N[(2.0 * N[Sqrt[x], $MachinePrecision]), $MachinePrecision] * N[Cos[N[(y - N[(N[(z * t), $MachinePrecision] / 3.0), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision] - N[(a / N[(b * 3.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(2 \cdot \sqrt{x}\right) \cdot \cos \left(y - \frac{z \cdot t}{3}\right) - \frac{a}{b \cdot 3}
\end{array}
NOTE: z and t should be sorted in increasing order before calling this function.
(FPCore (x y z t a b)
:precision binary64
(let* ((t_1 (/ z (/ 3.0 t))) (t_2 (/ a (* 3.0 b))) (t_3 (* 2.0 (sqrt x))))
(if (<= (- (* t_3 (cos (- y (/ (* z t) 3.0)))) t_2) 2e+143)
(-
(* 2.0 (* (sqrt x) (+ (* (cos y) (cos t_1)) (* (sin y) (sin t_1)))))
(/ (/ a 3.0) b))
(- t_3 t_2))))assert(z < t);
double code(double x, double y, double z, double t, double a, double b) {
double t_1 = z / (3.0 / t);
double t_2 = a / (3.0 * b);
double t_3 = 2.0 * sqrt(x);
double tmp;
if (((t_3 * cos((y - ((z * t) / 3.0)))) - t_2) <= 2e+143) {
tmp = (2.0 * (sqrt(x) * ((cos(y) * cos(t_1)) + (sin(y) * sin(t_1))))) - ((a / 3.0) / b);
} else {
tmp = t_3 - t_2;
}
return tmp;
}
NOTE: z and t should be sorted in increasing order before calling this function.
real(8) function code(x, y, z, t, a, b)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8) :: t_1
real(8) :: t_2
real(8) :: t_3
real(8) :: tmp
t_1 = z / (3.0d0 / t)
t_2 = a / (3.0d0 * b)
t_3 = 2.0d0 * sqrt(x)
if (((t_3 * cos((y - ((z * t) / 3.0d0)))) - t_2) <= 2d+143) then
tmp = (2.0d0 * (sqrt(x) * ((cos(y) * cos(t_1)) + (sin(y) * sin(t_1))))) - ((a / 3.0d0) / b)
else
tmp = t_3 - t_2
end if
code = tmp
end function
assert z < t;
public static double code(double x, double y, double z, double t, double a, double b) {
double t_1 = z / (3.0 / t);
double t_2 = a / (3.0 * b);
double t_3 = 2.0 * Math.sqrt(x);
double tmp;
if (((t_3 * Math.cos((y - ((z * t) / 3.0)))) - t_2) <= 2e+143) {
tmp = (2.0 * (Math.sqrt(x) * ((Math.cos(y) * Math.cos(t_1)) + (Math.sin(y) * Math.sin(t_1))))) - ((a / 3.0) / b);
} else {
tmp = t_3 - t_2;
}
return tmp;
}
[z, t] = sort([z, t]) def code(x, y, z, t, a, b): t_1 = z / (3.0 / t) t_2 = a / (3.0 * b) t_3 = 2.0 * math.sqrt(x) tmp = 0 if ((t_3 * math.cos((y - ((z * t) / 3.0)))) - t_2) <= 2e+143: tmp = (2.0 * (math.sqrt(x) * ((math.cos(y) * math.cos(t_1)) + (math.sin(y) * math.sin(t_1))))) - ((a / 3.0) / b) else: tmp = t_3 - t_2 return tmp
z, t = sort([z, t]) function code(x, y, z, t, a, b) t_1 = Float64(z / Float64(3.0 / t)) t_2 = Float64(a / Float64(3.0 * b)) t_3 = Float64(2.0 * sqrt(x)) tmp = 0.0 if (Float64(Float64(t_3 * cos(Float64(y - Float64(Float64(z * t) / 3.0)))) - t_2) <= 2e+143) tmp = Float64(Float64(2.0 * Float64(sqrt(x) * Float64(Float64(cos(y) * cos(t_1)) + Float64(sin(y) * sin(t_1))))) - Float64(Float64(a / 3.0) / b)); else tmp = Float64(t_3 - t_2); end return tmp end
z, t = num2cell(sort([z, t])){:}
function tmp_2 = code(x, y, z, t, a, b)
t_1 = z / (3.0 / t);
t_2 = a / (3.0 * b);
t_3 = 2.0 * sqrt(x);
tmp = 0.0;
if (((t_3 * cos((y - ((z * t) / 3.0)))) - t_2) <= 2e+143)
tmp = (2.0 * (sqrt(x) * ((cos(y) * cos(t_1)) + (sin(y) * sin(t_1))))) - ((a / 3.0) / b);
else
tmp = t_3 - t_2;
end
tmp_2 = tmp;
end
NOTE: z and t should be sorted in increasing order before calling this function.
code[x_, y_, z_, t_, a_, b_] := Block[{t$95$1 = N[(z / N[(3.0 / t), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$2 = N[(a / N[(3.0 * b), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$3 = N[(2.0 * N[Sqrt[x], $MachinePrecision]), $MachinePrecision]}, If[LessEqual[N[(N[(t$95$3 * N[Cos[N[(y - N[(N[(z * t), $MachinePrecision] / 3.0), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision] - t$95$2), $MachinePrecision], 2e+143], N[(N[(2.0 * N[(N[Sqrt[x], $MachinePrecision] * N[(N[(N[Cos[y], $MachinePrecision] * N[Cos[t$95$1], $MachinePrecision]), $MachinePrecision] + N[(N[Sin[y], $MachinePrecision] * N[Sin[t$95$1], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] - N[(N[(a / 3.0), $MachinePrecision] / b), $MachinePrecision]), $MachinePrecision], N[(t$95$3 - t$95$2), $MachinePrecision]]]]]
\begin{array}{l}
[z, t] = \mathsf{sort}([z, t])\\
\\
\begin{array}{l}
t_1 := \frac{z}{\frac{3}{t}}\\
t_2 := \frac{a}{3 \cdot b}\\
t_3 := 2 \cdot \sqrt{x}\\
\mathbf{if}\;t_3 \cdot \cos \left(y - \frac{z \cdot t}{3}\right) - t_2 \leq 2 \cdot 10^{+143}:\\
\;\;\;\;2 \cdot \left(\sqrt{x} \cdot \left(\cos y \cdot \cos t_1 + \sin y \cdot \sin t_1\right)\right) - \frac{\frac{a}{3}}{b}\\
\mathbf{else}:\\
\;\;\;\;t_3 - t_2\\
\end{array}
\end{array}
if (-.f64 (*.f64 (*.f64 2 (sqrt.f64 x)) (cos.f64 (-.f64 y (/.f64 (*.f64 z t) 3)))) (/.f64 a (*.f64 b 3))) < 2e143Initial program 76.4%
associate-*l*76.4%
fma-neg76.4%
remove-double-neg76.4%
fma-neg76.4%
remove-double-neg76.4%
associate-/l*76.6%
*-commutative76.6%
Simplified76.6%
*-un-lft-identity76.6%
associate-/r*76.7%
Applied egg-rr76.7%
cos-diff78.1%
Applied egg-rr78.1%
if 2e143 < (-.f64 (*.f64 (*.f64 2 (sqrt.f64 x)) (cos.f64 (-.f64 y (/.f64 (*.f64 z t) 3)))) (/.f64 a (*.f64 b 3))) Initial program 46.7%
Taylor expanded in z around 0 78.9%
*-commutative78.9%
associate-*l*78.9%
*-commutative78.9%
Simplified78.9%
Taylor expanded in y around 0 79.5%
Final simplification78.5%
NOTE: z and t should be sorted in increasing order before calling this function. (FPCore (x y z t a b) :precision binary64 (fma (* 2.0 (cos y)) (sqrt x) (/ (- a) (* 3.0 b))))
assert(z < t);
double code(double x, double y, double z, double t, double a, double b) {
return fma((2.0 * cos(y)), sqrt(x), (-a / (3.0 * b)));
}
z, t = sort([z, t]) function code(x, y, z, t, a, b) return fma(Float64(2.0 * cos(y)), sqrt(x), Float64(Float64(-a) / Float64(3.0 * b))) end
NOTE: z and t should be sorted in increasing order before calling this function. code[x_, y_, z_, t_, a_, b_] := N[(N[(2.0 * N[Cos[y], $MachinePrecision]), $MachinePrecision] * N[Sqrt[x], $MachinePrecision] + N[((-a) / N[(3.0 * b), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
[z, t] = \mathsf{sort}([z, t])\\
\\
\mathsf{fma}\left(2 \cdot \cos y, \sqrt{x}, \frac{-a}{3 \cdot b}\right)
\end{array}
Initial program 68.2%
Taylor expanded in z around 0 76.8%
*-commutative76.8%
associate-*l*76.8%
*-commutative76.8%
Simplified76.8%
associate-*r*76.8%
*-commutative76.8%
fma-neg76.8%
*-commutative76.8%
Applied egg-rr76.8%
Final simplification76.8%
NOTE: z and t should be sorted in increasing order before calling this function.
(FPCore (x y z t a b)
:precision binary64
(let* ((t_1 (/ a (* 3.0 b))))
(if (or (<= t_1 -2e-118) (not (<= t_1 2e-81)))
(- (* 2.0 (sqrt x)) t_1)
(* (sqrt x) (* 2.0 (cos y))))))assert(z < t);
double code(double x, double y, double z, double t, double a, double b) {
double t_1 = a / (3.0 * b);
double tmp;
if ((t_1 <= -2e-118) || !(t_1 <= 2e-81)) {
tmp = (2.0 * sqrt(x)) - t_1;
} else {
tmp = sqrt(x) * (2.0 * cos(y));
}
return tmp;
}
NOTE: z and t should be sorted in increasing order before calling this function.
real(8) function code(x, y, z, t, a, b)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8) :: t_1
real(8) :: tmp
t_1 = a / (3.0d0 * b)
if ((t_1 <= (-2d-118)) .or. (.not. (t_1 <= 2d-81))) then
tmp = (2.0d0 * sqrt(x)) - t_1
else
tmp = sqrt(x) * (2.0d0 * cos(y))
end if
code = tmp
end function
assert z < t;
public static double code(double x, double y, double z, double t, double a, double b) {
double t_1 = a / (3.0 * b);
double tmp;
if ((t_1 <= -2e-118) || !(t_1 <= 2e-81)) {
tmp = (2.0 * Math.sqrt(x)) - t_1;
} else {
tmp = Math.sqrt(x) * (2.0 * Math.cos(y));
}
return tmp;
}
[z, t] = sort([z, t]) def code(x, y, z, t, a, b): t_1 = a / (3.0 * b) tmp = 0 if (t_1 <= -2e-118) or not (t_1 <= 2e-81): tmp = (2.0 * math.sqrt(x)) - t_1 else: tmp = math.sqrt(x) * (2.0 * math.cos(y)) return tmp
z, t = sort([z, t]) function code(x, y, z, t, a, b) t_1 = Float64(a / Float64(3.0 * b)) tmp = 0.0 if ((t_1 <= -2e-118) || !(t_1 <= 2e-81)) tmp = Float64(Float64(2.0 * sqrt(x)) - t_1); else tmp = Float64(sqrt(x) * Float64(2.0 * cos(y))); end return tmp end
z, t = num2cell(sort([z, t])){:}
function tmp_2 = code(x, y, z, t, a, b)
t_1 = a / (3.0 * b);
tmp = 0.0;
if ((t_1 <= -2e-118) || ~((t_1 <= 2e-81)))
tmp = (2.0 * sqrt(x)) - t_1;
else
tmp = sqrt(x) * (2.0 * cos(y));
end
tmp_2 = tmp;
end
NOTE: z and t should be sorted in increasing order before calling this function.
code[x_, y_, z_, t_, a_, b_] := Block[{t$95$1 = N[(a / N[(3.0 * b), $MachinePrecision]), $MachinePrecision]}, If[Or[LessEqual[t$95$1, -2e-118], N[Not[LessEqual[t$95$1, 2e-81]], $MachinePrecision]], N[(N[(2.0 * N[Sqrt[x], $MachinePrecision]), $MachinePrecision] - t$95$1), $MachinePrecision], N[(N[Sqrt[x], $MachinePrecision] * N[(2.0 * N[Cos[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
[z, t] = \mathsf{sort}([z, t])\\
\\
\begin{array}{l}
t_1 := \frac{a}{3 \cdot b}\\
\mathbf{if}\;t_1 \leq -2 \cdot 10^{-118} \lor \neg \left(t_1 \leq 2 \cdot 10^{-81}\right):\\
\;\;\;\;2 \cdot \sqrt{x} - t_1\\
\mathbf{else}:\\
\;\;\;\;\sqrt{x} \cdot \left(2 \cdot \cos y\right)\\
\end{array}
\end{array}
if (/.f64 a (*.f64 b 3)) < -1.99999999999999997e-118 or 1.9999999999999999e-81 < (/.f64 a (*.f64 b 3)) Initial program 75.4%
Taylor expanded in z around 0 88.3%
*-commutative88.3%
associate-*l*88.3%
*-commutative88.3%
Simplified88.3%
Taylor expanded in y around 0 85.7%
if -1.99999999999999997e-118 < (/.f64 a (*.f64 b 3)) < 1.9999999999999999e-81Initial program 53.5%
Taylor expanded in z around 0 53.7%
*-commutative53.7%
associate-*l*53.7%
*-commutative53.7%
Simplified53.7%
associate-*r*53.7%
*-commutative53.7%
fma-neg53.7%
*-commutative53.7%
Applied egg-rr53.7%
Taylor expanded in a around 0 52.9%
associate-*r*52.9%
*-commutative52.9%
*-commutative52.9%
*-commutative52.9%
Simplified52.9%
Final simplification74.8%
NOTE: z and t should be sorted in increasing order before calling this function. (FPCore (x y z t a b) :precision binary64 (- (* (* 2.0 (sqrt x)) (cos y)) (* 0.3333333333333333 (/ a b))))
assert(z < t);
double code(double x, double y, double z, double t, double a, double b) {
return ((2.0 * sqrt(x)) * cos(y)) - (0.3333333333333333 * (a / b));
}
NOTE: z and t should be sorted in increasing order before calling this function.
real(8) function code(x, y, z, t, a, b)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
code = ((2.0d0 * sqrt(x)) * cos(y)) - (0.3333333333333333d0 * (a / b))
end function
assert z < t;
public static double code(double x, double y, double z, double t, double a, double b) {
return ((2.0 * Math.sqrt(x)) * Math.cos(y)) - (0.3333333333333333 * (a / b));
}
[z, t] = sort([z, t]) def code(x, y, z, t, a, b): return ((2.0 * math.sqrt(x)) * math.cos(y)) - (0.3333333333333333 * (a / b))
z, t = sort([z, t]) function code(x, y, z, t, a, b) return Float64(Float64(Float64(2.0 * sqrt(x)) * cos(y)) - Float64(0.3333333333333333 * Float64(a / b))) end
z, t = num2cell(sort([z, t])){:}
function tmp = code(x, y, z, t, a, b)
tmp = ((2.0 * sqrt(x)) * cos(y)) - (0.3333333333333333 * (a / b));
end
NOTE: z and t should be sorted in increasing order before calling this function. code[x_, y_, z_, t_, a_, b_] := N[(N[(N[(2.0 * N[Sqrt[x], $MachinePrecision]), $MachinePrecision] * N[Cos[y], $MachinePrecision]), $MachinePrecision] - N[(0.3333333333333333 * N[(a / b), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
[z, t] = \mathsf{sort}([z, t])\\
\\
\left(2 \cdot \sqrt{x}\right) \cdot \cos y - 0.3333333333333333 \cdot \frac{a}{b}
\end{array}
Initial program 68.2%
Taylor expanded in z around 0 76.8%
*-commutative76.8%
associate-*l*76.8%
*-commutative76.8%
Simplified76.8%
Taylor expanded in a around 0 76.8%
Final simplification76.8%
NOTE: z and t should be sorted in increasing order before calling this function. (FPCore (x y z t a b) :precision binary64 (- (* (* 2.0 (sqrt x)) (cos y)) (/ a (* 3.0 b))))
assert(z < t);
double code(double x, double y, double z, double t, double a, double b) {
return ((2.0 * sqrt(x)) * cos(y)) - (a / (3.0 * b));
}
NOTE: z and t should be sorted in increasing order before calling this function.
real(8) function code(x, y, z, t, a, b)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
code = ((2.0d0 * sqrt(x)) * cos(y)) - (a / (3.0d0 * b))
end function
assert z < t;
public static double code(double x, double y, double z, double t, double a, double b) {
return ((2.0 * Math.sqrt(x)) * Math.cos(y)) - (a / (3.0 * b));
}
[z, t] = sort([z, t]) def code(x, y, z, t, a, b): return ((2.0 * math.sqrt(x)) * math.cos(y)) - (a / (3.0 * b))
z, t = sort([z, t]) function code(x, y, z, t, a, b) return Float64(Float64(Float64(2.0 * sqrt(x)) * cos(y)) - Float64(a / Float64(3.0 * b))) end
z, t = num2cell(sort([z, t])){:}
function tmp = code(x, y, z, t, a, b)
tmp = ((2.0 * sqrt(x)) * cos(y)) - (a / (3.0 * b));
end
NOTE: z and t should be sorted in increasing order before calling this function. code[x_, y_, z_, t_, a_, b_] := N[(N[(N[(2.0 * N[Sqrt[x], $MachinePrecision]), $MachinePrecision] * N[Cos[y], $MachinePrecision]), $MachinePrecision] - N[(a / N[(3.0 * b), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
[z, t] = \mathsf{sort}([z, t])\\
\\
\left(2 \cdot \sqrt{x}\right) \cdot \cos y - \frac{a}{3 \cdot b}
\end{array}
Initial program 68.2%
Taylor expanded in z around 0 76.8%
*-commutative76.8%
associate-*l*76.8%
*-commutative76.8%
Simplified76.8%
Final simplification76.8%
NOTE: z and t should be sorted in increasing order before calling this function. (FPCore (x y z t a b) :precision binary64 (- (* 2.0 (sqrt x)) (/ a (* 3.0 b))))
assert(z < t);
double code(double x, double y, double z, double t, double a, double b) {
return (2.0 * sqrt(x)) - (a / (3.0 * b));
}
NOTE: z and t should be sorted in increasing order before calling this function.
real(8) function code(x, y, z, t, a, b)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
code = (2.0d0 * sqrt(x)) - (a / (3.0d0 * b))
end function
assert z < t;
public static double code(double x, double y, double z, double t, double a, double b) {
return (2.0 * Math.sqrt(x)) - (a / (3.0 * b));
}
[z, t] = sort([z, t]) def code(x, y, z, t, a, b): return (2.0 * math.sqrt(x)) - (a / (3.0 * b))
z, t = sort([z, t]) function code(x, y, z, t, a, b) return Float64(Float64(2.0 * sqrt(x)) - Float64(a / Float64(3.0 * b))) end
z, t = num2cell(sort([z, t])){:}
function tmp = code(x, y, z, t, a, b)
tmp = (2.0 * sqrt(x)) - (a / (3.0 * b));
end
NOTE: z and t should be sorted in increasing order before calling this function. code[x_, y_, z_, t_, a_, b_] := N[(N[(2.0 * N[Sqrt[x], $MachinePrecision]), $MachinePrecision] - N[(a / N[(3.0 * b), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
[z, t] = \mathsf{sort}([z, t])\\
\\
2 \cdot \sqrt{x} - \frac{a}{3 \cdot b}
\end{array}
Initial program 68.2%
Taylor expanded in z around 0 76.8%
*-commutative76.8%
associate-*l*76.8%
*-commutative76.8%
Simplified76.8%
Taylor expanded in y around 0 67.9%
Final simplification67.9%
NOTE: z and t should be sorted in increasing order before calling this function. (FPCore (x y z t a b) :precision binary64 (* a (/ -0.3333333333333333 b)))
assert(z < t);
double code(double x, double y, double z, double t, double a, double b) {
return a * (-0.3333333333333333 / b);
}
NOTE: z and t should be sorted in increasing order before calling this function.
real(8) function code(x, y, z, t, a, b)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
code = a * ((-0.3333333333333333d0) / b)
end function
assert z < t;
public static double code(double x, double y, double z, double t, double a, double b) {
return a * (-0.3333333333333333 / b);
}
[z, t] = sort([z, t]) def code(x, y, z, t, a, b): return a * (-0.3333333333333333 / b)
z, t = sort([z, t]) function code(x, y, z, t, a, b) return Float64(a * Float64(-0.3333333333333333 / b)) end
z, t = num2cell(sort([z, t])){:}
function tmp = code(x, y, z, t, a, b)
tmp = a * (-0.3333333333333333 / b);
end
NOTE: z and t should be sorted in increasing order before calling this function. code[x_, y_, z_, t_, a_, b_] := N[(a * N[(-0.3333333333333333 / b), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
[z, t] = \mathsf{sort}([z, t])\\
\\
a \cdot \frac{-0.3333333333333333}{b}
\end{array}
Initial program 68.2%
Taylor expanded in z around 0 76.8%
*-commutative76.8%
associate-*l*76.8%
*-commutative76.8%
Simplified76.8%
Taylor expanded in x around 0 51.9%
metadata-eval51.9%
distribute-lft-neg-in51.9%
*-commutative51.9%
metadata-eval51.9%
times-frac51.9%
associate-*r/51.8%
distribute-rgt-neg-in51.8%
distribute-neg-frac51.8%
metadata-eval51.8%
*-commutative51.8%
associate-/r*51.8%
metadata-eval51.8%
Simplified51.8%
Final simplification51.8%
NOTE: z and t should be sorted in increasing order before calling this function. (FPCore (x y z t a b) :precision binary64 (* (/ a b) -0.3333333333333333))
assert(z < t);
double code(double x, double y, double z, double t, double a, double b) {
return (a / b) * -0.3333333333333333;
}
NOTE: z and t should be sorted in increasing order before calling this function.
real(8) function code(x, y, z, t, a, b)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
code = (a / b) * (-0.3333333333333333d0)
end function
assert z < t;
public static double code(double x, double y, double z, double t, double a, double b) {
return (a / b) * -0.3333333333333333;
}
[z, t] = sort([z, t]) def code(x, y, z, t, a, b): return (a / b) * -0.3333333333333333
z, t = sort([z, t]) function code(x, y, z, t, a, b) return Float64(Float64(a / b) * -0.3333333333333333) end
z, t = num2cell(sort([z, t])){:}
function tmp = code(x, y, z, t, a, b)
tmp = (a / b) * -0.3333333333333333;
end
NOTE: z and t should be sorted in increasing order before calling this function. code[x_, y_, z_, t_, a_, b_] := N[(N[(a / b), $MachinePrecision] * -0.3333333333333333), $MachinePrecision]
\begin{array}{l}
[z, t] = \mathsf{sort}([z, t])\\
\\
\frac{a}{b} \cdot -0.3333333333333333
\end{array}
Initial program 68.2%
Taylor expanded in z around 0 76.8%
*-commutative76.8%
associate-*l*76.8%
*-commutative76.8%
Simplified76.8%
Taylor expanded in x around 0 51.9%
*-commutative51.9%
Simplified51.9%
Final simplification51.9%
NOTE: z and t should be sorted in increasing order before calling this function. (FPCore (x y z t a b) :precision binary64 (/ (* a -0.3333333333333333) b))
assert(z < t);
double code(double x, double y, double z, double t, double a, double b) {
return (a * -0.3333333333333333) / b;
}
NOTE: z and t should be sorted in increasing order before calling this function.
real(8) function code(x, y, z, t, a, b)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
code = (a * (-0.3333333333333333d0)) / b
end function
assert z < t;
public static double code(double x, double y, double z, double t, double a, double b) {
return (a * -0.3333333333333333) / b;
}
[z, t] = sort([z, t]) def code(x, y, z, t, a, b): return (a * -0.3333333333333333) / b
z, t = sort([z, t]) function code(x, y, z, t, a, b) return Float64(Float64(a * -0.3333333333333333) / b) end
z, t = num2cell(sort([z, t])){:}
function tmp = code(x, y, z, t, a, b)
tmp = (a * -0.3333333333333333) / b;
end
NOTE: z and t should be sorted in increasing order before calling this function. code[x_, y_, z_, t_, a_, b_] := N[(N[(a * -0.3333333333333333), $MachinePrecision] / b), $MachinePrecision]
\begin{array}{l}
[z, t] = \mathsf{sort}([z, t])\\
\\
\frac{a \cdot -0.3333333333333333}{b}
\end{array}
Initial program 68.2%
Taylor expanded in z around 0 76.8%
*-commutative76.8%
associate-*l*76.8%
*-commutative76.8%
Simplified76.8%
Taylor expanded in x around 0 51.9%
metadata-eval51.9%
distribute-lft-neg-in51.9%
*-commutative51.9%
metadata-eval51.9%
times-frac51.9%
associate-*r/51.8%
distribute-rgt-neg-in51.8%
distribute-neg-frac51.8%
metadata-eval51.8%
*-commutative51.8%
associate-/r*51.8%
metadata-eval51.8%
Simplified51.8%
associate-*r/51.9%
Applied egg-rr51.9%
Final simplification51.9%
(FPCore (x y z t a b)
:precision binary64
(let* ((t_1 (/ (/ 0.3333333333333333 z) t))
(t_2 (/ (/ a 3.0) b))
(t_3 (* 2.0 (sqrt x))))
(if (< z -1.3793337487235141e+129)
(- (* t_3 (cos (- (/ 1.0 y) t_1))) t_2)
(if (< z 3.516290613555987e+106)
(- (* (* (sqrt x) 2.0) (cos (- y (* (/ t 3.0) z)))) t_2)
(- (* (cos (- y t_1)) t_3) (/ (/ a b) 3.0))))))
double code(double x, double y, double z, double t, double a, double b) {
double t_1 = (0.3333333333333333 / z) / t;
double t_2 = (a / 3.0) / b;
double t_3 = 2.0 * sqrt(x);
double tmp;
if (z < -1.3793337487235141e+129) {
tmp = (t_3 * cos(((1.0 / y) - t_1))) - t_2;
} else if (z < 3.516290613555987e+106) {
tmp = ((sqrt(x) * 2.0) * cos((y - ((t / 3.0) * z)))) - t_2;
} else {
tmp = (cos((y - t_1)) * t_3) - ((a / b) / 3.0);
}
return tmp;
}
real(8) function code(x, y, z, t, a, b)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8) :: t_1
real(8) :: t_2
real(8) :: t_3
real(8) :: tmp
t_1 = (0.3333333333333333d0 / z) / t
t_2 = (a / 3.0d0) / b
t_3 = 2.0d0 * sqrt(x)
if (z < (-1.3793337487235141d+129)) then
tmp = (t_3 * cos(((1.0d0 / y) - t_1))) - t_2
else if (z < 3.516290613555987d+106) then
tmp = ((sqrt(x) * 2.0d0) * cos((y - ((t / 3.0d0) * z)))) - t_2
else
tmp = (cos((y - t_1)) * t_3) - ((a / b) / 3.0d0)
end if
code = tmp
end function
public static double code(double x, double y, double z, double t, double a, double b) {
double t_1 = (0.3333333333333333 / z) / t;
double t_2 = (a / 3.0) / b;
double t_3 = 2.0 * Math.sqrt(x);
double tmp;
if (z < -1.3793337487235141e+129) {
tmp = (t_3 * Math.cos(((1.0 / y) - t_1))) - t_2;
} else if (z < 3.516290613555987e+106) {
tmp = ((Math.sqrt(x) * 2.0) * Math.cos((y - ((t / 3.0) * z)))) - t_2;
} else {
tmp = (Math.cos((y - t_1)) * t_3) - ((a / b) / 3.0);
}
return tmp;
}
def code(x, y, z, t, a, b): t_1 = (0.3333333333333333 / z) / t t_2 = (a / 3.0) / b t_3 = 2.0 * math.sqrt(x) tmp = 0 if z < -1.3793337487235141e+129: tmp = (t_3 * math.cos(((1.0 / y) - t_1))) - t_2 elif z < 3.516290613555987e+106: tmp = ((math.sqrt(x) * 2.0) * math.cos((y - ((t / 3.0) * z)))) - t_2 else: tmp = (math.cos((y - t_1)) * t_3) - ((a / b) / 3.0) return tmp
function code(x, y, z, t, a, b) t_1 = Float64(Float64(0.3333333333333333 / z) / t) t_2 = Float64(Float64(a / 3.0) / b) t_3 = Float64(2.0 * sqrt(x)) tmp = 0.0 if (z < -1.3793337487235141e+129) tmp = Float64(Float64(t_3 * cos(Float64(Float64(1.0 / y) - t_1))) - t_2); elseif (z < 3.516290613555987e+106) tmp = Float64(Float64(Float64(sqrt(x) * 2.0) * cos(Float64(y - Float64(Float64(t / 3.0) * z)))) - t_2); else tmp = Float64(Float64(cos(Float64(y - t_1)) * t_3) - Float64(Float64(a / b) / 3.0)); end return tmp end
function tmp_2 = code(x, y, z, t, a, b) t_1 = (0.3333333333333333 / z) / t; t_2 = (a / 3.0) / b; t_3 = 2.0 * sqrt(x); tmp = 0.0; if (z < -1.3793337487235141e+129) tmp = (t_3 * cos(((1.0 / y) - t_1))) - t_2; elseif (z < 3.516290613555987e+106) tmp = ((sqrt(x) * 2.0) * cos((y - ((t / 3.0) * z)))) - t_2; else tmp = (cos((y - t_1)) * t_3) - ((a / b) / 3.0); end tmp_2 = tmp; end
code[x_, y_, z_, t_, a_, b_] := Block[{t$95$1 = N[(N[(0.3333333333333333 / z), $MachinePrecision] / t), $MachinePrecision]}, Block[{t$95$2 = N[(N[(a / 3.0), $MachinePrecision] / b), $MachinePrecision]}, Block[{t$95$3 = N[(2.0 * N[Sqrt[x], $MachinePrecision]), $MachinePrecision]}, If[Less[z, -1.3793337487235141e+129], N[(N[(t$95$3 * N[Cos[N[(N[(1.0 / y), $MachinePrecision] - t$95$1), $MachinePrecision]], $MachinePrecision]), $MachinePrecision] - t$95$2), $MachinePrecision], If[Less[z, 3.516290613555987e+106], N[(N[(N[(N[Sqrt[x], $MachinePrecision] * 2.0), $MachinePrecision] * N[Cos[N[(y - N[(N[(t / 3.0), $MachinePrecision] * z), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision] - t$95$2), $MachinePrecision], N[(N[(N[Cos[N[(y - t$95$1), $MachinePrecision]], $MachinePrecision] * t$95$3), $MachinePrecision] - N[(N[(a / b), $MachinePrecision] / 3.0), $MachinePrecision]), $MachinePrecision]]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{\frac{0.3333333333333333}{z}}{t}\\
t_2 := \frac{\frac{a}{3}}{b}\\
t_3 := 2 \cdot \sqrt{x}\\
\mathbf{if}\;z < -1.3793337487235141 \cdot 10^{+129}:\\
\;\;\;\;t_3 \cdot \cos \left(\frac{1}{y} - t_1\right) - t_2\\
\mathbf{elif}\;z < 3.516290613555987 \cdot 10^{+106}:\\
\;\;\;\;\left(\sqrt{x} \cdot 2\right) \cdot \cos \left(y - \frac{t}{3} \cdot z\right) - t_2\\
\mathbf{else}:\\
\;\;\;\;\cos \left(y - t_1\right) \cdot t_3 - \frac{\frac{a}{b}}{3}\\
\end{array}
\end{array}
herbie shell --seed 2023175
(FPCore (x y z t a b)
:name "Diagrams.Solve.Polynomial:cubForm from diagrams-solve-0.1, K"
:precision binary64
:herbie-target
(if (< z -1.3793337487235141e+129) (- (* (* 2.0 (sqrt x)) (cos (- (/ 1.0 y) (/ (/ 0.3333333333333333 z) t)))) (/ (/ a 3.0) b)) (if (< z 3.516290613555987e+106) (- (* (* (sqrt x) 2.0) (cos (- y (* (/ t 3.0) z)))) (/ (/ a 3.0) b)) (- (* (cos (- y (/ (/ 0.3333333333333333 z) t))) (* 2.0 (sqrt x))) (/ (/ a b) 3.0))))
(- (* (* 2.0 (sqrt x)) (cos (- y (/ (* z t) 3.0)))) (/ a (* b 3.0))))