
(FPCore (x y z) :precision binary64 (+ (+ (+ (* x y) (* z z)) (* z z)) (* z z)))
double code(double x, double y, double z) {
return (((x * y) + (z * z)) + (z * z)) + (z * z);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (((x * y) + (z * z)) + (z * z)) + (z * z)
end function
public static double code(double x, double y, double z) {
return (((x * y) + (z * z)) + (z * z)) + (z * z);
}
def code(x, y, z): return (((x * y) + (z * z)) + (z * z)) + (z * z)
function code(x, y, z) return Float64(Float64(Float64(Float64(x * y) + Float64(z * z)) + Float64(z * z)) + Float64(z * z)) end
function tmp = code(x, y, z) tmp = (((x * y) + (z * z)) + (z * z)) + (z * z); end
code[x_, y_, z_] := N[(N[(N[(N[(x * y), $MachinePrecision] + N[(z * z), $MachinePrecision]), $MachinePrecision] + N[(z * z), $MachinePrecision]), $MachinePrecision] + N[(z * z), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(\left(x \cdot y + z \cdot z\right) + z \cdot z\right) + z \cdot z
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 6 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z) :precision binary64 (+ (+ (+ (* x y) (* z z)) (* z z)) (* z z)))
double code(double x, double y, double z) {
return (((x * y) + (z * z)) + (z * z)) + (z * z);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (((x * y) + (z * z)) + (z * z)) + (z * z)
end function
public static double code(double x, double y, double z) {
return (((x * y) + (z * z)) + (z * z)) + (z * z);
}
def code(x, y, z): return (((x * y) + (z * z)) + (z * z)) + (z * z)
function code(x, y, z) return Float64(Float64(Float64(Float64(x * y) + Float64(z * z)) + Float64(z * z)) + Float64(z * z)) end
function tmp = code(x, y, z) tmp = (((x * y) + (z * z)) + (z * z)) + (z * z); end
code[x_, y_, z_] := N[(N[(N[(N[(x * y), $MachinePrecision] + N[(z * z), $MachinePrecision]), $MachinePrecision] + N[(z * z), $MachinePrecision]), $MachinePrecision] + N[(z * z), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(\left(x \cdot y + z \cdot z\right) + z \cdot z\right) + z \cdot z
\end{array}
(FPCore (x y z) :precision binary64 (fma z z (fma x y (* z (+ z z)))))
double code(double x, double y, double z) {
return fma(z, z, fma(x, y, (z * (z + z))));
}
function code(x, y, z) return fma(z, z, fma(x, y, Float64(z * Float64(z + z)))) end
code[x_, y_, z_] := N[(z * z + N[(x * y + N[(z * N[(z + z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\mathsf{fma}\left(z, z, \mathsf{fma}\left(x, y, z \cdot \left(z + z\right)\right)\right)
\end{array}
Initial program 96.7%
+-commutative96.7%
fma-def96.8%
associate-+l+96.8%
fma-def98.8%
distribute-lft-out98.8%
Simplified98.8%
Final simplification98.8%
(FPCore (x y z) :precision binary64 (fma x y (* z (* z 3.0))))
double code(double x, double y, double z) {
return fma(x, y, (z * (z * 3.0)));
}
function code(x, y, z) return fma(x, y, Float64(z * Float64(z * 3.0))) end
code[x_, y_, z_] := N[(x * y + N[(z * N[(z * 3.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\mathsf{fma}\left(x, y, z \cdot \left(z \cdot 3\right)\right)
\end{array}
Initial program 96.7%
associate-+l+96.7%
associate-+l+96.7%
fma-def98.7%
count-298.7%
distribute-rgt1-in98.7%
*-commutative98.7%
associate-*l*98.7%
metadata-eval98.7%
Simplified98.7%
Final simplification98.7%
(FPCore (x y z) :precision binary64 (if (<= (* z z) 2e+290) (+ (* z (* z 3.0)) (* x y)) (* 3.0 (* z z))))
double code(double x, double y, double z) {
double tmp;
if ((z * z) <= 2e+290) {
tmp = (z * (z * 3.0)) + (x * y);
} else {
tmp = 3.0 * (z * z);
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((z * z) <= 2d+290) then
tmp = (z * (z * 3.0d0)) + (x * y)
else
tmp = 3.0d0 * (z * z)
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((z * z) <= 2e+290) {
tmp = (z * (z * 3.0)) + (x * y);
} else {
tmp = 3.0 * (z * z);
}
return tmp;
}
def code(x, y, z): tmp = 0 if (z * z) <= 2e+290: tmp = (z * (z * 3.0)) + (x * y) else: tmp = 3.0 * (z * z) return tmp
function code(x, y, z) tmp = 0.0 if (Float64(z * z) <= 2e+290) tmp = Float64(Float64(z * Float64(z * 3.0)) + Float64(x * y)); else tmp = Float64(3.0 * Float64(z * z)); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((z * z) <= 2e+290) tmp = (z * (z * 3.0)) + (x * y); else tmp = 3.0 * (z * z); end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[N[(z * z), $MachinePrecision], 2e+290], N[(N[(z * N[(z * 3.0), $MachinePrecision]), $MachinePrecision] + N[(x * y), $MachinePrecision]), $MachinePrecision], N[(3.0 * N[(z * z), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z \cdot z \leq 2 \cdot 10^{+290}:\\
\;\;\;\;z \cdot \left(z \cdot 3\right) + x \cdot y\\
\mathbf{else}:\\
\;\;\;\;3 \cdot \left(z \cdot z\right)\\
\end{array}
\end{array}
if (*.f64 z z) < 2.00000000000000012e290Initial program 99.8%
associate-+l+99.8%
associate-+l+99.8%
fma-def99.8%
count-299.8%
distribute-rgt1-in99.8%
*-commutative99.8%
associate-*l*99.9%
metadata-eval99.9%
Simplified99.9%
fma-udef99.9%
+-commutative99.9%
Applied egg-rr99.9%
if 2.00000000000000012e290 < (*.f64 z z) Initial program 85.7%
Taylor expanded in x around 0 94.6%
unpow294.6%
*-commutative94.6%
associate-*l*94.6%
*-commutative94.6%
count-294.6%
Simplified94.6%
distribute-lft-out94.6%
count-294.6%
*-un-lft-identity94.6%
distribute-rgt-out94.6%
metadata-eval94.6%
associate-*r*94.6%
Applied egg-rr94.6%
Final simplification98.7%
(FPCore (x y z) :precision binary64 (if (or (<= z -1.05e+36) (not (<= z 5.1e-26))) (* z (* z 3.0)) (* x y)))
double code(double x, double y, double z) {
double tmp;
if ((z <= -1.05e+36) || !(z <= 5.1e-26)) {
tmp = z * (z * 3.0);
} else {
tmp = x * y;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((z <= (-1.05d+36)) .or. (.not. (z <= 5.1d-26))) then
tmp = z * (z * 3.0d0)
else
tmp = x * y
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((z <= -1.05e+36) || !(z <= 5.1e-26)) {
tmp = z * (z * 3.0);
} else {
tmp = x * y;
}
return tmp;
}
def code(x, y, z): tmp = 0 if (z <= -1.05e+36) or not (z <= 5.1e-26): tmp = z * (z * 3.0) else: tmp = x * y return tmp
function code(x, y, z) tmp = 0.0 if ((z <= -1.05e+36) || !(z <= 5.1e-26)) tmp = Float64(z * Float64(z * 3.0)); else tmp = Float64(x * y); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((z <= -1.05e+36) || ~((z <= 5.1e-26))) tmp = z * (z * 3.0); else tmp = x * y; end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[z, -1.05e+36], N[Not[LessEqual[z, 5.1e-26]], $MachinePrecision]], N[(z * N[(z * 3.0), $MachinePrecision]), $MachinePrecision], N[(x * y), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z \leq -1.05 \cdot 10^{+36} \lor \neg \left(z \leq 5.1 \cdot 10^{-26}\right):\\
\;\;\;\;z \cdot \left(z \cdot 3\right)\\
\mathbf{else}:\\
\;\;\;\;x \cdot y\\
\end{array}
\end{array}
if z < -1.05000000000000002e36 or 5.09999999999999991e-26 < z Initial program 93.0%
Taylor expanded in x around 0 82.7%
unpow282.7%
unpow282.7%
distribute-rgt1-in82.7%
metadata-eval82.7%
*-commutative82.7%
associate-*r*82.7%
Simplified82.7%
if -1.05000000000000002e36 < z < 5.09999999999999991e-26Initial program 99.9%
Taylor expanded in x around 0 99.9%
unpow299.9%
+-commutative99.9%
*-commutative99.9%
associate-+r+99.9%
unpow299.9%
distribute-rgt1-in99.9%
metadata-eval99.9%
*-commutative99.9%
associate-*r*99.9%
fma-def99.9%
*-commutative99.9%
Simplified99.9%
Taylor expanded in z around 0 82.1%
Final simplification82.4%
(FPCore (x y z) :precision binary64 (if (<= (* z z) 5e-23) (* x y) (* 3.0 (* z z))))
double code(double x, double y, double z) {
double tmp;
if ((z * z) <= 5e-23) {
tmp = x * y;
} else {
tmp = 3.0 * (z * z);
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((z * z) <= 5d-23) then
tmp = x * y
else
tmp = 3.0d0 * (z * z)
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((z * z) <= 5e-23) {
tmp = x * y;
} else {
tmp = 3.0 * (z * z);
}
return tmp;
}
def code(x, y, z): tmp = 0 if (z * z) <= 5e-23: tmp = x * y else: tmp = 3.0 * (z * z) return tmp
function code(x, y, z) tmp = 0.0 if (Float64(z * z) <= 5e-23) tmp = Float64(x * y); else tmp = Float64(3.0 * Float64(z * z)); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((z * z) <= 5e-23) tmp = x * y; else tmp = 3.0 * (z * z); end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[N[(z * z), $MachinePrecision], 5e-23], N[(x * y), $MachinePrecision], N[(3.0 * N[(z * z), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z \cdot z \leq 5 \cdot 10^{-23}:\\
\;\;\;\;x \cdot y\\
\mathbf{else}:\\
\;\;\;\;3 \cdot \left(z \cdot z\right)\\
\end{array}
\end{array}
if (*.f64 z z) < 5.0000000000000002e-23Initial program 99.9%
Taylor expanded in x around 0 99.9%
unpow299.9%
+-commutative99.9%
*-commutative99.9%
associate-+r+99.9%
unpow299.9%
distribute-rgt1-in99.9%
metadata-eval99.9%
*-commutative99.9%
associate-*r*99.9%
fma-def99.9%
*-commutative99.9%
Simplified99.9%
Taylor expanded in z around 0 84.3%
if 5.0000000000000002e-23 < (*.f64 z z) Initial program 93.6%
Taylor expanded in x around 0 79.7%
unpow279.7%
*-commutative79.7%
associate-*l*79.7%
*-commutative79.7%
count-279.7%
Simplified79.7%
distribute-lft-out79.6%
count-279.6%
*-un-lft-identity79.6%
distribute-rgt-out79.6%
metadata-eval79.6%
associate-*r*79.7%
Applied egg-rr79.7%
Final simplification82.0%
(FPCore (x y z) :precision binary64 (* x y))
double code(double x, double y, double z) {
return x * y;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x * y
end function
public static double code(double x, double y, double z) {
return x * y;
}
def code(x, y, z): return x * y
function code(x, y, z) return Float64(x * y) end
function tmp = code(x, y, z) tmp = x * y; end
code[x_, y_, z_] := N[(x * y), $MachinePrecision]
\begin{array}{l}
\\
x \cdot y
\end{array}
Initial program 96.7%
Taylor expanded in x around 0 96.7%
unpow296.7%
+-commutative96.7%
*-commutative96.7%
associate-+r+96.7%
unpow296.7%
distribute-rgt1-in96.7%
metadata-eval96.7%
*-commutative96.7%
associate-*r*96.7%
fma-def97.9%
*-commutative97.9%
Simplified97.9%
Taylor expanded in z around 0 53.6%
Final simplification53.6%
(FPCore (x y z) :precision binary64 (+ (* (* 3.0 z) z) (* y x)))
double code(double x, double y, double z) {
return ((3.0 * z) * z) + (y * x);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = ((3.0d0 * z) * z) + (y * x)
end function
public static double code(double x, double y, double z) {
return ((3.0 * z) * z) + (y * x);
}
def code(x, y, z): return ((3.0 * z) * z) + (y * x)
function code(x, y, z) return Float64(Float64(Float64(3.0 * z) * z) + Float64(y * x)) end
function tmp = code(x, y, z) tmp = ((3.0 * z) * z) + (y * x); end
code[x_, y_, z_] := N[(N[(N[(3.0 * z), $MachinePrecision] * z), $MachinePrecision] + N[(y * x), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(3 \cdot z\right) \cdot z + y \cdot x
\end{array}
herbie shell --seed 2023175
(FPCore (x y z)
:name "Linear.Quaternion:$c/ from linear-1.19.1.3, A"
:precision binary64
:herbie-target
(+ (* (* 3.0 z) z) (* y x))
(+ (+ (+ (* x y) (* z z)) (* z z)) (* z z)))