
(FPCore (x y) :precision binary64 (/ x (+ x y)))
double code(double x, double y) {
return x / (x + y);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = x / (x + y)
end function
public static double code(double x, double y) {
return x / (x + y);
}
def code(x, y): return x / (x + y)
function code(x, y) return Float64(x / Float64(x + y)) end
function tmp = code(x, y) tmp = x / (x + y); end
code[x_, y_] := N[(x / N[(x + y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x}{x + y}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 3 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y) :precision binary64 (/ x (+ x y)))
double code(double x, double y) {
return x / (x + y);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = x / (x + y)
end function
public static double code(double x, double y) {
return x / (x + y);
}
def code(x, y): return x / (x + y)
function code(x, y) return Float64(x / Float64(x + y)) end
function tmp = code(x, y) tmp = x / (x + y); end
code[x_, y_] := N[(x / N[(x + y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x}{x + y}
\end{array}
(FPCore (x y) :precision binary64 (/ x (+ x y)))
double code(double x, double y) {
return x / (x + y);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = x / (x + y)
end function
public static double code(double x, double y) {
return x / (x + y);
}
def code(x, y): return x / (x + y)
function code(x, y) return Float64(x / Float64(x + y)) end
function tmp = code(x, y) tmp = x / (x + y); end
code[x_, y_] := N[(x / N[(x + y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x}{x + y}
\end{array}
Initial program 100.0%
Final simplification100.0%
(FPCore (x y) :precision binary64 (if (<= x -1.1e+63) 1.0 (if (<= x 1.05e-50) (/ x y) 1.0)))
double code(double x, double y) {
double tmp;
if (x <= -1.1e+63) {
tmp = 1.0;
} else if (x <= 1.05e-50) {
tmp = x / y;
} else {
tmp = 1.0;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if (x <= (-1.1d+63)) then
tmp = 1.0d0
else if (x <= 1.05d-50) then
tmp = x / y
else
tmp = 1.0d0
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if (x <= -1.1e+63) {
tmp = 1.0;
} else if (x <= 1.05e-50) {
tmp = x / y;
} else {
tmp = 1.0;
}
return tmp;
}
def code(x, y): tmp = 0 if x <= -1.1e+63: tmp = 1.0 elif x <= 1.05e-50: tmp = x / y else: tmp = 1.0 return tmp
function code(x, y) tmp = 0.0 if (x <= -1.1e+63) tmp = 1.0; elseif (x <= 1.05e-50) tmp = Float64(x / y); else tmp = 1.0; end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if (x <= -1.1e+63) tmp = 1.0; elseif (x <= 1.05e-50) tmp = x / y; else tmp = 1.0; end tmp_2 = tmp; end
code[x_, y_] := If[LessEqual[x, -1.1e+63], 1.0, If[LessEqual[x, 1.05e-50], N[(x / y), $MachinePrecision], 1.0]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -1.1 \cdot 10^{+63}:\\
\;\;\;\;1\\
\mathbf{elif}\;x \leq 1.05 \cdot 10^{-50}:\\
\;\;\;\;\frac{x}{y}\\
\mathbf{else}:\\
\;\;\;\;1\\
\end{array}
\end{array}
if x < -1.0999999999999999e63 or 1.05e-50 < x Initial program 100.0%
Taylor expanded in x around inf 80.2%
if -1.0999999999999999e63 < x < 1.05e-50Initial program 100.0%
Taylor expanded in x around 0 77.6%
Final simplification78.9%
(FPCore (x y) :precision binary64 1.0)
double code(double x, double y) {
return 1.0;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = 1.0d0
end function
public static double code(double x, double y) {
return 1.0;
}
def code(x, y): return 1.0
function code(x, y) return 1.0 end
function tmp = code(x, y) tmp = 1.0; end
code[x_, y_] := 1.0
\begin{array}{l}
\\
1
\end{array}
Initial program 100.0%
Taylor expanded in x around inf 52.6%
Final simplification52.6%
herbie shell --seed 2023175
(FPCore (x y)
:name "AI.Clustering.Hierarchical.Internal:average from clustering-0.2.1, A"
:precision binary64
(/ x (+ x y)))