
(FPCore (e v) :precision binary64 (/ (* e (sin v)) (+ 1.0 (* e (cos v)))))
double code(double e, double v) {
return (e * sin(v)) / (1.0 + (e * cos(v)));
}
real(8) function code(e, v)
real(8), intent (in) :: e
real(8), intent (in) :: v
code = (e * sin(v)) / (1.0d0 + (e * cos(v)))
end function
public static double code(double e, double v) {
return (e * Math.sin(v)) / (1.0 + (e * Math.cos(v)));
}
def code(e, v): return (e * math.sin(v)) / (1.0 + (e * math.cos(v)))
function code(e, v) return Float64(Float64(e * sin(v)) / Float64(1.0 + Float64(e * cos(v)))) end
function tmp = code(e, v) tmp = (e * sin(v)) / (1.0 + (e * cos(v))); end
code[e_, v_] := N[(N[(e * N[Sin[v], $MachinePrecision]), $MachinePrecision] / N[(1.0 + N[(e * N[Cos[v], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{e \cdot \sin v}{1 + e \cdot \cos v}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 9 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (e v) :precision binary64 (/ (* e (sin v)) (+ 1.0 (* e (cos v)))))
double code(double e, double v) {
return (e * sin(v)) / (1.0 + (e * cos(v)));
}
real(8) function code(e, v)
real(8), intent (in) :: e
real(8), intent (in) :: v
code = (e * sin(v)) / (1.0d0 + (e * cos(v)))
end function
public static double code(double e, double v) {
return (e * Math.sin(v)) / (1.0 + (e * Math.cos(v)));
}
def code(e, v): return (e * math.sin(v)) / (1.0 + (e * math.cos(v)))
function code(e, v) return Float64(Float64(e * sin(v)) / Float64(1.0 + Float64(e * cos(v)))) end
function tmp = code(e, v) tmp = (e * sin(v)) / (1.0 + (e * cos(v))); end
code[e_, v_] := N[(N[(e * N[Sin[v], $MachinePrecision]), $MachinePrecision] / N[(1.0 + N[(e * N[Cos[v], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{e \cdot \sin v}{1 + e \cdot \cos v}
\end{array}
(FPCore (e v) :precision binary64 (/ (* e (sin v)) (+ 1.0 (* e (cos v)))))
double code(double e, double v) {
return (e * sin(v)) / (1.0 + (e * cos(v)));
}
real(8) function code(e, v)
real(8), intent (in) :: e
real(8), intent (in) :: v
code = (e * sin(v)) / (1.0d0 + (e * cos(v)))
end function
public static double code(double e, double v) {
return (e * Math.sin(v)) / (1.0 + (e * Math.cos(v)));
}
def code(e, v): return (e * math.sin(v)) / (1.0 + (e * math.cos(v)))
function code(e, v) return Float64(Float64(e * sin(v)) / Float64(1.0 + Float64(e * cos(v)))) end
function tmp = code(e, v) tmp = (e * sin(v)) / (1.0 + (e * cos(v))); end
code[e_, v_] := N[(N[(e * N[Sin[v], $MachinePrecision]), $MachinePrecision] / N[(1.0 + N[(e * N[Cos[v], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{e \cdot \sin v}{1 + e \cdot \cos v}
\end{array}
Initial program 99.8%
Final simplification99.8%
(FPCore (e v) :precision binary64 (/ e (/ (+ 1.0 (* e (cos v))) (sin v))))
double code(double e, double v) {
return e / ((1.0 + (e * cos(v))) / sin(v));
}
real(8) function code(e, v)
real(8), intent (in) :: e
real(8), intent (in) :: v
code = e / ((1.0d0 + (e * cos(v))) / sin(v))
end function
public static double code(double e, double v) {
return e / ((1.0 + (e * Math.cos(v))) / Math.sin(v));
}
def code(e, v): return e / ((1.0 + (e * math.cos(v))) / math.sin(v))
function code(e, v) return Float64(e / Float64(Float64(1.0 + Float64(e * cos(v))) / sin(v))) end
function tmp = code(e, v) tmp = e / ((1.0 + (e * cos(v))) / sin(v)); end
code[e_, v_] := N[(e / N[(N[(1.0 + N[(e * N[Cos[v], $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / N[Sin[v], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{e}{\frac{1 + e \cdot \cos v}{\sin v}}
\end{array}
Initial program 99.8%
associate-/l*99.6%
Simplified99.6%
Final simplification99.6%
(FPCore (e v) :precision binary64 (* (sin v) (/ e (+ e 1.0))))
double code(double e, double v) {
return sin(v) * (e / (e + 1.0));
}
real(8) function code(e, v)
real(8), intent (in) :: e
real(8), intent (in) :: v
code = sin(v) * (e / (e + 1.0d0))
end function
public static double code(double e, double v) {
return Math.sin(v) * (e / (e + 1.0));
}
def code(e, v): return math.sin(v) * (e / (e + 1.0))
function code(e, v) return Float64(sin(v) * Float64(e / Float64(e + 1.0))) end
function tmp = code(e, v) tmp = sin(v) * (e / (e + 1.0)); end
code[e_, v_] := N[(N[Sin[v], $MachinePrecision] * N[(e / N[(e + 1.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\sin v \cdot \frac{e}{e + 1}
\end{array}
Initial program 99.8%
associate-*l/99.8%
+-commutative99.8%
fma-def99.8%
Simplified99.8%
Taylor expanded in v around 0 98.7%
+-commutative98.7%
Simplified98.7%
Final simplification98.7%
(FPCore (e v) :precision binary64 (* e (sin v)))
double code(double e, double v) {
return e * sin(v);
}
real(8) function code(e, v)
real(8), intent (in) :: e
real(8), intent (in) :: v
code = e * sin(v)
end function
public static double code(double e, double v) {
return e * Math.sin(v);
}
def code(e, v): return e * math.sin(v)
function code(e, v) return Float64(e * sin(v)) end
function tmp = code(e, v) tmp = e * sin(v); end
code[e_, v_] := N[(e * N[Sin[v], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
e \cdot \sin v
\end{array}
Initial program 99.8%
associate-*l/99.8%
+-commutative99.8%
fma-def99.8%
Simplified99.8%
Taylor expanded in e around 0 97.5%
Final simplification97.5%
(FPCore (e v) :precision binary64 (/ e (+ (* v (- (* e -0.5) -0.16666666666666666)) (+ (/ e v) (/ 1.0 v)))))
double code(double e, double v) {
return e / ((v * ((e * -0.5) - -0.16666666666666666)) + ((e / v) + (1.0 / v)));
}
real(8) function code(e, v)
real(8), intent (in) :: e
real(8), intent (in) :: v
code = e / ((v * ((e * (-0.5d0)) - (-0.16666666666666666d0))) + ((e / v) + (1.0d0 / v)))
end function
public static double code(double e, double v) {
return e / ((v * ((e * -0.5) - -0.16666666666666666)) + ((e / v) + (1.0 / v)));
}
def code(e, v): return e / ((v * ((e * -0.5) - -0.16666666666666666)) + ((e / v) + (1.0 / v)))
function code(e, v) return Float64(e / Float64(Float64(v * Float64(Float64(e * -0.5) - -0.16666666666666666)) + Float64(Float64(e / v) + Float64(1.0 / v)))) end
function tmp = code(e, v) tmp = e / ((v * ((e * -0.5) - -0.16666666666666666)) + ((e / v) + (1.0 / v))); end
code[e_, v_] := N[(e / N[(N[(v * N[(N[(e * -0.5), $MachinePrecision] - -0.16666666666666666), $MachinePrecision]), $MachinePrecision] + N[(N[(e / v), $MachinePrecision] + N[(1.0 / v), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{e}{v \cdot \left(e \cdot -0.5 - -0.16666666666666666\right) + \left(\frac{e}{v} + \frac{1}{v}\right)}
\end{array}
Initial program 99.8%
associate-/l*99.6%
Simplified99.6%
Taylor expanded in v around 0 56.0%
Taylor expanded in e around 0 56.0%
Final simplification56.0%
(FPCore (e v) :precision binary64 (/ e (+ (+ (/ e v) (/ 1.0 v)) (* -0.3333333333333333 (* e v)))))
double code(double e, double v) {
return e / (((e / v) + (1.0 / v)) + (-0.3333333333333333 * (e * v)));
}
real(8) function code(e, v)
real(8), intent (in) :: e
real(8), intent (in) :: v
code = e / (((e / v) + (1.0d0 / v)) + ((-0.3333333333333333d0) * (e * v)))
end function
public static double code(double e, double v) {
return e / (((e / v) + (1.0 / v)) + (-0.3333333333333333 * (e * v)));
}
def code(e, v): return e / (((e / v) + (1.0 / v)) + (-0.3333333333333333 * (e * v)))
function code(e, v) return Float64(e / Float64(Float64(Float64(e / v) + Float64(1.0 / v)) + Float64(-0.3333333333333333 * Float64(e * v)))) end
function tmp = code(e, v) tmp = e / (((e / v) + (1.0 / v)) + (-0.3333333333333333 * (e * v))); end
code[e_, v_] := N[(e / N[(N[(N[(e / v), $MachinePrecision] + N[(1.0 / v), $MachinePrecision]), $MachinePrecision] + N[(-0.3333333333333333 * N[(e * v), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{e}{\left(\frac{e}{v} + \frac{1}{v}\right) + -0.3333333333333333 \cdot \left(e \cdot v\right)}
\end{array}
Initial program 99.8%
associate-/l*99.6%
Simplified99.6%
Taylor expanded in v around 0 56.0%
Taylor expanded in e around inf 55.6%
Final simplification55.6%
(FPCore (e v) :precision binary64 (* v (/ e (+ e 1.0))))
double code(double e, double v) {
return v * (e / (e + 1.0));
}
real(8) function code(e, v)
real(8), intent (in) :: e
real(8), intent (in) :: v
code = v * (e / (e + 1.0d0))
end function
public static double code(double e, double v) {
return v * (e / (e + 1.0));
}
def code(e, v): return v * (e / (e + 1.0))
function code(e, v) return Float64(v * Float64(e / Float64(e + 1.0))) end
function tmp = code(e, v) tmp = v * (e / (e + 1.0)); end
code[e_, v_] := N[(v * N[(e / N[(e + 1.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
v \cdot \frac{e}{e + 1}
\end{array}
Initial program 99.8%
associate-/l*99.6%
Simplified99.6%
Taylor expanded in v around 0 55.0%
+-commutative55.0%
Simplified55.0%
associate-/r/55.1%
Applied egg-rr55.1%
Final simplification55.1%
(FPCore (e v) :precision binary64 (* e v))
double code(double e, double v) {
return e * v;
}
real(8) function code(e, v)
real(8), intent (in) :: e
real(8), intent (in) :: v
code = e * v
end function
public static double code(double e, double v) {
return e * v;
}
def code(e, v): return e * v
function code(e, v) return Float64(e * v) end
function tmp = code(e, v) tmp = e * v; end
code[e_, v_] := N[(e * v), $MachinePrecision]
\begin{array}{l}
\\
e \cdot v
\end{array}
Initial program 99.8%
associate-/l*99.6%
Simplified99.6%
Taylor expanded in v around 0 55.0%
+-commutative55.0%
Simplified55.0%
Taylor expanded in e around 0 53.9%
Final simplification53.9%
(FPCore (e v) :precision binary64 v)
double code(double e, double v) {
return v;
}
real(8) function code(e, v)
real(8), intent (in) :: e
real(8), intent (in) :: v
code = v
end function
public static double code(double e, double v) {
return v;
}
def code(e, v): return v
function code(e, v) return v end
function tmp = code(e, v) tmp = v; end
code[e_, v_] := v
\begin{array}{l}
\\
v
\end{array}
Initial program 99.8%
associate-/l*99.6%
Simplified99.6%
Taylor expanded in v around 0 55.0%
+-commutative55.0%
Simplified55.0%
Taylor expanded in e around inf 4.7%
Final simplification4.7%
herbie shell --seed 2023175
(FPCore (e v)
:name "Trigonometry A"
:precision binary64
:pre (and (<= 0.0 e) (<= e 1.0))
(/ (* e (sin v)) (+ 1.0 (* e (cos v)))))