
(FPCore (x y z t) :precision binary64 (/ x (- y (* z t))))
double code(double x, double y, double z, double t) {
return x / (y - (z * t));
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = x / (y - (z * t))
end function
public static double code(double x, double y, double z, double t) {
return x / (y - (z * t));
}
def code(x, y, z, t): return x / (y - (z * t))
function code(x, y, z, t) return Float64(x / Float64(y - Float64(z * t))) end
function tmp = code(x, y, z, t) tmp = x / (y - (z * t)); end
code[x_, y_, z_, t_] := N[(x / N[(y - N[(z * t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x}{y - z \cdot t}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 6 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z t) :precision binary64 (/ x (- y (* z t))))
double code(double x, double y, double z, double t) {
return x / (y - (z * t));
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = x / (y - (z * t))
end function
public static double code(double x, double y, double z, double t) {
return x / (y - (z * t));
}
def code(x, y, z, t): return x / (y - (z * t))
function code(x, y, z, t) return Float64(x / Float64(y - Float64(z * t))) end
function tmp = code(x, y, z, t) tmp = x / (y - (z * t)); end
code[x_, y_, z_, t_] := N[(x / N[(y - N[(z * t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x}{y - z \cdot t}
\end{array}
(FPCore (x y z t) :precision binary64 (/ x (- y (* z t))))
double code(double x, double y, double z, double t) {
return x / (y - (z * t));
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = x / (y - (z * t))
end function
public static double code(double x, double y, double z, double t) {
return x / (y - (z * t));
}
def code(x, y, z, t): return x / (y - (z * t))
function code(x, y, z, t) return Float64(x / Float64(y - Float64(z * t))) end
function tmp = code(x, y, z, t) tmp = x / (y - (z * t)); end
code[x_, y_, z_, t_] := N[(x / N[(y - N[(z * t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x}{y - z \cdot t}
\end{array}
Initial program 98.1%
Final simplification98.1%
(FPCore (x y z t) :precision binary64 (if (or (<= (* z t) -5e-19) (not (<= (* z t) 1e+29))) (/ (/ (- x) z) t) (/ x y)))
double code(double x, double y, double z, double t) {
double tmp;
if (((z * t) <= -5e-19) || !((z * t) <= 1e+29)) {
tmp = (-x / z) / t;
} else {
tmp = x / y;
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: tmp
if (((z * t) <= (-5d-19)) .or. (.not. ((z * t) <= 1d+29))) then
tmp = (-x / z) / t
else
tmp = x / y
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double tmp;
if (((z * t) <= -5e-19) || !((z * t) <= 1e+29)) {
tmp = (-x / z) / t;
} else {
tmp = x / y;
}
return tmp;
}
def code(x, y, z, t): tmp = 0 if ((z * t) <= -5e-19) or not ((z * t) <= 1e+29): tmp = (-x / z) / t else: tmp = x / y return tmp
function code(x, y, z, t) tmp = 0.0 if ((Float64(z * t) <= -5e-19) || !(Float64(z * t) <= 1e+29)) tmp = Float64(Float64(Float64(-x) / z) / t); else tmp = Float64(x / y); end return tmp end
function tmp_2 = code(x, y, z, t) tmp = 0.0; if (((z * t) <= -5e-19) || ~(((z * t) <= 1e+29))) tmp = (-x / z) / t; else tmp = x / y; end tmp_2 = tmp; end
code[x_, y_, z_, t_] := If[Or[LessEqual[N[(z * t), $MachinePrecision], -5e-19], N[Not[LessEqual[N[(z * t), $MachinePrecision], 1e+29]], $MachinePrecision]], N[(N[((-x) / z), $MachinePrecision] / t), $MachinePrecision], N[(x / y), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z \cdot t \leq -5 \cdot 10^{-19} \lor \neg \left(z \cdot t \leq 10^{+29}\right):\\
\;\;\;\;\frac{\frac{-x}{z}}{t}\\
\mathbf{else}:\\
\;\;\;\;\frac{x}{y}\\
\end{array}
\end{array}
if (*.f64 z t) < -5.0000000000000004e-19 or 9.99999999999999914e28 < (*.f64 z t) Initial program 95.9%
clear-num95.0%
associate-/r/95.9%
Applied egg-rr95.9%
Taylor expanded in y around 0 81.9%
associate-*l/81.9%
neg-mul-181.9%
add-sqr-sqrt40.7%
sqrt-unprod49.4%
sqr-neg49.4%
sqrt-unprod18.5%
add-sqr-sqrt38.7%
*-commutative38.7%
Applied egg-rr38.7%
add-sqr-sqrt37.5%
sqrt-unprod56.1%
clear-num56.1%
associate-*r/55.3%
clear-num55.3%
associate-*r/55.3%
frac-times55.3%
metadata-eval55.3%
metadata-eval55.3%
frac-times55.3%
sqrt-unprod57.7%
add-sqr-sqrt80.8%
div-inv80.8%
associate-*r/81.0%
clear-num81.9%
mul-1-neg81.9%
associate-/r*79.8%
Applied egg-rr79.8%
if -5.0000000000000004e-19 < (*.f64 z t) < 9.99999999999999914e28Initial program 100.0%
Taylor expanded in y around inf 79.8%
Final simplification79.8%
(FPCore (x y z t) :precision binary64 (if (or (<= (* z t) -1e-42) (not (<= (* z t) 2e+37))) (/ (- x) (* z t)) (/ x y)))
double code(double x, double y, double z, double t) {
double tmp;
if (((z * t) <= -1e-42) || !((z * t) <= 2e+37)) {
tmp = -x / (z * t);
} else {
tmp = x / y;
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: tmp
if (((z * t) <= (-1d-42)) .or. (.not. ((z * t) <= 2d+37))) then
tmp = -x / (z * t)
else
tmp = x / y
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double tmp;
if (((z * t) <= -1e-42) || !((z * t) <= 2e+37)) {
tmp = -x / (z * t);
} else {
tmp = x / y;
}
return tmp;
}
def code(x, y, z, t): tmp = 0 if ((z * t) <= -1e-42) or not ((z * t) <= 2e+37): tmp = -x / (z * t) else: tmp = x / y return tmp
function code(x, y, z, t) tmp = 0.0 if ((Float64(z * t) <= -1e-42) || !(Float64(z * t) <= 2e+37)) tmp = Float64(Float64(-x) / Float64(z * t)); else tmp = Float64(x / y); end return tmp end
function tmp_2 = code(x, y, z, t) tmp = 0.0; if (((z * t) <= -1e-42) || ~(((z * t) <= 2e+37))) tmp = -x / (z * t); else tmp = x / y; end tmp_2 = tmp; end
code[x_, y_, z_, t_] := If[Or[LessEqual[N[(z * t), $MachinePrecision], -1e-42], N[Not[LessEqual[N[(z * t), $MachinePrecision], 2e+37]], $MachinePrecision]], N[((-x) / N[(z * t), $MachinePrecision]), $MachinePrecision], N[(x / y), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z \cdot t \leq -1 \cdot 10^{-42} \lor \neg \left(z \cdot t \leq 2 \cdot 10^{+37}\right):\\
\;\;\;\;\frac{-x}{z \cdot t}\\
\mathbf{else}:\\
\;\;\;\;\frac{x}{y}\\
\end{array}
\end{array}
if (*.f64 z t) < -1.00000000000000004e-42 or 1.99999999999999991e37 < (*.f64 z t) Initial program 96.0%
Taylor expanded in y around 0 81.5%
associate-*r/81.5%
neg-mul-181.5%
Simplified81.5%
if -1.00000000000000004e-42 < (*.f64 z t) < 1.99999999999999991e37Initial program 100.0%
Taylor expanded in y around inf 80.8%
Final simplification81.1%
(FPCore (x y z t) :precision binary64 (if (<= (* z t) -1e-42) (/ (- x) (* z t)) (if (<= (* z t) 1e+29) (/ x y) (/ (/ (- x) t) z))))
double code(double x, double y, double z, double t) {
double tmp;
if ((z * t) <= -1e-42) {
tmp = -x / (z * t);
} else if ((z * t) <= 1e+29) {
tmp = x / y;
} else {
tmp = (-x / t) / z;
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: tmp
if ((z * t) <= (-1d-42)) then
tmp = -x / (z * t)
else if ((z * t) <= 1d+29) then
tmp = x / y
else
tmp = (-x / t) / z
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double tmp;
if ((z * t) <= -1e-42) {
tmp = -x / (z * t);
} else if ((z * t) <= 1e+29) {
tmp = x / y;
} else {
tmp = (-x / t) / z;
}
return tmp;
}
def code(x, y, z, t): tmp = 0 if (z * t) <= -1e-42: tmp = -x / (z * t) elif (z * t) <= 1e+29: tmp = x / y else: tmp = (-x / t) / z return tmp
function code(x, y, z, t) tmp = 0.0 if (Float64(z * t) <= -1e-42) tmp = Float64(Float64(-x) / Float64(z * t)); elseif (Float64(z * t) <= 1e+29) tmp = Float64(x / y); else tmp = Float64(Float64(Float64(-x) / t) / z); end return tmp end
function tmp_2 = code(x, y, z, t) tmp = 0.0; if ((z * t) <= -1e-42) tmp = -x / (z * t); elseif ((z * t) <= 1e+29) tmp = x / y; else tmp = (-x / t) / z; end tmp_2 = tmp; end
code[x_, y_, z_, t_] := If[LessEqual[N[(z * t), $MachinePrecision], -1e-42], N[((-x) / N[(z * t), $MachinePrecision]), $MachinePrecision], If[LessEqual[N[(z * t), $MachinePrecision], 1e+29], N[(x / y), $MachinePrecision], N[(N[((-x) / t), $MachinePrecision] / z), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z \cdot t \leq -1 \cdot 10^{-42}:\\
\;\;\;\;\frac{-x}{z \cdot t}\\
\mathbf{elif}\;z \cdot t \leq 10^{+29}:\\
\;\;\;\;\frac{x}{y}\\
\mathbf{else}:\\
\;\;\;\;\frac{\frac{-x}{t}}{z}\\
\end{array}
\end{array}
if (*.f64 z t) < -1.00000000000000004e-42Initial program 95.6%
Taylor expanded in y around 0 73.1%
associate-*r/73.1%
neg-mul-173.1%
Simplified73.1%
if -1.00000000000000004e-42 < (*.f64 z t) < 9.99999999999999914e28Initial program 100.0%
Taylor expanded in y around inf 81.7%
if 9.99999999999999914e28 < (*.f64 z t) Initial program 96.7%
clear-num96.2%
associate-/r/96.7%
Applied egg-rr96.7%
Taylor expanded in y around 0 88.7%
mul-1-neg88.7%
associate-/r*87.1%
distribute-neg-frac87.1%
Simplified87.1%
Final simplification80.8%
(FPCore (x y z t) :precision binary64 (if (or (<= (* z t) -5e+233) (not (<= (* z t) 4e+82))) (/ x (* z t)) (/ x y)))
double code(double x, double y, double z, double t) {
double tmp;
if (((z * t) <= -5e+233) || !((z * t) <= 4e+82)) {
tmp = x / (z * t);
} else {
tmp = x / y;
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: tmp
if (((z * t) <= (-5d+233)) .or. (.not. ((z * t) <= 4d+82))) then
tmp = x / (z * t)
else
tmp = x / y
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double tmp;
if (((z * t) <= -5e+233) || !((z * t) <= 4e+82)) {
tmp = x / (z * t);
} else {
tmp = x / y;
}
return tmp;
}
def code(x, y, z, t): tmp = 0 if ((z * t) <= -5e+233) or not ((z * t) <= 4e+82): tmp = x / (z * t) else: tmp = x / y return tmp
function code(x, y, z, t) tmp = 0.0 if ((Float64(z * t) <= -5e+233) || !(Float64(z * t) <= 4e+82)) tmp = Float64(x / Float64(z * t)); else tmp = Float64(x / y); end return tmp end
function tmp_2 = code(x, y, z, t) tmp = 0.0; if (((z * t) <= -5e+233) || ~(((z * t) <= 4e+82))) tmp = x / (z * t); else tmp = x / y; end tmp_2 = tmp; end
code[x_, y_, z_, t_] := If[Or[LessEqual[N[(z * t), $MachinePrecision], -5e+233], N[Not[LessEqual[N[(z * t), $MachinePrecision], 4e+82]], $MachinePrecision]], N[(x / N[(z * t), $MachinePrecision]), $MachinePrecision], N[(x / y), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z \cdot t \leq -5 \cdot 10^{+233} \lor \neg \left(z \cdot t \leq 4 \cdot 10^{+82}\right):\\
\;\;\;\;\frac{x}{z \cdot t}\\
\mathbf{else}:\\
\;\;\;\;\frac{x}{y}\\
\end{array}
\end{array}
if (*.f64 z t) < -5.00000000000000009e233 or 3.9999999999999999e82 < (*.f64 z t) Initial program 92.9%
clear-num92.4%
associate-/r/92.9%
Applied egg-rr92.9%
Taylor expanded in y around 0 91.3%
associate-*l/91.3%
neg-mul-191.3%
add-sqr-sqrt51.1%
sqrt-unprod68.2%
sqr-neg68.2%
sqrt-unprod29.0%
add-sqr-sqrt62.1%
*-commutative62.1%
Applied egg-rr62.1%
if -5.00000000000000009e233 < (*.f64 z t) < 3.9999999999999999e82Initial program 99.9%
Taylor expanded in y around inf 66.9%
Final simplification65.7%
(FPCore (x y z t) :precision binary64 (/ x y))
double code(double x, double y, double z, double t) {
return x / y;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = x / y
end function
public static double code(double x, double y, double z, double t) {
return x / y;
}
def code(x, y, z, t): return x / y
function code(x, y, z, t) return Float64(x / y) end
function tmp = code(x, y, z, t) tmp = x / y; end
code[x_, y_, z_, t_] := N[(x / y), $MachinePrecision]
\begin{array}{l}
\\
\frac{x}{y}
\end{array}
Initial program 98.1%
Taylor expanded in y around inf 54.3%
Final simplification54.3%
(FPCore (x y z t)
:precision binary64
(let* ((t_1 (/ 1.0 (- (/ y x) (* (/ z x) t)))))
(if (< x -1.618195973607049e+50)
t_1
(if (< x 2.1378306434876444e+131) (/ x (- y (* z t))) t_1))))
double code(double x, double y, double z, double t) {
double t_1 = 1.0 / ((y / x) - ((z / x) * t));
double tmp;
if (x < -1.618195973607049e+50) {
tmp = t_1;
} else if (x < 2.1378306434876444e+131) {
tmp = x / (y - (z * t));
} else {
tmp = t_1;
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: t_1
real(8) :: tmp
t_1 = 1.0d0 / ((y / x) - ((z / x) * t))
if (x < (-1.618195973607049d+50)) then
tmp = t_1
else if (x < 2.1378306434876444d+131) then
tmp = x / (y - (z * t))
else
tmp = t_1
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double t_1 = 1.0 / ((y / x) - ((z / x) * t));
double tmp;
if (x < -1.618195973607049e+50) {
tmp = t_1;
} else if (x < 2.1378306434876444e+131) {
tmp = x / (y - (z * t));
} else {
tmp = t_1;
}
return tmp;
}
def code(x, y, z, t): t_1 = 1.0 / ((y / x) - ((z / x) * t)) tmp = 0 if x < -1.618195973607049e+50: tmp = t_1 elif x < 2.1378306434876444e+131: tmp = x / (y - (z * t)) else: tmp = t_1 return tmp
function code(x, y, z, t) t_1 = Float64(1.0 / Float64(Float64(y / x) - Float64(Float64(z / x) * t))) tmp = 0.0 if (x < -1.618195973607049e+50) tmp = t_1; elseif (x < 2.1378306434876444e+131) tmp = Float64(x / Float64(y - Float64(z * t))); else tmp = t_1; end return tmp end
function tmp_2 = code(x, y, z, t) t_1 = 1.0 / ((y / x) - ((z / x) * t)); tmp = 0.0; if (x < -1.618195973607049e+50) tmp = t_1; elseif (x < 2.1378306434876444e+131) tmp = x / (y - (z * t)); else tmp = t_1; end tmp_2 = tmp; end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(1.0 / N[(N[(y / x), $MachinePrecision] - N[(N[(z / x), $MachinePrecision] * t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, If[Less[x, -1.618195973607049e+50], t$95$1, If[Less[x, 2.1378306434876444e+131], N[(x / N[(y - N[(z * t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], t$95$1]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{1}{\frac{y}{x} - \frac{z}{x} \cdot t}\\
\mathbf{if}\;x < -1.618195973607049 \cdot 10^{+50}:\\
\;\;\;\;t_1\\
\mathbf{elif}\;x < 2.1378306434876444 \cdot 10^{+131}:\\
\;\;\;\;\frac{x}{y - z \cdot t}\\
\mathbf{else}:\\
\;\;\;\;t_1\\
\end{array}
\end{array}
herbie shell --seed 2023175
(FPCore (x y z t)
:name "Diagrams.Solve.Tridiagonal:solveTriDiagonal from diagrams-solve-0.1, B"
:precision binary64
:herbie-target
(if (< x -1.618195973607049e+50) (/ 1.0 (- (/ y x) (* (/ z x) t))) (if (< x 2.1378306434876444e+131) (/ x (- y (* z t))) (/ 1.0 (- (/ y x) (* (/ z x) t)))))
(/ x (- y (* z t))))