
(FPCore (a b c) :precision binary64 (let* ((t_0 (sqrt (- (* b b) (* (* 4.0 a) c))))) (if (>= b 0.0) (/ (- (- b) t_0) (* 2.0 a)) (/ (* 2.0 c) (+ (- b) t_0)))))
double code(double a, double b, double c) {
double t_0 = sqrt(((b * b) - ((4.0 * a) * c)));
double tmp;
if (b >= 0.0) {
tmp = (-b - t_0) / (2.0 * a);
} else {
tmp = (2.0 * c) / (-b + t_0);
}
return tmp;
}
real(8) function code(a, b, c)
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8), intent (in) :: c
real(8) :: t_0
real(8) :: tmp
t_0 = sqrt(((b * b) - ((4.0d0 * a) * c)))
if (b >= 0.0d0) then
tmp = (-b - t_0) / (2.0d0 * a)
else
tmp = (2.0d0 * c) / (-b + t_0)
end if
code = tmp
end function
public static double code(double a, double b, double c) {
double t_0 = Math.sqrt(((b * b) - ((4.0 * a) * c)));
double tmp;
if (b >= 0.0) {
tmp = (-b - t_0) / (2.0 * a);
} else {
tmp = (2.0 * c) / (-b + t_0);
}
return tmp;
}
def code(a, b, c): t_0 = math.sqrt(((b * b) - ((4.0 * a) * c))) tmp = 0 if b >= 0.0: tmp = (-b - t_0) / (2.0 * a) else: tmp = (2.0 * c) / (-b + t_0) return tmp
function code(a, b, c) t_0 = sqrt(Float64(Float64(b * b) - Float64(Float64(4.0 * a) * c))) tmp = 0.0 if (b >= 0.0) tmp = Float64(Float64(Float64(-b) - t_0) / Float64(2.0 * a)); else tmp = Float64(Float64(2.0 * c) / Float64(Float64(-b) + t_0)); end return tmp end
function tmp_2 = code(a, b, c) t_0 = sqrt(((b * b) - ((4.0 * a) * c))); tmp = 0.0; if (b >= 0.0) tmp = (-b - t_0) / (2.0 * a); else tmp = (2.0 * c) / (-b + t_0); end tmp_2 = tmp; end
code[a_, b_, c_] := Block[{t$95$0 = N[Sqrt[N[(N[(b * b), $MachinePrecision] - N[(N[(4.0 * a), $MachinePrecision] * c), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]}, If[GreaterEqual[b, 0.0], N[(N[((-b) - t$95$0), $MachinePrecision] / N[(2.0 * a), $MachinePrecision]), $MachinePrecision], N[(N[(2.0 * c), $MachinePrecision] / N[((-b) + t$95$0), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \sqrt{b \cdot b - \left(4 \cdot a\right) \cdot c}\\
\mathbf{if}\;b \geq 0:\\
\;\;\;\;\frac{\left(-b\right) - t_0}{2 \cdot a}\\
\mathbf{else}:\\
\;\;\;\;\frac{2 \cdot c}{\left(-b\right) + t_0}\\
\end{array}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 6 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (a b c) :precision binary64 (let* ((t_0 (sqrt (- (* b b) (* (* 4.0 a) c))))) (if (>= b 0.0) (/ (- (- b) t_0) (* 2.0 a)) (/ (* 2.0 c) (+ (- b) t_0)))))
double code(double a, double b, double c) {
double t_0 = sqrt(((b * b) - ((4.0 * a) * c)));
double tmp;
if (b >= 0.0) {
tmp = (-b - t_0) / (2.0 * a);
} else {
tmp = (2.0 * c) / (-b + t_0);
}
return tmp;
}
real(8) function code(a, b, c)
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8), intent (in) :: c
real(8) :: t_0
real(8) :: tmp
t_0 = sqrt(((b * b) - ((4.0d0 * a) * c)))
if (b >= 0.0d0) then
tmp = (-b - t_0) / (2.0d0 * a)
else
tmp = (2.0d0 * c) / (-b + t_0)
end if
code = tmp
end function
public static double code(double a, double b, double c) {
double t_0 = Math.sqrt(((b * b) - ((4.0 * a) * c)));
double tmp;
if (b >= 0.0) {
tmp = (-b - t_0) / (2.0 * a);
} else {
tmp = (2.0 * c) / (-b + t_0);
}
return tmp;
}
def code(a, b, c): t_0 = math.sqrt(((b * b) - ((4.0 * a) * c))) tmp = 0 if b >= 0.0: tmp = (-b - t_0) / (2.0 * a) else: tmp = (2.0 * c) / (-b + t_0) return tmp
function code(a, b, c) t_0 = sqrt(Float64(Float64(b * b) - Float64(Float64(4.0 * a) * c))) tmp = 0.0 if (b >= 0.0) tmp = Float64(Float64(Float64(-b) - t_0) / Float64(2.0 * a)); else tmp = Float64(Float64(2.0 * c) / Float64(Float64(-b) + t_0)); end return tmp end
function tmp_2 = code(a, b, c) t_0 = sqrt(((b * b) - ((4.0 * a) * c))); tmp = 0.0; if (b >= 0.0) tmp = (-b - t_0) / (2.0 * a); else tmp = (2.0 * c) / (-b + t_0); end tmp_2 = tmp; end
code[a_, b_, c_] := Block[{t$95$0 = N[Sqrt[N[(N[(b * b), $MachinePrecision] - N[(N[(4.0 * a), $MachinePrecision] * c), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]}, If[GreaterEqual[b, 0.0], N[(N[((-b) - t$95$0), $MachinePrecision] / N[(2.0 * a), $MachinePrecision]), $MachinePrecision], N[(N[(2.0 * c), $MachinePrecision] / N[((-b) + t$95$0), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \sqrt{b \cdot b - \left(4 \cdot a\right) \cdot c}\\
\mathbf{if}\;b \geq 0:\\
\;\;\;\;\frac{\left(-b\right) - t_0}{2 \cdot a}\\
\mathbf{else}:\\
\;\;\;\;\frac{2 \cdot c}{\left(-b\right) + t_0}\\
\end{array}
\end{array}
(FPCore (a b c)
:precision binary64
(let* ((t_0 (sqrt (- (* b b) (* c (* a 4.0))))) (t_1 (- (/ c b) (/ b a))))
(if (<= b -6.8e+111)
(if (>= b 0.0) t_1 (/ (- c) b))
(if (<= b 1.5e+73)
(if (>= b 0.0) (/ (- (- b) t_0) (* a 2.0)) (/ (* c 2.0) (- t_0 b)))
(if (>= b 0.0) t_1 (* c (/ -2.0 (+ b (- b (/ (* c 2.0) (/ b a)))))))))))
double code(double a, double b, double c) {
double t_0 = sqrt(((b * b) - (c * (a * 4.0))));
double t_1 = (c / b) - (b / a);
double tmp_1;
if (b <= -6.8e+111) {
double tmp_2;
if (b >= 0.0) {
tmp_2 = t_1;
} else {
tmp_2 = -c / b;
}
tmp_1 = tmp_2;
} else if (b <= 1.5e+73) {
double tmp_3;
if (b >= 0.0) {
tmp_3 = (-b - t_0) / (a * 2.0);
} else {
tmp_3 = (c * 2.0) / (t_0 - b);
}
tmp_1 = tmp_3;
} else if (b >= 0.0) {
tmp_1 = t_1;
} else {
tmp_1 = c * (-2.0 / (b + (b - ((c * 2.0) / (b / a)))));
}
return tmp_1;
}
real(8) function code(a, b, c)
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8), intent (in) :: c
real(8) :: t_0
real(8) :: t_1
real(8) :: tmp
real(8) :: tmp_1
real(8) :: tmp_2
real(8) :: tmp_3
t_0 = sqrt(((b * b) - (c * (a * 4.0d0))))
t_1 = (c / b) - (b / a)
if (b <= (-6.8d+111)) then
if (b >= 0.0d0) then
tmp_2 = t_1
else
tmp_2 = -c / b
end if
tmp_1 = tmp_2
else if (b <= 1.5d+73) then
if (b >= 0.0d0) then
tmp_3 = (-b - t_0) / (a * 2.0d0)
else
tmp_3 = (c * 2.0d0) / (t_0 - b)
end if
tmp_1 = tmp_3
else if (b >= 0.0d0) then
tmp_1 = t_1
else
tmp_1 = c * ((-2.0d0) / (b + (b - ((c * 2.0d0) / (b / a)))))
end if
code = tmp_1
end function
public static double code(double a, double b, double c) {
double t_0 = Math.sqrt(((b * b) - (c * (a * 4.0))));
double t_1 = (c / b) - (b / a);
double tmp_1;
if (b <= -6.8e+111) {
double tmp_2;
if (b >= 0.0) {
tmp_2 = t_1;
} else {
tmp_2 = -c / b;
}
tmp_1 = tmp_2;
} else if (b <= 1.5e+73) {
double tmp_3;
if (b >= 0.0) {
tmp_3 = (-b - t_0) / (a * 2.0);
} else {
tmp_3 = (c * 2.0) / (t_0 - b);
}
tmp_1 = tmp_3;
} else if (b >= 0.0) {
tmp_1 = t_1;
} else {
tmp_1 = c * (-2.0 / (b + (b - ((c * 2.0) / (b / a)))));
}
return tmp_1;
}
def code(a, b, c): t_0 = math.sqrt(((b * b) - (c * (a * 4.0)))) t_1 = (c / b) - (b / a) tmp_1 = 0 if b <= -6.8e+111: tmp_2 = 0 if b >= 0.0: tmp_2 = t_1 else: tmp_2 = -c / b tmp_1 = tmp_2 elif b <= 1.5e+73: tmp_3 = 0 if b >= 0.0: tmp_3 = (-b - t_0) / (a * 2.0) else: tmp_3 = (c * 2.0) / (t_0 - b) tmp_1 = tmp_3 elif b >= 0.0: tmp_1 = t_1 else: tmp_1 = c * (-2.0 / (b + (b - ((c * 2.0) / (b / a))))) return tmp_1
function code(a, b, c) t_0 = sqrt(Float64(Float64(b * b) - Float64(c * Float64(a * 4.0)))) t_1 = Float64(Float64(c / b) - Float64(b / a)) tmp_1 = 0.0 if (b <= -6.8e+111) tmp_2 = 0.0 if (b >= 0.0) tmp_2 = t_1; else tmp_2 = Float64(Float64(-c) / b); end tmp_1 = tmp_2; elseif (b <= 1.5e+73) tmp_3 = 0.0 if (b >= 0.0) tmp_3 = Float64(Float64(Float64(-b) - t_0) / Float64(a * 2.0)); else tmp_3 = Float64(Float64(c * 2.0) / Float64(t_0 - b)); end tmp_1 = tmp_3; elseif (b >= 0.0) tmp_1 = t_1; else tmp_1 = Float64(c * Float64(-2.0 / Float64(b + Float64(b - Float64(Float64(c * 2.0) / Float64(b / a)))))); end return tmp_1 end
function tmp_5 = code(a, b, c) t_0 = sqrt(((b * b) - (c * (a * 4.0)))); t_1 = (c / b) - (b / a); tmp_2 = 0.0; if (b <= -6.8e+111) tmp_3 = 0.0; if (b >= 0.0) tmp_3 = t_1; else tmp_3 = -c / b; end tmp_2 = tmp_3; elseif (b <= 1.5e+73) tmp_4 = 0.0; if (b >= 0.0) tmp_4 = (-b - t_0) / (a * 2.0); else tmp_4 = (c * 2.0) / (t_0 - b); end tmp_2 = tmp_4; elseif (b >= 0.0) tmp_2 = t_1; else tmp_2 = c * (-2.0 / (b + (b - ((c * 2.0) / (b / a))))); end tmp_5 = tmp_2; end
code[a_, b_, c_] := Block[{t$95$0 = N[Sqrt[N[(N[(b * b), $MachinePrecision] - N[(c * N[(a * 4.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]}, Block[{t$95$1 = N[(N[(c / b), $MachinePrecision] - N[(b / a), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[b, -6.8e+111], If[GreaterEqual[b, 0.0], t$95$1, N[((-c) / b), $MachinePrecision]], If[LessEqual[b, 1.5e+73], If[GreaterEqual[b, 0.0], N[(N[((-b) - t$95$0), $MachinePrecision] / N[(a * 2.0), $MachinePrecision]), $MachinePrecision], N[(N[(c * 2.0), $MachinePrecision] / N[(t$95$0 - b), $MachinePrecision]), $MachinePrecision]], If[GreaterEqual[b, 0.0], t$95$1, N[(c * N[(-2.0 / N[(b + N[(b - N[(N[(c * 2.0), $MachinePrecision] / N[(b / a), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \sqrt{b \cdot b - c \cdot \left(a \cdot 4\right)}\\
t_1 := \frac{c}{b} - \frac{b}{a}\\
\mathbf{if}\;b \leq -6.8 \cdot 10^{+111}:\\
\;\;\;\;\begin{array}{l}
\mathbf{if}\;b \geq 0:\\
\;\;\;\;t_1\\
\mathbf{else}:\\
\;\;\;\;\frac{-c}{b}\\
\end{array}\\
\mathbf{elif}\;b \leq 1.5 \cdot 10^{+73}:\\
\;\;\;\;\begin{array}{l}
\mathbf{if}\;b \geq 0:\\
\;\;\;\;\frac{\left(-b\right) - t_0}{a \cdot 2}\\
\mathbf{else}:\\
\;\;\;\;\frac{c \cdot 2}{t_0 - b}\\
\end{array}\\
\mathbf{elif}\;b \geq 0:\\
\;\;\;\;t_1\\
\mathbf{else}:\\
\;\;\;\;c \cdot \frac{-2}{b + \left(b - \frac{c \cdot 2}{\frac{b}{a}}\right)}\\
\end{array}
\end{array}
if b < -6.8000000000000003e111Initial program 55.3%
Simplified55.2%
Taylor expanded in a around 0 55.2%
mul-1-neg55.2%
unsub-neg55.2%
Simplified55.2%
Taylor expanded in b around -inf 96.2%
associate-*r/96.2%
neg-mul-196.2%
Simplified96.2%
if -6.8000000000000003e111 < b < 1.50000000000000005e73Initial program 85.3%
if 1.50000000000000005e73 < b Initial program 45.0%
Simplified44.9%
Taylor expanded in a around 0 96.5%
mul-1-neg96.5%
unsub-neg96.5%
Simplified96.5%
Taylor expanded in b around -inf 96.5%
mul-1-neg96.5%
unsub-neg96.5%
associate-/l*96.5%
associate-*r/96.5%
Simplified96.5%
Final simplification90.5%
(FPCore (a b c)
:precision binary64
(let* ((t_0 (sqrt (- (* b b) (* 4.0 (* c a))))) (t_1 (- (/ c b) (/ b a))))
(if (<= b -1.5e+101)
(if (>= b 0.0) t_1 (/ (- c) b))
(if (<= b 3.6e+76)
(if (>= b 0.0) (/ (- (- b) t_0) (* a 2.0)) (/ 2.0 (/ (- t_0 b) c)))
(if (>= b 0.0) t_1 (* c (/ -2.0 (+ b (- b (/ (* c 2.0) (/ b a)))))))))))
double code(double a, double b, double c) {
double t_0 = sqrt(((b * b) - (4.0 * (c * a))));
double t_1 = (c / b) - (b / a);
double tmp_1;
if (b <= -1.5e+101) {
double tmp_2;
if (b >= 0.0) {
tmp_2 = t_1;
} else {
tmp_2 = -c / b;
}
tmp_1 = tmp_2;
} else if (b <= 3.6e+76) {
double tmp_3;
if (b >= 0.0) {
tmp_3 = (-b - t_0) / (a * 2.0);
} else {
tmp_3 = 2.0 / ((t_0 - b) / c);
}
tmp_1 = tmp_3;
} else if (b >= 0.0) {
tmp_1 = t_1;
} else {
tmp_1 = c * (-2.0 / (b + (b - ((c * 2.0) / (b / a)))));
}
return tmp_1;
}
real(8) function code(a, b, c)
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8), intent (in) :: c
real(8) :: t_0
real(8) :: t_1
real(8) :: tmp
real(8) :: tmp_1
real(8) :: tmp_2
real(8) :: tmp_3
t_0 = sqrt(((b * b) - (4.0d0 * (c * a))))
t_1 = (c / b) - (b / a)
if (b <= (-1.5d+101)) then
if (b >= 0.0d0) then
tmp_2 = t_1
else
tmp_2 = -c / b
end if
tmp_1 = tmp_2
else if (b <= 3.6d+76) then
if (b >= 0.0d0) then
tmp_3 = (-b - t_0) / (a * 2.0d0)
else
tmp_3 = 2.0d0 / ((t_0 - b) / c)
end if
tmp_1 = tmp_3
else if (b >= 0.0d0) then
tmp_1 = t_1
else
tmp_1 = c * ((-2.0d0) / (b + (b - ((c * 2.0d0) / (b / a)))))
end if
code = tmp_1
end function
public static double code(double a, double b, double c) {
double t_0 = Math.sqrt(((b * b) - (4.0 * (c * a))));
double t_1 = (c / b) - (b / a);
double tmp_1;
if (b <= -1.5e+101) {
double tmp_2;
if (b >= 0.0) {
tmp_2 = t_1;
} else {
tmp_2 = -c / b;
}
tmp_1 = tmp_2;
} else if (b <= 3.6e+76) {
double tmp_3;
if (b >= 0.0) {
tmp_3 = (-b - t_0) / (a * 2.0);
} else {
tmp_3 = 2.0 / ((t_0 - b) / c);
}
tmp_1 = tmp_3;
} else if (b >= 0.0) {
tmp_1 = t_1;
} else {
tmp_1 = c * (-2.0 / (b + (b - ((c * 2.0) / (b / a)))));
}
return tmp_1;
}
def code(a, b, c): t_0 = math.sqrt(((b * b) - (4.0 * (c * a)))) t_1 = (c / b) - (b / a) tmp_1 = 0 if b <= -1.5e+101: tmp_2 = 0 if b >= 0.0: tmp_2 = t_1 else: tmp_2 = -c / b tmp_1 = tmp_2 elif b <= 3.6e+76: tmp_3 = 0 if b >= 0.0: tmp_3 = (-b - t_0) / (a * 2.0) else: tmp_3 = 2.0 / ((t_0 - b) / c) tmp_1 = tmp_3 elif b >= 0.0: tmp_1 = t_1 else: tmp_1 = c * (-2.0 / (b + (b - ((c * 2.0) / (b / a))))) return tmp_1
function code(a, b, c) t_0 = sqrt(Float64(Float64(b * b) - Float64(4.0 * Float64(c * a)))) t_1 = Float64(Float64(c / b) - Float64(b / a)) tmp_1 = 0.0 if (b <= -1.5e+101) tmp_2 = 0.0 if (b >= 0.0) tmp_2 = t_1; else tmp_2 = Float64(Float64(-c) / b); end tmp_1 = tmp_2; elseif (b <= 3.6e+76) tmp_3 = 0.0 if (b >= 0.0) tmp_3 = Float64(Float64(Float64(-b) - t_0) / Float64(a * 2.0)); else tmp_3 = Float64(2.0 / Float64(Float64(t_0 - b) / c)); end tmp_1 = tmp_3; elseif (b >= 0.0) tmp_1 = t_1; else tmp_1 = Float64(c * Float64(-2.0 / Float64(b + Float64(b - Float64(Float64(c * 2.0) / Float64(b / a)))))); end return tmp_1 end
function tmp_5 = code(a, b, c) t_0 = sqrt(((b * b) - (4.0 * (c * a)))); t_1 = (c / b) - (b / a); tmp_2 = 0.0; if (b <= -1.5e+101) tmp_3 = 0.0; if (b >= 0.0) tmp_3 = t_1; else tmp_3 = -c / b; end tmp_2 = tmp_3; elseif (b <= 3.6e+76) tmp_4 = 0.0; if (b >= 0.0) tmp_4 = (-b - t_0) / (a * 2.0); else tmp_4 = 2.0 / ((t_0 - b) / c); end tmp_2 = tmp_4; elseif (b >= 0.0) tmp_2 = t_1; else tmp_2 = c * (-2.0 / (b + (b - ((c * 2.0) / (b / a))))); end tmp_5 = tmp_2; end
code[a_, b_, c_] := Block[{t$95$0 = N[Sqrt[N[(N[(b * b), $MachinePrecision] - N[(4.0 * N[(c * a), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]}, Block[{t$95$1 = N[(N[(c / b), $MachinePrecision] - N[(b / a), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[b, -1.5e+101], If[GreaterEqual[b, 0.0], t$95$1, N[((-c) / b), $MachinePrecision]], If[LessEqual[b, 3.6e+76], If[GreaterEqual[b, 0.0], N[(N[((-b) - t$95$0), $MachinePrecision] / N[(a * 2.0), $MachinePrecision]), $MachinePrecision], N[(2.0 / N[(N[(t$95$0 - b), $MachinePrecision] / c), $MachinePrecision]), $MachinePrecision]], If[GreaterEqual[b, 0.0], t$95$1, N[(c * N[(-2.0 / N[(b + N[(b - N[(N[(c * 2.0), $MachinePrecision] / N[(b / a), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \sqrt{b \cdot b - 4 \cdot \left(c \cdot a\right)}\\
t_1 := \frac{c}{b} - \frac{b}{a}\\
\mathbf{if}\;b \leq -1.5 \cdot 10^{+101}:\\
\;\;\;\;\begin{array}{l}
\mathbf{if}\;b \geq 0:\\
\;\;\;\;t_1\\
\mathbf{else}:\\
\;\;\;\;\frac{-c}{b}\\
\end{array}\\
\mathbf{elif}\;b \leq 3.6 \cdot 10^{+76}:\\
\;\;\;\;\begin{array}{l}
\mathbf{if}\;b \geq 0:\\
\;\;\;\;\frac{\left(-b\right) - t_0}{a \cdot 2}\\
\mathbf{else}:\\
\;\;\;\;\frac{2}{\frac{t_0 - b}{c}}\\
\end{array}\\
\mathbf{elif}\;b \geq 0:\\
\;\;\;\;t_1\\
\mathbf{else}:\\
\;\;\;\;c \cdot \frac{-2}{b + \left(b - \frac{c \cdot 2}{\frac{b}{a}}\right)}\\
\end{array}
\end{array}
if b < -1.49999999999999997e101Initial program 56.1%
Simplified56.1%
Taylor expanded in a around 0 56.1%
mul-1-neg56.1%
unsub-neg56.1%
Simplified56.1%
Taylor expanded in b around -inf 96.3%
associate-*r/96.3%
neg-mul-196.3%
Simplified96.3%
if -1.49999999999999997e101 < b < 3.6000000000000003e76Initial program 85.2%
associate-*l*85.2%
*-commutative85.2%
associate-/l*84.7%
associate-*l*84.7%
Simplified84.7%
if 3.6000000000000003e76 < b Initial program 45.0%
Simplified44.9%
Taylor expanded in a around 0 96.5%
mul-1-neg96.5%
unsub-neg96.5%
Simplified96.5%
Taylor expanded in b around -inf 96.5%
mul-1-neg96.5%
unsub-neg96.5%
associate-/l*96.5%
associate-*r/96.5%
Simplified96.5%
Final simplification90.3%
(FPCore (a b c)
:precision binary64
(if (<= b 3.6e+76)
(if (>= b 0.0)
(/ (- (- b) (sqrt (- (* b b) (* 4.0 (* c a))))) (* a 2.0))
(/ 2.0 (/ (* b -2.0) c)))
(if (>= b 0.0)
(- (/ c b) (/ b a))
(* c (/ -2.0 (+ b (- b (/ (* c 2.0) (/ b a)))))))))
double code(double a, double b, double c) {
double tmp_1;
if (b <= 3.6e+76) {
double tmp_2;
if (b >= 0.0) {
tmp_2 = (-b - sqrt(((b * b) - (4.0 * (c * a))))) / (a * 2.0);
} else {
tmp_2 = 2.0 / ((b * -2.0) / c);
}
tmp_1 = tmp_2;
} else if (b >= 0.0) {
tmp_1 = (c / b) - (b / a);
} else {
tmp_1 = c * (-2.0 / (b + (b - ((c * 2.0) / (b / a)))));
}
return tmp_1;
}
real(8) function code(a, b, c)
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8), intent (in) :: c
real(8) :: tmp
real(8) :: tmp_1
real(8) :: tmp_2
if (b <= 3.6d+76) then
if (b >= 0.0d0) then
tmp_2 = (-b - sqrt(((b * b) - (4.0d0 * (c * a))))) / (a * 2.0d0)
else
tmp_2 = 2.0d0 / ((b * (-2.0d0)) / c)
end if
tmp_1 = tmp_2
else if (b >= 0.0d0) then
tmp_1 = (c / b) - (b / a)
else
tmp_1 = c * ((-2.0d0) / (b + (b - ((c * 2.0d0) / (b / a)))))
end if
code = tmp_1
end function
public static double code(double a, double b, double c) {
double tmp_1;
if (b <= 3.6e+76) {
double tmp_2;
if (b >= 0.0) {
tmp_2 = (-b - Math.sqrt(((b * b) - (4.0 * (c * a))))) / (a * 2.0);
} else {
tmp_2 = 2.0 / ((b * -2.0) / c);
}
tmp_1 = tmp_2;
} else if (b >= 0.0) {
tmp_1 = (c / b) - (b / a);
} else {
tmp_1 = c * (-2.0 / (b + (b - ((c * 2.0) / (b / a)))));
}
return tmp_1;
}
def code(a, b, c): tmp_1 = 0 if b <= 3.6e+76: tmp_2 = 0 if b >= 0.0: tmp_2 = (-b - math.sqrt(((b * b) - (4.0 * (c * a))))) / (a * 2.0) else: tmp_2 = 2.0 / ((b * -2.0) / c) tmp_1 = tmp_2 elif b >= 0.0: tmp_1 = (c / b) - (b / a) else: tmp_1 = c * (-2.0 / (b + (b - ((c * 2.0) / (b / a))))) return tmp_1
function code(a, b, c) tmp_1 = 0.0 if (b <= 3.6e+76) tmp_2 = 0.0 if (b >= 0.0) tmp_2 = Float64(Float64(Float64(-b) - sqrt(Float64(Float64(b * b) - Float64(4.0 * Float64(c * a))))) / Float64(a * 2.0)); else tmp_2 = Float64(2.0 / Float64(Float64(b * -2.0) / c)); end tmp_1 = tmp_2; elseif (b >= 0.0) tmp_1 = Float64(Float64(c / b) - Float64(b / a)); else tmp_1 = Float64(c * Float64(-2.0 / Float64(b + Float64(b - Float64(Float64(c * 2.0) / Float64(b / a)))))); end return tmp_1 end
function tmp_4 = code(a, b, c) tmp_2 = 0.0; if (b <= 3.6e+76) tmp_3 = 0.0; if (b >= 0.0) tmp_3 = (-b - sqrt(((b * b) - (4.0 * (c * a))))) / (a * 2.0); else tmp_3 = 2.0 / ((b * -2.0) / c); end tmp_2 = tmp_3; elseif (b >= 0.0) tmp_2 = (c / b) - (b / a); else tmp_2 = c * (-2.0 / (b + (b - ((c * 2.0) / (b / a))))); end tmp_4 = tmp_2; end
code[a_, b_, c_] := If[LessEqual[b, 3.6e+76], If[GreaterEqual[b, 0.0], N[(N[((-b) - N[Sqrt[N[(N[(b * b), $MachinePrecision] - N[(4.0 * N[(c * a), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision] / N[(a * 2.0), $MachinePrecision]), $MachinePrecision], N[(2.0 / N[(N[(b * -2.0), $MachinePrecision] / c), $MachinePrecision]), $MachinePrecision]], If[GreaterEqual[b, 0.0], N[(N[(c / b), $MachinePrecision] - N[(b / a), $MachinePrecision]), $MachinePrecision], N[(c * N[(-2.0 / N[(b + N[(b - N[(N[(c * 2.0), $MachinePrecision] / N[(b / a), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;b \leq 3.6 \cdot 10^{+76}:\\
\;\;\;\;\begin{array}{l}
\mathbf{if}\;b \geq 0:\\
\;\;\;\;\frac{\left(-b\right) - \sqrt{b \cdot b - 4 \cdot \left(c \cdot a\right)}}{a \cdot 2}\\
\mathbf{else}:\\
\;\;\;\;\frac{2}{\frac{b \cdot -2}{c}}\\
\end{array}\\
\mathbf{elif}\;b \geq 0:\\
\;\;\;\;\frac{c}{b} - \frac{b}{a}\\
\mathbf{else}:\\
\;\;\;\;c \cdot \frac{-2}{b + \left(b - \frac{c \cdot 2}{\frac{b}{a}}\right)}\\
\end{array}
\end{array}
if b < 3.6000000000000003e76Initial program 77.3%
associate-*l*77.2%
*-commutative77.2%
associate-/l*76.9%
associate-*l*76.9%
Simplified76.9%
Taylor expanded in b around -inf 71.4%
*-commutative71.4%
Simplified71.4%
if 3.6000000000000003e76 < b Initial program 45.0%
Simplified44.9%
Taylor expanded in a around 0 96.5%
mul-1-neg96.5%
unsub-neg96.5%
Simplified96.5%
Taylor expanded in b around -inf 96.5%
mul-1-neg96.5%
unsub-neg96.5%
associate-/l*96.5%
associate-*r/96.5%
Simplified96.5%
Final simplification78.3%
(FPCore (a b c) :precision binary64 (if (>= b 0.0) (- (/ c b) (/ b a)) (* c (/ -2.0 (+ b (- b (/ (* c 2.0) (/ b a))))))))
double code(double a, double b, double c) {
double tmp;
if (b >= 0.0) {
tmp = (c / b) - (b / a);
} else {
tmp = c * (-2.0 / (b + (b - ((c * 2.0) / (b / a)))));
}
return tmp;
}
real(8) function code(a, b, c)
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8), intent (in) :: c
real(8) :: tmp
if (b >= 0.0d0) then
tmp = (c / b) - (b / a)
else
tmp = c * ((-2.0d0) / (b + (b - ((c * 2.0d0) / (b / a)))))
end if
code = tmp
end function
public static double code(double a, double b, double c) {
double tmp;
if (b >= 0.0) {
tmp = (c / b) - (b / a);
} else {
tmp = c * (-2.0 / (b + (b - ((c * 2.0) / (b / a)))));
}
return tmp;
}
def code(a, b, c): tmp = 0 if b >= 0.0: tmp = (c / b) - (b / a) else: tmp = c * (-2.0 / (b + (b - ((c * 2.0) / (b / a))))) return tmp
function code(a, b, c) tmp = 0.0 if (b >= 0.0) tmp = Float64(Float64(c / b) - Float64(b / a)); else tmp = Float64(c * Float64(-2.0 / Float64(b + Float64(b - Float64(Float64(c * 2.0) / Float64(b / a)))))); end return tmp end
function tmp_2 = code(a, b, c) tmp = 0.0; if (b >= 0.0) tmp = (c / b) - (b / a); else tmp = c * (-2.0 / (b + (b - ((c * 2.0) / (b / a))))); end tmp_2 = tmp; end
code[a_, b_, c_] := If[GreaterEqual[b, 0.0], N[(N[(c / b), $MachinePrecision] - N[(b / a), $MachinePrecision]), $MachinePrecision], N[(c * N[(-2.0 / N[(b + N[(b - N[(N[(c * 2.0), $MachinePrecision] / N[(b / a), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;b \geq 0:\\
\;\;\;\;\frac{c}{b} - \frac{b}{a}\\
\mathbf{else}:\\
\;\;\;\;c \cdot \frac{-2}{b + \left(b - \frac{c \cdot 2}{\frac{b}{a}}\right)}\\
\end{array}
\end{array}
Initial program 68.4%
Simplified68.3%
Taylor expanded in a around 0 69.2%
mul-1-neg69.2%
unsub-neg69.2%
Simplified69.2%
Taylor expanded in b around -inf 63.9%
mul-1-neg63.9%
unsub-neg63.9%
associate-/l*65.5%
associate-*r/65.5%
Simplified65.5%
Final simplification65.5%
(FPCore (a b c) :precision binary64 (if (>= b 0.0) (- (/ c b) (/ b a)) (/ (- b) a)))
double code(double a, double b, double c) {
double tmp;
if (b >= 0.0) {
tmp = (c / b) - (b / a);
} else {
tmp = -b / a;
}
return tmp;
}
real(8) function code(a, b, c)
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8), intent (in) :: c
real(8) :: tmp
if (b >= 0.0d0) then
tmp = (c / b) - (b / a)
else
tmp = -b / a
end if
code = tmp
end function
public static double code(double a, double b, double c) {
double tmp;
if (b >= 0.0) {
tmp = (c / b) - (b / a);
} else {
tmp = -b / a;
}
return tmp;
}
def code(a, b, c): tmp = 0 if b >= 0.0: tmp = (c / b) - (b / a) else: tmp = -b / a return tmp
function code(a, b, c) tmp = 0.0 if (b >= 0.0) tmp = Float64(Float64(c / b) - Float64(b / a)); else tmp = Float64(Float64(-b) / a); end return tmp end
function tmp_2 = code(a, b, c) tmp = 0.0; if (b >= 0.0) tmp = (c / b) - (b / a); else tmp = -b / a; end tmp_2 = tmp; end
code[a_, b_, c_] := If[GreaterEqual[b, 0.0], N[(N[(c / b), $MachinePrecision] - N[(b / a), $MachinePrecision]), $MachinePrecision], N[((-b) / a), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;b \geq 0:\\
\;\;\;\;\frac{c}{b} - \frac{b}{a}\\
\mathbf{else}:\\
\;\;\;\;\frac{-b}{a}\\
\end{array}
\end{array}
Initial program 68.4%
Simplified68.3%
Taylor expanded in a around 0 69.2%
mul-1-neg69.2%
unsub-neg69.2%
Simplified69.2%
Taylor expanded in c around 0 35.1%
mul-1-neg35.1%
distribute-neg-frac35.1%
Simplified35.1%
Final simplification35.1%
(FPCore (a b c) :precision binary64 (if (>= b 0.0) (- (/ c b) (/ b a)) (/ (- c) b)))
double code(double a, double b, double c) {
double tmp;
if (b >= 0.0) {
tmp = (c / b) - (b / a);
} else {
tmp = -c / b;
}
return tmp;
}
real(8) function code(a, b, c)
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8), intent (in) :: c
real(8) :: tmp
if (b >= 0.0d0) then
tmp = (c / b) - (b / a)
else
tmp = -c / b
end if
code = tmp
end function
public static double code(double a, double b, double c) {
double tmp;
if (b >= 0.0) {
tmp = (c / b) - (b / a);
} else {
tmp = -c / b;
}
return tmp;
}
def code(a, b, c): tmp = 0 if b >= 0.0: tmp = (c / b) - (b / a) else: tmp = -c / b return tmp
function code(a, b, c) tmp = 0.0 if (b >= 0.0) tmp = Float64(Float64(c / b) - Float64(b / a)); else tmp = Float64(Float64(-c) / b); end return tmp end
function tmp_2 = code(a, b, c) tmp = 0.0; if (b >= 0.0) tmp = (c / b) - (b / a); else tmp = -c / b; end tmp_2 = tmp; end
code[a_, b_, c_] := If[GreaterEqual[b, 0.0], N[(N[(c / b), $MachinePrecision] - N[(b / a), $MachinePrecision]), $MachinePrecision], N[((-c) / b), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;b \geq 0:\\
\;\;\;\;\frac{c}{b} - \frac{b}{a}\\
\mathbf{else}:\\
\;\;\;\;\frac{-c}{b}\\
\end{array}
\end{array}
Initial program 68.4%
Simplified68.3%
Taylor expanded in a around 0 69.2%
mul-1-neg69.2%
unsub-neg69.2%
Simplified69.2%
Taylor expanded in b around -inf 65.5%
associate-*r/65.5%
neg-mul-165.5%
Simplified65.5%
Final simplification65.5%
herbie shell --seed 2023175
(FPCore (a b c)
:name "jeff quadratic root 1"
:precision binary64
(if (>= b 0.0) (/ (- (- b) (sqrt (- (* b b) (* (* 4.0 a) c)))) (* 2.0 a)) (/ (* 2.0 c) (+ (- b) (sqrt (- (* b b) (* (* 4.0 a) c)))))))