
(FPCore (a b) :precision binary64 (- (+ (pow (+ (* a a) (* b b)) 2.0) (* 4.0 (* b b))) 1.0))
double code(double a, double b) {
return (pow(((a * a) + (b * b)), 2.0) + (4.0 * (b * b))) - 1.0;
}
real(8) function code(a, b)
real(8), intent (in) :: a
real(8), intent (in) :: b
code = ((((a * a) + (b * b)) ** 2.0d0) + (4.0d0 * (b * b))) - 1.0d0
end function
public static double code(double a, double b) {
return (Math.pow(((a * a) + (b * b)), 2.0) + (4.0 * (b * b))) - 1.0;
}
def code(a, b): return (math.pow(((a * a) + (b * b)), 2.0) + (4.0 * (b * b))) - 1.0
function code(a, b) return Float64(Float64((Float64(Float64(a * a) + Float64(b * b)) ^ 2.0) + Float64(4.0 * Float64(b * b))) - 1.0) end
function tmp = code(a, b) tmp = ((((a * a) + (b * b)) ^ 2.0) + (4.0 * (b * b))) - 1.0; end
code[a_, b_] := N[(N[(N[Power[N[(N[(a * a), $MachinePrecision] + N[(b * b), $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision] + N[(4.0 * N[(b * b), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] - 1.0), $MachinePrecision]
\begin{array}{l}
\\
\left({\left(a \cdot a + b \cdot b\right)}^{2} + 4 \cdot \left(b \cdot b\right)\right) - 1
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 8 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (a b) :precision binary64 (- (+ (pow (+ (* a a) (* b b)) 2.0) (* 4.0 (* b b))) 1.0))
double code(double a, double b) {
return (pow(((a * a) + (b * b)), 2.0) + (4.0 * (b * b))) - 1.0;
}
real(8) function code(a, b)
real(8), intent (in) :: a
real(8), intent (in) :: b
code = ((((a * a) + (b * b)) ** 2.0d0) + (4.0d0 * (b * b))) - 1.0d0
end function
public static double code(double a, double b) {
return (Math.pow(((a * a) + (b * b)), 2.0) + (4.0 * (b * b))) - 1.0;
}
def code(a, b): return (math.pow(((a * a) + (b * b)), 2.0) + (4.0 * (b * b))) - 1.0
function code(a, b) return Float64(Float64((Float64(Float64(a * a) + Float64(b * b)) ^ 2.0) + Float64(4.0 * Float64(b * b))) - 1.0) end
function tmp = code(a, b) tmp = ((((a * a) + (b * b)) ^ 2.0) + (4.0 * (b * b))) - 1.0; end
code[a_, b_] := N[(N[(N[Power[N[(N[(a * a), $MachinePrecision] + N[(b * b), $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision] + N[(4.0 * N[(b * b), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] - 1.0), $MachinePrecision]
\begin{array}{l}
\\
\left({\left(a \cdot a + b \cdot b\right)}^{2} + 4 \cdot \left(b \cdot b\right)\right) - 1
\end{array}
(FPCore (a b) :precision binary64 (+ (pow (hypot a b) 4.0) (fma b (* b 4.0) -1.0)))
double code(double a, double b) {
return pow(hypot(a, b), 4.0) + fma(b, (b * 4.0), -1.0);
}
function code(a, b) return Float64((hypot(a, b) ^ 4.0) + fma(b, Float64(b * 4.0), -1.0)) end
code[a_, b_] := N[(N[Power[N[Sqrt[a ^ 2 + b ^ 2], $MachinePrecision], 4.0], $MachinePrecision] + N[(b * N[(b * 4.0), $MachinePrecision] + -1.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
{\left(\mathsf{hypot}\left(a, b\right)\right)}^{4} + \mathsf{fma}\left(b, b \cdot 4, -1\right)
\end{array}
Initial program 99.9%
associate--l+99.9%
unpow299.9%
unpow199.9%
sqr-pow99.9%
associate-*r*99.9%
Simplified100.0%
Final simplification100.0%
(FPCore (a b) :precision binary64 (+ (pow (fma a a (* b b)) 2.0) (+ (* 4.0 (* b b)) -1.0)))
double code(double a, double b) {
return pow(fma(a, a, (b * b)), 2.0) + ((4.0 * (b * b)) + -1.0);
}
function code(a, b) return Float64((fma(a, a, Float64(b * b)) ^ 2.0) + Float64(Float64(4.0 * Float64(b * b)) + -1.0)) end
code[a_, b_] := N[(N[Power[N[(a * a + N[(b * b), $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision] + N[(N[(4.0 * N[(b * b), $MachinePrecision]), $MachinePrecision] + -1.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
{\left(\mathsf{fma}\left(a, a, b \cdot b\right)\right)}^{2} + \left(4 \cdot \left(b \cdot b\right) + -1\right)
\end{array}
Initial program 99.9%
associate--l+99.9%
fma-def99.9%
*-commutative99.9%
Simplified99.9%
Final simplification99.9%
(FPCore (a b) :precision binary64 (+ (+ (pow (+ (* b b) (* a a)) 2.0) (* 4.0 (* b b))) -1.0))
double code(double a, double b) {
return (pow(((b * b) + (a * a)), 2.0) + (4.0 * (b * b))) + -1.0;
}
real(8) function code(a, b)
real(8), intent (in) :: a
real(8), intent (in) :: b
code = ((((b * b) + (a * a)) ** 2.0d0) + (4.0d0 * (b * b))) + (-1.0d0)
end function
public static double code(double a, double b) {
return (Math.pow(((b * b) + (a * a)), 2.0) + (4.0 * (b * b))) + -1.0;
}
def code(a, b): return (math.pow(((b * b) + (a * a)), 2.0) + (4.0 * (b * b))) + -1.0
function code(a, b) return Float64(Float64((Float64(Float64(b * b) + Float64(a * a)) ^ 2.0) + Float64(4.0 * Float64(b * b))) + -1.0) end
function tmp = code(a, b) tmp = ((((b * b) + (a * a)) ^ 2.0) + (4.0 * (b * b))) + -1.0; end
code[a_, b_] := N[(N[(N[Power[N[(N[(b * b), $MachinePrecision] + N[(a * a), $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision] + N[(4.0 * N[(b * b), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] + -1.0), $MachinePrecision]
\begin{array}{l}
\\
\left({\left(b \cdot b + a \cdot a\right)}^{2} + 4 \cdot \left(b \cdot b\right)\right) + -1
\end{array}
Initial program 99.9%
Final simplification99.9%
(FPCore (a b) :precision binary64 (if (<= (* a a) 40000000.0) (+ (* (* b b) (+ 4.0 (* b b))) -1.0) (+ (+ (* 4.0 (* b b)) (pow a 4.0)) -1.0)))
double code(double a, double b) {
double tmp;
if ((a * a) <= 40000000.0) {
tmp = ((b * b) * (4.0 + (b * b))) + -1.0;
} else {
tmp = ((4.0 * (b * b)) + pow(a, 4.0)) + -1.0;
}
return tmp;
}
real(8) function code(a, b)
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8) :: tmp
if ((a * a) <= 40000000.0d0) then
tmp = ((b * b) * (4.0d0 + (b * b))) + (-1.0d0)
else
tmp = ((4.0d0 * (b * b)) + (a ** 4.0d0)) + (-1.0d0)
end if
code = tmp
end function
public static double code(double a, double b) {
double tmp;
if ((a * a) <= 40000000.0) {
tmp = ((b * b) * (4.0 + (b * b))) + -1.0;
} else {
tmp = ((4.0 * (b * b)) + Math.pow(a, 4.0)) + -1.0;
}
return tmp;
}
def code(a, b): tmp = 0 if (a * a) <= 40000000.0: tmp = ((b * b) * (4.0 + (b * b))) + -1.0 else: tmp = ((4.0 * (b * b)) + math.pow(a, 4.0)) + -1.0 return tmp
function code(a, b) tmp = 0.0 if (Float64(a * a) <= 40000000.0) tmp = Float64(Float64(Float64(b * b) * Float64(4.0 + Float64(b * b))) + -1.0); else tmp = Float64(Float64(Float64(4.0 * Float64(b * b)) + (a ^ 4.0)) + -1.0); end return tmp end
function tmp_2 = code(a, b) tmp = 0.0; if ((a * a) <= 40000000.0) tmp = ((b * b) * (4.0 + (b * b))) + -1.0; else tmp = ((4.0 * (b * b)) + (a ^ 4.0)) + -1.0; end tmp_2 = tmp; end
code[a_, b_] := If[LessEqual[N[(a * a), $MachinePrecision], 40000000.0], N[(N[(N[(b * b), $MachinePrecision] * N[(4.0 + N[(b * b), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] + -1.0), $MachinePrecision], N[(N[(N[(4.0 * N[(b * b), $MachinePrecision]), $MachinePrecision] + N[Power[a, 4.0], $MachinePrecision]), $MachinePrecision] + -1.0), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;a \cdot a \leq 40000000:\\
\;\;\;\;\left(b \cdot b\right) \cdot \left(4 + b \cdot b\right) + -1\\
\mathbf{else}:\\
\;\;\;\;\left(4 \cdot \left(b \cdot b\right) + {a}^{4}\right) + -1\\
\end{array}
\end{array}
if (*.f64 a a) < 4e7Initial program 99.9%
Taylor expanded in a around 0 99.3%
unpow299.3%
Simplified99.3%
+-commutative99.3%
unpow299.3%
distribute-rgt-out99.3%
Applied egg-rr99.3%
if 4e7 < (*.f64 a a) Initial program 99.9%
Taylor expanded in b around 0 87.2%
unpow287.2%
unpow287.2%
Simplified87.2%
Taylor expanded in a around 0 93.6%
unpow293.6%
Simplified93.6%
Final simplification96.4%
(FPCore (a b) :precision binary64 (if (<= (* a a) 40000000.0) (+ (+ (pow b 4.0) (* b (* b 4.0))) -1.0) (+ (+ (* 4.0 (* b b)) (pow a 4.0)) -1.0)))
double code(double a, double b) {
double tmp;
if ((a * a) <= 40000000.0) {
tmp = (pow(b, 4.0) + (b * (b * 4.0))) + -1.0;
} else {
tmp = ((4.0 * (b * b)) + pow(a, 4.0)) + -1.0;
}
return tmp;
}
real(8) function code(a, b)
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8) :: tmp
if ((a * a) <= 40000000.0d0) then
tmp = ((b ** 4.0d0) + (b * (b * 4.0d0))) + (-1.0d0)
else
tmp = ((4.0d0 * (b * b)) + (a ** 4.0d0)) + (-1.0d0)
end if
code = tmp
end function
public static double code(double a, double b) {
double tmp;
if ((a * a) <= 40000000.0) {
tmp = (Math.pow(b, 4.0) + (b * (b * 4.0))) + -1.0;
} else {
tmp = ((4.0 * (b * b)) + Math.pow(a, 4.0)) + -1.0;
}
return tmp;
}
def code(a, b): tmp = 0 if (a * a) <= 40000000.0: tmp = (math.pow(b, 4.0) + (b * (b * 4.0))) + -1.0 else: tmp = ((4.0 * (b * b)) + math.pow(a, 4.0)) + -1.0 return tmp
function code(a, b) tmp = 0.0 if (Float64(a * a) <= 40000000.0) tmp = Float64(Float64((b ^ 4.0) + Float64(b * Float64(b * 4.0))) + -1.0); else tmp = Float64(Float64(Float64(4.0 * Float64(b * b)) + (a ^ 4.0)) + -1.0); end return tmp end
function tmp_2 = code(a, b) tmp = 0.0; if ((a * a) <= 40000000.0) tmp = ((b ^ 4.0) + (b * (b * 4.0))) + -1.0; else tmp = ((4.0 * (b * b)) + (a ^ 4.0)) + -1.0; end tmp_2 = tmp; end
code[a_, b_] := If[LessEqual[N[(a * a), $MachinePrecision], 40000000.0], N[(N[(N[Power[b, 4.0], $MachinePrecision] + N[(b * N[(b * 4.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] + -1.0), $MachinePrecision], N[(N[(N[(4.0 * N[(b * b), $MachinePrecision]), $MachinePrecision] + N[Power[a, 4.0], $MachinePrecision]), $MachinePrecision] + -1.0), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;a \cdot a \leq 40000000:\\
\;\;\;\;\left({b}^{4} + b \cdot \left(b \cdot 4\right)\right) + -1\\
\mathbf{else}:\\
\;\;\;\;\left(4 \cdot \left(b \cdot b\right) + {a}^{4}\right) + -1\\
\end{array}
\end{array}
if (*.f64 a a) < 4e7Initial program 99.9%
Taylor expanded in a around 0 99.4%
+-commutative99.4%
fma-def99.4%
unpow299.4%
Simplified99.4%
metadata-eval99.4%
pow-pow99.3%
pow299.3%
fma-def99.3%
+-commutative99.3%
unpow-prod-down99.3%
pow-prod-up99.4%
metadata-eval99.4%
associate-*r*99.4%
*-commutative99.4%
Applied egg-rr99.4%
if 4e7 < (*.f64 a a) Initial program 99.9%
Taylor expanded in b around 0 87.2%
unpow287.2%
unpow287.2%
Simplified87.2%
Taylor expanded in a around 0 93.6%
unpow293.6%
Simplified93.6%
Final simplification96.5%
(FPCore (a b) :precision binary64 (if (<= (* a a) 22000000.0) (+ (* (* b b) (+ 4.0 (* b b))) -1.0) (+ (+ (* 4.0 (* b b)) (* (* a a) (* a a))) -1.0)))
double code(double a, double b) {
double tmp;
if ((a * a) <= 22000000.0) {
tmp = ((b * b) * (4.0 + (b * b))) + -1.0;
} else {
tmp = ((4.0 * (b * b)) + ((a * a) * (a * a))) + -1.0;
}
return tmp;
}
real(8) function code(a, b)
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8) :: tmp
if ((a * a) <= 22000000.0d0) then
tmp = ((b * b) * (4.0d0 + (b * b))) + (-1.0d0)
else
tmp = ((4.0d0 * (b * b)) + ((a * a) * (a * a))) + (-1.0d0)
end if
code = tmp
end function
public static double code(double a, double b) {
double tmp;
if ((a * a) <= 22000000.0) {
tmp = ((b * b) * (4.0 + (b * b))) + -1.0;
} else {
tmp = ((4.0 * (b * b)) + ((a * a) * (a * a))) + -1.0;
}
return tmp;
}
def code(a, b): tmp = 0 if (a * a) <= 22000000.0: tmp = ((b * b) * (4.0 + (b * b))) + -1.0 else: tmp = ((4.0 * (b * b)) + ((a * a) * (a * a))) + -1.0 return tmp
function code(a, b) tmp = 0.0 if (Float64(a * a) <= 22000000.0) tmp = Float64(Float64(Float64(b * b) * Float64(4.0 + Float64(b * b))) + -1.0); else tmp = Float64(Float64(Float64(4.0 * Float64(b * b)) + Float64(Float64(a * a) * Float64(a * a))) + -1.0); end return tmp end
function tmp_2 = code(a, b) tmp = 0.0; if ((a * a) <= 22000000.0) tmp = ((b * b) * (4.0 + (b * b))) + -1.0; else tmp = ((4.0 * (b * b)) + ((a * a) * (a * a))) + -1.0; end tmp_2 = tmp; end
code[a_, b_] := If[LessEqual[N[(a * a), $MachinePrecision], 22000000.0], N[(N[(N[(b * b), $MachinePrecision] * N[(4.0 + N[(b * b), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] + -1.0), $MachinePrecision], N[(N[(N[(4.0 * N[(b * b), $MachinePrecision]), $MachinePrecision] + N[(N[(a * a), $MachinePrecision] * N[(a * a), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] + -1.0), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;a \cdot a \leq 22000000:\\
\;\;\;\;\left(b \cdot b\right) \cdot \left(4 + b \cdot b\right) + -1\\
\mathbf{else}:\\
\;\;\;\;\left(4 \cdot \left(b \cdot b\right) + \left(a \cdot a\right) \cdot \left(a \cdot a\right)\right) + -1\\
\end{array}
\end{array}
if (*.f64 a a) < 2.2e7Initial program 99.9%
Taylor expanded in a around 0 99.3%
unpow299.3%
Simplified99.3%
+-commutative99.3%
unpow299.3%
distribute-rgt-out99.3%
Applied egg-rr99.3%
if 2.2e7 < (*.f64 a a) Initial program 99.9%
Taylor expanded in a around inf 93.5%
unpow293.5%
Simplified93.5%
unpow293.5%
Applied egg-rr93.5%
Final simplification96.4%
(FPCore (a b) :precision binary64 (+ (* (* b b) (+ 4.0 (* b b))) -1.0))
double code(double a, double b) {
return ((b * b) * (4.0 + (b * b))) + -1.0;
}
real(8) function code(a, b)
real(8), intent (in) :: a
real(8), intent (in) :: b
code = ((b * b) * (4.0d0 + (b * b))) + (-1.0d0)
end function
public static double code(double a, double b) {
return ((b * b) * (4.0 + (b * b))) + -1.0;
}
def code(a, b): return ((b * b) * (4.0 + (b * b))) + -1.0
function code(a, b) return Float64(Float64(Float64(b * b) * Float64(4.0 + Float64(b * b))) + -1.0) end
function tmp = code(a, b) tmp = ((b * b) * (4.0 + (b * b))) + -1.0; end
code[a_, b_] := N[(N[(N[(b * b), $MachinePrecision] * N[(4.0 + N[(b * b), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] + -1.0), $MachinePrecision]
\begin{array}{l}
\\
\left(b \cdot b\right) \cdot \left(4 + b \cdot b\right) + -1
\end{array}
Initial program 99.9%
Taylor expanded in a around 0 70.8%
unpow270.8%
Simplified70.8%
+-commutative70.8%
unpow270.8%
distribute-rgt-out70.8%
Applied egg-rr70.8%
Final simplification70.8%
(FPCore (a b) :precision binary64 (+ (* 4.0 (* b b)) -1.0))
double code(double a, double b) {
return (4.0 * (b * b)) + -1.0;
}
real(8) function code(a, b)
real(8), intent (in) :: a
real(8), intent (in) :: b
code = (4.0d0 * (b * b)) + (-1.0d0)
end function
public static double code(double a, double b) {
return (4.0 * (b * b)) + -1.0;
}
def code(a, b): return (4.0 * (b * b)) + -1.0
function code(a, b) return Float64(Float64(4.0 * Float64(b * b)) + -1.0) end
function tmp = code(a, b) tmp = (4.0 * (b * b)) + -1.0; end
code[a_, b_] := N[(N[(4.0 * N[(b * b), $MachinePrecision]), $MachinePrecision] + -1.0), $MachinePrecision]
\begin{array}{l}
\\
4 \cdot \left(b \cdot b\right) + -1
\end{array}
Initial program 99.9%
Taylor expanded in a around 0 70.8%
unpow270.8%
Simplified70.8%
+-commutative70.8%
unpow270.8%
distribute-rgt-out70.8%
Applied egg-rr70.8%
Taylor expanded in b around 0 49.0%
unpow249.0%
Simplified49.0%
Final simplification49.0%
herbie shell --seed 2023174
(FPCore (a b)
:name "Bouland and Aaronson, Equation (26)"
:precision binary64
(- (+ (pow (+ (* a a) (* b b)) 2.0) (* 4.0 (* b b))) 1.0))