
(FPCore (a b angle) :precision binary64 (let* ((t_0 (* (/ angle 180.0) PI))) (+ (pow (* a (sin t_0)) 2.0) (pow (* b (cos t_0)) 2.0))))
double code(double a, double b, double angle) {
double t_0 = (angle / 180.0) * ((double) M_PI);
return pow((a * sin(t_0)), 2.0) + pow((b * cos(t_0)), 2.0);
}
public static double code(double a, double b, double angle) {
double t_0 = (angle / 180.0) * Math.PI;
return Math.pow((a * Math.sin(t_0)), 2.0) + Math.pow((b * Math.cos(t_0)), 2.0);
}
def code(a, b, angle): t_0 = (angle / 180.0) * math.pi return math.pow((a * math.sin(t_0)), 2.0) + math.pow((b * math.cos(t_0)), 2.0)
function code(a, b, angle) t_0 = Float64(Float64(angle / 180.0) * pi) return Float64((Float64(a * sin(t_0)) ^ 2.0) + (Float64(b * cos(t_0)) ^ 2.0)) end
function tmp = code(a, b, angle) t_0 = (angle / 180.0) * pi; tmp = ((a * sin(t_0)) ^ 2.0) + ((b * cos(t_0)) ^ 2.0); end
code[a_, b_, angle_] := Block[{t$95$0 = N[(N[(angle / 180.0), $MachinePrecision] * Pi), $MachinePrecision]}, N[(N[Power[N[(a * N[Sin[t$95$0], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision] + N[Power[N[(b * N[Cos[t$95$0], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{angle}{180} \cdot \pi\\
{\left(a \cdot \sin t_0\right)}^{2} + {\left(b \cdot \cos t_0\right)}^{2}
\end{array}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 9 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (a b angle) :precision binary64 (let* ((t_0 (* (/ angle 180.0) PI))) (+ (pow (* a (sin t_0)) 2.0) (pow (* b (cos t_0)) 2.0))))
double code(double a, double b, double angle) {
double t_0 = (angle / 180.0) * ((double) M_PI);
return pow((a * sin(t_0)), 2.0) + pow((b * cos(t_0)), 2.0);
}
public static double code(double a, double b, double angle) {
double t_0 = (angle / 180.0) * Math.PI;
return Math.pow((a * Math.sin(t_0)), 2.0) + Math.pow((b * Math.cos(t_0)), 2.0);
}
def code(a, b, angle): t_0 = (angle / 180.0) * math.pi return math.pow((a * math.sin(t_0)), 2.0) + math.pow((b * math.cos(t_0)), 2.0)
function code(a, b, angle) t_0 = Float64(Float64(angle / 180.0) * pi) return Float64((Float64(a * sin(t_0)) ^ 2.0) + (Float64(b * cos(t_0)) ^ 2.0)) end
function tmp = code(a, b, angle) t_0 = (angle / 180.0) * pi; tmp = ((a * sin(t_0)) ^ 2.0) + ((b * cos(t_0)) ^ 2.0); end
code[a_, b_, angle_] := Block[{t$95$0 = N[(N[(angle / 180.0), $MachinePrecision] * Pi), $MachinePrecision]}, N[(N[Power[N[(a * N[Sin[t$95$0], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision] + N[Power[N[(b * N[Cos[t$95$0], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{angle}{180} \cdot \pi\\
{\left(a \cdot \sin t_0\right)}^{2} + {\left(b \cdot \cos t_0\right)}^{2}
\end{array}
\end{array}
(FPCore (a b angle) :precision binary64 (+ (pow (* a (sin (* angle (/ PI 180.0)))) 2.0) (pow (* b (+ (exp (log1p (cos (* angle (* PI 0.005555555555555556))))) -1.0)) 2.0)))
double code(double a, double b, double angle) {
return pow((a * sin((angle * (((double) M_PI) / 180.0)))), 2.0) + pow((b * (exp(log1p(cos((angle * (((double) M_PI) * 0.005555555555555556))))) + -1.0)), 2.0);
}
public static double code(double a, double b, double angle) {
return Math.pow((a * Math.sin((angle * (Math.PI / 180.0)))), 2.0) + Math.pow((b * (Math.exp(Math.log1p(Math.cos((angle * (Math.PI * 0.005555555555555556))))) + -1.0)), 2.0);
}
def code(a, b, angle): return math.pow((a * math.sin((angle * (math.pi / 180.0)))), 2.0) + math.pow((b * (math.exp(math.log1p(math.cos((angle * (math.pi * 0.005555555555555556))))) + -1.0)), 2.0)
function code(a, b, angle) return Float64((Float64(a * sin(Float64(angle * Float64(pi / 180.0)))) ^ 2.0) + (Float64(b * Float64(exp(log1p(cos(Float64(angle * Float64(pi * 0.005555555555555556))))) + -1.0)) ^ 2.0)) end
code[a_, b_, angle_] := N[(N[Power[N[(a * N[Sin[N[(angle * N[(Pi / 180.0), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision] + N[Power[N[(b * N[(N[Exp[N[Log[1 + N[Cos[N[(angle * N[(Pi * 0.005555555555555556), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]], $MachinePrecision]], $MachinePrecision] + -1.0), $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
{\left(a \cdot \sin \left(angle \cdot \frac{\pi}{180}\right)\right)}^{2} + {\left(b \cdot \left(e^{\mathsf{log1p}\left(\cos \left(angle \cdot \left(\pi \cdot 0.005555555555555556\right)\right)\right)} + -1\right)\right)}^{2}
\end{array}
Initial program 79.4%
associate-*l/79.4%
associate-*r/79.4%
associate-*l/79.5%
associate-*r/79.5%
Simplified79.5%
expm1-log1p-u79.5%
expm1-udef79.5%
associate-*r/79.5%
associate-/l*79.5%
div-inv79.5%
clear-num79.5%
div-inv79.5%
metadata-eval79.5%
Applied egg-rr79.5%
Final simplification79.5%
(FPCore (a b angle) :precision binary64 (+ (pow (* a (sin (* angle (/ PI 180.0)))) 2.0) (pow (* b (expm1 (log1p (cos (* angle (* PI 0.005555555555555556)))))) 2.0)))
double code(double a, double b, double angle) {
return pow((a * sin((angle * (((double) M_PI) / 180.0)))), 2.0) + pow((b * expm1(log1p(cos((angle * (((double) M_PI) * 0.005555555555555556)))))), 2.0);
}
public static double code(double a, double b, double angle) {
return Math.pow((a * Math.sin((angle * (Math.PI / 180.0)))), 2.0) + Math.pow((b * Math.expm1(Math.log1p(Math.cos((angle * (Math.PI * 0.005555555555555556)))))), 2.0);
}
def code(a, b, angle): return math.pow((a * math.sin((angle * (math.pi / 180.0)))), 2.0) + math.pow((b * math.expm1(math.log1p(math.cos((angle * (math.pi * 0.005555555555555556)))))), 2.0)
function code(a, b, angle) return Float64((Float64(a * sin(Float64(angle * Float64(pi / 180.0)))) ^ 2.0) + (Float64(b * expm1(log1p(cos(Float64(angle * Float64(pi * 0.005555555555555556)))))) ^ 2.0)) end
code[a_, b_, angle_] := N[(N[Power[N[(a * N[Sin[N[(angle * N[(Pi / 180.0), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision] + N[Power[N[(b * N[(Exp[N[Log[1 + N[Cos[N[(angle * N[(Pi * 0.005555555555555556), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]], $MachinePrecision]] - 1), $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
{\left(a \cdot \sin \left(angle \cdot \frac{\pi}{180}\right)\right)}^{2} + {\left(b \cdot \mathsf{expm1}\left(\mathsf{log1p}\left(\cos \left(angle \cdot \left(\pi \cdot 0.005555555555555556\right)\right)\right)\right)\right)}^{2}
\end{array}
Initial program 79.4%
associate-*l/79.4%
associate-*r/79.4%
associate-*l/79.5%
associate-*r/79.5%
Simplified79.5%
expm1-log1p-u79.5%
div-inv79.5%
metadata-eval79.5%
Applied egg-rr79.5%
Final simplification79.5%
(FPCore (a b angle) :precision binary64 (+ (pow (* a (sin (* PI (/ angle 180.0)))) 2.0) (pow (* b (log (exp (cos (* angle (* PI 0.005555555555555556)))))) 2.0)))
double code(double a, double b, double angle) {
return pow((a * sin((((double) M_PI) * (angle / 180.0)))), 2.0) + pow((b * log(exp(cos((angle * (((double) M_PI) * 0.005555555555555556)))))), 2.0);
}
public static double code(double a, double b, double angle) {
return Math.pow((a * Math.sin((Math.PI * (angle / 180.0)))), 2.0) + Math.pow((b * Math.log(Math.exp(Math.cos((angle * (Math.PI * 0.005555555555555556)))))), 2.0);
}
def code(a, b, angle): return math.pow((a * math.sin((math.pi * (angle / 180.0)))), 2.0) + math.pow((b * math.log(math.exp(math.cos((angle * (math.pi * 0.005555555555555556)))))), 2.0)
function code(a, b, angle) return Float64((Float64(a * sin(Float64(pi * Float64(angle / 180.0)))) ^ 2.0) + (Float64(b * log(exp(cos(Float64(angle * Float64(pi * 0.005555555555555556)))))) ^ 2.0)) end
function tmp = code(a, b, angle) tmp = ((a * sin((pi * (angle / 180.0)))) ^ 2.0) + ((b * log(exp(cos((angle * (pi * 0.005555555555555556)))))) ^ 2.0); end
code[a_, b_, angle_] := N[(N[Power[N[(a * N[Sin[N[(Pi * N[(angle / 180.0), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision] + N[Power[N[(b * N[Log[N[Exp[N[Cos[N[(angle * N[(Pi * 0.005555555555555556), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]], $MachinePrecision]], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
{\left(a \cdot \sin \left(\pi \cdot \frac{angle}{180}\right)\right)}^{2} + {\left(b \cdot \log \left(e^{\cos \left(angle \cdot \left(\pi \cdot 0.005555555555555556\right)\right)}\right)\right)}^{2}
\end{array}
Initial program 79.4%
associate-*l/79.5%
clear-num79.5%
Applied egg-rr79.5%
add-log-exp79.5%
clear-num79.5%
div-inv79.5%
metadata-eval79.5%
associate-*r*79.5%
Applied egg-rr79.5%
Final simplification79.5%
(FPCore (a b angle) :precision binary64 (let* ((t_0 (* angle (/ PI 180.0)))) (+ (pow (* a (sin t_0)) 2.0) (pow (* b (cos t_0)) 2.0))))
double code(double a, double b, double angle) {
double t_0 = angle * (((double) M_PI) / 180.0);
return pow((a * sin(t_0)), 2.0) + pow((b * cos(t_0)), 2.0);
}
public static double code(double a, double b, double angle) {
double t_0 = angle * (Math.PI / 180.0);
return Math.pow((a * Math.sin(t_0)), 2.0) + Math.pow((b * Math.cos(t_0)), 2.0);
}
def code(a, b, angle): t_0 = angle * (math.pi / 180.0) return math.pow((a * math.sin(t_0)), 2.0) + math.pow((b * math.cos(t_0)), 2.0)
function code(a, b, angle) t_0 = Float64(angle * Float64(pi / 180.0)) return Float64((Float64(a * sin(t_0)) ^ 2.0) + (Float64(b * cos(t_0)) ^ 2.0)) end
function tmp = code(a, b, angle) t_0 = angle * (pi / 180.0); tmp = ((a * sin(t_0)) ^ 2.0) + ((b * cos(t_0)) ^ 2.0); end
code[a_, b_, angle_] := Block[{t$95$0 = N[(angle * N[(Pi / 180.0), $MachinePrecision]), $MachinePrecision]}, N[(N[Power[N[(a * N[Sin[t$95$0], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision] + N[Power[N[(b * N[Cos[t$95$0], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := angle \cdot \frac{\pi}{180}\\
{\left(a \cdot \sin t_0\right)}^{2} + {\left(b \cdot \cos t_0\right)}^{2}
\end{array}
\end{array}
Initial program 79.4%
associate-*l/79.4%
associate-*r/79.4%
associate-*l/79.5%
associate-*r/79.5%
Simplified79.5%
Final simplification79.5%
(FPCore (a b angle) :precision binary64 (+ (pow b 2.0) (pow (* a (sin (* 0.005555555555555556 (* angle PI)))) 2.0)))
double code(double a, double b, double angle) {
return pow(b, 2.0) + pow((a * sin((0.005555555555555556 * (angle * ((double) M_PI))))), 2.0);
}
public static double code(double a, double b, double angle) {
return Math.pow(b, 2.0) + Math.pow((a * Math.sin((0.005555555555555556 * (angle * Math.PI)))), 2.0);
}
def code(a, b, angle): return math.pow(b, 2.0) + math.pow((a * math.sin((0.005555555555555556 * (angle * math.pi)))), 2.0)
function code(a, b, angle) return Float64((b ^ 2.0) + (Float64(a * sin(Float64(0.005555555555555556 * Float64(angle * pi)))) ^ 2.0)) end
function tmp = code(a, b, angle) tmp = (b ^ 2.0) + ((a * sin((0.005555555555555556 * (angle * pi)))) ^ 2.0); end
code[a_, b_, angle_] := N[(N[Power[b, 2.0], $MachinePrecision] + N[Power[N[(a * N[Sin[N[(0.005555555555555556 * N[(angle * Pi), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
{b}^{2} + {\left(a \cdot \sin \left(0.005555555555555556 \cdot \left(angle \cdot \pi\right)\right)\right)}^{2}
\end{array}
Initial program 79.4%
associate-*l/79.4%
associate-*r/79.4%
associate-*l/79.5%
associate-*r/79.5%
Simplified79.5%
Taylor expanded in angle around 0 78.4%
Taylor expanded in angle around inf 78.4%
Final simplification78.4%
(FPCore (a b angle) :precision binary64 (+ (pow (* a (sin (* PI (/ angle 180.0)))) 2.0) (pow b 2.0)))
double code(double a, double b, double angle) {
return pow((a * sin((((double) M_PI) * (angle / 180.0)))), 2.0) + pow(b, 2.0);
}
public static double code(double a, double b, double angle) {
return Math.pow((a * Math.sin((Math.PI * (angle / 180.0)))), 2.0) + Math.pow(b, 2.0);
}
def code(a, b, angle): return math.pow((a * math.sin((math.pi * (angle / 180.0)))), 2.0) + math.pow(b, 2.0)
function code(a, b, angle) return Float64((Float64(a * sin(Float64(pi * Float64(angle / 180.0)))) ^ 2.0) + (b ^ 2.0)) end
function tmp = code(a, b, angle) tmp = ((a * sin((pi * (angle / 180.0)))) ^ 2.0) + (b ^ 2.0); end
code[a_, b_, angle_] := N[(N[Power[N[(a * N[Sin[N[(Pi * N[(angle / 180.0), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision] + N[Power[b, 2.0], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
{\left(a \cdot \sin \left(\pi \cdot \frac{angle}{180}\right)\right)}^{2} + {b}^{2}
\end{array}
Initial program 79.4%
associate-*l/79.5%
clear-num79.5%
Applied egg-rr79.5%
Taylor expanded in angle around 0 78.4%
Final simplification78.4%
(FPCore (a b angle) :precision binary64 (+ (pow b 2.0) (* 0.005555555555555556 (* (* (* a PI) (* angle 0.005555555555555556)) (* angle (* a PI))))))
double code(double a, double b, double angle) {
return pow(b, 2.0) + (0.005555555555555556 * (((a * ((double) M_PI)) * (angle * 0.005555555555555556)) * (angle * (a * ((double) M_PI)))));
}
public static double code(double a, double b, double angle) {
return Math.pow(b, 2.0) + (0.005555555555555556 * (((a * Math.PI) * (angle * 0.005555555555555556)) * (angle * (a * Math.PI))));
}
def code(a, b, angle): return math.pow(b, 2.0) + (0.005555555555555556 * (((a * math.pi) * (angle * 0.005555555555555556)) * (angle * (a * math.pi))))
function code(a, b, angle) return Float64((b ^ 2.0) + Float64(0.005555555555555556 * Float64(Float64(Float64(a * pi) * Float64(angle * 0.005555555555555556)) * Float64(angle * Float64(a * pi))))) end
function tmp = code(a, b, angle) tmp = (b ^ 2.0) + (0.005555555555555556 * (((a * pi) * (angle * 0.005555555555555556)) * (angle * (a * pi)))); end
code[a_, b_, angle_] := N[(N[Power[b, 2.0], $MachinePrecision] + N[(0.005555555555555556 * N[(N[(N[(a * Pi), $MachinePrecision] * N[(angle * 0.005555555555555556), $MachinePrecision]), $MachinePrecision] * N[(angle * N[(a * Pi), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
{b}^{2} + 0.005555555555555556 \cdot \left(\left(\left(a \cdot \pi\right) \cdot \left(angle \cdot 0.005555555555555556\right)\right) \cdot \left(angle \cdot \left(a \cdot \pi\right)\right)\right)
\end{array}
Initial program 79.4%
associate-*l/79.4%
associate-*r/79.4%
associate-*l/79.5%
associate-*r/79.5%
Simplified79.5%
Taylor expanded in angle around 0 78.4%
Taylor expanded in angle around 0 73.3%
*-commutative73.3%
Simplified73.3%
unpow273.3%
*-commutative73.3%
associate-*r*73.4%
*-commutative73.4%
*-commutative73.4%
associate-*l*73.4%
Applied egg-rr73.4%
Final simplification73.4%
(FPCore (a b angle) :precision binary64 (+ (pow b 2.0) (* 3.08641975308642e-5 (pow (* angle (* a PI)) 2.0))))
double code(double a, double b, double angle) {
return pow(b, 2.0) + (3.08641975308642e-5 * pow((angle * (a * ((double) M_PI))), 2.0));
}
public static double code(double a, double b, double angle) {
return Math.pow(b, 2.0) + (3.08641975308642e-5 * Math.pow((angle * (a * Math.PI)), 2.0));
}
def code(a, b, angle): return math.pow(b, 2.0) + (3.08641975308642e-5 * math.pow((angle * (a * math.pi)), 2.0))
function code(a, b, angle) return Float64((b ^ 2.0) + Float64(3.08641975308642e-5 * (Float64(angle * Float64(a * pi)) ^ 2.0))) end
function tmp = code(a, b, angle) tmp = (b ^ 2.0) + (3.08641975308642e-5 * ((angle * (a * pi)) ^ 2.0)); end
code[a_, b_, angle_] := N[(N[Power[b, 2.0], $MachinePrecision] + N[(3.08641975308642e-5 * N[Power[N[(angle * N[(a * Pi), $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
{b}^{2} + 3.08641975308642 \cdot 10^{-5} \cdot {\left(angle \cdot \left(a \cdot \pi\right)\right)}^{2}
\end{array}
Initial program 79.4%
associate-*l/79.4%
associate-*r/79.4%
associate-*l/79.5%
associate-*r/79.5%
Simplified79.5%
Taylor expanded in angle around 0 78.4%
Taylor expanded in angle around 0 73.3%
*-commutative73.3%
Simplified73.3%
*-commutative73.3%
unpow-prod-down73.4%
metadata-eval73.4%
Applied egg-rr73.4%
Final simplification73.4%
(FPCore (a b angle) :precision binary64 (+ (pow b 2.0) (* (pow (* PI (* a angle)) 2.0) 3.08641975308642e-5)))
double code(double a, double b, double angle) {
return pow(b, 2.0) + (pow((((double) M_PI) * (a * angle)), 2.0) * 3.08641975308642e-5);
}
public static double code(double a, double b, double angle) {
return Math.pow(b, 2.0) + (Math.pow((Math.PI * (a * angle)), 2.0) * 3.08641975308642e-5);
}
def code(a, b, angle): return math.pow(b, 2.0) + (math.pow((math.pi * (a * angle)), 2.0) * 3.08641975308642e-5)
function code(a, b, angle) return Float64((b ^ 2.0) + Float64((Float64(pi * Float64(a * angle)) ^ 2.0) * 3.08641975308642e-5)) end
function tmp = code(a, b, angle) tmp = (b ^ 2.0) + (((pi * (a * angle)) ^ 2.0) * 3.08641975308642e-5); end
code[a_, b_, angle_] := N[(N[Power[b, 2.0], $MachinePrecision] + N[(N[Power[N[(Pi * N[(a * angle), $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision] * 3.08641975308642e-5), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
{b}^{2} + {\left(\pi \cdot \left(a \cdot angle\right)\right)}^{2} \cdot 3.08641975308642 \cdot 10^{-5}
\end{array}
Initial program 79.4%
associate-*l/79.4%
associate-*r/79.4%
associate-*l/79.5%
associate-*r/79.5%
Simplified79.5%
Taylor expanded in angle around 0 78.4%
Taylor expanded in angle around 0 73.3%
*-commutative73.3%
Simplified73.3%
*-commutative73.3%
unpow-prod-down73.4%
metadata-eval73.4%
Applied egg-rr73.4%
*-un-lft-identity73.4%
*-commutative73.4%
associate-*r*73.4%
*-commutative73.4%
associate-*l*73.4%
Applied egg-rr73.4%
Final simplification73.4%
herbie shell --seed 2023174
(FPCore (a b angle)
:name "ab-angle->ABCF A"
:precision binary64
(+ (pow (* a (sin (* (/ angle 180.0) PI))) 2.0) (pow (* b (cos (* (/ angle 180.0) PI))) 2.0)))