
(FPCore (x y) :precision binary64 (- x (/ y (+ 1.0 (/ (* x y) 2.0)))))
double code(double x, double y) {
return x - (y / (1.0 + ((x * y) / 2.0)));
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = x - (y / (1.0d0 + ((x * y) / 2.0d0)))
end function
public static double code(double x, double y) {
return x - (y / (1.0 + ((x * y) / 2.0)));
}
def code(x, y): return x - (y / (1.0 + ((x * y) / 2.0)))
function code(x, y) return Float64(x - Float64(y / Float64(1.0 + Float64(Float64(x * y) / 2.0)))) end
function tmp = code(x, y) tmp = x - (y / (1.0 + ((x * y) / 2.0))); end
code[x_, y_] := N[(x - N[(y / N[(1.0 + N[(N[(x * y), $MachinePrecision] / 2.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x - \frac{y}{1 + \frac{x \cdot y}{2}}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 5 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y) :precision binary64 (- x (/ y (+ 1.0 (/ (* x y) 2.0)))))
double code(double x, double y) {
return x - (y / (1.0 + ((x * y) / 2.0)));
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = x - (y / (1.0d0 + ((x * y) / 2.0d0)))
end function
public static double code(double x, double y) {
return x - (y / (1.0 + ((x * y) / 2.0)));
}
def code(x, y): return x - (y / (1.0 + ((x * y) / 2.0)))
function code(x, y) return Float64(x - Float64(y / Float64(1.0 + Float64(Float64(x * y) / 2.0)))) end
function tmp = code(x, y) tmp = x - (y / (1.0 + ((x * y) / 2.0))); end
code[x_, y_] := N[(x - N[(y / N[(1.0 + N[(N[(x * y), $MachinePrecision] / 2.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x - \frac{y}{1 + \frac{x \cdot y}{2}}
\end{array}
(FPCore (x y) :precision binary64 (- x (/ y (+ 1.0 (/ x (/ 2.0 y))))))
double code(double x, double y) {
return x - (y / (1.0 + (x / (2.0 / y))));
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = x - (y / (1.0d0 + (x / (2.0d0 / y))))
end function
public static double code(double x, double y) {
return x - (y / (1.0 + (x / (2.0 / y))));
}
def code(x, y): return x - (y / (1.0 + (x / (2.0 / y))))
function code(x, y) return Float64(x - Float64(y / Float64(1.0 + Float64(x / Float64(2.0 / y))))) end
function tmp = code(x, y) tmp = x - (y / (1.0 + (x / (2.0 / y)))); end
code[x_, y_] := N[(x - N[(y / N[(1.0 + N[(x / N[(2.0 / y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x - \frac{y}{1 + \frac{x}{\frac{2}{y}}}
\end{array}
Initial program 99.9%
associate-/l*99.9%
Simplified99.9%
Final simplification99.9%
(FPCore (x y)
:precision binary64
(if (<= x -65.0)
x
(if (<= x -1.4e-104)
(- x y)
(if (<= x -4e-158)
(/ -2.0 x)
(if (<= x 4.2e-84) (- x y) (if (<= x 3.8e-6) (/ -2.0 x) x))))))
double code(double x, double y) {
double tmp;
if (x <= -65.0) {
tmp = x;
} else if (x <= -1.4e-104) {
tmp = x - y;
} else if (x <= -4e-158) {
tmp = -2.0 / x;
} else if (x <= 4.2e-84) {
tmp = x - y;
} else if (x <= 3.8e-6) {
tmp = -2.0 / x;
} else {
tmp = x;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if (x <= (-65.0d0)) then
tmp = x
else if (x <= (-1.4d-104)) then
tmp = x - y
else if (x <= (-4d-158)) then
tmp = (-2.0d0) / x
else if (x <= 4.2d-84) then
tmp = x - y
else if (x <= 3.8d-6) then
tmp = (-2.0d0) / x
else
tmp = x
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if (x <= -65.0) {
tmp = x;
} else if (x <= -1.4e-104) {
tmp = x - y;
} else if (x <= -4e-158) {
tmp = -2.0 / x;
} else if (x <= 4.2e-84) {
tmp = x - y;
} else if (x <= 3.8e-6) {
tmp = -2.0 / x;
} else {
tmp = x;
}
return tmp;
}
def code(x, y): tmp = 0 if x <= -65.0: tmp = x elif x <= -1.4e-104: tmp = x - y elif x <= -4e-158: tmp = -2.0 / x elif x <= 4.2e-84: tmp = x - y elif x <= 3.8e-6: tmp = -2.0 / x else: tmp = x return tmp
function code(x, y) tmp = 0.0 if (x <= -65.0) tmp = x; elseif (x <= -1.4e-104) tmp = Float64(x - y); elseif (x <= -4e-158) tmp = Float64(-2.0 / x); elseif (x <= 4.2e-84) tmp = Float64(x - y); elseif (x <= 3.8e-6) tmp = Float64(-2.0 / x); else tmp = x; end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if (x <= -65.0) tmp = x; elseif (x <= -1.4e-104) tmp = x - y; elseif (x <= -4e-158) tmp = -2.0 / x; elseif (x <= 4.2e-84) tmp = x - y; elseif (x <= 3.8e-6) tmp = -2.0 / x; else tmp = x; end tmp_2 = tmp; end
code[x_, y_] := If[LessEqual[x, -65.0], x, If[LessEqual[x, -1.4e-104], N[(x - y), $MachinePrecision], If[LessEqual[x, -4e-158], N[(-2.0 / x), $MachinePrecision], If[LessEqual[x, 4.2e-84], N[(x - y), $MachinePrecision], If[LessEqual[x, 3.8e-6], N[(-2.0 / x), $MachinePrecision], x]]]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -65:\\
\;\;\;\;x\\
\mathbf{elif}\;x \leq -1.4 \cdot 10^{-104}:\\
\;\;\;\;x - y\\
\mathbf{elif}\;x \leq -4 \cdot 10^{-158}:\\
\;\;\;\;\frac{-2}{x}\\
\mathbf{elif}\;x \leq 4.2 \cdot 10^{-84}:\\
\;\;\;\;x - y\\
\mathbf{elif}\;x \leq 3.8 \cdot 10^{-6}:\\
\;\;\;\;\frac{-2}{x}\\
\mathbf{else}:\\
\;\;\;\;x\\
\end{array}
\end{array}
if x < -65 or 3.8e-6 < x Initial program 100.0%
associate-/l*100.0%
Simplified100.0%
Taylor expanded in y around inf 98.4%
Taylor expanded in x around inf 99.8%
if -65 < x < -1.4e-104 or -4.00000000000000026e-158 < x < 4.19999999999999996e-84Initial program 99.9%
associate-/l*99.9%
Simplified99.9%
Taylor expanded in y around 0 84.4%
if -1.4e-104 < x < -4.00000000000000026e-158 or 4.19999999999999996e-84 < x < 3.8e-6Initial program 99.7%
associate-/l*99.7%
Simplified99.7%
Taylor expanded in y around inf 79.2%
Taylor expanded in x around 0 79.2%
Final simplification91.5%
(FPCore (x y) :precision binary64 (if (or (<= y -1.18e+106) (not (<= y 9.2e+143))) (- x (/ 2.0 x)) (- x y)))
double code(double x, double y) {
double tmp;
if ((y <= -1.18e+106) || !(y <= 9.2e+143)) {
tmp = x - (2.0 / x);
} else {
tmp = x - y;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if ((y <= (-1.18d+106)) .or. (.not. (y <= 9.2d+143))) then
tmp = x - (2.0d0 / x)
else
tmp = x - y
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if ((y <= -1.18e+106) || !(y <= 9.2e+143)) {
tmp = x - (2.0 / x);
} else {
tmp = x - y;
}
return tmp;
}
def code(x, y): tmp = 0 if (y <= -1.18e+106) or not (y <= 9.2e+143): tmp = x - (2.0 / x) else: tmp = x - y return tmp
function code(x, y) tmp = 0.0 if ((y <= -1.18e+106) || !(y <= 9.2e+143)) tmp = Float64(x - Float64(2.0 / x)); else tmp = Float64(x - y); end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if ((y <= -1.18e+106) || ~((y <= 9.2e+143))) tmp = x - (2.0 / x); else tmp = x - y; end tmp_2 = tmp; end
code[x_, y_] := If[Or[LessEqual[y, -1.18e+106], N[Not[LessEqual[y, 9.2e+143]], $MachinePrecision]], N[(x - N[(2.0 / x), $MachinePrecision]), $MachinePrecision], N[(x - y), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -1.18 \cdot 10^{+106} \lor \neg \left(y \leq 9.2 \cdot 10^{+143}\right):\\
\;\;\;\;x - \frac{2}{x}\\
\mathbf{else}:\\
\;\;\;\;x - y\\
\end{array}
\end{array}
if y < -1.17999999999999993e106 or 9.1999999999999999e143 < y Initial program 99.8%
associate-/l*99.8%
Simplified99.8%
Taylor expanded in y around inf 87.9%
if -1.17999999999999993e106 < y < 9.1999999999999999e143Initial program 100.0%
associate-/l*100.0%
Simplified100.0%
Taylor expanded in y around 0 94.9%
Final simplification92.8%
(FPCore (x y) :precision binary64 (if (<= x -65.0) x (if (<= x 0.00094) (- x y) x)))
double code(double x, double y) {
double tmp;
if (x <= -65.0) {
tmp = x;
} else if (x <= 0.00094) {
tmp = x - y;
} else {
tmp = x;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if (x <= (-65.0d0)) then
tmp = x
else if (x <= 0.00094d0) then
tmp = x - y
else
tmp = x
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if (x <= -65.0) {
tmp = x;
} else if (x <= 0.00094) {
tmp = x - y;
} else {
tmp = x;
}
return tmp;
}
def code(x, y): tmp = 0 if x <= -65.0: tmp = x elif x <= 0.00094: tmp = x - y else: tmp = x return tmp
function code(x, y) tmp = 0.0 if (x <= -65.0) tmp = x; elseif (x <= 0.00094) tmp = Float64(x - y); else tmp = x; end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if (x <= -65.0) tmp = x; elseif (x <= 0.00094) tmp = x - y; else tmp = x; end tmp_2 = tmp; end
code[x_, y_] := If[LessEqual[x, -65.0], x, If[LessEqual[x, 0.00094], N[(x - y), $MachinePrecision], x]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -65:\\
\;\;\;\;x\\
\mathbf{elif}\;x \leq 0.00094:\\
\;\;\;\;x - y\\
\mathbf{else}:\\
\;\;\;\;x\\
\end{array}
\end{array}
if x < -65 or 9.39999999999999972e-4 < x Initial program 100.0%
associate-/l*100.0%
Simplified100.0%
Taylor expanded in y around inf 98.4%
Taylor expanded in x around inf 99.8%
if -65 < x < 9.39999999999999972e-4Initial program 99.9%
associate-/l*99.9%
Simplified99.9%
Taylor expanded in y around 0 75.4%
Final simplification87.3%
(FPCore (x y) :precision binary64 x)
double code(double x, double y) {
return x;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = x
end function
public static double code(double x, double y) {
return x;
}
def code(x, y): return x
function code(x, y) return x end
function tmp = code(x, y) tmp = x; end
code[x_, y_] := x
\begin{array}{l}
\\
x
\end{array}
Initial program 99.9%
associate-/l*99.9%
Simplified99.9%
Taylor expanded in y around inf 61.6%
Taylor expanded in x around inf 59.5%
Final simplification59.5%
herbie shell --seed 2023174
(FPCore (x y)
:name "Data.Number.Erf:$cinvnormcdf from erf-2.0.0.0, B"
:precision binary64
(- x (/ y (+ 1.0 (/ (* x y) 2.0)))))